using Robust.Shared.GameObjects; using Content.Server.GameObjects.EntitySystems; using Robust.Shared.IoC; using Robust.Shared.Maths; using Robust.Server.Interfaces.GameObjects; using Robust.Shared.Serialization; using Content.Shared.GameObjects; using Robust.Shared.Interfaces.Map; namespace Content.Server.GameObjects.Components.Weapon.Melee { public class MeleeWeaponComponent : Component, IAttack { #pragma warning disable 649 [Dependency] private readonly IMapManager _mapManager; [Dependency] private readonly IServerEntityManager _serverEntityManager; #pragma warning restore 649 public override string Name => "MeleeWeapon"; public int Damage = 1; public float Range = 1; public float ArcWidth = 90; public override void ExposeData(ObjectSerializer serializer) { base.ExposeData(serializer); serializer.DataField(ref Damage, "damage", 5); serializer.DataField(ref Range, "range", 1); serializer.DataField(ref ArcWidth, "arcwidth", 90); } void IAttack.Attack(AttackEventArgs eventArgs) { var location = eventArgs.User.Transform.GridPosition; var angle = new Angle(eventArgs.ClickLocation.ToWorld(_mapManager).Position - location.ToWorld(_mapManager).Position); var entities = _serverEntityManager.GetEntitiesInArc(eventArgs.User.Transform.GridPosition, Range, angle, ArcWidth); foreach (var entity in entities) { if (!entity.Transform.IsMapTransform || entity == eventArgs.User) continue; if (entity.TryGetComponent(out DamageableComponent damageComponent)) { damageComponent.TakeDamage(DamageType.Brute, Damage); } } } } }