Files
tbd-station-14/Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs
2022-07-29 12:13:12 +10:00

368 lines
17 KiB
C#

using Content.Server.Power.Components;
using Content.Server.UserInterface;
using Content.Shared.Arcade;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Server.Arcade.Components
{
[RegisterComponent]
public sealed class SpaceVillainArcadeComponent : SharedSpaceVillainArcadeComponent
{
[Dependency] private readonly IRobustRandom _random = null!;
[Dependency] private readonly IEntityManager _entityManager = default!;
private bool Powered => _entityManager.TryGetComponent<ApcPowerReceiverComponent>(Owner, out var powerReceiverComponent) && powerReceiverComponent.Powered;
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(SpaceVillainArcadeUiKey.Key);
[ViewVariables] public bool OverflowFlag;
[ViewVariables] public bool PlayerInvincibilityFlag;
[ViewVariables] public bool EnemyInvincibilityFlag;
[ViewVariables] public SpaceVillainGame Game = null!;
[DataField("newGameSound")] private SoundSpecifier _newGameSound = new SoundPathSpecifier("/Audio/Effects/Arcade/newgame.ogg");
[DataField("playerAttackSound")] private SoundSpecifier _playerAttackSound = new SoundPathSpecifier("/Audio/Effects/Arcade/player_attack.ogg");
[DataField("playerHealSound")] private SoundSpecifier _playerHealSound = new SoundPathSpecifier("/Audio/Effects/Arcade/player_heal.ogg");
[DataField("playerChargeSound")] private SoundSpecifier _playerChargeSound = new SoundPathSpecifier("/Audio/Effects/Arcade/player_charge.ogg");
[DataField("winSound")] private SoundSpecifier _winSound = new SoundPathSpecifier("/Audio/Effects/Arcade/win.ogg");
[DataField("gameOverSound")] private SoundSpecifier _gameOverSound = new SoundPathSpecifier("/Audio/Effects/Arcade/gameover.ogg");
[ViewVariables(VVAccess.ReadWrite)]
[DataField("possibleFightVerbs")]
private List<string> _possibleFightVerbs = new List<string>()
{"Defeat", "Annihilate", "Save", "Strike", "Stop", "Destroy", "Robust", "Romance", "Pwn", "Own"};
[ViewVariables(VVAccess.ReadWrite)]
[DataField("possibleFirstEnemyNames")]
private List<string> _possibleFirstEnemyNames = new List<string>(){
"the Automatic", "Farmer", "Lord", "Professor", "the Cuban", "the Evil", "the Dread King",
"the Space", "Lord", "the Great", "Duke", "General"
};
[ViewVariables(VVAccess.ReadWrite)]
[DataField("possibleLastEnemyNames")]
private List<string> _possibleLastEnemyNames = new List<string>()
{
"Melonoid", "Murdertron", "Sorcerer", "Ruin", "Jeff", "Ectoplasm", "Crushulon", "Uhangoid",
"Vhakoid", "Peteoid", "slime", "Griefer", "ERPer", "Lizard Man", "Unicorn"
};
[ViewVariables(VVAccess.ReadWrite)]
[DataField("possibleRewards", customTypeSerializer:typeof(PrototypeIdListSerializer<EntityPrototype>))]
private List<string> _possibleRewards = new List<string>()
{
"ToyMouse", "ToyAi", "ToyNuke", "ToyAssistant", "ToyGriffin", "ToyHonk", "ToyIan",
"ToyMarauder", "ToyMauler", "ToyGygax", "ToyOdysseus", "ToyOwlman", "ToyDeathRipley",
"ToyPhazon", "ToyFireRipley", "ToyReticence", "ToyRipley", "ToySeraph", "ToyDurand", "ToySkeleton"
};
protected override void Initialize()
{
base.Initialize();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
}
}
public void OnPowerStateChanged(PowerChangedEvent e)
{
if (e.Powered) return;
UserInterface?.CloseAll();
}
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg)
{
if (!Powered)
return;
if (serverMsg.Message is not SpaceVillainArcadePlayerActionMessage msg) return;
switch (msg.PlayerAction)
{
case PlayerAction.Attack:
Game?.ExecutePlayerAction(msg.PlayerAction);
break;
case PlayerAction.Heal:
Game?.ExecutePlayerAction(msg.PlayerAction);
break;
case PlayerAction.Recharge:
Game?.ExecutePlayerAction(msg.PlayerAction);
break;
case PlayerAction.NewGame:
SoundSystem.Play(_newGameSound.GetSound(), Filter.Pvs(Owner), Owner, AudioParams.Default.WithVolume(-4f));
Game = new SpaceVillainGame(this);
UserInterface?.SendMessage(Game.GenerateMetaDataMessage());
break;
case PlayerAction.RequestData:
UserInterface?.SendMessage(Game.GenerateMetaDataMessage());
break;
}
}
/// <summary>
/// Called when the user wins the game.
