Pieter-Jan Briers
18ce80a43c
Merge physics rewrite
2020-05-23 01:26:43 +02:00
zumorica
7cbd2fd8ce
OnHitEntities now returns a bool and takes a read only list
2020-05-21 19:40:08 +02:00
zumorica
6428cdd596
Adds stunbaton
2020-05-13 20:21:03 +02:00
Clyybber
7d58baa0e0
Fix #673
2020-05-11 13:54:31 +02:00
py01
5e2cac78ac
Fixes melee/hitscan raycast through airlocks ( #777 )
2020-03-03 15:09:07 +01:00
Víctor Aguilera Puerto
934f6fb7e2
Add OnDamaged method to IOnDamageBehavior ( #685 )
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* Add OnDamaged method to IOnDamageBehavior
* Adds Source, SourceMob to OnDamage.
2020-02-13 15:57:40 +01:00
Profane McBane
c7043d20b1
Fixes melee combat ( #655 )
2020-02-08 20:46:45 +01:00
Pieter-Jan Briers
6d9f2b5a68
Fix attack sounds playing globally.
2020-02-08 18:26:01 +01:00
Tyler Young
fcccae5df0
Replaces constructors of Ray with CollisionRay ( #594 )
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Companion of https://github.com/space-wizards/RobustToolbox/pull/951
2020-02-06 14:17:37 +01:00
Acruid
59500e5278
Raycast API changes.
2020-01-25 13:55:29 -08:00
Acruid
a692899f5b
GridCoordinates API changes.
2020-01-25 01:39:14 -08:00
Pieter-Jan Briers
1856cb079c
Fix a couple compiler warnings.
2020-01-15 14:51:01 +01:00
DamianX
63b98f26a6
Fixed a bunch of unused variables warnings ( #492 )
2019-12-15 14:12:23 +01:00
Pieter-Jan Briers
96b8ded8af
Make melee weapons use raycasts.
2019-11-17 21:46:39 +01:00
Pieter-Jan Briers
841bb101c5
Visualize melee weapon cooldowns in HUD.
2019-11-12 01:43:11 +01:00
Ephememory
7198a7c78d
Add cooldown to MeleeWeaponComponent ( #426 )
2019-11-11 22:21:29 +01:00
Pieter-Jan Briers
d7360f8709
Fix some compiler warnings.
2019-10-10 15:48:11 +02:00
Pieter-Jan Briers
02d509fc5f
Shitty combat mode & animations. ( #367 )
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* Combat mode UI & targeting zones.
* Fix inventory hud positioning.
* Crappy attack animations.
* Import TG combat sounds
* More work on arcs.
* Implement hit sounds.
* Lunging, hit effects, some more stuff.
2019-09-26 22:32:32 +02:00
Pieter-Jan Briers
ceb8cc8421
Use automatic component registration.
2019-07-31 15:07:54 +02:00
Pieter-Jan Briers
c4523a956d
Stupidly shoddy combat mode system.
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Doesn't even work for guns, oh well.
2019-06-30 00:01:41 +02:00
Acruid
d3daa83b82
Map System Code Refactor ( #204 )
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* Removes static `IoCManager` service locator calls from `Robust.Shared.Map` namespace.
* Misc code cleanup and filling out doc comments for Map classes.
* Added Union and Intersect methods to Box2.
* Any touched component was converted from static IoC calls to field injection.
Sibling PR to https://github.com/space-wizards/RobustToolbox/pull/796 .
2019-04-21 01:20:18 +02:00
Silver
a18692bc46
Rename toolbox references from ss14 to robust
2019-04-15 21:11:38 -06:00
PrPleGoo
7d85141c9b
AfterAttack with an EventArg object for a parameter
2019-04-05 19:40:46 +02:00
Pieter-Jan Briers
415b7e96fd
Transform refactor. ( #139 )
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space-wizards/space-station-14#725
2019-01-18 11:40:30 +01:00
clusterfack
37df61113e
Species Component ( #130 )
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* Fix this
fug
oksure
Creates the initial species component, damage states, and threshold templates and hooks them into the damageable component
* More rebase fixes
* test
* Pre future rebase
* Please
* Lol
* Lol2
* SHADERS
* Update Engine
* yml file
* Fix an initialization issue, injects dependencies
* Fix error in loading shaders
* Makes a master character ui controller component added upon client attachment to entity and remove upon client detachment from entity
* Fixes just about everytrhing
* Address PJB's comments
* geeze
* Make overlays work in worldspace instead of screen space and not cover user interfaces
* update submodule
2018-12-13 14:47:18 +01:00
Pieter-Jan Briers
d7074bf74f
Construction System. ( #87 )
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* Construction WiP
* Construction kinda works!
* Lots more construction work.
* It mostly works!
2018-08-02 08:29:55 +02:00
Pieter-Jan Briers
b34591ab59
Data Rework Content Edition ( #82 )
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* WiP Data Rework.
* Convert stationstation to new map format.
* stationstation.yml v2
* Update submodule
2018-07-26 23:38:16 +02:00
Pieter-Jan Briers
10999dc905
Grid map detaching: content edition.
2018-06-10 01:03:49 +02:00
Pieter-Jan Briers
147aad5064
Some work on the mess that is this power code.
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Jesus.
Tons of fixes, refactors and other things.
The powernet's code is still awful though.
2018-05-27 16:44:50 +02:00
clusterfack
128728bfcb
Adds weapons ( #48 )
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* Adds weapons
- Adds melee weapons
- Adds projectile weapons
- Adds hitscan weapons (like lasers)
* Adds a separate sprite for projectile weapons
2018-04-06 00:32:51 +02:00