Add arrivals (#14755)
* Arrivals * More arrivals and shitty uhh preload * cvar * a * clockin + maps * shitter prevention * Placement * a * cvar for tests and dev * weh
This commit is contained in:
@@ -34,6 +34,7 @@ namespace Content.Client.GameTicking.Managers
|
||||
[ViewVariables] public bool DisallowedLateJoin { get; private set; }
|
||||
[ViewVariables] public string? ServerInfoBlob { get; private set; }
|
||||
[ViewVariables] public TimeSpan StartTime { get; private set; }
|
||||
[ViewVariables] public TimeSpan PreloadTime { get; private set; }
|
||||
[ViewVariables] public TimeSpan RoundStartTimeSpan { get; private set; }
|
||||
[ViewVariables] public new bool Paused { get; private set; }
|
||||
|
||||
@@ -89,6 +90,7 @@ namespace Content.Client.GameTicking.Managers
|
||||
private void LobbyStatus(TickerLobbyStatusEvent message)
|
||||
{
|
||||
StartTime = message.StartTime;
|
||||
PreloadTime = message.PreloadTime;
|
||||
RoundStartTimeSpan = message.RoundStartTimeSpan;
|
||||
IsGameStarted = message.IsRoundStarted;
|
||||
AreWeReady = message.YouAreReady;
|
||||
|
||||
@@ -138,6 +138,10 @@ namespace Content.Client.Lobby
|
||||
{
|
||||
text = Loc.GetString("lobby-state-paused");
|
||||
}
|
||||
else if ((_gameTicker.StartTime - _gameTicker.PreloadTime) < _gameTiming.CurTime)
|
||||
{
|
||||
text = Loc.GetString("lobby-state-preloading");
|
||||
}
|
||||
else
|
||||
{
|
||||
var difference = _gameTicker.StartTime - _gameTiming.CurTime;
|
||||
|
||||
@@ -53,6 +53,7 @@ public static class PoolManager
|
||||
(CVars.ThreadParallelCount.Name, "1"),
|
||||
(CCVars.GameRoleTimers.Name, "false"),
|
||||
(CCVars.CargoShuttles.Name, "false"),
|
||||
(CCVars.ArrivalsShuttles.Name, "false"),
|
||||
(CCVars.EmergencyShuttleEnabled.Name, "false"),
|
||||
(CCVars.ProcgenPreload.Name, "false"),
|
||||
// @formatter:on
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System.Linq;
|
||||
using Content.Shared.GameTicking;
|
||||
using Content.Server.Station.Systems;
|
||||
using Content.Server.Station.Components;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Network;
|
||||
@@ -18,6 +17,12 @@ namespace Content.Server.GameTicking
|
||||
[ViewVariables]
|
||||
private TimeSpan _roundStartTime;
|
||||
|
||||
/// <summary>
|
||||
/// How long before RoundStartTime do we load maps.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public TimeSpan RoundPreloadTime { get; } = TimeSpan.FromSeconds(15);
|
||||
|
||||
[ViewVariables]
|
||||
private TimeSpan _pauseTime;
|
||||
|
||||
@@ -93,7 +98,7 @@ namespace Content.Server.GameTicking
|
||||
private TickerLobbyStatusEvent GetStatusMsg(IPlayerSession session)
|
||||
{
|
||||
_playerGameStatuses.TryGetValue(session.UserId, out var status);
|
||||
return new TickerLobbyStatusEvent(RunLevel != GameRunLevel.PreRoundLobby, LobbySong, LobbyBackground,status == PlayerGameStatus.ReadyToPlay, _roundStartTime, _roundStartTimeSpan, Paused);
|
||||
return new TickerLobbyStatusEvent(RunLevel != GameRunLevel.PreRoundLobby, LobbySong, LobbyBackground,status == PlayerGameStatus.ReadyToPlay, _roundStartTime, RoundPreloadTime, _roundStartTimeSpan, Paused);
|
||||
}
|
||||
|
||||
private void SendStatusToAll()
|
||||
|
||||
@@ -69,6 +69,16 @@ namespace Content.Server.GameTicking
|
||||
[ViewVariables]
|
||||
public int RoundId { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if the round's map is eligible to be updated.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool CanUpdateMap()
|
||||
{
|
||||
return RunLevel == GameRunLevel.PreRoundLobby &&
|
||||
_roundStartTime - RoundPreloadTime > _gameTiming.CurTime;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads all the maps for the given round.
|
||||
/// </summary>
|
||||
@@ -77,11 +87,13 @@ namespace Content.Server.GameTicking
|
||||
/// </remarks>
|
||||
private void LoadMaps()
|
||||
{
|
||||
if (_mapManager.MapExists(DefaultMap))
|
||||
return;
|
||||
|
||||
AddGamePresetRules();
|
||||
|
||||
DefaultMap = _mapManager.CreateMap();
|
||||
_mapManager.AddUninitializedMap(DefaultMap);
|
||||
var startTime = _gameTiming.RealTime;
|
||||
|
||||
var maps = new List<GameMapPrototype>();
|
||||
|
||||
@@ -121,9 +133,6 @@ namespace Content.Server.GameTicking
|
||||
|
||||
LoadGameMap(map, toLoad, null);
|
||||
}
|
||||
|
||||
var timeSpan = _gameTiming.RealTime - startTime;
|
||||
_sawmill.Info($"Loaded maps in {timeSpan.TotalMilliseconds:N2}ms.");
|
||||
}
|
||||
|
||||
|
||||
@@ -170,6 +179,7 @@ namespace Content.Server.GameTicking
|
||||
|
||||
SendServerMessage(Loc.GetString("game-ticker-start-round"));
|
||||
|
||||
// Just in case it hasn't been loaded previously we'll try loading it.
|
||||
LoadMaps();
|
||||
|
||||
// map has been selected so update the lobby info text
|
||||
@@ -487,14 +497,23 @@ namespace Content.Server.GameTicking
|
||||
RoundLengthMetric.Inc(frameTime);
|
||||
}
|
||||
|
||||
if (RunLevel != GameRunLevel.PreRoundLobby || Paused ||
|
||||
_roundStartTime > _gameTiming.CurTime ||
|
||||
if (RunLevel != GameRunLevel.PreRoundLobby ||
|
||||
Paused ||
|
||||
_roundStartTime - RoundPreloadTime > _gameTiming.CurTime ||
|
||||
_roundStartCountdownHasNotStartedYetDueToNoPlayers)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
StartRound();
|
||||
if (_roundStartTime < _gameTiming.CurTime)
|
||||
{
|
||||
StartRound();
|
||||
}
|
||||
// Preload maps so we can start faster
|
||||
else if (_roundStartTime - RoundPreloadTime < _gameTiming.CurTime)
|
||||
{
|
||||
LoadMaps();
|
||||
}
|
||||
}
|
||||
|
||||
public TimeSpan RoundDuration()
|
||||
|
||||
@@ -3,6 +3,7 @@ using System.Linq;
|
||||
using Content.Server.Ghost;
|
||||
using Content.Server.Ghost.Components;
|
||||
using Content.Server.Players;
|
||||
using Content.Server.Shuttles.Systems;
|
||||
using Content.Server.Spawners.Components;
|
||||
using Content.Server.Speech.Components;
|
||||
using Content.Server.Station.Components;
|
||||
@@ -227,6 +228,13 @@ namespace Content.Server.GameTicking
|
||||
Loc.GetString("job-greet-station-name", ("stationName", metaData.EntityName)));
|
||||
}
|
||||
|
||||
// Arrivals is unable to do this during spawning as no actor is attached yet.