/// </summary>
public void ProcessWin()
{
var entityManager = IoCManager.Resolve<IEntityManager>();
entityManager.SpawnEntity(_random.Pick(_possibleRewards), entityManager.GetComponent<TransformComponent>(Owner).MapPosition);
}
/// <summary>
/// Picks a fight-verb from the list of possible Verbs.
/// </summary>
/// <returns>A fight-verb.</returns>
public string GenerateFightVerb()
{
return _random.Pick(_possibleFightVerbs);
}
/// <summary>
/// Generates an enemy-name comprised of a first- and last-name.
/// </summary>
/// <returns>An enemy-name.</returns>
public string GenerateEnemyName()
{
return $"{_random.Pick(_possibleFirstEnemyNames)} {_random.Pick(_possibleLastEnemyNames)}";
}
/// <summary>
/// A Class to handle all the game-logic of the SpaceVillain-game.
/// </summary>
public sealed class SpaceVillainGame
{
[Dependency] private readonly IRobustRandom _random = default!;
[ViewVariables] private readonly SpaceVillainArcadeComponent _owner;
[ViewVariables] public string Name => $"{_fightVerb} {_enemyName}";
[ViewVariables(VVAccess.ReadWrite)] private int _playerHp = 30;
[ViewVariables(VVAccess.ReadWrite)] private int _playerHpMax = 30;
[ViewVariables(VVAccess.ReadWrite)] private int _playerMp = 10;
[ViewVariables(VVAccess.ReadWrite)] private int _playerMpMax = 10;
[ViewVariables(VVAccess.ReadWrite)] private int _enemyHp = 45;
[ViewVariables(VVAccess.ReadWrite)] private int _enemyHpMax = 45;
[ViewVariables(VVAccess.ReadWrite)] private int _enemyMp = 20;
[ViewVariables(VVAccess.ReadWrite)] private int _enemyMpMax = 20;
[ViewVariables(VVAccess.ReadWrite)] private int _turtleTracker;
[ViewVariables(VVAccess.ReadWrite)] private readonly string _fightVerb;
[ViewVariables(VVAccess.ReadWrite)] private readonly string _enemyName;
[ViewVariables] private bool _running = true;
private string _latestPlayerActionMessage = "";
private string _latestEnemyActionMessage = "";
public SpaceVillainGame(SpaceVillainArcadeComponent owner) : this(owner, owner.GenerateFightVerb(), owner.GenerateEnemyName()) { }
public SpaceVillainGame(SpaceVillainArcadeComponent owner, string fightVerb, string enemyName)
{
IoCManager.InjectDependencies(this);
_owner = owner;
//todo defeat the curse secret game mode
_fightVerb = fightVerb;
_enemyName = enemyName;
}
/// <summary>
/// Validates all vars incase they overshoot their max-values.
/// Does not check if vars surpass 0.
/// </summary>
private void ValidateVars()
{
if (_owner.OverflowFlag) return;
if (_playerHp > _playerHpMax) _playerHp = _playerHpMax;
if (_playerMp > _playerMpMax) _playerMp = _playerMpMax;
if (_enemyHp > _enemyHpMax) _enemyHp = _enemyHpMax;
if (_enemyMp > _enemyMpMax) _enemyMp = _enemyMpMax;
}
/// <summary>
/// Called by the SpaceVillainArcadeComponent when Userinput is received.
/// </summary>
/// <param name="action">The action the user picked.</param>
public void ExecutePlayerAction(PlayerAction action)
{
if (!_running) return;
switch (action)
{
case PlayerAction.Attack:
var attackAmount = _random.Next(2, 6);
_latestPlayerActionMessage = Loc.GetString("space-villain-game-player-attack-message",
("enemyName", _enemyName),
("attackAmount", attackAmount));
SoundSystem.Play(_owner._playerAttackSound.GetSound(), Filter.Pvs(_owner.Owner), _owner.Owner, AudioParams.Default.WithVolume(-4f));
if (!_owner.EnemyInvincibilityFlag)
_enemyHp -= attackAmount;
_turtleTracker -= _turtleTracker > 0 ? 1 : 0;
break;
case PlayerAction.Heal:
var pointAmount = _random.Next(1, 3);
var healAmount = _random.Next(6, 8);
_latestPlayerActionMessage = Loc.GetString("space-villain-game-player-heal-message",
("magicPointAmount", pointAmount),
("healAmount", healAmount));
SoundSystem.Play(_owner._playerHealSound.GetSound(), Filter.Pvs(_owner.Owner), _owner.Owner, AudioParams.Default.WithVolume(-4f));
if (!_owner.PlayerInvincibilityFlag)
_playerMp -= pointAmount;
_playerHp += healAmount;
_turtleTracker++;
break;
case PlayerAction.Recharge:
var chargeAmount = _random.Next(4, 7);
_latestPlayerActionMessage = Loc.GetString("space-villain-game-player-recharge-message", ("regainedPoints", chargeAmount));
SoundSystem.Play(_owner._playerChargeSound.GetSound(), Filter.Pvs(_owner.Owner), _owner.Owner, AudioParams.Default.WithVolume(-4f));
_playerMp += chargeAmount;
_turtleTracker -= _turtleTracker > 0 ? 1 : 0;
break;
}
if (!CheckGameConditions())
{
return;
}
ValidateVars();
ExecuteAiAction();
if (!CheckGameConditions())
{
return;
}
ValidateVars();
UpdateUi();
}
/// <summary>
/// Checks the Game conditions and Updates the Ui & Plays a sound accordingly.
