Hotbar Improvements + Item Action Integration Test (#2749)
* my IDE keeps wanting to change this so.... * Add item actions integration test, fix bug where empty item action dict was left in SharedActionsComponent state * bigger hotbar arrows * nice wide hotbar pagination hitboxes * add ability to switch hotbar loadout via keybinds * always highlight on drag over of actions hotbar * dont rely on content entity for integration test
This commit is contained in:
@@ -27,7 +27,7 @@ namespace Content.Client.GameObjects.Components.Mobs
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[ComponentReference(typeof(SharedActionsComponent))]
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public sealed class ClientActionsComponent : SharedActionsComponent
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{
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public const byte Hotbars = 10;
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public const byte Hotbars = 9;
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public const byte Slots = 10;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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@@ -106,6 +106,11 @@ namespace Content.Client.GameObjects.Components.Mobs
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_ui?.HandleHotbarKeybind(slot, args);
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}
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public void HandleChangeHotbarKeybind(byte hotbar, in PointerInputCmdHandler.PointerInputCmdArgs args)
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{
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_ui?.HandleChangeHotbarKeybind(hotbar, args);
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}
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/// <summary>
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/// Updates the displayed hotbar (and menu) based on current state of actions.
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/// </summary>
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@@ -42,6 +42,24 @@ namespace Content.Client.GameObjects.EntitySystems
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HandleHotbarKeybind(8))
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.Bind(ContentKeyFunctions.Hotbar0,
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HandleHotbarKeybind(9))
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.Bind(ContentKeyFunctions.Loadout1,
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HandleChangeHotbarKeybind(0))
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.Bind(ContentKeyFunctions.Loadout2,
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HandleChangeHotbarKeybind(1))
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.Bind(ContentKeyFunctions.Loadout3,
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HandleChangeHotbarKeybind(2))
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.Bind(ContentKeyFunctions.Loadout4,
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HandleChangeHotbarKeybind(3))
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.Bind(ContentKeyFunctions.Loadout5,
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HandleChangeHotbarKeybind(4))
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.Bind(ContentKeyFunctions.Loadout6,
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HandleChangeHotbarKeybind(5))
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.Bind(ContentKeyFunctions.Loadout7,
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HandleChangeHotbarKeybind(6))
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.Bind(ContentKeyFunctions.Loadout8,
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HandleChangeHotbarKeybind(7))
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.Bind(ContentKeyFunctions.Loadout9,
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HandleChangeHotbarKeybind(8))
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// when selecting a target, we intercept clicks in the game world, treating them as our target selection. We want to
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// take priority before any other systems handle the click.
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.BindBefore(EngineKeyFunctions.Use, new PointerInputCmdHandler(TargetingOnUse),
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@@ -66,6 +84,20 @@ namespace Content.Client.GameObjects.EntitySystems
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actionsComponent.HandleHotbarKeybind(slot, args);
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return true;
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});
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}
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private PointerInputCmdHandler HandleChangeHotbarKeybind(byte hotbar)
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{
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// delegate to the ActionsUI, simulating a click on it
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return new((in PointerInputCmdHandler.PointerInputCmdArgs args) =>
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{
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var playerEntity = _playerManager.LocalPlayer.ControlledEntity;
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if (playerEntity == null ||
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!playerEntity.TryGetComponent<ClientActionsComponent>( out var actionsComponent)) return false;
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actionsComponent.HandleChangeHotbarKeybind(hotbar, args);
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return true;
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},
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false);
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}
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@@ -57,6 +57,15 @@ namespace Content.Client.Input
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human.AddFunction(ContentKeyFunctions.Hotbar7);
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human.AddFunction(ContentKeyFunctions.Hotbar8);
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human.AddFunction(ContentKeyFunctions.Hotbar9);
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human.AddFunction(ContentKeyFunctions.Loadout1);
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human.AddFunction(ContentKeyFunctions.Loadout2);
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human.AddFunction(ContentKeyFunctions.Loadout3);
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human.AddFunction(ContentKeyFunctions.Loadout4);
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human.AddFunction(ContentKeyFunctions.Loadout5);
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human.AddFunction(ContentKeyFunctions.Loadout6);
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human.AddFunction(ContentKeyFunctions.Loadout7);
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human.AddFunction(ContentKeyFunctions.Loadout8);
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human.AddFunction(ContentKeyFunctions.Loadout9);
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var ghost = contexts.New("ghost", "common");
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ghost.AddFunction(EngineKeyFunctions.MoveUp);
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@@ -39,6 +39,11 @@ namespace Content.Client.UserInterface
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private static readonly Regex Whitespace = new Regex(@"\s+", RegexOptions.Compiled);
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private static readonly BaseActionPrototype[] EmptyActionList = Array.Empty<BaseActionPrototype>();
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/// <summary>
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/// Is an action currently being dragged from this window?
