Audio System Rejig (#9635)

This commit is contained in:
Leon Friedrich
2022-07-29 14:13:12 +12:00
committed by GitHub
parent 05ee746efb
commit c7ad6b709e
191 changed files with 211 additions and 540 deletions

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@@ -1,24 +1,19 @@
using System.Threading;
using Content.Client.GameTicking.Managers;
using Content.Client.Lobby;
using Content.Client.Viewport;
using Content.Shared;
using Content.Shared.Audio;
using Content.Shared.CCVar;
using Content.Shared.Maps;
using JetBrains.Annotations;
using Robust.Client;
using Robust.Client.Player;
using Robust.Client.State;
using Robust.Shared.Audio;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
using System.Threading;
using Timer = Robust.Shared.Timing.Timer;
namespace Content.Client.Audio

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@@ -1,10 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Shared.IdentityManagement;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using System.Linq;
namespace Content.Client.ContextMenu.UI
{

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@@ -1,12 +1,8 @@
using System;
using Content.Shared.Sound;
using JetBrains.Annotations;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Audio;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using static Content.Shared.Disposal.Components.SharedDisposalUnitComponent;
namespace Content.Client.Disposal.Visualizers

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@@ -1,5 +1,3 @@
using System.Linq;
using System.Threading;
using Content.Client.Verbs;
using Content.Shared.Examine;
using Content.Shared.IdentityManagement;
@@ -14,6 +12,8 @@ using Robust.Client.UserInterface.Controls;
using Robust.Shared.Input.Binding;
using Robust.Shared.Map;
using Robust.Shared.Utility;
using System.Linq;
using System.Threading;
using static Content.Shared.Interaction.SharedInteractionSystem;
using static Robust.Client.UserInterface.Controls.BoxContainer;

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@@ -1,13 +1,13 @@
using System.Text;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using Content.Shared.Disease.Components;
using Content.Shared.FixedPoint;
using Robust.Shared.Prototypes;
using Content.Shared.Damage;
using Content.Shared.IdentityManagement;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
using System.Text;
using static Content.Shared.MedicalScanner.SharedHealthAnalyzerComponent;
namespace Content.Client.HealthAnalyzer.UI

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@@ -1,4 +1,4 @@
using Content.Shared.IdentityManagement;
using Content.Shared.IdentityManagement;
namespace Content.Client.IdentityManagement;

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@@ -1,13 +1,8 @@
using System.Collections.Generic;
using Content.Client.Strip;
using Content.Shared.IdentityManagement;
using Content.Shared.Strip.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.ViewVariables;
namespace Content.Client.Inventory
{

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Client.Items.Components;
using Content.Client.Resources;
using Content.Client.Stylesheets;
@@ -8,12 +6,8 @@ using Content.Shared.IdentityManagement;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using static Content.Client.IoC.StaticIoC;
using static Robust.Client.UserInterface.Controls.BoxContainer;

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@@ -1,8 +1,5 @@
using Content.Shared.Kitchen.Components;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Kitchen.Components
{

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@@ -1,14 +1,10 @@
using System;
using Content.Shared.Light;
using Content.Shared.Sound;
using JetBrains.Annotations;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Shared.Animations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Audio;
using Robust.Shared.Random;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Light.Visualizers
{

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@@ -98,11 +98,6 @@ namespace Content.Client.Physics.Controllers
HandleMobMovement(mover, body, xformMover, frameTime);
}
protected override Filter GetSoundPlayers(EntityUid mover)
{
return Filter.Local();
}
protected override bool CanSound()
{
return _timing.IsFirstTimePredicted && _timing.InSimulation;

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@@ -1,13 +1,9 @@
using System;
using Content.Shared.Sound;
using Content.Shared.Trigger;
using JetBrains.Annotations;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Audio;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Trigger
{

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@@ -4,7 +4,6 @@ using Content.Server.Power.Components;
using Content.Server.UserInterface;
using Content.Shared.AME;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Sound;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Containers;

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@@ -1,4 +1,4 @@
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;

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@@ -1,4 +1,4 @@
using Content.Shared.Sound;
using Robust.Shared.Audio;
namespace Content.Server.AirlockPainter
{

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@@ -1,5 +1,4 @@
using System.Collections.Specialized;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
namespace Content.Server.AlertLevel;