/// </summary>
/// <returns>A bool indicating if the game should continue.</returns>
private bool CheckGameConditions()
{
if ((_playerHp > 0 && _playerMp > 0) && (_enemyHp <= 0 || _enemyMp <= 0))
{
_running = false;
UpdateUi(Loc.GetString("space-villain-game-player-wins-message"),
Loc.GetString("space-villain-game-enemy-dies-message", ("enemyName", _enemyName)),
true);
SoundSystem.Play(_owner._winSound.GetSound(), Filter.Pvs(_owner.Owner), _owner.Owner, AudioParams.Default.WithVolume(-4f));
_owner.ProcessWin();
return false;
}
if (_playerHp > 0 && _playerMp > 0) return true;
if ((_enemyHp > 0 && _enemyMp > 0))
{
_running = false;
UpdateUi(Loc.GetString("space-villain-game-player-loses-message"),
Loc.GetString("space-villain-game-enemy-cheers-message", ("enemyName", _enemyName)),
true);
SoundSystem.Play(_owner._gameOverSound.GetSound(), Filter.Pvs(_owner.Owner), _owner.Owner, AudioParams.Default.WithVolume(-4f));
return false;
}
if (_enemyHp <= 0 || _enemyMp <= 0)
{
_running = false;
UpdateUi(Loc.GetString("space-villain-game-player-loses-message"),
Loc.GetString("space-villain-game-enemy-dies-with-player-message ", ("enemyName", _enemyName)),
true);
SoundSystem.Play(_owner._gameOverSound.GetSound(), Filter.Pvs(_owner.Owner), _owner.Owner, AudioParams.Default.WithVolume(-4f));
return false;
}
return true;
}
/// <summary>
/// Updates the UI.
/// </summary>
private void UpdateUi(bool metadata = false)
{
_owner.UserInterface?.SendMessage(metadata ? GenerateMetaDataMessage() : GenerateUpdateMessage());
}
private void UpdateUi(string message1, string message2, bool metadata = false)
{
_latestPlayerActionMessage = message1;
_latestEnemyActionMessage = message2;
UpdateUi(metadata);
}
/// <summary>
/// Handles the logic of the AI
/// </summary>
/// <returns>An Enemyaction-message.</returns>
private void ExecuteAiAction()
{
if (_turtleTracker >= 4)
{
var boomAmount = _random.Next(5, 10);
_latestEnemyActionMessage = Loc.GetString("space-villain-game-enemy-throws-bomb-message",
("enemyName", _enemyName),
("damageReceived", boomAmount));
if (_owner.PlayerInvincibilityFlag) return;
_playerHp -= boomAmount;
_turtleTracker--;
}
else if (_enemyMp <= 5 && _random.Prob(0.7f))
{
var stealAmount = _random.Next(2, 3);
_latestEnemyActionMessage = Loc.GetString("space-villain-game-enemy-steals-player-power-message",
("enemyName", _enemyName),
("stolenAmount", stealAmount));
if (_owner.PlayerInvincibilityFlag) return;
_playerMp -= stealAmount;
_enemyMp += stealAmount;
}
else if (_enemyHp <= 10 && _enemyMp > 4)
{
_enemyHp += 4;
_enemyMp -= 4;
_latestEnemyActionMessage = Loc.GetString("space-villain-game-enemy-heals-message",
("enemyName", _enemyName),
("healedAmount", 4));
}
else
{
var attackAmount = _random.Next(3, 6);
_latestEnemyActionMessage =
Loc.GetString("space-villain-game-enemy-attacks-message",
("enemyName", _enemyName),
("damageDealt", attackAmount));
if (_owner.PlayerInvincibilityFlag) return;
_playerHp -= attackAmount;
}
}
/// <summary>
/// Generates a Metadata-message based on the objects values.
/// </summary>
/// <returns>A Metadata-message.</returns>
public SpaceVillainArcadeMetaDataUpdateMessage GenerateMetaDataMessage()
{
return new(_playerHp, _playerMp, _enemyHp, _enemyMp, _latestPlayerActionMessage, _latestEnemyActionMessage, Name, _enemyName, !_running);
}
/// <summary>
/// Creates an Update-message based on the objects values.
/// </summary>
/// <returns>An Update-Message.</returns>
public SpaceVillainArcadeDataUpdateMessage
GenerateUpdateMessage()
{
return new(_playerHp, _playerMp, _enemyHp, _enemyMp, _latestPlayerActionMessage,
_latestEnemyActionMessage);
}
}
}
}