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/// </summary>
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public bool IsDragging => _dragDropHelper.IsDragging;
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// parallel list of actions currently selectable in itemList
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private BaseActionPrototype[] _actionList;
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@@ -158,6 +163,7 @@ namespace Content.Client.UserInterface
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protected override void ExitedTree()
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{
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base.ExitedTree();
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_dragDropHelper.EndDrag();
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_clearButton.OnPressed -= OnClearButtonPressed;
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_searchBar.OnTextChanged -= OnSearchTextChanged;
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_filterButton.OnItemSelected -= OnFilterItemSelected;
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@@ -39,11 +39,10 @@ namespace Content.Client.UserInterface
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private readonly TextureButton _lockButton;
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private readonly TextureButton _settingsButton;
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private readonly TextureButton _previousHotbarButton;
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private readonly Label _loadoutNumber;
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private readonly TextureButton _nextHotbarButton;
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private readonly Texture _lockTexture;
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private readonly Texture _unlockTexture;
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private readonly HBoxContainer _loadoutContainer;
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private readonly TextureRect _dragShadow;
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@@ -148,38 +147,39 @@ namespace Content.Client.UserInterface
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};
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hotbarContainer.AddChild(_slotContainer);
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var loadoutContainer = new HBoxContainer
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_loadoutContainer = new HBoxContainer
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{
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SizeFlagsHorizontal = SizeFlags.FillExpand
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SizeFlagsHorizontal = SizeFlags.FillExpand,
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MouseFilter = MouseFilterMode.Stop
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};
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hotbarContainer.AddChild(loadoutContainer);
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hotbarContainer.AddChild(_loadoutContainer);
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loadoutContainer.AddChild(new Control { SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 1 });
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_previousHotbarButton = new TextureButton
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_loadoutContainer.AddChild(new Control { SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 1 });
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var previousHotbarIcon = new TextureRect()
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{
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TextureNormal = resourceCache.GetTexture("/Textures/Interface/Nano/left_arrow.svg.png"),
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Texture = resourceCache.GetTexture("/Textures/Interface/Nano/left_arrow.svg.png"),
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SizeFlagsHorizontal = SizeFlags.ShrinkCenter,
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SizeFlagsVertical = SizeFlags.ShrinkCenter,
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SizeFlagsStretchRatio = 1
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};
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loadoutContainer.AddChild(_previousHotbarButton);
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loadoutContainer.AddChild(new Control { SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 2 });
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_loadoutContainer.AddChild(previousHotbarIcon);
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_loadoutContainer.AddChild(new Control { SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 2 });
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_loadoutNumber = new Label
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{
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Text = "1",
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SizeFlagsStretchRatio = 1
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};
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loadoutContainer.AddChild(_loadoutNumber);
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loadoutContainer.AddChild(new Control { SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 2 });
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_nextHotbarButton = new TextureButton
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_loadoutContainer.AddChild(_loadoutNumber);
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_loadoutContainer.AddChild(new Control { SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 2 });
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var nextHotbarIcon = new TextureRect
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{
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TextureNormal = resourceCache.GetTexture("/Textures/Interface/Nano/right_arrow.svg.png"),
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Texture = resourceCache.GetTexture("/Textures/Interface/Nano/right_arrow.svg.png"),
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SizeFlagsHorizontal = SizeFlags.ShrinkCenter,
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SizeFlagsVertical = SizeFlags.ShrinkCenter,
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SizeFlagsStretchRatio = 1
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};
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loadoutContainer.AddChild(_nextHotbarButton);
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loadoutContainer.AddChild(new Control { SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 1 });
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_loadoutContainer.AddChild(nextHotbarIcon);
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_loadoutContainer.AddChild(new Control { SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 1 });
