Audio System Rejig (#9635)
This commit is contained in:
@@ -1,24 +1,19 @@
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using System.Threading;
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using Content.Client.GameTicking.Managers;
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using Content.Client.Lobby;
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using Content.Client.Viewport;
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using Content.Shared;
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using Content.Shared.Audio;
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using Content.Shared.CCVar;
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using Content.Shared.Maps;
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using JetBrains.Annotations;
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using Robust.Client;
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using Robust.Client.Player;
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using Robust.Client.State;
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using Robust.Shared.Audio;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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using System.Threading;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Client.Audio
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@@ -1,10 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.IdentityManagement;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using System.Linq;
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namespace Content.Client.ContextMenu.UI
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{
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@@ -1,12 +1,8 @@
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using System;
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using Content.Shared.Sound;
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using JetBrains.Annotations;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Audio;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using static Content.Shared.Disposal.Components.SharedDisposalUnitComponent;
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namespace Content.Client.Disposal.Visualizers
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@@ -1,5 +1,3 @@
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using System.Linq;
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using System.Threading;
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using Content.Client.Verbs;
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using Content.Shared.Examine;
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using Content.Shared.IdentityManagement;
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@@ -14,6 +12,8 @@ using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Map;
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using Robust.Shared.Utility;
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using System.Linq;
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using System.Threading;
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using static Content.Shared.Interaction.SharedInteractionSystem;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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@@ -1,13 +1,13 @@
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using System.Text;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.Disease.Components;
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using Content.Shared.FixedPoint;
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using Robust.Shared.Prototypes;
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using Content.Shared.Damage;
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using Content.Shared.IdentityManagement;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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using System.Text;
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using static Content.Shared.MedicalScanner.SharedHealthAnalyzerComponent;
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namespace Content.Client.HealthAnalyzer.UI
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@@ -1,4 +1,4 @@
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using Content.Shared.IdentityManagement;
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using Content.Shared.IdentityManagement;
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namespace Content.Client.IdentityManagement;
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@@ -1,13 +1,8 @@
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using System.Collections.Generic;
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using Content.Client.Strip;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Strip.Components;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.Inventory
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{
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@@ -1,5 +1,3 @@
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using System;
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using System.Collections.Generic;
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using Content.Client.Items.Components;
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using Content.Client.Resources;
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using Content.Client.Stylesheets;
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@@ -8,12 +6,8 @@ using Content.Shared.IdentityManagement;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using static Content.Client.IoC.StaticIoC;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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@@ -1,8 +1,5 @@
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using Content.Shared.Kitchen.Components;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.Kitchen.Components
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{
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@@ -1,14 +1,10 @@
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using System;
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using Content.Shared.Light;
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using Content.Shared.Sound;
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using JetBrains.Annotations;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Shared.Animations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Audio;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.Light.Visualizers
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{
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@@ -98,11 +98,6 @@ namespace Content.Client.Physics.Controllers
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HandleMobMovement(mover, body, xformMover, frameTime);
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}
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protected override Filter GetSoundPlayers(EntityUid mover)
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{
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return Filter.Local();
