108 lines
3.9 KiB
C#
108 lines
3.9 KiB
C#
using Content.Shared.Actions.ActionTypes;
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using Robust.Shared.Containers;
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using System.Threading;
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using Content.Shared.Actions;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Storage;
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using Content.Shared.Whitelist;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Dragon
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{
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[RegisterComponent]
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public sealed class DragonComponent : Component
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{
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/// <summary>
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/// The chemical ID injected upon devouring
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/// </summary>
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[DataField("devourChemical", customTypeSerializer: typeof(PrototypeIdSerializer<ReagentPrototype>))]
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public string DevourChem = "Ichor";
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/// <summary>
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/// The amount of ichor injected per devour
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/// </summary>
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[DataField("devourHealRate")]
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public float DevourHealRate = 15f;
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[DataField("devourActionId", customTypeSerializer: typeof(PrototypeIdSerializer<EntityTargetActionPrototype>))]
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public string DevourActionId = "DragonDevour";
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[DataField("devourAction")]
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public EntityTargetAction? DevourAction;
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[DataField("spawnActionId", customTypeSerializer: typeof(PrototypeIdSerializer<InstantActionPrototype>))]
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public string SpawnActionId = "DragonSpawn";
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[DataField("spawnAction")]
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public InstantAction? SpawnAction;
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/// <summary>
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/// The amount of time it takes to devour something
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/// <remarks>
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/// NOTE: original intended design was to increase this proportionally with damage thresholds, but those proved quite difficult to get consistently. right now it devours the structure at a fixed timer.
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/// </remarks>
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/// </summary>
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[DataField("structureDevourTime")]
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public float StructureDevourTime = 10f;
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[DataField("devourTime")]
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public float DevourTime = 2f;
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[DataField("spawnCount")] public int SpawnsLeft = 2;
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[DataField("maxSpawnCount")] public int MaxSpawns = 2;
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[DataField("spawnProto", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string? SpawnPrototype = "MobCarpDragon";
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[ViewVariables(VVAccess.ReadWrite), DataField("soundDeath")]
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public SoundSpecifier? SoundDeath = new SoundPathSpecifier("/Audio/Animals/space_dragon_roar.ogg");
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[ViewVariables(VVAccess.ReadWrite), DataField("soundDevour")]
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public SoundSpecifier? SoundDevour = new SoundPathSpecifier("/Audio/Effects/demon_consume.ogg")
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{
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Params = AudioParams.Default.WithVolume(-3f),
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};
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[ViewVariables(VVAccess.ReadWrite), DataField("soundStructureDevour")]
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public SoundSpecifier? SoundStructureDevour = new SoundPathSpecifier("/Audio/Machines/airlock_creaking.ogg")
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{
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Params = AudioParams.Default.WithVolume(-3f),
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};
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[ViewVariables(VVAccess.ReadWrite), DataField("soundRoar")]
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public SoundSpecifier? SoundRoar =
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new SoundPathSpecifier("/Audio/Animals/space_dragon_roar.ogg")
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{
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Params = AudioParams.Default.WithVolume(-3f),
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};
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public CancellationTokenSource? CancelToken;
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[ViewVariables(VVAccess.ReadWrite), DataField("devourWhitelist")]
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public EntityWhitelist? DevourWhitelist = new()
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{
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Components = new string[]
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{
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"Door",
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"MobState",
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},
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Tags = new List<string>()
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{
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"Wall",
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}
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};
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/// <summary>
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/// Where the entities go when dragon devours them, empties when the dragon is butchered.
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/// </summary>
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public Container DragonStomach = default!;
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}
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public sealed class DragonDevourActionEvent : EntityTargetActionEvent {}
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public sealed class DragonSpawnActionEvent : InstantActionEvent {}
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}
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