|
||||
// We also want this message last.
|
||||
if (lateJoin && _arrivals.Enabled)
|
||||
{
|
||||
_chatManager.DispatchServerMessage(player, Loc.GetString("latejoin-arrivals-direction"));
|
||||
}
|
||||
|
||||
// We raise this event directed to the mob, but also broadcast it so game rules can do something now.
|
||||
PlayersJoinedRoundNormally++;
|
||||
var aev = new PlayerSpawnCompleteEvent(mob, player, jobId, lateJoin, PlayersJoinedRoundNormally, station, character);
|
||||
|
||||
@@ -9,6 +9,7 @@ using Content.Server.Maps;
|
||||
using Content.Server.Players.PlayTimeTracking;
|
||||
using Content.Server.Preferences.Managers;
|
||||
using Content.Server.ServerUpdates;
|
||||
using Content.Server.Shuttles.Systems;
|
||||
using Content.Server.Station.Systems;
|
||||
using Content.Shared.Chat;
|
||||
using Content.Shared.Damage;
|
||||
@@ -34,8 +35,8 @@ namespace Content.Server.GameTicking
|
||||
{
|
||||
public sealed partial class GameTicker : SharedGameTicker
|
||||
{
|
||||
[Dependency] private readonly ArrivalsSystem _arrivals = default!;
|
||||
[Dependency] private readonly MapLoaderSystem _map = default!;
|
||||
[Dependency] private readonly MobStateSystem _mobState = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
|
||||
[ViewVariables] private bool _initialized;
|
||||
|
||||
@@ -264,7 +264,7 @@ namespace Content.Server.Physics.Controllers
|
||||
// Reset inputs for non-piloted shuttles.
|
||||
foreach (var (shuttle, _) in _shuttlePilots)
|
||||
{
|
||||
if (newPilots.ContainsKey(shuttle) || FTLLocked(shuttle)) continue;
|
||||
if (newPilots.ContainsKey(shuttle) || CanPilot(shuttle)) continue;
|
||||
|
||||
_thruster.DisableLinearThrusters(shuttle);
|
||||
}
|
||||
@@ -275,7 +275,7 @@ namespace Content.Server.Physics.Controllers
|
||||
// then do the movement input once for it.
|
||||
foreach (var (shuttle, pilots) in _shuttlePilots)
|
||||
{
|
||||
if (Paused(shuttle.Owner) || FTLLocked(shuttle) || !TryComp(shuttle.Owner, out PhysicsComponent? body)) continue;
|
||||
if (Paused(shuttle.Owner) || CanPilot(shuttle) || !TryComp(shuttle.Owner, out PhysicsComponent? body)) continue;
|
||||
|
||||
var shuttleNorthAngle = Transform(body.Owner).WorldRotation;
|
||||
|
||||
@@ -559,10 +559,11 @@ namespace Content.Server.Physics.Controllers
|
||||
}
|
||||
}
|
||||
|
||||
private bool FTLLocked(ShuttleComponent shuttle)
|
||||
private bool CanPilot(ShuttleComponent shuttle)
|
||||
{
|
||||
return (TryComp<FTLComponent>(shuttle.Owner, out var ftl) &&
|
||||
(ftl.State & (FTLState.Starting | FTLState.Travelling | FTLState.Arriving)) != 0x0);
|
||||
return TryComp<FTLComponent>(shuttle.Owner, out var ftl) &&
|
||||
(ftl.State & (FTLState.Starting | FTLState.Travelling | FTLState.Arriving)) != 0x0 ||
|
||||
HasComp<PreventPilotComponent>(shuttle.Owner);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
|
||||
|
||||
namespace Content.Server.Shuttles.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed class ArrivalsShuttleComponent : Component
|
||||
{
|
||||
[DataField("station")]
|
||||
public EntityUid Station;
|
||||
|
||||
[DataField("nextTransfer", customTypeSerializer:typeof(TimeOffsetSerializer))]
|
||||
public TimeSpan NextTransfer;
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
namespace Content.Server.Shuttles.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Added to a designated arrivals station for players to spawn at, if enabled.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed class ArrivalsSourceComponent : Component
|
||||
{
|
||||
|
||||
}
|
||||
11
Content.Server/Shuttles/Components/ClockedInComponent.cs
Normal file
11
Content.Server/Shuttles/Components/ClockedInComponent.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
namespace Content.Server.Shuttles.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Added to players after having been spawned onto the station.
|
||||
/// Prevents them from taking the arrivals shuttle.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed class ClockedInComponent : Component
|
||||
{
|
||||
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
namespace Content.Server.Shuttles.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Added to arrivals latejoins until they have arrived at the station.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed class PendingClockInComponent : Component
|
||||
{
|
||||
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.Shuttles.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Added to a station that is available for arrivals shuttles.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed class StationArrivalsComponent : Component
|
||||
{
|
||||
[DataField("shuttle")]
|
||||
public EntityUid Shuttle;
|
||||
|
||||
[DataField("shuttlePath")] public ResourcePath ShuttlePath = new("/Maps/Shuttles/arrivals.yml");
|
||||
}
|
||||
9
Content.Server/Shuttles/Events/FTLStartedEvent.cs
Normal file
9
Content.Server/Shuttles/Events/FTLStartedEvent.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Server.Shuttles.Events;
|
||||
|
||||
/// <summary>
|
||||
/// Raised when a shuttle has moved to FTL space.
|
||||
/// </summary>
|
||||
[ByRefEvent]
|
||||
public readonly record struct FTLStartedEvent(EntityUid? FromMapUid, Matrix3 FTLFrom, Angle FromRotation);
|
||||
372
Content.Server/Shuttles/Systems/ArrivalsSystem.cs
Normal file
372
Content.Server/Shuttles/Systems/ArrivalsSystem.cs
Normal file
@@ -0,0 +1,372 @@
|
||||
using System.Linq;
|
||||
using Content.Server.Administration;
|
||||
using Content.Server.Chat.Managers;
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Server.GameTicking.Events;
|
||||
using Content.Server.Shuttles.Components;
|
||||
using Content.Server.Shuttles.Events;
|
||||
using Content.Server.Spawners.Components;
|
||||
using Content.Server.Spawners.EntitySystems;
|
||||
using Content.Server.Station.Components;
|
||||
using Content.Server.Station.Systems;
|
||||
using Content.Shared.Administration;
|
||||
using Content.Shared.CCVar;
|
||||
using Content.Shared.Shuttles.Components;
|
||||
using Content.Shared.Spawners.Components;
|
||||
using Content.Shared.Tiles;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.Shuttles.Systems;
|
||||
|
||||
/// <summary>
|
||||
/// If enabled spawns players on a separate arrivals station before they can transfer to the main station.