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@@ -1,7 +1,7 @@
using Content.Shared.Actions;
using Content.Shared.Actions;
using Content.Shared.Actions.ActionTypes;
using Content.Shared.Sound;
using Content.Shared.Storage;
using Robust.Shared.Audio;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;

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@@ -1,5 +1,5 @@
using Content.Server.GameTicking.Presets;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;

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@@ -1,7 +1,6 @@
using Content.Server.Power.Components;
using Content.Server.UserInterface;
using Content.Shared.Arcade;
using Content.Shared.Sound;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Player;

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@@ -1,6 +1,5 @@
using Content.Shared.Actions.ActionTypes;
using Content.Shared.Atmos;
using Content.Shared.Sound;
using Robust.Shared.Audio;
namespace Content.Server.Atmos.Components

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@@ -1,6 +1,6 @@
using Content.Shared.Atmos;
using Content.Shared.Atmos.Monitor;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Atmos.Monitor.Components

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@@ -1,4 +1,4 @@
using Content.Shared.Sound;
using Robust.Shared.Audio;
namespace Content.Server.Atmos.Piping.Binary.Components
{

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@@ -3,7 +3,6 @@ using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Shared.Administration;
using Content.Shared.Audio;
using Content.Shared.Sound;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.Console;

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@@ -1,24 +1,23 @@
using Content.Shared.Stunnable;
using Content.Shared.MobState.Components;
using Content.Server.Actions;
using Content.Server.MobState;
using Content.Server.Popups;
using Content.Server.Sound.Components;
using Content.Shared.Actions.ActionTypes;
using Content.Shared.Audio;
using Content.Shared.Bed.Sleep;
using Content.Shared.Damage;
using Content.Server.Actions;
using Content.Shared.Actions.ActionTypes;
using Robust.Shared.Prototypes;
using Content.Shared.Sound;
using Robust.Shared.Timing;
using Content.Shared.MobState;
using Content.Server.MobState;
using Content.Server.Sound.Components;
using Content.Shared.Verbs;
using Content.Shared.Interaction;
using Robust.Shared.Audio;
using Robust.Shared.Player;
using Content.Shared.Audio;
using Content.Server.Popups;
using Content.Shared.Examine;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.MobState;
using Content.Shared.MobState.Components;
using Content.Shared.Stunnable;
using Content.Shared.Verbs;
using Robust.Shared.Audio;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server.Bed.Sleep
{
@@ -57,11 +56,12 @@ namespace Content.Server.Bed.Sleep
EnsureComp<KnockedDownComponent>(uid);
var emitSound = EnsureComp<SpamEmitSoundComponent>(uid);
emitSound.Sound = new SoundCollectionSpecifier("Snores");
// TODO WTF is this, these should a data fields and not hard-coded.
emitSound.Sound = new SoundCollectionSpecifier("Snores", AudioParams.Default.WithVariation(0.2f));
emitSound.PlayChance = 0.33f;
emitSound.RollInterval = 5f;
emitSound.PopUp = "sleep-onomatopoeia";
emitSound.PitchVariation = 0.2f;
if (wakeAction != null)
{

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@@ -1,5 +1,5 @@
using Content.Shared.Damage;
using Content.Shared.Sound;
using Robust.Shared.Audio;
namespace Content.Server.Bible.Components
{

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@@ -1,10 +1,10 @@
using Content.Server.Body.Systems;
using Content.Server.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Components;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using Content.Shared.FixedPoint;
using Content.Shared.Sound;
using Content.Server.Chemistry.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Body.Components

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@@ -2,7 +2,6 @@ using Content.Shared.Audio;
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Content.Shared.Random.Helpers;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Player;

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@@ -1,4 +1,3 @@
using System.Threading;
using Content.Server.Body.Components;
using Content.Server.Cloning;
using Content.Server.DoAfter;
@@ -13,6 +12,7 @@ using Content.Shared.Species;
using Content.Shared.Verbs;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using System.Threading;
/// <remarks>
/// Fair warning, this is all kinda shitcode, but it'll have to wait for a major

