Files
tbd-station-14/Content.Server/GameObjects/Components/Weapon/Melee/MeleeWeaponComponent.cs
Pieter-Jan Briers d7074bf74f Construction System. (#87)
* Construction WiP

* Construction kinda works!

* Lots more construction work.

* It mostly works!
2018-08-02 08:29:55 +02:00

53 lines
1.9 KiB
C#

using System;
using SS14.Shared.GameObjects;
using Content.Server.GameObjects.EntitySystems;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Map;
using SS14.Shared.IoC;
using SS14.Server.GameObjects;
using SS14.Shared.Maths;
using SS14.Server.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Timing;
using SS14.Shared.GameObjects.EntitySystemMessages;
using SS14.Shared.Serialization;
using SS14.Shared.Interfaces.GameObjects.Components;
namespace Content.Server.GameObjects.Components.Weapon.Melee
{
public class MeleeWeaponComponent : Component, IAfterAttack
{
public override string Name => "MeleeWeapon";
public int Damage = 1;
public float Range = 1;
public float ArcWidth = 90;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref Damage, "damage", 5);
serializer.DataField(ref Range, "range", 1);
serializer.DataField(ref ArcWidth, "arcwidth", 90);
}
void IAfterAttack.Afterattack(IEntity user, GridLocalCoordinates clicklocation, IEntity attacked)
{
var location = user.GetComponent<ITransformComponent>().LocalPosition;
var angle = new Angle(clicklocation.ToWorld().Position - location.ToWorld().Position);
var entities = IoCManager.Resolve<IServerEntityManager>().GetEntitiesInArc(user.GetComponent<ITransformComponent>().LocalPosition, Range, angle, ArcWidth);
foreach (var entity in entities)
{
if (!entity.GetComponent<ITransformComponent>().IsMapTransform || entity == user)
continue;
if (entity.TryGetComponent(out DamageableComponent damagecomponent))
{
damagecomponent.TakeDamage(DamageType.Brute, Damage);
}
}
}
}
}