Files
tbd-station-14/Content.Server/Fluids/Components/SprayComponent.cs
2022-07-29 12:13:12 +10:00

38 lines
1.3 KiB
C#

using Content.Server.Fluids.EntitySystems;
using Content.Shared.FixedPoint;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Fluids.Components;
[RegisterComponent]
[Access(typeof(SpraySystem))]
public sealed class SprayComponent : Component
{
public const string SolutionName = "spray";
[DataField("sprayDistance")] public float SprayDistance = 3f;
[DataField("transferAmount")] public FixedPoint2 TransferAmount = FixedPoint2.New(10);
[DataField("sprayVelocity")] public float SprayVelocity = 1.5f;
[DataField("sprayAliveTime")] public float SprayAliveTime = 0.75f;
[DataField("cooldownTime")] public float CooldownTime = 0.5f;
[DataField("sprayedPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string SprayedPrototype = "Vapor";
[DataField("vaporAmount")] public int VaporAmount = 1;
[DataField("vaporSpread")] public float VaporSpread = 90f;
[DataField("impulse")] public float Impulse;
[DataField("spraySound", required: true)]
[Access(typeof(SpraySystem), Other = AccessPermissions.ReadExecute)] // FIXME Friends
public SoundSpecifier SpraySound { get; } = default!;
}