276 lines
11 KiB
C#
276 lines
11 KiB
C#
using System.Linq;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Power.Components;
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using Content.Server.UserInterface;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Dispenser;
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using Content.Shared.FixedPoint;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Chemistry.Components
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{
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/// <summary>
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/// Contains all the server-side logic for reagent dispensers. See also <see cref="SharedReagentDispenserComponent"/>.
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/// This includes initializing the component based on prototype data, and sending and receiving messages from the client.
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/// Messages sent to the client are used to update update the user interface for a component instance.
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/// Messages sent from the client are used to handle ui button presses.
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/// </summary>
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[RegisterComponent]
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[ComponentReference(typeof(SharedReagentDispenserComponent))]
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public sealed class ReagentDispenserComponent : SharedReagentDispenserComponent
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{
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private static ReagentInventoryComparer _comparer = new();
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public static string SolutionName = "reagent";
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IEntityManager _entities = default!;
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[ViewVariables] [DataField("pack", customTypeSerializer:typeof(PrototypeIdSerializer<ReagentDispenserInventoryPrototype>))] private string _packPrototypeId = "";
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[ViewVariables] [DataField("emagPack", customTypeSerializer:typeof(PrototypeIdSerializer<ReagentDispenserInventoryPrototype>))] public string EmagPackPrototypeId = "";
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public bool AlreadyEmagged = false;
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[DataField("clickSound")]
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private SoundSpecifier _clickSound = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");
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[ViewVariables] private FixedPoint2 _dispenseAmount = FixedPoint2.New(10);
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[UsedImplicitly]
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[ViewVariables]
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private Solution? Solution
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{
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get
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{
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EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution);
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return solution;
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}
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}
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[ViewVariables]
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private bool Powered => !_entities.TryGetComponent(Owner, out ApcPowerReceiverComponent? receiver) || receiver.Powered;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ReagentDispenserUiKey.Key);
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/// <summary>
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/// Called once per instance of this component. Gets references to any other components needed
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/// by this component and initializes it's UI and other data.
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/// </summary>
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protected override void Initialize()
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{
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base.Initialize();
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += OnUiReceiveMessage;
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}
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InitializeFromPrototype();
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}
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/// <summary>
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/// Checks to see if the <c>pack</c> defined in this components yaml prototype
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/// exists. If so, it fills the reagent inventory list.
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/// </summary>
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private void InitializeFromPrototype()
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{
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if (string.IsNullOrEmpty(_packPrototypeId)) return;
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if (!_prototypeManager.TryIndex(_packPrototypeId, out ReagentDispenserInventoryPrototype? packPrototype))
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{
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return;
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}
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foreach (var entry in packPrototype.Inventory)
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{
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Inventory.Add(new ReagentDispenserInventoryEntry(entry));
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}
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Inventory.Sort(_comparer);
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}
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public void AddFromPrototype(string pack)
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{
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if (string.IsNullOrEmpty(pack)) return;
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if (!_prototypeManager.TryIndex(pack, out ReagentDispenserInventoryPrototype? packPrototype))
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{
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return;
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}
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foreach (var entry in packPrototype.Inventory)
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{
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Inventory.Add(new ReagentDispenserInventoryEntry(entry));
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}
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Inventory.Sort(_comparer);
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}
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public void OnPowerChanged()
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{
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UpdateUserInterface();
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}
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/// <summary>
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/// Handles ui messages from the client. For things such as button presses
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/// which interact with the world and require server action.
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/// </summary>
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/// <param name="obj">A user interface message from the client.</param>
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private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
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{
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if (obj.Session.AttachedEntity == null)
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{
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return;
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}
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if (obj.Message is not UiButtonPressedMessage msg )
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return;
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if (!PlayerCanUseDispenser(obj.Session.AttachedEntity, true))
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return;
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switch (msg.Button)
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{
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case UiButton.Clear:
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TryClear();
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break;
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case UiButton.SetDispenseAmount1:
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_dispenseAmount = FixedPoint2.New(1);
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break;
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case UiButton.SetDispenseAmount5:
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_dispenseAmount = FixedPoint2.New(5);
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break;
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case UiButton.SetDispenseAmount10:
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_dispenseAmount = FixedPoint2.New(10);
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break;
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case UiButton.SetDispenseAmount15:
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_dispenseAmount = FixedPoint2.New(15);
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break;
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case UiButton.SetDispenseAmount20:
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_dispenseAmount = FixedPoint2.New(20);
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break;
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case UiButton.SetDispenseAmount25:
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_dispenseAmount = FixedPoint2.New(25);
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break;
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case UiButton.SetDispenseAmount30:
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_dispenseAmount = FixedPoint2.New(30);
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break;
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case UiButton.SetDispenseAmount50:
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_dispenseAmount = FixedPoint2.New(50);
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break;
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case UiButton.SetDispenseAmount100:
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_dispenseAmount = FixedPoint2.New(100);
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break;
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case UiButton.Dispense:
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if (BeakerSlot.HasItem)
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{
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TryDispense(msg.DispenseIndex);
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}
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Logger.Info($"User {obj.Session.UserId.UserId} ({obj.Session.Name}) dispensed {_dispenseAmount}u of {Inventory[msg.DispenseIndex].ID}");
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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ClickSound();
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}
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/// <summary>
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/// Checks whether the player entity is able to use the chem dispenser.