|
||||
/// </summary>
|
||||
public sealed class ArrivalsSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IConfigurationManager _cfgManager = default!;
|
||||
[Dependency] private readonly IConsoleHost _console = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly GameTicker _ticker = default!;
|
||||
[Dependency] private readonly MapLoaderSystem _loader = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
[Dependency] private readonly ShuttleSystem _shuttles = default!;
|
||||
[Dependency] private readonly StationSpawningSystem _stationSpawning = default!;
|
||||
[Dependency] private readonly StationSystem _station = default!;
|
||||
|
||||
/// <summary>
|
||||
/// If enabled then spawns players on an alternate map so they can take a shuttle to the station.
|
||||
/// </summary>
|
||||
public bool Enabled { get; private set; }
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<PlayerSpawningEvent>(OnPlayerSpawn, before: new []{typeof(SpawnPointSystem)});
|
||||
SubscribeLocalEvent<StationArrivalsComponent, ComponentStartup>(OnArrivalsStartup);
|
||||
SubscribeLocalEvent<ArrivalsShuttleComponent, ComponentStartup>(OnShuttleStartup);
|
||||
SubscribeLocalEvent<ArrivalsShuttleComponent, EntityUnpausedEvent>(OnShuttleUnpaused);
|
||||
SubscribeLocalEvent<StationInitializedEvent>(OnStationInit);
|
||||
SubscribeLocalEvent<RoundStartingEvent>(OnRoundStarting);
|
||||
SubscribeLocalEvent<ArrivalsShuttleComponent, FTLStartedEvent>(OnArrivalsFTL);
|
||||
|
||||
// Don't invoke immediately as it will get set in the natural course of things.
|
||||
Enabled = _cfgManager.GetCVar(CCVars.ArrivalsShuttles);
|
||||
_cfgManager.OnValueChanged(CCVars.ArrivalsShuttles, SetArrivals);
|
||||
|
||||
// Command so admins can set these for funsies
|
||||
_console.RegisterCommand("arrivals", ArrivalsCommand, ArrivalsCompletion);
|
||||
}
|
||||
|
||||
private CompletionResult ArrivalsCompletion(IConsoleShell shell, string[] args)
|
||||
{
|
||||
if (args.Length != 1)
|
||||
return CompletionResult.Empty;
|
||||
|
||||
return new CompletionResult(new CompletionOption[]
|
||||
{
|
||||
// Enables and disable are separate comms in case you don't want to accidentally toggle it, compared to
|
||||
// returns which doesn't have an immediate effect
|
||||
new("enable", Loc.GetString("cmd-arrivals-enable-hint")),
|
||||
new("disable", Loc.GetString("cmd-arrivals-disable-hint")),
|
||||
new("returns", Loc.GetString("cmd-arrivals-returns-hint")),
|
||||
new ("force", Loc.GetString("cmd-arrivals-force-hint"))
|
||||
}, "Option");
|
||||
}
|
||||
|
||||
[AdminCommand(AdminFlags.Fun)]
|
||||
private void ArrivalsCommand(IConsoleShell shell, string argstr, string[] args)
|
||||
{
|
||||
if (args.Length != 1)
|
||||
{
|
||||
shell.WriteError(Loc.GetString("cmd-arrivals-invalid"));
|
||||
return;
|
||||
}
|
||||
|
||||
switch (args[0])
|
||||
{
|
||||
case "enable":
|
||||
_cfgManager.SetCVar(CCVars.ArrivalsShuttles, true);
|
||||
break;
|
||||
case "disable":
|
||||
_cfgManager.SetCVar(CCVars.ArrivalsShuttles, false);
|
||||
break;
|
||||
case "returns":
|
||||
var existing = _cfgManager.GetCVar(CCVars.ArrivalsReturns);
|
||||
_cfgManager.SetCVar(CCVars.ArrivalsReturns, !existing);
|
||||
shell.WriteLine(Loc.GetString("cmd-arrivals-returns", ("value", !existing)));
|
||||
break;
|
||||
case "force":
|
||||
var query = AllEntityQuery<PendingClockInComponent, TransformComponent>();
|
||||
var spawnPoints = EntityQuery<SpawnPointComponent, TransformComponent>().ToList();
|
||||
|
||||
TryGetArrivals(out var arrivalsUid);
|
||||
|
||||
while (query.MoveNext(out var uid, out _, out var pendingXform))
|
||||
{
|
||||
_random.Shuffle(spawnPoints);
|
||||
|
||||
foreach (var (point, xform) in spawnPoints)
|
||||
{
|
||||
if (point.SpawnType != SpawnPointType.LateJoin || xform.GridUid == arrivalsUid)
|
||||
continue;
|
||||
|
||||
_transform.SetCoordinates(uid, pendingXform, xform.Coordinates);
|
||||
break;
|
||||
}
|
||||
|
||||
RemCompDeferred<PendingClockInComponent>(uid);
|
||||
shell.WriteLine(Loc.GetString("cmd-arrivals-forced", ("uid", ToPrettyString(uid))));
|
||||
}
|
||||
break;
|
||||
default:
|
||||
shell.WriteError(Loc.GetString($"cmd-arrivals-invalid"));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
_cfgManager.UnsubValueChanged(CCVars.ArrivalsShuttles, SetArrivals);
|
||||
}
|
||||
|
||||
private void OnArrivalsFTL(EntityUid uid, ArrivalsShuttleComponent component, ref FTLStartedEvent args)
|
||||
{
|
||||
// Anyone already clocked in yeet them off the shuttle.
|
||||
if (!_cfgManager.GetCVar(CCVars.ArrivalsReturns) && args.FromMapUid != null)
|
||||
{
|
||||
var clockedQuery = AllEntityQuery<ClockedInComponent, TransformComponent>();
|
||||
|
||||
// Clock them in when they FTL
|
||||
while (clockedQuery.MoveNext(out var cUid, out _, out var xform))
|
||||
{
|
||||
if (xform.GridUid != uid)
|
||||
continue;
|
||||
|
||||
var rotation = xform.LocalRotation;
|
||||
_transform.SetCoordinates(cUid, new EntityCoordinates(args.FromMapUid.Value, args.FTLFrom.Transform(xform.LocalPosition)));
|
||||
_transform.SetWorldRotation(cUid, args.FromRotation + rotation);
|
||||
}
|
||||
}
|
||||
|
||||
var pendingQuery = AllEntityQuery<PendingClockInComponent, TransformComponent>();
|
||||
|
||||
// Clock them in when they FTL
|
||||
while (pendingQuery.MoveNext(out var pUid, out _, out var xform))
|
||||
{
|
||||
if (xform.GridUid != uid)
|
||||
continue;
|
||||
|
||||
EnsureComp<ClockedInComponent>(pUid);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnStationInit(StationInitializedEvent ev)
|
||||
{
|
||||
EnsureComp<StationArrivalsComponent>(ev.Station);
|
||||
}
|
||||
|
||||
private void OnPlayerSpawn(PlayerSpawningEvent ev)
|
||||
{
|
||||
// Only works on latejoin even if enabled.
