274 lines
8.6 KiB
C#
274 lines
8.6 KiB
C#
using System.Linq;
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using Content.Server.NodeContainer;
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using Content.Server.Power.Components;
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using Content.Server.UserInterface;
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using Content.Shared.AME;
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using Content.Shared.Hands.EntitySystems;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.Player;
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namespace Content.Server.AME.Components
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{
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[RegisterComponent]
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public sealed class AMEControllerComponent : SharedAMEControllerComponent
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{
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[Dependency] private readonly IEntityManager _entities = default!;
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[Dependency] private readonly IEntitySystemManager _sysMan = default!;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(AMEControllerUiKey.Key);
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private bool _injecting;
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[ViewVariables] public bool Injecting => _injecting;
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[ViewVariables] public int InjectionAmount;
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private AppearanceComponent? _appearance;
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private PowerSupplierComponent? _powerSupplier;
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[DataField("clickSound")] private SoundSpecifier _clickSound = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");
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[DataField("injectSound")] private SoundSpecifier _injectSound = new SoundPathSpecifier("/Audio/Effects/bang.ogg");
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private bool Powered => !_entities.TryGetComponent(Owner, out ApcPowerReceiverComponent? receiver) || receiver.Powered;
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[ViewVariables]
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private int _stability = 100;
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public ContainerSlot JarSlot = default!;
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[ViewVariables] public bool HasJar => JarSlot.ContainedEntity != null;
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protected override void Initialize()
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{
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base.Initialize();
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += OnUiReceiveMessage;
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}
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_entities.TryGetComponent(Owner, out _appearance);
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_entities.TryGetComponent(Owner, out _powerSupplier);
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_injecting = false;
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InjectionAmount = 2;
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JarSlot = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-fuelJarContainer");
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}
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internal void OnUpdate(float frameTime)
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{
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if (!_injecting)
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{
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return;
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}
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var group = GetAMENodeGroup();
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if (group == null)
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{
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return;
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}
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if (JarSlot.ContainedEntity is not {Valid: true} jar)
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return;
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_entities.TryGetComponent<AMEFuelContainerComponent?>(jar, out var fuelJar);
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if (fuelJar != null && _powerSupplier != null)
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{
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var availableInject = fuelJar.FuelAmount >= InjectionAmount ? InjectionAmount : fuelJar.FuelAmount;
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_powerSupplier.MaxSupply = group.InjectFuel(availableInject, out var overloading);
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fuelJar.FuelAmount -= availableInject;
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InjectSound(overloading);
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UpdateUserInterface();
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}
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_stability = group.GetTotalStability();
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UpdateDisplay(_stability);
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if (_stability <= 0) { group.ExplodeCores(); }
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}
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// Used to update core count
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public void OnAMENodeGroupUpdate()
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{
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UpdateUserInterface();
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}
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private AMEControllerBoundUserInterfaceState GetUserInterfaceState()
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{
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if (JarSlot.ContainedEntity is not {Valid: true} jar)
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{
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return new AMEControllerBoundUserInterfaceState(Powered, IsMasterController(), false, HasJar, 0, InjectionAmount, GetCoreCount());
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}
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var jarComponent = _entities.GetComponent<AMEFuelContainerComponent>(jar);
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return new AMEControllerBoundUserInterfaceState(Powered, IsMasterController(), _injecting, HasJar, jarComponent.FuelAmount, InjectionAmount, GetCoreCount());
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}
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/// <summary>
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/// Checks whether the player entity is able to use the controller.
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/// </summary>
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/// <param name="playerEntity">The player entity.</param>
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/// <returns>Returns true if the entity can use the controller, and false if it cannot.</returns>
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private bool PlayerCanUseController(EntityUid playerEntity, bool needsPower = true)
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{
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//Need player entity to check if they are still able to use the dispenser
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if (playerEntity == default)
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return false;
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//Check if device is powered
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if (needsPower && !Powered)
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return false;
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return true;
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}
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public void UpdateUserInterface()
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{
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var state = GetUserInterfaceState();
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UserInterface?.SetState(state);
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}
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/// <summary>
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/// Handles ui messages from the client. For things such as button presses
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/// which interact with the world and require server action.
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/// </summary>
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/// <param name="obj">A user interface message from the client.</param>
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private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
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{
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if (obj.Session.AttachedEntity is not {Valid: true} player)
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{
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return;
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}
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var msg = (UiButtonPressedMessage) obj.Message;
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var needsPower = msg.Button switch
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{
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UiButton.Eject => false,
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_ => true,
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};
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if (!PlayerCanUseController(player, needsPower))
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return;
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switch (msg.Button)
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{
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case UiButton.Eject:
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TryEject(player);
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break;
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case UiButton.ToggleInjection:
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ToggleInjection();
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break;
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case UiButton.IncreaseFuel:
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InjectionAmount += 2;
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break;
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case UiButton.DecreaseFuel:
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InjectionAmount = InjectionAmount > 0 ? InjectionAmount -= 2 : 0;
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break;
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}
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GetAMENodeGroup()?.UpdateCoreVisuals();
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UpdateUserInterface();
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ClickSound();
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}
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private void TryEject(EntityUid user)
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{
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if (!HasJar || _injecting)
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return;
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if (JarSlot.ContainedEntity is not {Valid: true} jar)
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return;
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JarSlot.Remove(jar);
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UpdateUserInterface();
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_sysMan.GetEntitySystem<SharedHandsSystem>().PickupOrDrop(user, jar);
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}
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private void ToggleInjection()
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{
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if (!_injecting)
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{
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_appearance?.SetData(AMEControllerVisuals.DisplayState, "on");
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}
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else
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{
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_appearance?.SetData(AMEControllerVisuals.DisplayState, "off");
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if (_powerSupplier != null)
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{
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_powerSupplier.MaxSupply = 0;
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}
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}
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_injecting = !_injecting;
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UpdateUserInterface();
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}
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private void UpdateDisplay(int stability)
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{
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if (_appearance == null) { return; }
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_appearance.TryGetData<string>(AMEControllerVisuals.DisplayState, out var state);
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var newState = "on";
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if (stability < 50) { newState = "critical"; }
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if (stability < 10) { newState = "fuck"; }
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if (state != newState)
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{
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_appearance?.SetData(AMEControllerVisuals.DisplayState, newState);
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}
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}
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private AMENodeGroup? GetAMENodeGroup()
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{
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_entities.TryGetComponent(Owner, out NodeContainerComponent? nodeContainer);
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var engineNodeGroup = nodeContainer?.Nodes.Values
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.Select(node => node.NodeGroup)
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.OfType<AMENodeGroup>()
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.FirstOrDefault();
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return engineNodeGroup;
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}
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private bool IsMasterController()
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{
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if (GetAMENodeGroup()?.MasterController == this)
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{
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return true;
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}
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return false;
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}
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private int GetCoreCount()
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{
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var coreCount = 0;
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var group = GetAMENodeGroup();
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if (group != null)
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{
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coreCount = group.CoreCount;
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}
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return coreCount;
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}
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private void ClickSound()
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{
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SoundSystem.Play(_clickSound.GetSound(), Filter.Pvs(Owner), Owner, AudioParams.Default.WithVolume(-2f));
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}
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private void InjectSound(bool overloading)
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{
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SoundSystem.Play(_injectSound.GetSound(), Filter.Pvs(Owner), Owner, AudioParams.Default.WithVolume(overloading ? 10f : 0f));
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}
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}
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}
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