43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using Robust.Shared.Audio;
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namespace Content.Server.Explosion.Components
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{
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[RegisterComponent]
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public sealed class OnUseTimerTriggerComponent : Component
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{
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[DataField("delay")]
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public float Delay = 1f;
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/// <summary>
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/// If not null, a user can use verbs to configure the delay to one of these options.
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/// </summary>
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[DataField("delayOptions")]
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public List<float>? DelayOptions = null;
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/// <summary>
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/// If not null, this timer will periodically play this sound wile active.
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/// </summary>
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[DataField("beepSound")]
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public SoundSpecifier? BeepSound;
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/// <summary>
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/// Time before beeping starts. Defaults to a single beep interval. If set to zero, will emit a beep immediately after use.
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/// </summary>
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[DataField("initialBeepDelay")]
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public float? InitialBeepDelay;
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[DataField("beepInterval")]
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public float BeepInterval = 1;
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[DataField("beepParams")]
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public AudioParams BeepParams = AudioParams.Default.WithVolume(-2f);
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/// <summary>
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/// Should timer be started when it was stuck to another entity.
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/// Used for C4 charges and similar behaviour.
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/// </summary>
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[DataField("startOnStick")]
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public bool StartOnStick;
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}
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}
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