|
||||
if (!Enabled || _ticker.RunLevel != GameRunLevel.InRound)
|
||||
return;
|
||||
|
||||
var points = EntityQuery<SpawnPointComponent, TransformComponent>().ToList();
|
||||
_random.Shuffle(points);
|
||||
TryGetArrivals(out var arrivals);
|
||||
|
||||
if (TryComp<TransformComponent>(arrivals, out var arrivalsXform))
|
||||
{
|
||||
var mapId = arrivalsXform.MapID;
|
||||
|
||||
foreach (var (spawnPoint, xform) in points)
|
||||
{
|
||||
if (spawnPoint.SpawnType != SpawnPointType.LateJoin || xform.MapID != mapId)
|
||||
continue;
|
||||
|
||||
ev.SpawnResult = _stationSpawning.SpawnPlayerMob(
|
||||
xform.Coordinates,
|
||||
ev.Job,
|
||||
ev.HumanoidCharacterProfile,
|
||||
ev.Station);
|
||||
|
||||
EnsureComp<PendingClockInComponent>(ev.SpawnResult.Value);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnShuttleStartup(EntityUid uid, ArrivalsShuttleComponent component, ComponentStartup args)
|
||||
{
|
||||
EnsureComp<PreventPilotComponent>(uid);
|
||||
}
|
||||
|
||||
private void OnShuttleUnpaused(EntityUid uid, ArrivalsShuttleComponent component, ref EntityUnpausedEvent args)
|
||||
{
|
||||
component.NextTransfer += args.PausedTime;
|
||||
}
|
||||
|
||||
private bool TryGetArrivals(out EntityUid uid)
|
||||
{
|
||||
var arrivalsQuery = EntityQueryEnumerator<ArrivalsSourceComponent>();
|
||||
|
||||
while (arrivalsQuery.MoveNext(out uid, out _))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
var query = EntityQueryEnumerator<ArrivalsShuttleComponent, ShuttleComponent, TransformComponent>();
|
||||
var curTime = _timing.CurTime;
|
||||
TryGetArrivals(out var arrivals);
|
||||
|
||||
// TODO: FTL fucker, if on an edge tile every N seconds check for wall or w/e
|
||||
// TODO: Docking should be per-grid rather than per dock and bump off when undocking.
|
||||
|
||||
// TODO: Stop dispatch if emergency shuttle has arrived.
|
||||
// TODO: Need server join message specifying shuttle wait time or smth.
|
||||
// TODO: Need maps
|
||||
// TODO: Need emergency suits on shuttle probs
|
||||
// TODO: Need some kind of comp to shunt people off if they try to get on?
|
||||
if (TryComp<TransformComponent>(arrivals, out var arrivalsXform))
|
||||
{
|
||||
while (query.MoveNext(out var comp, out var shuttle, out var xform))
|
||||
{
|
||||
if (comp.NextTransfer > curTime || !TryComp<StationDataComponent>(comp.Station, out var data))
|
||||
continue;
|
||||
|
||||
// Go back to arrivals source
|
||||
if (xform.MapUid != arrivalsXform.MapUid)
|
||||
{
|
||||
if (arrivals.IsValid())
|
||||
_shuttles.FTLTravel(shuttle, arrivals, dock: true);
|
||||
}
|
||||
// Go to station
|
||||
else
|
||||
{
|
||||
var targetGrid = _station.GetLargestGrid(data);
|
||||
|
||||
if (targetGrid != null)
|
||||
_shuttles.FTLTravel(shuttle, targetGrid.Value, dock: true);
|
||||
}
|
||||
|
||||
comp.NextTransfer += TimeSpan.FromSeconds(_cfgManager.GetCVar(CCVars.ArrivalsCooldown));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnRoundStarting(RoundStartingEvent ev)
|
||||
{
|
||||
// Setup arrivals station
|
||||
if (!Enabled)
|
||||
return;
|
||||
|
||||
SetupArrivalsStation();
|
||||
}
|
||||
|
||||
private void SetupArrivalsStation()
|
||||
{
|
||||
var mapId = _mapManager.CreateMap();
|
||||
|
||||
if (!_loader.TryLoad(mapId, _cfgManager.GetCVar(CCVars.ArrivalsMap).ToString(), out var uids))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var id in uids)
|
||||
{
|
||||
EnsureComp<ArrivalsSourceComponent>(id);
|
||||
EnsureComp<ProtectedGridComponent>(id);
|
||||
}
|
||||
|
||||
// Handle roundstart stations.
|
||||
var query = AllEntityQuery<StationArrivalsComponent>();
|
||||
|
||||
while (query.MoveNext(out var uid, out var comp))
|
||||
{
|
||||
SetupShuttle(uid, comp);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetArrivals(bool obj)
|
||||
{
|
||||
Enabled = obj;
|
||||
|
||||
if (Enabled)
|
||||
{
|
||||
SetupArrivalsStation();
|
||||
var query = AllEntityQuery<StationArrivalsComponent>();
|
||||
|
||||
while (query.MoveNext(out var sUid, out var comp))
|
||||
{
|
||||
SetupShuttle(sUid, comp);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var sourceQuery = AllEntityQuery<ArrivalsSourceComponent>();
|
||||
|
||||
while (sourceQuery.MoveNext(out var uid, out _))
|
||||
{
|
||||
QueueDel(uid);
|
||||
}
|
||||
|
||||
var shuttleQuery = AllEntityQuery<ArrivalsShuttleComponent>();
|
||||
|
||||
while (shuttleQuery.MoveNext(out var uid, out _))
|
||||
{
|
||||
QueueDel(uid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnArrivalsStartup(EntityUid uid, StationArrivalsComponent component, ComponentStartup args)
|
||||
{
|
||||
if (!Enabled)
|
||||
return;
|
||||
|
||||
// If it's a latespawn station then this will fail but that's okey
|
||||
SetupShuttle(uid, component);
|
||||
}
|
||||
|
||||
private void SetupShuttle(EntityUid uid, StationArrivalsComponent component)
|
||||
{
|
||||
if (!Deleted(component.Shuttle))
|
||||
return;
|
||||
|
||||
// Spawn arrivals on a dummy map then dock it to the source.