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_slots = new ActionSlot[ClientActionsComponent.Slots];
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@@ -194,7 +194,7 @@ namespace Content.Client.UserInterface
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for (byte i = 0; i < ClientActionsComponent.Slots; i++)
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{
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var slot = new ActionSlot(this, actionsComponent, i);
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var slot = new ActionSlot(this, _menu, actionsComponent, i);
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_slotContainer.AddChild(slot);
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_slots[i] = slot;
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}
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@@ -206,9 +206,8 @@ namespace Content.Client.UserInterface
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{
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base.EnteredTree();
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_lockButton.OnPressed += OnLockPressed;
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_nextHotbarButton.OnPressed += NextHotbar;
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_previousHotbarButton.OnPressed += PreviousHotbar;
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_settingsButton.OnPressed += OnToggleActionsMenu;
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_loadoutContainer.OnKeyBindDown += OnHotbarPaginate;
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}
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protected override void ExitedTree()
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@@ -217,9 +216,8 @@ namespace Content.Client.UserInterface
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StopTargeting();
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_menu.Close();
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_lockButton.OnPressed -= OnLockPressed;
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_nextHotbarButton.OnPressed -= NextHotbar;
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_previousHotbarButton.OnPressed -= PreviousHotbar;
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_settingsButton.OnPressed -= OnToggleActionsMenu;
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_loadoutContainer.OnKeyBindDown -= OnHotbarPaginate;
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}
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protected override Vector2 CalculateMinimumSize()
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@@ -420,17 +418,24 @@ namespace Content.Client.UserInterface
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}
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}
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private void NextHotbar(BaseButton.ButtonEventArgs args)
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{
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ChangeHotbar((byte) ((SelectedHotbar + 1) % ClientActionsComponent.Hotbars));
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}
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private void PreviousHotbar(BaseButton.ButtonEventArgs args)
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private void OnHotbarPaginate(GUIBoundKeyEventArgs args)
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{
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var newBar = SelectedHotbar == 0 ? ClientActionsComponent.Hotbars - 1 : SelectedHotbar - 1;
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ChangeHotbar((byte) newBar);
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}
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// rather than clicking the arrows themselves, the user can click the hbox so it's more
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// "forgiving" for misclicks, and we simply check which side they are closer to
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if (args.Function != EngineKeyFunctions.UIClick) return;
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var rightness = args.RelativePosition.X / _loadoutContainer.Width;
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if (rightness > 0.5)
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{
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ChangeHotbar((byte) ((SelectedHotbar + 1) % ClientActionsComponent.Hotbars));
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}
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else
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{
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var newBar = SelectedHotbar == 0 ? ClientActionsComponent.Hotbars - 1 : SelectedHotbar - 1;
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ChangeHotbar((byte) newBar);
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}
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}
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private void ChangeHotbar(byte hotbar)
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{
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@@ -547,6 +552,15 @@ namespace Content.Client.UserInterface
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actionSlot.Depress(args.State == BoundKeyState.Down);
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}
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/// <summary>
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/// Handle hotbar change.
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/// </summary>
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/// <param name="hotbar">hotbar index to switch to</param>
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public void HandleChangeHotbarKeybind(byte hotbar, PointerInputCmdHandler.PointerInputCmdArgs args)
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{
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ChangeHotbar(hotbar);
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.Update(args);
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@@ -110,6 +110,7 @@ namespace Content.Client.UserInterface.Controls
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private readonly SpriteView _bigItemSpriteView;
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private readonly CooldownGraphic _cooldownGraphic;
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private readonly ActionsUI _actionsUI;
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private readonly ActionMenu _actionMenu;
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private readonly ClientActionsComponent _actionsComponent;
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private bool _toggledOn;
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// whether button is currently pressed down by mouse or keybind down.