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/// </summary>
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/// <param name="playerEntity">The player entity.</param>
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/// <returns>Returns true if the entity can use the dispenser, and false if it cannot.</returns>
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private bool PlayerCanUseDispenser(EntityUid? playerEntity, bool needsPower = true)
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{
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//Need player entity to check if they are still able to use the dispenser
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if (playerEntity == null)
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return false;
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//Check if device is powered
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if (needsPower && !Powered)
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return false;
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return true;
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}
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/// <summary>
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/// Gets component data to be used to update the user interface client-side.
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/// </summary>
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/// <returns>Returns a <see cref="SharedReagentDispenserComponent.ReagentDispenserBoundUserInterfaceState"/></returns>
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private ReagentDispenserBoundUserInterfaceState GetUserInterfaceState()
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{
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if (BeakerSlot.Item is not {Valid: true} beaker ||
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!_entities.TryGetComponent(beaker, out FitsInDispenserComponent? fits) ||
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!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(beaker, fits.Solution, out var solution))
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{
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return new ReagentDispenserBoundUserInterfaceState(Powered, false, FixedPoint2.New(0),
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FixedPoint2.New(0),
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string.Empty, Inventory, _entities.GetComponent<MetaDataComponent>(Owner).EntityName, null, _dispenseAmount);
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}
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return new ReagentDispenserBoundUserInterfaceState(Powered, true, solution.CurrentVolume,
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solution.MaxVolume,
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_entities.GetComponent<MetaDataComponent>(beaker).EntityName, Inventory, _entities.GetComponent<MetaDataComponent>(Owner).EntityName, solution.Contents.ToList(), _dispenseAmount);
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}
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public void UpdateUserInterface()
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{
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if (!Initialized) return;
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var state = GetUserInterfaceState();
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UserInterface?.SetState(state);
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}
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/// <summary>
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/// If this component contains an entity with a <see cref="SolutionHolder"/>, remove all of it's reagents / solutions.
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/// </summary>
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private void TryClear()
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{
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if (BeakerSlot.Item is not {Valid: true} beaker ||
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!_entities.TryGetComponent(beaker, out FitsInDispenserComponent? fits) ||
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!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(beaker, fits.Solution, out var solution))
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return;
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EntitySystem.Get<SolutionContainerSystem>().RemoveAllSolution(beaker, solution);
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UpdateUserInterface();
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}
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/// <summary>
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/// If this component contains an entity with a <see cref="SolutionHolder"/>, attempt to dispense the specified reagent to it.
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/// </summary>
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/// <param name="dispenseIndex">The index of the reagent in <c>Inventory</c>.</param>
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private void TryDispense(int dispenseIndex)
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{
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if (BeakerSlot.Item is not {Valid: true} beaker ||
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!_entities.TryGetComponent(beaker, out FitsInDispenserComponent? fits) ||
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!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(beaker, fits.Solution, out var solution)) return;
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EntitySystem.Get<SolutionContainerSystem>()
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.TryAddReagent(beaker, solution, Inventory[dispenseIndex].ID, _dispenseAmount, out _);
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UpdateUserInterface();
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}
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private void ClickSound()
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{
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SoundSystem.Play(_clickSound.GetSound(), Filter.Pvs(Owner), Owner, AudioParams.Default.WithVolume(-2f));
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}
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private sealed class ReagentInventoryComparer : Comparer<ReagentDispenserInventoryEntry>
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{
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public override int Compare(ReagentDispenserInventoryEntry x, ReagentDispenserInventoryEntry y)
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{
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return string.Compare(x.ID, y.ID, StringComparison.InvariantCultureIgnoreCase);
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}
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}
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}
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}
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