|
||||
var dummyMap = _mapManager.CreateMap();
|
||||
|
||||
if (TryGetArrivals(out var arrivals) &&
|
||||
_loader.TryLoad(dummyMap, component.ShuttlePath.ToString(), out var shuttleUids))
|
||||
{
|
||||
component.Shuttle = shuttleUids[0];
|
||||
var shuttleComp = Comp<ShuttleComponent>(component.Shuttle);
|
||||
var arrivalsComp = EnsureComp<ArrivalsShuttleComponent>(component.Shuttle);
|
||||
arrivalsComp.Station = uid;
|
||||
EnsureComp<ProtectedGridComponent>(uid);
|
||||
_shuttles.FTLTravel(shuttleComp, arrivals, hyperspaceTime: 10f, dock: true);
|
||||
arrivalsComp.NextTransfer = _timing.CurTime + TimeSpan.FromSeconds(_cfgManager.GetCVar(CCVars.ArrivalsCooldown));
|
||||
}
|
||||
|
||||
// Don't start the arrivals shuttle immediately docked so power has a time to stabilise?
|
||||
var timer = AddComp<TimedDespawnComponent>(_mapManager.GetMapEntityId(dummyMap));
|
||||
timer.Lifetime = 15f;
|
||||
}
|
||||
}
|
||||
@@ -71,7 +71,11 @@ public sealed partial class DockingSystem
|
||||
|
||||
// TODO: Validation
|
||||
if (!TryComp<DockingComponent>(args.DockEntity, out var dock) ||
|
||||
!dock.Docked) return;
|
||||
!dock.Docked ||
|
||||
HasComp<PreventPilotComponent>(Transform(uid).GridUid))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Undock(dock);
|
||||
}
|
||||
@@ -81,7 +85,12 @@ public sealed partial class DockingSystem
|
||||
_sawmill.Debug($"Received autodock request for {ToPrettyString(args.DockEntity)}");
|
||||
var player = args.Session.AttachedEntity;
|
||||
|
||||
if (player == null || !HasComp<DockingComponent>(args.DockEntity)) return;
|
||||
if (player == null ||
|
||||
!HasComp<DockingComponent>(args.DockEntity) ||
|
||||
HasComp<PreventPilotComponent>(Transform(uid).GridUid))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: Validation
|
||||
var comp = EnsureComp<AutoDockComponent>(args.DockEntity);
|
||||
|
||||
@@ -63,7 +63,10 @@ namespace Content.Server.Shuttles.Systems
|
||||
|
||||
private void OnDestinationMessage(EntityUid uid, ShuttleConsoleComponent component, ShuttleConsoleDestinationMessage args)
|
||||
{
|
||||
if (!TryComp<FTLDestinationComponent>(args.Destination, out var dest)) return;
|
||||
if (!TryComp<FTLDestinationComponent>(args.Destination, out var dest))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!dest.Enabled) return;
|
||||
|
||||
@@ -77,10 +80,16 @@ namespace Content.Server.Shuttles.Systems
|
||||
RaiseLocalEvent(entity.Value, ref getShuttleEv);
|
||||
entity = getShuttleEv.Console;
|
||||
|
||||
if (entity == null || dest.Whitelist?.IsValid(entity.Value, EntityManager) == false) return;
|
||||
if (entity == null || dest.Whitelist?.IsValid(entity.Value, EntityManager) == false)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!TryComp<TransformComponent>(entity, out var xform) ||
|
||||
!TryComp<ShuttleComponent>(xform.GridUid, out var shuttle)) return;
|
||||
!TryComp<ShuttleComponent>(xform.GridUid, out var shuttle))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (HasComp<FTLComponent>(xform.GridUid))
|
||||
{
|
||||
|
||||
@@ -11,6 +11,7 @@ using Content.Server.Station.Systems;
|
||||
using Content.Shared.CCVar;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Shuttles.Events;
|
||||
using Content.Shared.Tiles;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Maps;
|
||||
using Robust.Server.Player;
|
||||
@@ -448,6 +449,7 @@ public sealed partial class ShuttleSystem
|
||||
|
||||
_shuttleIndex += _mapManager.GetGrid(shuttle.Value).LocalAABB.Width + ShuttleSpawnBuffer;
|
||||
component.EmergencyShuttle = shuttle;
|
||||
EnsureComp<ProtectedGridComponent>(shuttle.Value);
|
||||
}
|
||||
|
||||
private void CleanupEmergencyShuttle()
|
||||
|
||||
@@ -15,6 +15,7 @@ using System.Diagnostics.CodeAnalysis;
|
||||
using Content.Server.Shuttles.Events;
|
||||
using Content.Shared.Buckle.Components;
|
||||
using Content.Shared.Doors.Components;
|
||||
using Content.Shared.Shuttles.Components;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Components;
|
||||
@@ -40,7 +41,6 @@ public sealed partial class ShuttleSystem
|
||||
private const float DefaultTravelTime = 30f;
|
||||
private const float DefaultArrivalTime = 5f;
|
||||
private const float FTLCooldown = 30f;
|
||||
|
||||
private const float ShuttleFTLRange = 100f;
|
||||
|
||||
/// <summary>
|
||||
@@ -84,6 +84,12 @@ public sealed partial class ShuttleSystem
|
||||
|
||||
public bool CanFTL(EntityUid? uid, [NotNullWhen(false)] out string? reason, TransformComponent? xform = null)
|
||||
{
|
||||
if (HasComp<PreventPilotComponent>(uid))
|
||||
{
|
||||
reason = Loc.GetString("shuttle-console-prevent");
|
||||
return false;
|
||||
}
|
||||
|
||||
reason = null;
|
||||
|
||||
if (!TryComp<MapGridComponent>(uid, out var grid) ||
|
||||
@@ -223,6 +229,9 @@ public sealed partial class ShuttleSystem
|
||||
DoTheDinosaur(xform);
|
||||
|
||||
comp.State = FTLState.Travelling;
|
||||
var fromMapUid = xform.MapUid;
|
||||
var fromMatrix = _transform.GetWorldMatrix(xform);
|
||||
var fromRotation = _transform.GetWorldRotation(xform);
|
||||
|
||||
var width = Comp<MapGridComponent>(uid).LocalAABB.Width;
|
||||
xform.Coordinates = new EntityCoordinates(_mapManager.GetMapEntityId(_hyperSpaceMap!.Value), new Vector2(_index + width / 2f, 0f));
|
||||
@@ -239,14 +248,16 @@ public sealed partial class ShuttleSystem
|
||||
_physics.SetAngularDamping(body, 0f);
|
||||
}
|
||||
|
||||
SetDockBolts(uid, true);
|
||||
_console.RefreshShuttleConsoles(uid);
|
||||
var ev = new FTLStartedEvent(fromMapUid, fromMatrix, fromRotation);
|
||||
RaiseLocalEvent(uid, ref ev);
|
||||
|
||||
if (comp.TravelSound != null)
|
||||
{
|
||||
comp.TravelStream = SoundSystem.Play(comp.TravelSound.GetSound(),
|
||||
Filter.Pvs(uid, 4f, entityManager: EntityManager), comp.TravelSound.Params);
|
||||
}
|
||||
|
||||
SetDockBolts(uid, true);
|
||||
_console.RefreshShuttleConsoles(uid);
|
||||
break;
|
||||
// Arriving, play effects
|
||||
case FTLState.Travelling:
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Linq;
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Server.Shuttles.Components;
|
||||
using Content.Server.Spawners.Components;
|
||||
using Content.Server.Station.Systems;
|
||||
using Robust.Shared.Random;
|
||||
@@ -20,6 +21,9 @@ public sealed class SpawnPointSystem : EntitySystem
|
||||
|
||||
private void OnSpawnPlayer(PlayerSpawningEvent args)
|
||||
{
|
||||
if (args.SpawnResult != null)
|
||||
return;
|
||||
|
||||
// TODO: Cache all this if it ends up important.
