45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
using System.Threading;
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using Content.Shared.Damage;
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using Robust.Shared.Audio;
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namespace Content.Server.Gatherable.Components
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{
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/// <summary>
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/// When interacting with an <see cref="GatherableComponent"/> allows it to spawn entities.
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/// </summary>
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[RegisterComponent]
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public sealed class GatheringToolComponent : Component
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{
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/// <summary>
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/// Sound that is made once you completed gathering
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("sound")]
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public SoundSpecifier GatheringSound { get; set; } = new SoundPathSpecifier("/Audio/Items/Mining/pickaxe.ogg");
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/// <summary>
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/// This directly plugs into the time delay for gathering.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("gatheringTime")]
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public float GatheringTime { get; set; } = 1f;
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/// <summary>
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/// What damage should be given to objects when
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/// gathered using this tool? (0 for infinite gathering)
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/// </summary>
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[DataField("damage", required: true)]
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public DamageSpecifier Damage { get; set; } = default!;
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/// <summary>
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/// How many entities can this tool gather from at once?
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("maxEntities")]
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public int MaxGatheringEntities = 1;
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[ViewVariables]
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public readonly Dictionary<EntityUid, CancellationTokenSource> GatheringEntities = new();
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}
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}
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