Files
tbd-station-14/Content.Shared/Input/ContentKeyFunctions.cs
Pieter-Jan Briers 2ec493e2af Combat mode improvements.
You now need to hold the mouse for 0.15 seconds in combat mode to actually do an attack.

Otherwise it's regular item interaction (for now).
2020-01-26 03:38:51 +01:00

26 lines
1.4 KiB
C#

using Robust.Shared.Input;
namespace Content.Shared.Input
{
[KeyFunctions]
public static class ContentKeyFunctions
{
public static readonly BoundKeyFunction UseOrAttack = "UseOrAttack";
public static readonly BoundKeyFunction Attack = "Attack";
public static readonly BoundKeyFunction ActivateItemInHand = "ActivateItemInHand";
public static readonly BoundKeyFunction ActivateItemInWorld = "ActivateItemInWorld"; // default action on world entity
public static readonly BoundKeyFunction Drop = "Drop";
public static readonly BoundKeyFunction ExamineEntity = "ExamineEntity";
public static readonly BoundKeyFunction FocusChat = "FocusChatWindow";
public static readonly BoundKeyFunction OpenCharacterMenu = "OpenCharacterMenu";
public static readonly BoundKeyFunction OpenContextMenu = "OpenContextMenu";
public static readonly BoundKeyFunction OpenCraftingMenu = "OpenCraftingMenu";
public static readonly BoundKeyFunction OpenInventoryMenu = "OpenInventoryMenu";
public static readonly BoundKeyFunction OpenTutorial = "OpenTutorial";
public static readonly BoundKeyFunction SwapHands = "SwapHands";
public static readonly BoundKeyFunction ThrowItemInHand = "ThrowItemInHand";
public static readonly BoundKeyFunction ToggleCombatMode = "ToggleCombatMode";
public static readonly BoundKeyFunction MouseMiddle = "MouseMiddle";
}
}