|
||||
var points = EntityQuery<SpawnPointComponent>().ToList();
|
||||
_random.Shuffle(points);
|
||||
@@ -37,9 +41,11 @@ public sealed class SpawnPointSystem : EntitySystem
|
||||
args.HumanoidCharacterProfile,
|
||||
args.Station);
|
||||
|
||||
EnsureComp<ClockedInComponent>(args.SpawnResult.Value);
|
||||
return;
|
||||
}
|
||||
else if (_gameTicker.RunLevel != GameRunLevel.InRound && spawnPoint.SpawnType == SpawnPointType.Job && (args.Job == null || spawnPoint.Job?.ID == args.Job.Prototype.ID))
|
||||
|
||||
if (_gameTicker.RunLevel != GameRunLevel.InRound && spawnPoint.SpawnType == SpawnPointType.Job && (args.Job == null || spawnPoint.Job?.ID == args.Job.Prototype.ID))
|
||||
{
|
||||
args.SpawnResult = _stationSpawning.SpawnPlayerMob(
|
||||
xform.Coordinates,
|
||||
@@ -47,6 +53,7 @@ public sealed class SpawnPointSystem : EntitySystem
|
||||
args.HumanoidCharacterProfile,
|
||||
args.Station);
|
||||
|
||||
EnsureComp<ClockedInComponent>(args.SpawnResult.Value);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -62,6 +69,7 @@ public sealed class SpawnPointSystem : EntitySystem
|
||||
args.HumanoidCharacterProfile,
|
||||
args.Station);
|
||||
|
||||
EnsureComp<ClockedInComponent>(args.SpawnResult.Value);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@ using Content.Server.PDA;
|
||||
using Content.Server.Roles;
|
||||
using Content.Server.Station.Components;
|
||||
using Content.Server.Mind.Commands;
|
||||
using Content.Server.Shuttles.Components;
|
||||
using Content.Shared.Access.Systems;
|
||||
using Content.Shared.CCVar;
|
||||
using Content.Shared.Humanoid.Prototypes;
|
||||
|
||||
@@ -1,110 +0,0 @@
|
||||
using Content.Server.Stack;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Maps;
|
||||
using Content.Shared.Physics;
|
||||
using Content.Shared.Stacks;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.Tiles
|
||||
{
|
||||
public sealed class FloorTileSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly StackSystem _stackSystem = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
[Dependency] private readonly EntityLookupSystem _lookup = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<FloorTileComponent, AfterInteractEvent>(OnAfterInteract);
|
||||
}
|
||||
|
||||
private void OnAfterInteract(EntityUid uid, FloorTileComponent component, AfterInteractEvent args)
|
||||
{
|
||||
if (!args.CanReach || args.Handled)
|
||||
return;
|
||||
|
||||
if (!TryComp<StackComponent>(uid, out var stack))
|
||||
return;
|
||||
|
||||
if (component.OutputTiles == null)
|
||||
return;
|
||||
|
||||
// this looks a bit sussy but it might be because it needs to be able to place off of grids and expand them
|
||||
var location = args.ClickLocation.AlignWithClosestGridTile();
|
||||
var physics = GetEntityQuery<PhysicsComponent>();
|
||||
foreach (var ent in location.GetEntitiesInTile(lookupSystem: _lookup))
|
||||
{
|
||||
// check that we the tile we're trying to access isn't blocked by a wall or something
|
||||
if (physics.TryGetComponent(ent, out var phys) &&
|
||||
phys.BodyType == BodyType.Static &&
|
||||
phys.Hard &&
|
||||
(phys.CollisionLayer & (int) CollisionGroup.Impassable) != 0)
|
||||
return;
|
||||
}
|
||||
var locationMap = location.ToMap(EntityManager);
|
||||
if (locationMap.MapId == MapId.Nullspace)
|
||||
return;
|
||||
_mapManager.TryGetGrid(location.EntityId, out var mapGrid);
|
||||
|
||||
foreach (var currentTile in component.OutputTiles)
|
||||
{
|
||||
var currentTileDefinition = (ContentTileDefinition) _tileDefinitionManager[currentTile];
|
||||
|
||||
if (mapGrid != null)
|
||||
{
|
||||
var tile = mapGrid.GetTileRef(location);
|
||||
var baseTurf = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TypeId];
|
||||
|
||||
if (HasBaseTurf(currentTileDefinition, baseTurf.ID))
|
||||
{
|
||||
if (!_stackSystem.Use(uid, 1, stack))
|
||||
continue;
|
||||
|
||||
PlaceAt(mapGrid, location, currentTileDefinition.TileId, component.PlaceTileSound);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (HasBaseTurf(currentTileDefinition, ContentTileDefinition.SpaceID))
|
||||
{
|
||||
mapGrid = _mapManager.CreateGrid(locationMap.MapId);
|
||||
var gridXform = Transform(mapGrid.Owner);
|
||||
gridXform.WorldPosition = locationMap.Position;
|
||||
location = new EntityCoordinates(mapGrid.Owner, Vector2.Zero);
|
||||
PlaceAt(mapGrid, location, _tileDefinitionManager[component.OutputTiles[0]].TileId, component.PlaceTileSound, mapGrid.TileSize / 2f);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool HasBaseTurf(ContentTileDefinition tileDef, string baseTurf)
|
||||
{
|
||||
foreach (var tileBaseTurf in tileDef.BaseTurfs)
|
||||
{
|
||||
if (baseTurf == tileBaseTurf)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void PlaceAt(MapGridComponent mapGrid, EntityCoordinates location, ushort tileId, SoundSpecifier placeSound, float offset = 0)
|
||||
{
|
||||
var variant = _random.Pick(((ContentTileDefinition) _tileDefinitionManager[tileId]).PlacementVariants);
|
||||
mapGrid.SetTile(location.Offset(new Vector2(offset, offset)), new Tile(tileId, 0, variant));
|
||||
_audio.Play(placeSound, Filter.Pvs(location), location, true, AudioHelpers.WithVariation(0.125f, _random));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -199,7 +199,7 @@ namespace Content.Server.Voting.Managers
|
||||
|
||||
_adminLogger.Add(LogType.Vote, LogImpact.Medium, $"Map vote finished: {picked.MapName}");
|
||||
var ticker = _entityManager.EntitySysManager.GetEntitySystem<GameTicker>();
|
||||
if (ticker.RunLevel == GameRunLevel.PreRoundLobby)
|
||||
if (ticker.CanUpdateMap())
|
||||
{
|
||||
if (_gameMapManager.TrySelectMapIfEligible(picked.ID))
|
||||
{
|
||||
@@ -208,7 +208,14 @@ namespace Content.Server.Voting.Managers
|
||||
}
|
||||
else
|
||||
{
|
||||
_chatManager.DispatchServerAnnouncement(Loc.GetString("ui-vote-map-notlobby"));
|
||||
if (ticker.RoundPreloadTime <= TimeSpan.Zero)
|
||||
{
|
||||
_chatManager.DispatchServerAnnouncement(Loc.GetString("ui-vote-map-notlobby"));
|
||||
}
|
||||
else
|
||||
{
|
||||
_chatManager.DispatchServerAnnouncement(Loc.GetString("ui-vote-map-notlobby-time"));
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1055,6 +1055,30 @@ namespace Content.Shared.CCVar
|
||||
public static readonly CVarDef<bool> CameraRotationLocked =
|
||||
CVarDef.Create("shuttle.camera_rotation_locked", false, CVar.REPLICATED);
|
||||
|
||||
/// <summary>
|
||||
/// Whether the arrivals shuttle is enabled.
