* Adds weapons - Adds melee weapons - Adds projectile weapons - Adds hitscan weapons (like lasers) * Adds a separate sprite for projectile weapons
53 lines
1.8 KiB
C#
53 lines
1.8 KiB
C#
using System;
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using SS14.Shared.GameObjects;
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using SS14.Shared.GameObjects.Serialization;
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using Content.Server.GameObjects.EntitySystems;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Map;
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using SS14.Shared.IoC;
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using SS14.Server.GameObjects;
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using SS14.Shared.Maths;
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using SS14.Server.Interfaces.GameObjects;
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using SS14.Shared.Interfaces.Timing;
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using SS14.Shared.GameObjects.EntitySystemMessages;
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namespace Content.Server.GameObjects.Components.Weapon.Melee
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{
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public class MeleeWeaponComponent : Component, IAfterAttack
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{
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public override string Name => "MeleeWeapon";
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public int Damage = 1;
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public float Range = 1;
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public float ArcWidth = 90;
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public override void ExposeData(EntitySerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref Damage, "damage", 5);
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serializer.DataField(ref Range, "damage", 1);
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serializer.DataField(ref ArcWidth, "damage", 90);
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}
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void IAfterAttack.Afterattack(IEntity user, LocalCoordinates clicklocation)
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{
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var location = user.GetComponent<TransformComponent>().LocalPosition;
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var angle = new Angle(clicklocation.ToWorld().Position - location.ToWorld().Position);
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var entities = IoCManager.Resolve<IServerEntityManager>().GetEntitiesInArc(user.GetComponent<TransformComponent>().LocalPosition, Range, angle, ArcWidth);
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foreach(var entity in entities)
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{
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if (!entity.GetComponent<TransformComponent>().IsMapTransform || entity == user)
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continue;
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if(entity.TryGetComponent(out DamageableComponent damagecomponent))
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{
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damagecomponent.TakeDamage(DamageType.Brute, Damage);
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}
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}
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}
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}
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}
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