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}
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protected override bool CanSound()
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{
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return _timing.IsFirstTimePredicted && _timing.InSimulation;
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@@ -1,13 +1,9 @@
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using System;
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using Content.Shared.Sound;
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using Content.Shared.Trigger;
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using JetBrains.Annotations;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Audio;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.Trigger
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{
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@@ -4,7 +4,6 @@ using Content.Server.Power.Components;
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using Content.Server.UserInterface;
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using Content.Shared.AME;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Sound;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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@@ -1,4 +1,4 @@
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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@@ -1,4 +1,4 @@
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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namespace Content.Server.AirlockPainter
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{
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@@ -1,5 +1,4 @@
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using System.Collections.Specialized;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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namespace Content.Server.AlertLevel;
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@@ -1,7 +1,7 @@
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using Content.Shared.Actions;
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using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Sound;
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using Content.Shared.Storage;
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using Robust.Shared.Audio;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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@@ -1,5 +1,5 @@
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using Content.Server.GameTicking.Presets;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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@@ -1,7 +1,6 @@
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using Content.Server.Power.Components;
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using Content.Server.UserInterface;
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using Content.Shared.Arcade;
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using Content.Shared.Sound;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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@@ -1,6 +1,5 @@
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Atmos;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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namespace Content.Server.Atmos.Components
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@@ -1,6 +1,6 @@
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Monitor;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Atmos.Monitor.Components
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@@ -1,4 +1,4 @@
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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namespace Content.Server.Atmos.Piping.Binary.Components
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{
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@@ -3,7 +3,6 @@ using Content.Server.Station.Components;
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using Content.Server.Station.Systems;
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using Content.Shared.Administration;
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using Content.Shared.Audio;
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using Content.Shared.Sound;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Console;
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@@ -1,24 +1,23 @@
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using Content.Shared.Stunnable;
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using Content.Shared.MobState.Components;
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using Content.Server.Actions;
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using Content.Server.MobState;
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using Content.Server.Popups;
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using Content.Server.Sound.Components;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Audio;
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using Content.Shared.Bed.Sleep;
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using Content.Shared.Damage;
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using Content.Server.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Robust.Shared.Prototypes;
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using Content.Shared.Sound;
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using Robust.Shared.Timing;
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using Content.Shared.MobState;
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using Content.Server.MobState;
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using Content.Server.Sound.Components;
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using Content.Shared.Verbs;
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using Content.Shared.Interaction;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Content.Shared.Audio;
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using Content.Server.Popups;
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using Content.Shared.Examine;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.MobState;
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using Content.Shared.MobState.Components;
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using Content.Shared.Stunnable;
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using Content.Shared.Verbs;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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namespace Content.Server.Bed.Sleep
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{
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@@ -57,11 +56,12 @@ namespace Content.Server.Bed.Sleep
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EnsureComp<KnockedDownComponent>(uid);
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var emitSound = EnsureComp<SpamEmitSoundComponent>(uid);
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emitSound.Sound = new SoundCollectionSpecifier("Snores");