|
||||
/// </summary>
|
||||
public static readonly CVarDef<bool> ArrivalsShuttles =
|
||||
CVarDef.Create("shuttle.arrivals", true, CVar.SERVERONLY);
|
||||
|
||||
/// <summary>
|
||||
/// The map to use for the arrivals station.
|
||||
/// </summary>
|
||||
public static readonly CVarDef<ResourcePath> ArrivalsMap =
|
||||
CVarDef.Create("shuttle.arrivals_map", new ResourcePath("/Maps/Misc/terminal.yml"), CVar.SERVERONLY);
|
||||
|
||||
/// <summary>
|
||||
/// Cooldown between arrivals departures. This should be longer than the FTL time or it will double cycle.
|
||||
/// </summary>
|
||||
public static readonly CVarDef<float> ArrivalsCooldown =
|
||||
CVarDef.Create("shuttle.arrivals_cooldown", 90f, CVar.SERVERONLY);
|
||||
|
||||
/// <summary>
|
||||
/// Are players allowed to return on the arrivals shuttle.
|
||||
/// </summary>
|
||||
public static readonly CVarDef<bool> ArrivalsReturns =
|
||||
CVarDef.Create("shuttle.arrivals_returns", false, CVar.SERVERONLY);
|
||||
|
||||
/// <summary>
|
||||
/// Whether cargo shuttles are enabled.
|
||||
/// </summary>
|
||||
|
||||
@@ -45,16 +45,18 @@ namespace Content.Shared.GameTicking
|
||||
public bool YouAreReady { get; }
|
||||
// UTC.
|
||||
public TimeSpan StartTime { get; }
|
||||
public TimeSpan PreloadTime { get; }
|
||||
public TimeSpan RoundStartTimeSpan { get; }
|
||||
public bool Paused { get; }
|
||||
|
||||
public TickerLobbyStatusEvent(bool isRoundStarted, string? lobbySong, string? lobbyBackground, bool youAreReady, TimeSpan startTime, TimeSpan roundStartTimeSpan, bool paused)
|
||||
public TickerLobbyStatusEvent(bool isRoundStarted, string? lobbySong, string? lobbyBackground, bool youAreReady, TimeSpan startTime, TimeSpan preloadTime, TimeSpan roundStartTimeSpan, bool paused)
|
||||
{
|
||||
IsRoundStarted = isRoundStarted;
|
||||
LobbySong = lobbySong;
|
||||
LobbyBackground = lobbyBackground;
|
||||
YouAreReady = youAreReady;
|
||||
StartTime = startTime;
|
||||
PreloadTime = preloadTime;
|
||||
RoundStartTimeSpan = roundStartTimeSpan;
|
||||
Paused = paused;
|
||||
}
|
||||
|
||||
12
Content.Shared/Shuttles/Components/PreventPilotComponent.cs
Normal file
12
Content.Shared/Shuttles/Components/PreventPilotComponent.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.Shuttles.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Add to grids that you do not want manually piloted under any circumstances.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed class PreventPilotComponent : Component
|
||||
{
|
||||
|
||||
}
|
||||
7
Content.Shared/Tiles/FloorTileAttemptEvent.cs
Normal file
7
Content.Shared/Tiles/FloorTileAttemptEvent.cs
Normal file
@@ -0,0 +1,7 @@
|
||||
namespace Content.Shared.Tiles;
|
||||
|
||||
/// <summary>
|
||||
/// Raised directed on a grid when attempting a floor tile placement.
|
||||
/// </summary>
|
||||
[ByRefEvent]
|
||||
public record struct FloorTileAttemptEvent(bool Cancelled);
|
||||
@@ -1,14 +1,15 @@
|
||||
using Content.Shared.Maps;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
|
||||
|
||||
namespace Content.Server.Tiles
|
||||
namespace Content.Shared.Tiles
|
||||
{
|
||||
/// <summary>
|
||||
/// This gives items floor tile behavior, but it doesn't have to be a literal floor tile.