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@@ -1,10 +1,10 @@
using System.Diagnostics.CodeAnalysis;
using Content.Server.Hands.Components;
using Content.Server.Pulling;
using Content.Shared.ActionBlocker;
using Content.Shared.Vehicle.Components;
using Content.Shared.Alert;
using Content.Shared.Bed.Sleep;
using Content.Shared.Buckle.Components;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.MobState.Components;
using Content.Shared.MobState.EntitySystems;
@@ -12,13 +12,12 @@ using Content.Shared.Popups;
using Content.Shared.Pulling.Components;
using Content.Shared.Standing;
using Content.Shared.Stunnable;
using Robust.Server.GameObjects;
using Content.Shared.Vehicle.Components;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Player;
using Robust.Shared.Timing;
using Content.Shared.IdentityManagement;
using Content.Shared.Bed.Sleep;
using System.Diagnostics.CodeAnalysis;
namespace Content.Server.Buckle.Components
{

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@@ -2,7 +2,7 @@ using System.Linq;
using Content.Shared.Alert;
using Content.Shared.Buckle.Components;
using Content.Shared.DragDrop;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.Serialization;

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@@ -1,5 +1,5 @@
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Sound;
using Robust.Shared.Audio;
namespace Content.Server.Cabinet
{

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@@ -1,4 +1,4 @@
using Content.Shared.Sound;
using Robust.Shared.Audio;
namespace Content.Server.Cargo.Components
{

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@@ -1,4 +1,4 @@
using Content.Shared.Sound;
using Robust.Shared.Audio;
namespace Content.Server.Cargo.Components;

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@@ -2,7 +2,7 @@ using Content.Server.Cargo.Systems;
using Content.Shared.Cargo;
using Content.Shared.Cargo.Components;
using Content.Shared.MachineLinking;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;

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@@ -18,7 +18,6 @@ using Content.Shared.Chat;
using Content.Shared.Database;
using Content.Shared.IdentityManagement;
using Content.Shared.Inventory;
using Content.Shared.Sound;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.Configuration;

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@@ -6,7 +6,6 @@ using Content.Shared.Chemistry.Components;
using Content.Shared.FixedPoint;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Popups;
using Content.Shared.Sound;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;

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@@ -1,4 +1,3 @@
using System.Diagnostics.CodeAnalysis;
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Interaction.Components;
@@ -9,9 +8,9 @@ using Content.Shared.FixedPoint;
using Content.Shared.IdentityManagement;
using Content.Shared.MobState.Components;
using Content.Shared.Popups;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.Player;
using System.Diagnostics.CodeAnalysis;
namespace Content.Server.Chemistry.Components
{

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@@ -5,7 +5,6 @@ using Content.Server.UserInterface;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Dispenser;
using Content.Shared.FixedPoint;
using Content.Shared.Sound;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;

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@@ -1,4 +1,3 @@
using System.Threading;
using Content.Server.Body.Components;
using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.Components.SolutionManager;
@@ -15,6 +14,7 @@ using Content.Shared.Interaction.Events;
using Content.Shared.MobState.Components;
using Robust.Shared.GameStates;
using Robust.Shared.Player;
using System.Threading;
namespace Content.Server.Chemistry.EntitySystems;

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@@ -4,7 +4,6 @@ using Content.Server.Coordinates.Helpers;
using Content.Shared.Audio;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Database;
using Content.Shared.Sound;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.Map;

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@@ -2,7 +2,6 @@
using Content.Server.Coordinates.Helpers;
using Content.Shared.Audio;
using Content.Shared.Chemistry.Components;
using Content.Shared.Sound;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.Map;

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@@ -7,7 +7,6 @@ using Content.Shared.CharacterAppearance.Systems;
using Content.Shared.Cloning;
using Content.Shared.MobState.Components;
using Content.Shared.Popups;
using Content.Shared.Sound;
using Content.Shared.Species;
using Robust.Server.GameObjects;
using Robust.Server.Player;

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@@ -1,7 +1,7 @@
using Content.Server.UserInterface;
using Content.Shared.Communications;
using Content.Shared.Sound;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
namespace Content.Server.Communications
{

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@@ -1,5 +1,4 @@
using Content.Shared.Construction;
using Content.Shared.Sound;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.Player;