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// TODO WTF is this, these should a data fields and not hard-coded.
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emitSound.Sound = new SoundCollectionSpecifier("Snores", AudioParams.Default.WithVariation(0.2f));
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emitSound.PlayChance = 0.33f;
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emitSound.RollInterval = 5f;
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emitSound.PopUp = "sleep-onomatopoeia";
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emitSound.PitchVariation = 0.2f;
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if (wakeAction != null)
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{
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@@ -1,5 +1,5 @@
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using Content.Shared.Damage;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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namespace Content.Server.Bible.Components
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{
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@@ -1,10 +1,10 @@
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using Content.Server.Body.Systems;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.FixedPoint;
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using Content.Shared.Sound;
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using Content.Server.Chemistry.EntitySystems;
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using Robust.Shared.Audio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Body.Components
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@@ -2,7 +2,6 @@ using Content.Shared.Audio;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Part;
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using Content.Shared.Random.Helpers;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.Player;
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@@ -1,4 +1,3 @@
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using System.Threading;
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using Content.Server.Body.Components;
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using Content.Server.Cloning;
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using Content.Server.DoAfter;
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@@ -13,6 +12,7 @@ using Content.Shared.Species;
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using Content.Shared.Verbs;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using System.Threading;
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/// <remarks>
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/// Fair warning, this is all kinda shitcode, but it'll have to wait for a major
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@@ -1,10 +1,10 @@
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.Hands.Components;
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using Content.Server.Pulling;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Vehicle.Components;
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using Content.Shared.Alert;
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using Content.Shared.Bed.Sleep;
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using Content.Shared.Buckle.Components;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.MobState.Components;
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using Content.Shared.MobState.EntitySystems;
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@@ -12,13 +12,12 @@ using Content.Shared.Popups;
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using Content.Shared.Pulling.Components;
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using Content.Shared.Standing;
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using Content.Shared.Stunnable;
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using Robust.Server.GameObjects;
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using Content.Shared.Vehicle.Components;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Bed.Sleep;
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using System.Diagnostics.CodeAnalysis;
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namespace Content.Server.Buckle.Components
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{
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@@ -2,7 +2,7 @@ using System.Linq;
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using Content.Shared.Alert;
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using Content.Shared.Buckle.Components;
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using Content.Shared.DragDrop;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.Serialization;
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@@ -1,5 +1,5 @@
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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namespace Content.Server.Cabinet
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{
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@@ -1,4 +1,4 @@
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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namespace Content.Server.Cargo.Components
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{
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@@ -1,4 +1,4 @@
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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namespace Content.Server.Cargo.Components;
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@@ -2,7 +2,7 @@ using Content.Server.Cargo.Systems;
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using Content.Shared.Cargo;
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using Content.Shared.Cargo.Components;
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using Content.Shared.MachineLinking;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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@@ -18,7 +18,6 @@ using Content.Shared.Chat;
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using Content.Shared.Database;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Inventory;
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using Content.Shared.Sound;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Configuration;
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@@ -6,7 +6,6 @@ using Content.Shared.Chemistry.Components;
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using Content.Shared.FixedPoint;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Popups;
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using Content.Shared.Sound;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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@@ -1,4 +1,3 @@
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Interaction.Components;
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@@ -9,9 +8,9 @@ using Content.Shared.FixedPoint;
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using Content.Shared.IdentityManagement;
