Files
tbd-station-14/Content.Server/GameObjects/Components/Weapon/Melee/MeleeWeaponComponent.cs
Pieter-Jan Briers 02d509fc5f Shitty combat mode & animations. (#367)
* Combat mode UI & targeting zones.

* Fix inventory hud positioning.

* Crappy attack animations.

* Import TG combat sounds

* More work on arcs.

* Implement hit sounds.

* Lunging, hit effects, some more stuff.
2019-09-26 22:32:32 +02:00

112 lines
3.8 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Weapon.Melee
{
[RegisterComponent]
public class MeleeWeaponComponent : Component, IAttack
{
public override string Name => "MeleeWeapon";
#pragma warning disable 649
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IServerEntityManager _serverEntityManager;
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
[Dependency] private readonly IGameTiming _gameTiming;
[Dependency] private readonly IPrototypeManager _prototypeManager;
#pragma warning restore 649
private int _damage = 1;
private float _range = 1;
private float _arcWidth = 90;
private string _arc;
private string _hitSound;
[ViewVariables(VVAccess.ReadWrite)]
public string Arc
{
get => _arc;
set => _arc = value;
}
[ViewVariables(VVAccess.ReadWrite)]
public float ArcWidth
{
get => _arcWidth;
set => _arcWidth = value;
}
[ViewVariables(VVAccess.ReadWrite)]
public float Range
{
get => _range;
set => _range = value;
}
[ViewVariables(VVAccess.ReadWrite)]
public int Damage
{
get => _damage;
set => _damage = value;
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _damage, "damage", 5);
serializer.DataField(ref _range, "range", 1);
serializer.DataField(ref _arcWidth, "arcwidth", 90);
serializer.DataField(ref _arc, "arc", "default");
serializer.DataField(ref _hitSound, "hitSound", "/Audio/weapons/genhit1.ogg");
}
void IAttack.Attack(AttackEventArgs eventArgs)
{
var location = eventArgs.User.Transform.GridPosition;
var angle = new Angle(eventArgs.ClickLocation.ToWorld(_mapManager).Position -
location.ToWorld(_mapManager).Position);
// This should really be improved. GetEntitiesInArc uses pos instead of bounding boxes.
var entities =
_serverEntityManager.GetEntitiesInArc(eventArgs.User.Transform.GridPosition, Range, angle, ArcWidth);
var hitEntities = new List<IEntity>();
foreach (var entity in entities)
{
if (!entity.Transform.IsMapTransform || entity == eventArgs.User)
continue;
if (entity.TryGetComponent(out DamageableComponent damageComponent))
{
damageComponent.TakeDamage(DamageType.Brute, Damage);
hitEntities.Add(entity);
}
}
var audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
audioSystem.Play(hitEntities.Count > 0 ? _hitSound : "/Audio/weapons/punchmiss.ogg");
if (Arc != null)
{
var sys = _entitySystemManager.GetEntitySystem<MeleeWeaponSystem>();
sys.SendAnimation(Arc, angle, eventArgs.User, hitEntities);
}
}
}
}