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@@ -120,10 +121,11 @@ namespace Content.Client.UserInterface.Controls
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/// Creates an action slot for the specified number
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/// </summary>
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/// <param name="slotIndex">slot index this corresponds to, 0-9 (0 labeled as 1, 8, labeled "9", 9 labeled as "0".</param>
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public ActionSlot(ActionsUI actionsUI, ClientActionsComponent actionsComponent, byte slotIndex)
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public ActionSlot(ActionsUI actionsUI, ActionMenu actionMenu, ClientActionsComponent actionsComponent, byte slotIndex)
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{
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_actionsComponent = actionsComponent;
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_actionsUI = actionsUI;
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_actionMenu = actionMenu;
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_gameTiming = IoCManager.Resolve<IGameTiming>();
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SlotIndex = slotIndex;
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MouseFilter = MouseFilterMode.Stop;
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@@ -259,7 +261,7 @@ namespace Content.Client.UserInterface.Controls
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if (args.Function == EngineKeyFunctions.UIRightClick)
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{
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if (!_actionsUI.Locked && !_actionsUI.DragDropHelper.IsDragging)
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if (!_actionsUI.Locked && !_actionsUI.DragDropHelper.IsDragging && !_actionMenu.IsDragging)
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{
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_actionsComponent.Assignments.ClearSlot(_actionsUI.SelectedHotbar, SlotIndex, true);
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_actionsUI.StopTargeting();
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@@ -582,6 +584,18 @@ namespace Content.Client.UserInterface.Controls
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private void DrawModeChanged()
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{
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// show a hover only if the action is usable or another action is being dragged on top of this
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if (_beingHovered)
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{
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if (_actionsUI.DragDropHelper.IsDragging || _actionMenu.IsDragging ||
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(HasAssignment && ActionEnabled && !IsOnCooldown))
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{
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SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassHover);
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return;
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}
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}
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// always show the normal empty button style if no action in this slot
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if (!HasAssignment)
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{
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@@ -597,15 +611,6 @@ namespace Content.Client.UserInterface.Controls
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return;
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}
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// show a hover only if the action is usable
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if (_beingHovered)
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{
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if (ActionEnabled && !IsOnCooldown)
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{
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SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassHover);
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return;
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}
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}
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// if it's toggled on, always show the toggled on style (currently same as depressed style)
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if (ToggledOn)
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@@ -180,6 +180,15 @@ namespace Content.Client.UserInterface
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AddButton(ContentKeyFunctions.Hotbar8, "Hotbar slot 8");
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AddButton(ContentKeyFunctions.Hotbar9, "Hotbar slot 9");
