Files
tbd-station-14/Content.Shared/Tiles/FloorTileComponent.cs
metalgearsloth f3a06a0696 Add arrivals (#14755)
* Arrivals

* More arrivals and shitty uhh preload

* cvar

* a

* clockin + maps

* shitter prevention

* Placement

* a

* cvar for tests and dev

* weh
2023-03-22 04:29:55 -05:00

22 lines
861 B
C#

using Content.Shared.Maps;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Shared.Tiles
{
/// <summary>
/// This gives items floor tile behavior, but it doesn't have to be a literal floor tile.
/// A lot of materials use this too. Note that the AfterInteract will fail without a stack component on the item.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed class FloorTileComponent : Component
{
[DataField("outputs", customTypeSerializer: typeof(PrototypeIdListSerializer<ContentTileDefinition>))]
public List<string>? OutputTiles;
[DataField("placeTileSound")]
public SoundSpecifier PlaceTileSound = new SoundPathSpecifier("/Audio/Items/genhit.ogg");
}
}