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@@ -1,7 +1,7 @@
using Content.Server.UserInterface;
using Content.Shared.Crayon;
using Content.Shared.Sound;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
namespace Content.Server.Crayon
{

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@@ -5,7 +5,6 @@ using Content.Server.Hands.Components;
using Content.Shared.Cuffs.Components;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Sound;
using Content.Shared.Stunnable;
using Robust.Shared.Audio;
using Robust.Shared.Player;

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@@ -1,5 +1,5 @@
using Content.Shared.Damage;
using Content.Shared.Sound;
using Robust.Shared.Audio;
namespace Content.Server.Damage.Components
{

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@@ -1,4 +1,4 @@
using Content.Shared.Sound;
using Robust.Shared.Audio;
namespace Content.Server.Damage.Components;

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@@ -1,4 +1,4 @@
using Content.Shared.Sound;
using Robust.Shared.Audio;
namespace Content.Server.Damage.Events;

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@@ -5,7 +5,6 @@ using Content.Server.Weapon.Melee;
using Content.Shared.Alert;
using Content.Shared.Rounding;
using Content.Shared.Stunnable;
using Content.Shared.Sound;
using Robust.Shared.Collections;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Player;

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@@ -1,5 +1,4 @@
using Content.Shared.Audio;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.Player;

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@@ -1,5 +1,5 @@
using Content.Server.DeviceNetwork.Systems;
using Content.Shared.Sound;
using Robust.Shared.Audio;
namespace Content.Server.DeviceNetwork.Components;

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@@ -1,4 +1,4 @@
using Content.Shared.Sound;
using Robust.Shared.Audio;
namespace Content.Server.Dice
{

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@@ -1,7 +1,7 @@
using Content.Shared.Disease;
using Content.Server.Buckle.Components;
using Content.Server.Bed.Components;
using Content.Server.Buckle.Components;
using Content.Shared.Bed.Sleep;
using Content.Shared.Disease;
namespace Content.Server.Disease.Cures
{

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@@ -1,10 +1,8 @@
using Content.Server.Polymorph.Systems;
using Content.Shared.Audio;
using Content.Shared.Disease;
using Content.Shared.Disease.Components;
using Content.Shared.Polymorph;
using Content.Shared.Popups;
using Content.Shared.Sound;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.Player;

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@@ -1,6 +1,5 @@
using Content.Shared.Disease;
using JetBrains.Annotations;
using Content.Shared.Sound;
using Content.Shared.Audio;
using Robust.Shared.Audio;
using Robust.Shared.Player;

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@@ -1,7 +1,6 @@
using System.Text;
using Content.Server.Disposal.Unit.Components;
using Content.Server.UserInterface;
using Content.Shared.Sound;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Physics;

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@@ -1,6 +1,5 @@
using Content.Server.Disposal.Unit.Components;
using Content.Server.UserInterface;
using Content.Shared.Sound;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Physics;

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@@ -4,7 +4,7 @@ using Content.Server.Disposal.Unit.EntitySystems;
using Content.Shared.Construction.Components;
using Content.Shared.Disposal.Components;
using Content.Shared.Popups;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Physics;

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@@ -2,7 +2,6 @@ using System.Threading;
using Content.Server.Power.Components;
// using Content.Server.WireHacking;
using Content.Shared.Doors.Components;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.Player;
// using static Content.Shared.Wires.SharedWiresComponent;

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@@ -3,27 +3,24 @@ using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Construction;
using Content.Server.Construction.Components;
using Content.Server.Tools;
using Content.Server.Doors.Components;
using Content.Server.Tools;
using Content.Server.Tools.Systems;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.Database;
using Content.Shared.Doors;
using Content.Shared.Doors.Components;
using Content.Shared.Doors.Systems;
using Content.Shared.Emag.Systems;
using Content.Shared.Interaction;
using Content.Shared.Tag;
using Content.Shared.Tools.Components;
using Content.Shared.Verbs;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Player;
using System.Linq;
using System.Threading;
using Content.Server.Tools.Systems;
using Content.Shared.Database;
using Content.Shared.Sound;
using Content.Shared.Tools.Components;
using Content.Shared.Verbs;
namespace Content.Server.Doors.Systems;