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AddButton(ContentKeyFunctions.Hotbar0, "Hotbar slot 0");
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AddButton(ContentKeyFunctions.Loadout1, "Hotbar Loadout 1");
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AddButton(ContentKeyFunctions.Loadout2, "Hotbar Loadout 2");
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AddButton(ContentKeyFunctions.Loadout3, "Hotbar Loadout 3");
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AddButton(ContentKeyFunctions.Loadout4, "Hotbar Loadout 4");
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AddButton(ContentKeyFunctions.Loadout5, "Hotbar Loadout 5");
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AddButton(ContentKeyFunctions.Loadout6, "Hotbar Loadout 6");
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AddButton(ContentKeyFunctions.Loadout7, "Hotbar Loadout 7");
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AddButton(ContentKeyFunctions.Loadout8, "Hotbar Loadout 8");
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AddButton(ContentKeyFunctions.Loadout9, "Hotbar Loadout 9");
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AddHeader("Map Editor");
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AddButton(EngineKeyFunctions.EditorPlaceObject, "Place object");
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@@ -106,6 +106,15 @@ Hotbar slot 7: [color=#a4885c]{40}[/color]
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Hotbar slot 8: [color=#a4885c]{41}[/color]
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Hotbar slot 9: [color=#a4885c]{42}[/color]
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Hotbar slot 0: [color=#a4885c]{43}[/color]
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Hotbar Loadout 1: [color=#a4885c]{44}[/color]
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Hotbar Loadout 2: [color=#a4885c]{45}[/color]
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Hotbar Loadout 3: [color=#a4885c]{46}[/color]
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Hotbar Loadout 4: [color=#a4885c]{47}[/color]
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Hotbar Loadout 5: [color=#a4885c]{48}[/color]
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Hotbar Loadout 6: [color=#a4885c]{49}[/color]
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Hotbar Loadout 7: [color=#a4885c]{50}[/color]
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Hotbar Loadout 8: [color=#a4885c]{51}[/color]
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Hotbar Loadout 9: [color=#a4885c]{52}[/color]
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",
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Key(MoveUp), Key(MoveLeft), Key(MoveDown), Key(MoveRight),
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Key(SwapHands),
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@@ -147,7 +156,16 @@ Hotbar slot 0: [color=#a4885c]{43}[/color]
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Key(Hotbar7),
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Key(Hotbar8),
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Key(Hotbar9),
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Key(Hotbar0)));
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Key(Hotbar0),
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Key(Loadout1),
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Key(Loadout2),
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Key(Loadout3),
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Key(Loadout4),
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Key(Loadout5),
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Key(Loadout6),
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Key(Loadout7),
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Key(Loadout8),
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Key(Loadout9)));
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//Gameplay
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VBox.AddChild(new Label { FontOverride = headerFont, Text = "\nGameplay" });
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@@ -1,19 +1,22 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Client.GameObjects.Components.Mobs;
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using Content.Client.UserInterface;
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using Content.Client.UserInterface.Controls;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Shared.Actions;
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using Content.Shared.Alert;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.EntitySystems;
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using NUnit.Framework;
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using Robust.Client.Interfaces.UserInterface;
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using Robust.Client.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Map;