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using Content.Shared.MobState.Components;
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using Content.Shared.Popups;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using System.Diagnostics.CodeAnalysis;
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namespace Content.Server.Chemistry.Components
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{
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@@ -5,7 +5,6 @@ using Content.Server.UserInterface;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Dispenser;
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using Content.Shared.FixedPoint;
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using Content.Shared.Sound;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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||||
using Robust.Shared.Audio;
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using System.Threading;
|
||||
using Content.Server.Body.Components;
|
||||
using Content.Server.Chemistry.Components;
|
||||
using Content.Server.Chemistry.Components.SolutionManager;
|
||||
@@ -15,6 +14,7 @@ using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.MobState.Components;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Player;
|
||||
using System.Threading;
|
||||
|
||||
namespace Content.Server.Chemistry.EntitySystems;
|
||||
|
||||
|
||||
@@ -4,7 +4,6 @@ using Content.Server.Coordinates.Helpers;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Sound;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
using Content.Server.Coordinates.Helpers;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.Chemistry.Components;
|
||||
using Content.Shared.Sound;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
@@ -7,7 +7,6 @@ using Content.Shared.CharacterAppearance.Systems;
|
||||
using Content.Shared.Cloning;
|
||||
using Content.Shared.MobState.Components;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Sound;
|
||||
using Content.Shared.Species;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Content.Server.UserInterface;
|
||||
using Content.Shared.Communications;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Server.Communications
|
||||
{
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using Content.Shared.Construction;
|
||||
using Content.Shared.Sound;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Content.Server.UserInterface;
|
||||
using Content.Shared.Crayon;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Server.Crayon
|
||||
{
|
||||
|
||||
@@ -5,7 +5,6 @@ using Content.Server.Hands.Components;
|
||||
using Content.Shared.Cuffs.Components;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Sound;
|
||||
using Content.Shared.Stunnable;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Server.Damage.Components
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Server.Damage.Components;
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Server.Damage.Events;
|
||||
|
||||
|
||||
@@ -5,7 +5,6 @@ using Content.Server.Weapon.Melee;
|
||||
using Content.Shared.Alert;
|
||||
using Content.Shared.Rounding;
|
||||
using Content.Shared.Stunnable;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Collections;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using Content.Server.DeviceNetwork.Systems;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Server.DeviceNetwork.Components;
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Server.Dice
|
||||
{
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Content.Shared.Disease;
|
||||
using Content.Server.Buckle.Components;
|
||||
using Content.Server.Bed.Components;
|
||||
using Content.Server.Buckle.Components;
|
||||
using Content.Shared.Bed.Sleep;
|
||||
using Content.Shared.Disease;
|
||||
|
||||
namespace Content.Server.Disease.Cures
|
||||
{
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
using Content.Server.Polymorph.Systems;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.Disease;
|
||||
using Content.Shared.Disease.Components;
|
||||
using Content.Shared.Polymorph;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Sound;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using Content.Shared.Disease;
|
||||
using JetBrains.Annotations;
|
||||
using Content.Shared.Sound;
|
||||
using Content.Shared.Audio;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using System.Text;
|
||||
using Content.Server.Disposal.Unit.Components;
|
||||
using Content.Server.UserInterface;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Physics;
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using Content.Server.Disposal.Unit.Components;
|
||||
using Content.Server.UserInterface;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Physics;
|
||||
|
||||
@@ -4,7 +4,7 @@ using Content.Server.Disposal.Unit.EntitySystems;
|
||||
using Content.Shared.Construction.Components;
|
||||
using Content.Shared.Disposal.Components;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Physics;
|
||||
|
||||
|
||||
@@ -2,7 +2,6 @@ using System.Threading;
|
||||
using Content.Server.Power.Components;
|
||||
// using Content.Server.WireHacking;
|
||||
using Content.Shared.Doors.Components;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Player;
|
||||
// using static Content.Shared.Wires.SharedWiresComponent;
|
||||
|
||||
@@ -3,27 +3,24 @@ using Content.Server.Atmos.Components;
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.Construction;
|
||||
using Content.Server.Construction.Components;
|
||||
using Content.Server.Tools;
|
||||
using Content.Server.Doors.Components;
|
||||
using Content.Server.Tools;
|
||||
using Content.Server.Tools.Systems;
|
||||
using Content.Shared.Access.Components;
|
||||
using Content.Shared.Access.Systems;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Doors;
|
||||
using Content.Shared.Doors.Components;
|
||||
using Content.Shared.Doors.Systems;
|
||||
using Content.Shared.Emag.Systems;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Tag;
|
||||
using Content.Shared.Tools.Components;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Player;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using Content.Server.Tools.Systems;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Sound;
|
||||
using Content.Shared.Tools.Components;
|
||||
using Content.Shared.Verbs;
|
||||
|
||||
namespace Content.Server.Doors.Systems;
|
||||
|
||||
|
||||
@@ -3,7 +3,6 @@ using Robust.Shared.Containers;
|
||||
using System.Threading;
|
||||
using Content.Shared.Actions;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Sound;
|
||||
using Content.Shared.Storage;
|
||||
using Content.Shared.Whitelist;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Server.Electrocution
|
||||
{
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Server.Explosion.Components;
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Server.Explosion.Components
|
||||
|
||||
@@ -9,7 +9,6 @@ using Robust.Shared.Audio;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Player;
|
||||
using Content.Shared.Sound;
