37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using Robust.Shared.Audio;
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namespace Content.Server.Flash.Components
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{
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[RegisterComponent, Access(typeof(FlashSystem))]
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public sealed class FlashComponent : Component
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{
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[DataField("duration")]
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[ViewVariables(VVAccess.ReadWrite)]
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public int FlashDuration { get; set; } = 5000;
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[DataField("uses")]
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[ViewVariables(VVAccess.ReadWrite)]
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public int Uses { get; set; } = 5;
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[DataField("range")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float Range { get; set; } = 7f;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("aoeFlashDuration")]
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public int AoeFlashDuration { get; set; } = 2000;
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[DataField("slowTo")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float SlowTo { get; set; } = 0.5f;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("sound")]
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public SoundSpecifier Sound { get; set; } = new SoundPathSpecifier("/Audio/Weapons/flash.ogg");
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public bool Flashing;
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public bool HasUses => Uses > 0;
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}
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}
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