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using Content.Shared.Utility;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.Utility;
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namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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{
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@@ -21,8 +24,39 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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[TestOf(typeof(SharedActionsComponent))]
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[TestOf(typeof(ClientActionsComponent))]
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[TestOf(typeof(ServerActionsComponent))]
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[TestOf(typeof(ItemActionsComponent))]
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public class ActionsComponentTests : ContentIntegrationTest
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{
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const string PROTOTYPES = @"
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- type: entity
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name: flashlight
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parent: BaseItem
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id: TestFlashlight
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components:
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- type: HandheldLight
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- type: ItemActions
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actions:
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- actionType: ToggleLight
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- type: PowerCellSlot
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- type: Sprite
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sprite: Objects/Tools/flashlight.rsi
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layers:
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- state: lantern_off
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- state: HandheldLightOnOverlay
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shader: unshaded
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visible: false
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- type: Item
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sprite: Objects/Tools/flashlight.rsi
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HeldPrefix: off
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- type: PointLight
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enabled: false
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radius: 3
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- type: LoopingSound
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- type: Appearance
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visuals:
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- type: FlashLightVisualizer
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";
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[Test]
|
||||
public async Task GrantsAndRevokesActionsTest()
|
||||
{
|
||||
@@ -47,6 +81,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
|
||||
Assert.That(actionsComponent.TryGetActionState(innateAction, out var innateState));
|
||||
Assert.That(innateState.Enabled);
|
||||
}
|
||||
Assert.That(innateActions.Count, Is.GreaterThan(0));
|
||||
|
||||
actionsComponent.Grant(ActionType.DebugInstant);
|
||||
Assert.That(actionsComponent.TryGetActionState(ActionType.HumanScream, out var state) && state.Enabled);
|
||||
@@ -182,5 +217,161 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task GrantsAndRevokesItemActions()
|
||||
{
|
||||
var serverOptions = new ServerIntegrationOptions { ExtraPrototypes = PROTOTYPES };
|
||||
var clientOptions = new ClientIntegrationOptions { ExtraPrototypes = PROTOTYPES };
|
||||
var (client, server) = await StartConnectedServerClientPair(serverOptions: serverOptions, clientOptions: clientOptions);
|
||||
|
||||
await server.WaitIdleAsync();
|
||||
await client.WaitIdleAsync();
|
||||
|
||||
var serverPlayerManager = server.ResolveDependency<Robust.Server.Interfaces.Player.IPlayerManager>();
|
||||
var serverEntManager = server.ResolveDependency<IEntityManager>();
|
||||
var serverGameTiming = server.ResolveDependency<IGameTiming>();
|
||||
|
||||
var cooldown = Cooldowns.SecondsFromNow(30, serverGameTiming);
|
||||
|
||||
ServerActionsComponent serverActionsComponent = null;
|
||||
ClientActionsComponent clientActionsComponent = null;
|
||||
IEntity serverPlayerEnt = null;
|
||||
IEntity serverFlashlight = null;
|
||||
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
serverPlayerEnt = serverPlayerManager.GetAllPlayers().Single().AttachedEntity;
|
||||
serverActionsComponent = serverPlayerEnt.GetComponent<ServerActionsComponent>();
|
||||
|
||||
// spawn and give them an item that has actions
|
||||
serverFlashlight = serverEntManager.SpawnEntity("TestFlashlight",
