Files
tbd-station-14/Content.Server/GameObjects/Components/Weapon/Melee/MeleeWeaponComponent.cs
Acruid d3daa83b82 Map System Code Refactor (#204)
* Removes static `IoCManager` service locator calls from `Robust.Shared.Map` namespace.
* Misc code cleanup and filling out doc comments for Map classes.
* Added Union and Intersect methods to Box2.
* Any touched component was converted from static IoC calls to field injection.

Sibling PR to https://github.com/space-wizards/RobustToolbox/pull/796.
2019-04-21 01:20:18 +02:00

53 lines
1.8 KiB
C#

using Robust.Shared.GameObjects;
using Content.Server.GameObjects.EntitySystems;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Serialization;
using Content.Shared.GameObjects;
using Robust.Shared.Interfaces.Map;
namespace Content.Server.GameObjects.Components.Weapon.Melee
{
public class MeleeWeaponComponent : Component, IAfterAttack
{
#pragma warning disable 649
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IServerEntityManager _serverEntityManager;
#pragma warning restore 649
public override string Name => "MeleeWeapon";
public int Damage = 1;
public float Range = 1;
public float ArcWidth = 90;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref Damage, "damage", 5);
serializer.DataField(ref Range, "range", 1);
serializer.DataField(ref ArcWidth, "arcwidth", 90);
}
void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
{
var location = eventArgs.User.Transform.GridPosition;
var angle = new Angle(eventArgs.ClickLocation.ToWorld(_mapManager).Position - location.ToWorld(_mapManager).Position);
var entities = _serverEntityManager.GetEntitiesInArc(eventArgs.User.Transform.GridPosition, Range, angle, ArcWidth);
foreach (var entity in entities)
{
if (!entity.Transform.IsMapTransform || entity == eventArgs.User)
continue;
if (entity.TryGetComponent(out DamageableComponent damagecomponent))
{
damagecomponent.TakeDamage(DamageType.Brute, Damage);
}
}
}
}
}