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@@ -3,7 +3,6 @@ using Robust.Shared.Containers;
using System.Threading;
using Content.Shared.Actions;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Sound;
using Content.Shared.Storage;
using Content.Shared.Whitelist;
using Robust.Shared.Audio;

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@@ -1,4 +1,4 @@
using Content.Shared.Sound;
using Robust.Shared.Audio;
namespace Content.Server.Electrocution
{

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@@ -1,4 +1,3 @@
using Content.Shared.Sound;
using Robust.Shared.Audio;
namespace Content.Server.Explosion.Components;

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@@ -1,4 +1,3 @@
using Content.Shared.Sound;
using Robust.Shared.Audio;
namespace Content.Server.Explosion.Components

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@@ -9,7 +9,6 @@ using Robust.Shared.Audio;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Player;
using Content.Shared.Sound;
using Content.Shared.Trigger;
using Content.Shared.Database;
using Content.Shared.Explosion;

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@@ -1,4 +1,4 @@
using Content.Shared.Sound;
using Robust.Shared.Audio;
namespace Content.Server.Extinguisher;

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@@ -1,4 +1,4 @@
using Content.Shared.Sound;
using Robust.Shared.Audio;
namespace Content.Server.Flash.Components
{

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@@ -10,7 +10,6 @@ using Content.Shared.Interaction.Events;
using Content.Shared.Inventory;
using Content.Shared.Physics;
using Content.Shared.Popups;
using Content.Shared.Sound;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Player;

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@@ -1,6 +1,6 @@
using Content.Server.Fluids.EntitySystems;
using Content.Shared.FixedPoint;
using Content.Shared.Sound;
using Robust.Shared.Audio;
namespace Content.Server.Fluids.Components;

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@@ -1,6 +1,6 @@
using Content.Server.Fluids.EntitySystems;
using Content.Shared.FixedPoint;
using Content.Shared.Sound;
using Robust.Shared.Audio;
namespace Content.Server.Fluids.Components
{

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@@ -1,6 +1,6 @@
using Content.Server.Fluids.EntitySystems;
using Content.Shared.FixedPoint;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;

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@@ -6,7 +6,6 @@ using Content.Shared.Chemistry.Components;
using Content.Shared.FixedPoint;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Sound;
using Content.Shared.Tag;
using Robust.Shared.Audio;
using Robust.Shared.Player;

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@@ -1,4 +1,4 @@
using Content.Shared.Audio;
using Robust.Shared.Audio;
using Robust.Shared.Random;
using Robust.Shared.Utility;

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@@ -1,5 +1,3 @@
using System.Linq;
using System.Threading.Tasks;
using Content.Server.Announcements;
using Content.Server.GameTicking.Events;
using Content.Server.Ghost;
@@ -10,7 +8,6 @@ using Content.Shared.CCVar;
using Content.Shared.Coordinates;
using Content.Shared.GameTicking;
using Content.Shared.Preferences;
using Content.Shared.Sound;
using JetBrains.Annotations;
using Prometheus;
using Robust.Server.Maps;
@@ -21,6 +18,8 @@ using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Utility;
using System.Linq;
using System.Threading.Tasks;
namespace Content.Server.GameTicking
{

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@@ -1,5 +1,5 @@
using Content.Shared.Sound;
using JetBrains.Annotations;
using JetBrains.Annotations;
using Robust.Shared.Audio;
namespace Content.Server.GameTicking.Rules.Configurations;

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@@ -16,7 +16,6 @@ using Content.Shared.GameTicking;
using Content.Shared.Maps;
using Content.Shared.MobState.Components;
using Content.Shared.Roles;
using Content.Shared.Sound;
using Content.Shared.Suspicion;
using Content.Shared.Traitor.Uplink;
using Robust.Server.GameObjects;

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@@ -9,7 +9,6 @@ using Content.Server.Traitor.Uplink.Account;
using Content.Shared.CCVar;
using Content.Shared.Dataset;
using Content.Shared.Roles;
using Content.Shared.Sound;
using Content.Shared.Traitor.Uplink;
using Robust.Server.Player;
using Robust.Shared.Audio;

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@@ -1,6 +1,6 @@
using System.Threading;
using Content.Shared.Damage;
using Content.Shared.Sound;
using Robust.Shared.Audio;
namespace Content.Server.Gatherable.Components
{