|
||||
using Content.Shared.Trigger;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Explosion;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Server.Extinguisher;
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Server.Flash.Components
|
||||
{
|
||||
|
||||
@@ -10,7 +10,6 @@ using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.Physics;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Content.Server.Fluids.EntitySystems;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Server.Fluids.Components;
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Content.Server.Fluids.EntitySystems;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Server.Fluids.Components
|
||||
{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Content.Server.Fluids.EntitySystems;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
|
||||
|
||||
@@ -6,7 +6,6 @@ using Content.Shared.Chemistry.Components;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Sound;
|
||||
using Content.Shared.Tag;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Content.Shared.Audio;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Announcements;
|
||||
using Content.Server.GameTicking.Events;
|
||||
using Content.Server.Ghost;
|
||||
@@ -10,7 +8,6 @@ using Content.Shared.CCVar;
|
||||
using Content.Shared.Coordinates;
|
||||
using Content.Shared.GameTicking;
|
||||
using Content.Shared.Preferences;
|
||||
using Content.Shared.Sound;
|
||||
using JetBrains.Annotations;
|
||||
using Prometheus;
|
||||
using Robust.Server.Maps;
|
||||
@@ -21,6 +18,8 @@ using Robust.Shared.Network;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Utility;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Content.Server.GameTicking
|
||||
{
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using Content.Shared.Sound;
|
||||
using JetBrains.Annotations;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Server.GameTicking.Rules.Configurations;
|
||||
|
||||
|
||||
@@ -16,7 +16,6 @@ using Content.Shared.GameTicking;
|
||||
using Content.Shared.Maps;
|
||||
using Content.Shared.MobState.Components;
|
||||
using Content.Shared.Roles;
|
||||
using Content.Shared.Sound;
|
||||
using Content.Shared.Suspicion;
|
||||
using Content.Shared.Traitor.Uplink;
|
||||
using Robust.Server.GameObjects;
|
||||
|
||||
@@ -9,7 +9,6 @@ using Content.Server.Traitor.Uplink.Account;
|
||||
using Content.Shared.CCVar;
|
||||
using Content.Shared.Dataset;
|
||||
using Content.Shared.Roles;
|
||||
using Content.Shared.Sound;
|
||||
using Content.Shared.Traitor.Uplink;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System.Threading;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Server.Gatherable.Components
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Content.Server.Access.Systems;
|
||||
using Content.Server.Access.Systems;
|
||||
using Content.Server.Administration.Logs;
|
||||
using Content.Shared.CharacterAppearance.Components;
|
||||
using Content.Shared.Database;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Server.ImmovableRod;
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Server.Interaction.Components;
|
||||
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
using Content.Server.Popups;
|
||||
using Content.Server.Interaction.Components;
|
||||
using Content.Server.Popups;
|
||||
using Content.Shared.Bed.Sleep;
|
||||
using Content.Shared.IdentityManagement;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.MobState.Components;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Random;
|
||||
using Content.Shared.Bed.Sleep;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Server.Interaction;
|
||||
|
||||
|
||||
@@ -9,7 +9,6 @@ using Content.Shared.FixedPoint;
|
||||
using Content.Shared.Kitchen;
|
||||
using Content.Shared.Kitchen.Components;
|
||||
using Content.Shared.Power;
|
||||
using Content.Shared.Sound;
|
||||
using Content.Shared.Tag;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Content.Shared.Chemistry.Components;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using Content.Shared.Kitchen.Components;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
|
||||
namespace Content.Server.Kitchen.Components
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
using Content.Shared.Lathe;
|
||||
using Content.Shared.Research.Prototypes;
|
||||
using Robust.Server.GameObjects;
|
||||
using Content.Shared.Sound;
|
||||
using Content.Shared.Whitelist;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
|
||||
using Content.Shared.Materials;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Server.Lathe.Components
|
||||
{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Content.Server.Light.EntitySystems;
|
||||
using Content.Shared.Light;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Server.Light.Components
|
||||
{
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using Content.Shared.Light;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Content.Shared.Smoking;
|
||||
using Content.Shared.Sound;
|
||||
using Content.Server.Light.EntitySystems;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Server.Light.Components
|
||||
{
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
using Content.Server.Light.EntitySystems;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Light;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Content.Shared.MachineLinking;
|
||||
using System.Threading;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Server.Light.Components
|
||||
{
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using Content.Shared.Actions.ActionTypes;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Server.Light.Components
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Server.Storage.Components
|
||||
{
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using Content.Shared.MachineLinking;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
|
||||
namespace Content.Server.MachineLinking.Components
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using Content.Shared.Actions;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Server.Magic.Events;
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using Content.Shared.Actions;
|
||||
using Content.Shared.Sound;
|
||||
using Content.Shared.Actions;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using Content.Shared.Actions;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Server.Magic.Events;
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System.Threading;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Damage.Prototypes;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
|
||||
namespace Content.Server.Medical.Components
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
using System.Threading;
|
||||
|
||||
namespace Content.Server.Morgue.Components;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Server.Morgue.Components;
|
||||
|
||||
|
||||
@@ -2,7 +2,6 @@ using System.Threading;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using Content.Shared.Explosion;
|
||||
using Content.Shared.Nuke;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user