Files
tbd-station-14/Content.Shared/Input/ContentKeyFunctions.cs
Pieter-Jan Briers c4523a956d Stupidly shoddy combat mode system.
Doesn't even work for guns, oh well.
2019-06-30 00:01:41 +02:00

21 lines
1.1 KiB
C#

using Robust.Shared.Input;
namespace Content.Shared.Input
{
[KeyFunctions]
public static class ContentKeyFunctions
{
public static readonly BoundKeyFunction SwapHands = "SwapHands";
public static readonly BoundKeyFunction Drop = "Drop";
public static readonly BoundKeyFunction ActivateItemInHand = "ActivateItemInHand";
public static readonly BoundKeyFunction OpenCharacterMenu = "OpenCharacterMenu";
public static readonly BoundKeyFunction ExamineEntity = "ExamineEntity";
public static readonly BoundKeyFunction UseItemInHand = "UseItemInHand"; // use hand item on world entity
public static readonly BoundKeyFunction ActivateItemInWorld = "ActivateItemInWorld"; // default action on world entity
public static readonly BoundKeyFunction ThrowItemInHand = "ThrowItemInHand";
public static readonly BoundKeyFunction OpenContextMenu = "OpenContextMenu";
public static readonly BoundKeyFunction FocusChat = "FocusChatWindow";
public static readonly BoundKeyFunction ToggleCombatMode = "ToggleCombatMode";
}
}