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@@ -1,4 +1,4 @@
using Content.Server.Access.Systems;
using Content.Server.Access.Systems;
using Content.Server.Administration.Logs;
using Content.Shared.CharacterAppearance.Components;
using Content.Shared.Database;

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@@ -1,4 +1,4 @@
using Content.Shared.Sound;
using Robust.Shared.Audio;
namespace Content.Server.ImmovableRod;

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@@ -1,4 +1,4 @@
using Content.Shared.Sound;
using Robust.Shared.Audio;
namespace Content.Server.Interaction.Components;

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@@ -1,13 +1,13 @@
using Content.Server.Popups;
using Content.Server.Interaction.Components;
using Content.Server.Popups;
using Content.Shared.Bed.Sleep;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.MobState.Components;
using Robust.Shared.Audio;
using Robust.Shared.Player;
using Robust.Shared.Timing;
using Robust.Shared.Random;
using Content.Shared.Bed.Sleep;
using Robust.Shared.Timing;
namespace Content.Server.Interaction;

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@@ -9,7 +9,6 @@ using Content.Shared.FixedPoint;
using Content.Shared.Kitchen;
using Content.Shared.Kitchen.Components;
using Content.Shared.Power;
using Content.Shared.Sound;
using Content.Shared.Tag;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;

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@@ -1,7 +1,7 @@
using Content.Shared.Chemistry.Components;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Kitchen.Components;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
namespace Content.Server.Kitchen.Components

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@@ -1,11 +1,11 @@
using Content.Shared.Lathe;
using Content.Shared.Research.Prototypes;
using Robust.Server.GameObjects;
using Content.Shared.Sound;
using Content.Shared.Whitelist;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
using Content.Shared.Materials;
using Robust.Shared.Audio;
namespace Content.Server.Lathe.Components
{

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@@ -1,6 +1,6 @@
using Content.Server.Light.EntitySystems;
using Content.Shared.Light;
using Content.Shared.Sound;
using Robust.Shared.Audio;
namespace Content.Server.Light.Components
{

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@@ -1,5 +1,5 @@
using Content.Shared.Light;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;

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@@ -1,6 +1,6 @@
using Content.Shared.Smoking;
using Content.Shared.Sound;
using Content.Server.Light.EntitySystems;
using Robust.Shared.Audio;
namespace Content.Server.Light.Components
{

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@@ -1,12 +1,12 @@
using Content.Server.Light.EntitySystems;
using Content.Shared.Damage;
using Content.Shared.Light;
using Content.Shared.Sound;
using Robust.Shared.Containers;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Prototypes;
using Content.Shared.MachineLinking;
using System.Threading;
using Robust.Shared.Audio;
namespace Content.Server.Light.Components
{

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@@ -1,5 +1,5 @@
using Content.Shared.Actions.ActionTypes;
using Content.Shared.Sound;
using Robust.Shared.Audio;
namespace Content.Server.Light.Components
{

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@@ -1,4 +1,4 @@
using Content.Shared.Sound;
using Robust.Shared.Audio;
namespace Content.Server.Storage.Components
{

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@@ -1,5 +1,5 @@
using Content.Shared.MachineLinking;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.MachineLinking.Components

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@@ -1,5 +1,5 @@
using Content.Shared.Actions;
using Content.Shared.Sound;
using Robust.Shared.Audio;
namespace Content.Server.Magic.Events;

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@@ -1,5 +1,5 @@
using Content.Shared.Actions;
using Content.Shared.Sound;
using Content.Shared.Actions;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;

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@@ -1,5 +1,5 @@
using Content.Shared.Actions;
using Content.Shared.Sound;
using Robust.Shared.Audio;
namespace Content.Server.Magic.Events;

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@@ -1,7 +1,7 @@
using System.Threading;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Medical.Components

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@@ -1,4 +1,4 @@
using Content.Shared.Sound;
using Robust.Shared.Audio;
using System.Threading;
namespace Content.Server.Morgue.Components;

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@@ -1,4 +1,4 @@
using Content.Shared.Sound;
using Robust.Shared.Audio;
namespace Content.Server.Morgue.Components;

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@@ -2,7 +2,6 @@ using System.Threading;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Explosion;
using Content.Shared.Nuke;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;

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