Files
tbd-station-14/Content.Server/Dragon/DragonComponent.cs
2022-07-29 12:13:12 +10:00

108 lines
3.9 KiB
C#

using Content.Shared.Actions.ActionTypes;
using Robust.Shared.Containers;
using System.Threading;
using Content.Shared.Actions;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Storage;
using Content.Shared.Whitelist;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Dragon
{
[RegisterComponent]
public sealed class DragonComponent : Component
{
/// <summary>
/// The chemical ID injected upon devouring
/// </summary>
[DataField("devourChemical", customTypeSerializer: typeof(PrototypeIdSerializer<ReagentPrototype>))]
public string DevourChem = "Ichor";
/// <summary>
/// The amount of ichor injected per devour
/// </summary>
[DataField("devourHealRate")]
public float DevourHealRate = 15f;
[DataField("devourActionId", customTypeSerializer: typeof(PrototypeIdSerializer<EntityTargetActionPrototype>))]
public string DevourActionId = "DragonDevour";
[DataField("devourAction")]
public EntityTargetAction? DevourAction;
[DataField("spawnActionId", customTypeSerializer: typeof(PrototypeIdSerializer<InstantActionPrototype>))]
public string SpawnActionId = "DragonSpawn";
[DataField("spawnAction")]
public InstantAction? SpawnAction;
/// <summary>
/// The amount of time it takes to devour something
/// <remarks>
/// NOTE: original intended design was to increase this proportionally with damage thresholds, but those proved quite difficult to get consistently. right now it devours the structure at a fixed timer.
/// </remarks>
/// </summary>
[DataField("structureDevourTime")]
public float StructureDevourTime = 10f;
[DataField("devourTime")]
public float DevourTime = 2f;
[DataField("spawnCount")] public int SpawnsLeft = 2;
[DataField("maxSpawnCount")] public int MaxSpawns = 2;
[DataField("spawnProto", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string? SpawnPrototype = "MobCarpDragon";
[ViewVariables(VVAccess.ReadWrite), DataField("soundDeath")]
public SoundSpecifier? SoundDeath = new SoundPathSpecifier("/Audio/Animals/space_dragon_roar.ogg");
[ViewVariables(VVAccess.ReadWrite), DataField("soundDevour")]
public SoundSpecifier? SoundDevour = new SoundPathSpecifier("/Audio/Effects/demon_consume.ogg")
{
Params = AudioParams.Default.WithVolume(-3f),
};
[ViewVariables(VVAccess.ReadWrite), DataField("soundStructureDevour")]
public SoundSpecifier? SoundStructureDevour = new SoundPathSpecifier("/Audio/Machines/airlock_creaking.ogg")
{
Params = AudioParams.Default.WithVolume(-3f),
};
[ViewVariables(VVAccess.ReadWrite), DataField("soundRoar")]
public SoundSpecifier? SoundRoar =
new SoundPathSpecifier("/Audio/Animals/space_dragon_roar.ogg")
{
Params = AudioParams.Default.WithVolume(-3f),
};
public CancellationTokenSource? CancelToken;
[ViewVariables(VVAccess.ReadWrite), DataField("devourWhitelist")]
public EntityWhitelist? DevourWhitelist = new()
{
Components = new string[]
{
"Door",
"MobState",
},
Tags = new List<string>()
{
"Wall",
}
};
/// <summary>
/// Where the entities go when dragon devours them, empties when the dragon is butchered.
/// </summary>
public Container DragonStomach = default!;
}
public sealed class DragonDevourActionEvent : EntityTargetActionEvent {}
public sealed class DragonSpawnActionEvent : InstantActionEvent {}
}