34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
using Content.Shared.Damage;
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using Robust.Shared.Audio;
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namespace Content.Server.Damage.Components
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{
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/// <summary>
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/// Should the entity take damage / be stunned if colliding at a speed above MinimumSpeed?
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/// </summary>
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[RegisterComponent]
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internal sealed class DamageOnHighSpeedImpactComponent : Component
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{
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[DataField("minimumSpeed")]
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public float MinimumSpeed { get; set; } = 20f;
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[DataField("factor")]
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public float Factor { get; set; } = 0.5f;
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[DataField("soundHit", required: true)]
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public SoundSpecifier SoundHit { get; set; } = default!;
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[DataField("stunChance")]
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public float StunChance { get; set; } = 0.25f;
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[DataField("stunMinimumDamage")]
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public int StunMinimumDamage { get; set; } = 10;
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[DataField("stunSeconds")]
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public float StunSeconds { get; set; } = 1f;
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[DataField("damageCooldown")]
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public float DamageCooldown { get; set; } = 2f;
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internal TimeSpan LastHit = TimeSpan.Zero;
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[DataField("damage", required: true)]
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[ViewVariables(VVAccess.ReadWrite)]
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public DamageSpecifier Damage = default!;
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}
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}
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