* my IDE keeps wanting to change this so....
* Add item actions integration test, fix bug where empty item action
dict was left in SharedActionsComponent state
* bigger hotbar arrows
* nice wide hotbar pagination hitboxes
* add ability to switch hotbar loadout
via keybinds
* always highlight on drag over
of actions hotbar
* dont rely on content entity for integration test
* First Prototype
* Command Window
* Dropdown
* Is this better?
* That's kinda better?
* Added divider
* Shit
* Check if Admin Menu & Commands are allowed
* -Funcy Shit
-Now gets properly the playerlist
-Fixed kick reason
* Dropdown Improvement with some more func
* -Added DirectCommand for commands that don't need a ui
-Added RestartRound
* Better way to make DirectCommandButtons
* -Some new Tabs
-Player list
* -Split Buttons
-Regions
-Fixed Test Command
* Some server buttons
* Playerlist alignment
* Fucky SpawnEntites & SpawnTiles in AdminBus
* -Debug Buttons
-Few more commands
* -Make dem controls thicc
-SpinBox
* Escape Kick Reason
* Only create the window when you press the button
* Adds StationEvents
* Nullable "fixes"
* This thing wasn't made for buttons
* Call other constructor for empty CommandButton
* Request method in the interface
* -Pushed most Controls to be fields
-No more dict passing
-Removed test cmd
-Regions to better navigate
* -Bound to key
-Removed from escape menu
-Remember cmd windows
-Close all cmd windows on toggle
* -Moved dependency
* Merge fixes
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Initial framework for pulling.
* Make it possible to pull items via (temporary) keybind Ctrl+Click, make items follow the player correctly.
* Make other objects pullable, implement functionality for moving an object being pulled, make only one object able to be pulled at a time.
* Make sure that MoveTo won't allow collisions with the player
* Update everything to work with the new physics engine
* Update Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs
Co-authored-by: ComicIronic <comicironic@gmail.com>
* Physics update and convert to direct type casts
* Add notnull checks
* Add pull keybinds to the tutorial window
* Move PullController to shared
* Fix pulled items getting left behind
* Fix moving pulled objects into walls
* Remove flooring of coordinates when moving pulled objects
* Add missing null check in PutInHand
* Change pulling keybind to control and throwing to alt
* Change PhysicsComponent references to IPhysicsComponent
* Add trying to pull a pulled entity disabling the pull
* Add pulled status effect
* Fix merge conflicts
* Merge fixes
* Make players pullable
* Fix being able to pull yourself
* Change pull moving to use a velocity
* Update pulled and pulling icons to not be buckle
A tragedy
* Make pulled and pulling icons more consistent
* Remove empty not pulled and not pulling images
* Pulled icon update
* Pulled icon update
* Add clicking pulling status effect to stop the pull
* Fix spacewalking when pulling
* Merge conflict fixes
* Add a pull verb
* Fix nullable error
* Add pulling through the entity drop down menu
Co-authored-by: Jackson Lewis <inquisitivepenguin@protonmail.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
* Add pointing keybind and simple message
* Add turning the player when pointing
* Add pointing arrow
* Make the popup message appear on the pointing entity
* Add pointing to tiles and space and proper grammar
* Move pointing bind from HandsSystem to PointingSystem
* Add more messages for pointing depending on the viewer perspective
* Fix non nullable reference type
* Serialize pointing arrow duration
* Serialize pointing arrow step and add summaries
* Make arrow speed serializable and make it depend on frame time
* Add 0.2 second delay between pointings
* Add pointing arrow yaml examples
* Add the ability for pointing arrows to be rogue
* Remove rogue package reference
* Add point to verb
https://cdn.discordapp.com/attachments/313107470031650816/735268651636228197/unknown.png
* Add shift middle clicking an entity in the verb menu to point at it
* Add VV to PointingArrowComponent
* Increase pointing delay from 0.2 to 0.5 seconds
* Address reviews
* Fix nullability errors
* Separate pointing and rogue pointing code
* Fix rogue pointing arrow visuals
* Made rogue pointing arrow rotation adjustment readable for mortals
* Make rogue pointing arrows less destructive
* Cleanup more of the rogue pointing arrow code
* Several sandbox manager improvements
- Bound sandbox manager to B key as it lists on the UI
- Bound entity spawner to F5
- Bound tile spawner to F6
- Made entity spawner and tile spawner toggle instead of repeated spawning new windows from the sandbox panel
* Move relevant keyfunctions from engine to content
Turns out it was unnecessary to have the key functions in the engine as all code using the ones added here are in content.
Various minor interaction features.
There is no concept of gravity in the game yet, so items drift through space or the hallways of a station until they are stopped. Thrown items do not collide with walls because making them collidable makes them collide with EVERYTHING, including the player. We need collision groups in the physics system.
Because of the previous problems the velocity things are throw at is set quite low, it can be tweaked after the other mentioned issues are resolved.