|
||||
/// A lot of materials use this too. Note that the AfterInteract will fail without a stack component on the item.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed class FloorTileComponent : Component
|
||||
{
|
||||
[DataField("outputs", customTypeSerializer: typeof(PrototypeIdListSerializer<ContentTileDefinition>))]
|
||||
127
Content.Shared/Tiles/FloorTileSystem.cs
Normal file
127
Content.Shared/Tiles/FloorTileSystem.cs
Normal file
@@ -0,0 +1,127 @@
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Maps;
|
||||
using Content.Shared.Physics;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Stacks;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Shared.Tiles;
|
||||
|
||||
public sealed class FloorTileSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly INetManager _netManager = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
|
||||
[Dependency] private readonly EntityLookupSystem _lookup = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popup = default!;
|
||||
[Dependency] private readonly SharedStackSystem _stackSystem = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<FloorTileComponent, AfterInteractEvent>(OnAfterInteract);
|
||||
}
|
||||
|
||||
private void OnAfterInteract(EntityUid uid, FloorTileComponent component, AfterInteractEvent args)
|
||||
{
|
||||
if (!args.CanReach || args.Handled)
|
||||
return;
|
||||
|
||||
if (!TryComp<StackComponent>(uid, out var stack))
|
||||
return;
|
||||
|
||||
if (component.OutputTiles == null)
|
||||
return;
|
||||
|
||||
// this looks a bit sussy but it might be because it needs to be able to place off of grids and expand them
|
||||
var location = args.ClickLocation.AlignWithClosestGridTile();
|
||||
var physics = GetEntityQuery<PhysicsComponent>();
|
||||
foreach (var ent in location.GetEntitiesInTile(lookupSystem: _lookup))
|
||||
{
|
||||
// check that we the tile we're trying to access isn't blocked by a wall or something
|
||||
if (physics.TryGetComponent(ent, out var phys) &&
|
||||
phys.BodyType == BodyType.Static &&
|
||||
phys.Hard &&
|
||||
(phys.CollisionLayer & (int) CollisionGroup.Impassable) != 0)
|
||||
return;
|
||||
}
|
||||
var locationMap = location.ToMap(EntityManager, _transform);
|
||||
if (locationMap.MapId == MapId.Nullspace)
|
||||
return;
|
||||
_mapManager.TryGetGrid(location.EntityId, out var mapGrid);
|
||||
|
||||
foreach (var currentTile in component.OutputTiles)
|
||||
{
|
||||
var currentTileDefinition = (ContentTileDefinition) _tileDefinitionManager[currentTile];
|
||||
|
||||
if (mapGrid != null)
|
||||
{
|
||||
var ev = new FloorTileAttemptEvent();
|
||||
RaiseLocalEvent(mapGrid);
|
||||
|
||||
if (HasComp<ProtectedGridComponent>(mapGrid.Owner) || ev.Cancelled)
|
||||
{
|
||||
if (_netManager.IsClient && _timing.IsFirstTimePredicted)
|
||||
_popup.PopupEntity(Loc.GetString("invalid-floor-placement"), args.User);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
var tile = mapGrid.GetTileRef(location);
|
||||
var baseTurf = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TypeId];
|
||||
|
||||
if (HasBaseTurf(currentTileDefinition, baseTurf.ID))
|
||||
{
|
||||
if (!_stackSystem.Use(uid, 1, stack))
|
||||
continue;
|
||||
|
||||
PlaceAt(args.User, mapGrid, location, currentTileDefinition.TileId, component.PlaceTileSound);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (HasBaseTurf(currentTileDefinition, ContentTileDefinition.SpaceID))
|
||||
{
|
||||
mapGrid = _mapManager.CreateGrid(locationMap.MapId);
|
||||
var gridXform = Transform(mapGrid.Owner);
|
||||
_transform.SetWorldPosition(gridXform, locationMap.Position);
|
||||
location = new EntityCoordinates(mapGrid.Owner, Vector2.Zero);
|
||||
PlaceAt(args.User, mapGrid, location, _tileDefinitionManager[component.OutputTiles[0]].TileId, component.PlaceTileSound, mapGrid.TileSize / 2f);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool HasBaseTurf(ContentTileDefinition tileDef, string baseTurf)
|
||||
{
|
||||
foreach (var tileBaseTurf in tileDef.BaseTurfs)
|
||||
{
|
||||
if (baseTurf == tileBaseTurf)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void PlaceAt(EntityUid user, MapGridComponent mapGrid, EntityCoordinates location, ushort tileId, SoundSpecifier placeSound, float offset = 0)
|
||||
{
|
||||
var variant = _random.Pick(((ContentTileDefinition) _tileDefinitionManager[tileId]).PlacementVariants);
|
||||
mapGrid.SetTile(location.Offset(new Vector2(offset, offset)), new Tile(tileId, 0, variant));
|
||||
|
||||
_audio.PlayPredicted(placeSound, location, user, AudioHelpers.WithVariation(0.125f, _random));
|
||||
}
|
||||
}
|
||||
12
Content.Shared/Tiles/ProtectedGridComponent.cs
Normal file
12
Content.Shared/Tiles/ProtectedGridComponent.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.Tiles;
|
||||
|
||||
/// <summary>
|
||||
/// Prevents floor tile updates when attached to a grid.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed class ProtectedGridComponent : Component
|
||||
{
|
||||
|
||||
}
|
||||
@@ -14,3 +14,4 @@ preload = false
|
||||
auto_call_time = 0
|
||||
cargo = false
|
||||
emergency_enabled = false
|
||||
arrivals = false
|
||||
|
||||
@@ -34,3 +34,4 @@ player-leave-message = Player {$name} left.
|
||||
|
||||
latejoin-arrival-announcement = {$character} ({$job}) has arrived at the station!
|
||||
latejoin-arrival-sender = Station
|
||||
latejoin-arrivals-direction = A shuttle transferring you to your station will arrive shortly.
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
lobby-state-paused = Paused
|
||||
lobby-state-preloading = Soon
|
||||
lobby-state-right-now-question = Right Now?
|
||||
lobby-state-right-now-confirmation = Right Now
|
||||
lobby-state-round-start-countdown-text = Round Starts In: {$timeLeft}
|
||||
|
||||
10
Resources/Locale/en-US/shuttles/arrivals.ftl
Normal file
10
Resources/Locale/en-US/shuttles/arrivals.ftl
Normal file
@@ -0,0 +1,10 @@
|
||||
cmd-arrivals-enable-hint = Enables arrivals
|
||||
cmd-arrivals-disable-hint = Disables arrivals
|
||||
|
||||
cmd-arrivals-returns = Set arrivals returns to {$value}.
|
||||
cmd-arrivals-returns-hint = Toggles allowing players to return via arrivals.
|
||||
|
||||
cmd-arrivals-invalid = Invalid arg supplied.
|
||||
|
||||
cmd-arrivals-force-hint = Forces players to arrive.
|
||||
cmd-arrivals-forced = Forced {$uid} to arrive to the station.
|
||||
@@ -3,6 +3,7 @@ shuttle-pilot-end = Stopped piloting
|
||||
|
||||
shuttle-console-in-ftl = Can't FTL while in FTL!
|
||||
shuttle-console-proximity = Too close to nearby objects
|
||||
shuttle-console-prevent = You are unable to pilot this ship.
|
||||
|
||||
# Display
|
||||
shuttle-console-display-label = Display
|
||||
|
||||
1
Resources/Locale/en-US/tiles/placement.ftl
Normal file
1
Resources/Locale/en-US/tiles/placement.ftl
Normal file
@@ -0,0 +1 @@
|
||||
invalid-floor-placement = Unable to place there
|
||||
@@ -17,4 +17,5 @@ ui-vote-gamemode-win = { $winner } won the gamemode vote!
|
||||
ui-vote-map-title = Next map
|
||||
ui-vote-map-tie = Tie for map vote! Picking... { $picked }
|
||||
ui-vote-map-win = { $winner } won the map vote!
|
||||
ui-vote-map-notlobby = Voting for maps is only valid in the pre-round lobby!
|
||||
ui-vote-map-notlobby-time = Voting for maps is only valid in the pre-round lobby!
|
||||
ui-vote-map-notlobby-time = Voting for maps is only valid in the pre-round lobby with { $time } remaining!
|
||||
|
||||
6184
Resources/Maps/Misc/terminal.yml
Normal file
6184
Resources/Maps/Misc/terminal.yml
Normal file
File diff suppressed because it is too large
Load Diff
2512
Resources/Maps/Shuttles/arrivals.yml
Normal file
2512
Resources/Maps/Shuttles/arrivals.yml
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user