|
||||
new EntityCoordinates(new EntityUid(1), (0, 0)));
|
||||
Assert.That(serverFlashlight.TryGetComponent<ItemActionsComponent>(out var itemActions));
|
||||
// we expect this only to have a toggle light action initially
|
||||
var actionConfigs = itemActions.ActionConfigs.ToList();
|
||||
Assert.That(actionConfigs.Count == 1);
|
||||
Assert.That(actionConfigs[0].ActionType == ItemActionType.ToggleLight);
|
||||
Assert.That(actionConfigs[0].Enabled);
|
||||
|
||||
// grant an extra item action, before pickup, initially disabled
|
||||
itemActions.GrantOrUpdate(ItemActionType.DebugToggle, false);
|
||||
serverPlayerEnt.GetComponent<HandsComponent>().PutInHand(serverFlashlight.GetComponent<ItemComponent>(), false);
|
||||
// grant an extra item action, after pickup, with a cooldown
|
||||
itemActions.GrantOrUpdate(ItemActionType.DebugInstant, cooldown: cooldown);
|
||||
|
||||
Assert.That(serverActionsComponent.TryGetItemActionStates(serverFlashlight.Uid, out var state));
|
||||
// they should have been granted all 3 actions
|
||||
Assert.That(state.Count == 3);
|
||||
Assert.That(state.TryGetValue(ItemActionType.ToggleLight, out var toggleLightState));
|
||||
Assert.That(toggleLightState.Equals(new ActionState(true)));
|
||||
Assert.That(state.TryGetValue(ItemActionType.DebugInstant, out var debugInstantState));
|
||||
Assert.That(debugInstantState.Equals(new ActionState(true, cooldown: cooldown)));
|
||||
Assert.That(state.TryGetValue(ItemActionType.DebugToggle, out var debugToggleState));
|
||||
Assert.That(debugToggleState.Equals(new ActionState(false)));
|
||||
});
|
||||
|
||||
await server.WaitRunTicks(5);
|
||||
await client.WaitRunTicks(5);
|
||||
|
||||
// check that client has the actions, and toggle the light on via the action slot it was auto-assigned to
|
||||
var clientPlayerMgr = client.ResolveDependency<IPlayerManager>();
|
||||
var clientUIMgr = client.ResolveDependency<IUserInterfaceManager>();
|
||||
var clientEntMgr = client.ResolveDependency<IEntityManager>();
|
||||
EntityUid clientFlashlight = default;
|
||||
await client.WaitAssertion(() =>
|
||||
{
|
||||
var local = clientPlayerMgr.LocalPlayer;
|
||||
var controlled = local.ControlledEntity;
|
||||
clientActionsComponent = controlled.GetComponent<ClientActionsComponent>();
|
||||
|
||||
var lightEntry = clientActionsComponent.ItemActionStates()
|
||||
.Where(entry => entry.Value.ContainsKey(ItemActionType.ToggleLight))
|
||||
.FirstOrNull();
|
||||
clientFlashlight = lightEntry.Value.Key;
|
||||
Assert.That(lightEntry, Is.Not.Null);
|
||||
Assert.That(lightEntry.Value.Value.TryGetValue(ItemActionType.ToggleLight, out var lightState));
|
||||
Assert.That(lightState.Equals(new ActionState(true)));
|
||||
Assert.That(lightEntry.Value.Value.TryGetValue(ItemActionType.DebugInstant, out var debugInstantState));
|
||||
Assert.That(debugInstantState.Equals(new ActionState(true, cooldown: cooldown)));
|
||||
Assert.That(lightEntry.Value.Value.TryGetValue(ItemActionType.DebugToggle, out var debugToggleState));
|
||||
Assert.That(debugToggleState.Equals(new ActionState(false)));
|
||||
|
||||
var actionsUI = clientUIMgr.StateRoot.Children.FirstOrDefault(c => c is ActionsUI) as ActionsUI;
|
||||
Assert.That(actionsUI, Is.Not.Null);
|
||||
|
||||
var toggleLightSlot = actionsUI.Slots.FirstOrDefault(slot => slot.Action is ItemActionPrototype
|
||||
{
|
||||
ActionType: ItemActionType.ToggleLight
|
||||
});
|
||||
Assert.That(toggleLightSlot, Is.Not.Null);
|
||||
|
||||
clientActionsComponent.AttemptAction(toggleLightSlot);
|
||||
});
|
||||
|
||||
await server.WaitRunTicks(5);
|
||||
await client.WaitRunTicks(5);
|
||||
|
||||
// server should see the action toggled on
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
Assert.That(serverActionsComponent.ItemActionStates().TryGetValue(serverFlashlight.Uid, out var lightStates));
|
||||
Assert.That(lightStates.TryGetValue(ItemActionType.ToggleLight, out var lightState));
|
||||
Assert.That(lightState, Is.EqualTo(new ActionState(true, toggledOn: true)));
|
||||
});
|
||||
|
||||
// client should see it toggled on.
|
||||
await client.WaitAssertion(() =>
|
||||
{
|
||||
Assert.That(clientActionsComponent.ItemActionStates().TryGetValue(clientFlashlight, out var lightStates));
|
||||
Assert.That(lightStates.TryGetValue(ItemActionType.ToggleLight, out var lightState));
|
||||
Assert.That(lightState, Is.EqualTo(new ActionState(true, toggledOn: true)));
|
||||
});
|
||||
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
// drop the item, and the item actions should go away
|
||||
serverPlayerEnt.GetComponent<HandsComponent>()
|
||||
.Drop(serverFlashlight, serverPlayerEnt.Transform.Coordinates, false);
|
||||
Assert.That(serverActionsComponent.ItemActionStates().ContainsKey(serverFlashlight.Uid), Is.False);
|
||||
});
|
||||
|
||||
await server.WaitRunTicks(5);
|
||||
await client.WaitRunTicks(5);
|
||||
|
||||
// client should see they have no item actions for that item either.
