Files
tbd-station-14/Content.Server/Chemistry/ReactionEffects/AreaReactionEffect.cs
2022-07-29 12:13:12 +10:00

122 lines
5.1 KiB
C#

using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Coordinates.Helpers;
using Content.Shared.Audio;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Database;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Serialization;
namespace Content.Server.Chemistry.ReactionEffects
{
/// <summary>
/// Basically smoke and foam reactions.
/// </summary>
[UsedImplicitly]
[ImplicitDataDefinitionForInheritors]
public abstract class AreaReactionEffect : ReagentEffect, ISerializationHooks
{
[Dependency] private readonly IMapManager _mapManager = default!;
/// <summary>
/// Used for calculating the spread range of the effect based on the intensity of the reaction.
/// </summary>
[DataField("rangeConstant")] private float _rangeConstant;
[DataField("rangeMultiplier")] private float _rangeMultiplier = 1.1f;
[DataField("maxRange")] private int _maxRange = 10;
/// <summary>
/// If true the reagents get diluted or concentrated depending on the range of the effect
/// </summary>
[DataField("diluteReagents")] private bool _diluteReagents;
/// <summary>
/// Used to calculate dilution. Increasing this makes the reagents more diluted.
/// </summary>
[DataField("reagentDilutionFactor")] private float _reagentDilutionFactor = 1f;
/// <summary>
/// How many seconds will the effect stay, counting after fully spreading.
/// </summary>
[DataField("duration")] private float _duration = 10;
/// <summary>
/// How many seconds between each spread step.
/// </summary>
[DataField("spreadDelay")] private float _spreadDelay = 0.5f;
/// <summary>
/// How many seconds between each remove step.
/// </summary>
[DataField("removeDelay")] private float _removeDelay = 0.5f;
/// <summary>
/// The entity prototype that will be spawned as the effect. It needs a component derived from SolutionAreaEffectComponent.
/// </summary>
[DataField("prototypeId", required: true)]
private string _prototypeId = default!;
/// <summary>
/// Sound that will get played when this reaction effect occurs.
/// </summary>
[DataField("sound", required: true)] private SoundSpecifier _sound = default!;
public override bool ShouldLog => true;
public override LogImpact LogImpact => LogImpact.High;
void ISerializationHooks.AfterDeserialization()
{
IoCManager.InjectDependencies(this);
}
public override void Effect(ReagentEffectArgs args)
{
if (args.Source == null)
return;
var splitSolution = EntitySystem.Get<SolutionContainerSystem>().SplitSolution(args.SolutionEntity, args.Source, args.Source.MaxVolume);
// We take the square root so it becomes harder to reach higher amount values
var amount = (int) Math.Round(_rangeConstant + _rangeMultiplier*Math.Sqrt(args.Quantity.Float()));
amount = Math.Min(amount, _maxRange);
if (_diluteReagents)
{
// The maximum value of solutionFraction is _reagentMaxConcentrationFactor, achieved when amount = 0
// The infimum of solutionFraction is 0, which is approached when amount tends to infinity
// solutionFraction is equal to 1 only when amount equals _reagentDilutionStart
// Weird formulas here but basically when amount increases, solutionFraction gets closer to 0 in a reciprocal manner
// _reagentDilutionFactor defines how fast solutionFraction gets closer to 0
float solutionFraction = 1 / (_reagentDilutionFactor*(amount) + 1);
splitSolution.RemoveSolution(splitSolution.TotalVolume * (1 - solutionFraction));
}
var transform = args.EntityManager.GetComponent<TransformComponent>(args.SolutionEntity);
if (!_mapManager.TryFindGridAt(transform.MapPosition, out var grid)) return;
var coords = grid.MapToGrid(transform.MapPosition);
var ent = args.EntityManager.SpawnEntity(_prototypeId, coords.SnapToGrid());
var areaEffectComponent = GetAreaEffectComponent(ent);
if (areaEffectComponent == null)
{
Logger.Error("Couldn't get AreaEffectComponent from " + _prototypeId);
IoCManager.Resolve<IEntityManager>().QueueDeleteEntity(ent);
return;
}
areaEffectComponent.TryAddSolution(splitSolution);
areaEffectComponent.Start(amount, _duration, _spreadDelay, _removeDelay);
SoundSystem.Play(_sound.GetSound(), Filter.Pvs(args.SolutionEntity), args.SolutionEntity, AudioHelpers.WithVariation(0.125f));
}
protected abstract SolutionAreaEffectComponent? GetAreaEffectComponent(EntityUid entity);
}
}