Files
tbd-station-14/Content.Server/GameObjects/Components/Weapon/Melee/MeleeWeaponComponent.cs
Pieter-Jan Briers c4523a956d Stupidly shoddy combat mode system.
Doesn't even work for guns, oh well.
2019-06-30 00:01:41 +02:00

53 lines
1.8 KiB
C#

using Robust.Shared.GameObjects;
using Content.Server.GameObjects.EntitySystems;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Serialization;
using Content.Shared.GameObjects;
using Robust.Shared.Interfaces.Map;
namespace Content.Server.GameObjects.Components.Weapon.Melee
{
public class MeleeWeaponComponent : Component, IAttack
{
#pragma warning disable 649
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IServerEntityManager _serverEntityManager;
#pragma warning restore 649
public override string Name => "MeleeWeapon";
public int Damage = 1;
public float Range = 1;
public float ArcWidth = 90;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref Damage, "damage", 5);
serializer.DataField(ref Range, "range", 1);
serializer.DataField(ref ArcWidth, "arcwidth", 90);
}
void IAttack.Attack(AttackEventArgs eventArgs)
{
var location = eventArgs.User.Transform.GridPosition;
var angle = new Angle(eventArgs.ClickLocation.ToWorld(_mapManager).Position - location.ToWorld(_mapManager).Position);
var entities = _serverEntityManager.GetEntitiesInArc(eventArgs.User.Transform.GridPosition, Range, angle, ArcWidth);
foreach (var entity in entities)
{
if (!entity.Transform.IsMapTransform || entity == eventArgs.User)
continue;
if (entity.TryGetComponent(out DamageableComponent damageComponent))
{
damageComponent.TakeDamage(DamageType.Brute, Damage);
}
}
}
}
}