|
||||
await client.WaitAssertion(() =>
|
||||
{
|
||||
Assert.That(clientActionsComponent.ItemActionStates().ContainsKey(clientFlashlight), Is.False);
|
||||
});
|
||||
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
// pick the item up again, the states should be back to what they were when dropped,
|
||||
// as the states "stick" with the item
|
||||
serverPlayerEnt.GetComponent<HandsComponent>().PutInHand(serverFlashlight.GetComponent<ItemComponent>(), false);
|
||||
Assert.That(serverActionsComponent.ItemActionStates().TryGetValue(serverFlashlight.Uid, out var lightStates));
|
||||
Assert.That(lightStates.TryGetValue(ItemActionType.ToggleLight, out var lightState));
|
||||
Assert.That(lightState.Equals(new ActionState(true, toggledOn: true)));
|
||||
Assert.That(lightStates.TryGetValue(ItemActionType.DebugInstant, out var debugInstantState));
|
||||
Assert.That(debugInstantState.Equals(new ActionState(true, cooldown: cooldown)));
|
||||
Assert.That(lightStates.TryGetValue(ItemActionType.DebugToggle, out var debugToggleState));
|
||||
Assert.That(debugToggleState.Equals(new ActionState(false)));
|
||||
});
|
||||
|
||||
await server.WaitRunTicks(5);
|
||||
await client.WaitRunTicks(5);
|
||||
|
||||
// client should see the actions again, with their states back to what they were
|
||||
await client.WaitAssertion(() =>
|
||||
{
|
||||
Assert.That(clientActionsComponent.ItemActionStates().TryGetValue(clientFlashlight, out var lightStates));
|
||||
Assert.That(lightStates.TryGetValue(ItemActionType.ToggleLight, out var lightState));
|
||||
Assert.That(lightState.Equals(new ActionState(true, toggledOn: true)));
|
||||
Assert.That(lightStates.TryGetValue(ItemActionType.DebugInstant, out var debugInstantState));
|
||||
Assert.That(debugInstantState.Equals(new ActionState(true, cooldown: cooldown)));
|
||||
Assert.That(lightStates.TryGetValue(ItemActionType.DebugToggle, out var debugToggleState));
|
||||
Assert.That(debugToggleState.Equals(new ActionState(false)));
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -265,6 +265,10 @@ namespace Content.Shared.GameObjects.Components.Mobs
|
||||
return;
|
||||
|
||||
itemStates.Remove(actionType);
|
||||
if (itemStates.Count == 0)
|
||||
{
|
||||
_itemActions.Remove(item);
|
||||
}
|
||||
AfterActionChanged();
|
||||
Dirty();
|
||||
}
|
||||
|
||||
@@ -52,5 +52,14 @@ namespace Content.Shared.Input
|
||||
public static readonly BoundKeyFunction Hotbar7 = "Hotbar7";
|
||||
public static readonly BoundKeyFunction Hotbar8 = "Hotbar8";
|
||||
public static readonly BoundKeyFunction Hotbar9 = "Hotbar9";
|
||||
public static readonly BoundKeyFunction Loadout1 = "Loadout1";
|
||||
public static readonly BoundKeyFunction Loadout2 = "Loadout2";
|
||||
public static readonly BoundKeyFunction Loadout3 = "Loadout3";
|
||||
public static readonly BoundKeyFunction Loadout4 = "Loadout4";
|
||||
public static readonly BoundKeyFunction Loadout5 = "Loadout5";
|
||||
public static readonly BoundKeyFunction Loadout6 = "Loadout6";
|
||||
public static readonly BoundKeyFunction Loadout7 = "Loadout7";
|
||||
public static readonly BoundKeyFunction Loadout8 = "Loadout8";
|
||||
public static readonly BoundKeyFunction Loadout9 = "Loadout9";
|
||||
}
|
||||
}
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 310 B After Width: | Height: | Size: 395 B |
Binary file not shown.
|
Before Width: | Height: | Size: 309 B After Width: | Height: | Size: 449 B |
@@ -334,3 +334,39 @@ binds:
|
||||
- function: Hotbar9
|
||||
type: State
|
||||
key: Num9
|
||||
- function: Loadout1
|
||||
type: State
|
||||
key: Num1
|
||||
mod1: Shift
|
||||
- function: Loadout2
|
||||
type: State
|
||||
key: Num2
|
||||
mod1: Shift
|
||||
- function: Loadout3
|
||||
type: State
|
||||
key: Num3
|
||||
mod1: Shift
|
||||
- function: Loadout4
|
||||
type: State
|
||||
key: Num4
|
||||
mod1: Shift
|
||||
- function: Loadout5
|
||||
type: State
|
||||
key: Num5
|
||||
mod1: Shift
|
||||
- function: Loadout6
|
||||
type: State
|
||||
key: Num6
|
||||
mod1: Shift
|
||||
- function: Loadout7
|
||||
type: State
|
||||
key: Num7
|
||||
mod1: Shift
|
||||
- function: Loadout8
|
||||
type: State
|
||||
key: Num8
|
||||
mod1: Shift
|
||||
- function: Loadout9
|
||||
type: State
|
||||
key: Num9
|
||||
mod1: Shift
|
||||
|
||||
Reference in New Issue
Block a user