diff --git a/Content.Client/GameTicking/Managers/ClientGameTicker.cs b/Content.Client/GameTicking/Managers/ClientGameTicker.cs
index f1e29a2ea1..5177ad037c 100644
--- a/Content.Client/GameTicking/Managers/ClientGameTicker.cs
+++ b/Content.Client/GameTicking/Managers/ClientGameTicker.cs
@@ -34,6 +34,7 @@ namespace Content.Client.GameTicking.Managers
[ViewVariables] public bool DisallowedLateJoin { get; private set; }
[ViewVariables] public string? ServerInfoBlob { get; private set; }
[ViewVariables] public TimeSpan StartTime { get; private set; }
+ [ViewVariables] public TimeSpan PreloadTime { get; private set; }
[ViewVariables] public TimeSpan RoundStartTimeSpan { get; private set; }
[ViewVariables] public new bool Paused { get; private set; }
@@ -89,6 +90,7 @@ namespace Content.Client.GameTicking.Managers
private void LobbyStatus(TickerLobbyStatusEvent message)
{
StartTime = message.StartTime;
+ PreloadTime = message.PreloadTime;
RoundStartTimeSpan = message.RoundStartTimeSpan;
IsGameStarted = message.IsRoundStarted;
AreWeReady = message.YouAreReady;
diff --git a/Content.Client/Lobby/LobbyState.cs b/Content.Client/Lobby/LobbyState.cs
index 628e698d31..02efe0daa1 100644
--- a/Content.Client/Lobby/LobbyState.cs
+++ b/Content.Client/Lobby/LobbyState.cs
@@ -138,6 +138,10 @@ namespace Content.Client.Lobby
{
text = Loc.GetString("lobby-state-paused");
}
+ else if ((_gameTicker.StartTime - _gameTicker.PreloadTime) < _gameTiming.CurTime)
+ {
+ text = Loc.GetString("lobby-state-preloading");
+ }
else
{
var difference = _gameTicker.StartTime - _gameTiming.CurTime;
diff --git a/Content.IntegrationTests/PoolManager.cs b/Content.IntegrationTests/PoolManager.cs
index 3054be4996..997238d056 100644
--- a/Content.IntegrationTests/PoolManager.cs
+++ b/Content.IntegrationTests/PoolManager.cs
@@ -53,6 +53,7 @@ public static class PoolManager
(CVars.ThreadParallelCount.Name, "1"),
(CCVars.GameRoleTimers.Name, "false"),
(CCVars.CargoShuttles.Name, "false"),
+ (CCVars.ArrivalsShuttles.Name, "false"),
(CCVars.EmergencyShuttleEnabled.Name, "false"),
(CCVars.ProcgenPreload.Name, "false"),
// @formatter:on
diff --git a/Content.Server/GameTicking/GameTicker.Lobby.cs b/Content.Server/GameTicking/GameTicker.Lobby.cs
index 4dfa75d459..0ef3ba85c4 100644
--- a/Content.Server/GameTicking/GameTicker.Lobby.cs
+++ b/Content.Server/GameTicking/GameTicker.Lobby.cs
@@ -1,6 +1,5 @@
using System.Linq;
using Content.Shared.GameTicking;
-using Content.Server.Station.Systems;
using Content.Server.Station.Components;
using Robust.Server.Player;
using Robust.Shared.Network;
@@ -18,6 +17,12 @@ namespace Content.Server.GameTicking
[ViewVariables]
private TimeSpan _roundStartTime;
+ ///
+ /// How long before RoundStartTime do we load maps.
+ ///
+ [ViewVariables]
+ public TimeSpan RoundPreloadTime { get; } = TimeSpan.FromSeconds(15);
+
[ViewVariables]
private TimeSpan _pauseTime;
@@ -93,7 +98,7 @@ namespace Content.Server.GameTicking
private TickerLobbyStatusEvent GetStatusMsg(IPlayerSession session)
{
_playerGameStatuses.TryGetValue(session.UserId, out var status);
- return new TickerLobbyStatusEvent(RunLevel != GameRunLevel.PreRoundLobby, LobbySong, LobbyBackground,status == PlayerGameStatus.ReadyToPlay, _roundStartTime, _roundStartTimeSpan, Paused);
+ return new TickerLobbyStatusEvent(RunLevel != GameRunLevel.PreRoundLobby, LobbySong, LobbyBackground,status == PlayerGameStatus.ReadyToPlay, _roundStartTime, RoundPreloadTime, _roundStartTimeSpan, Paused);
}
private void SendStatusToAll()
diff --git a/Content.Server/GameTicking/GameTicker.RoundFlow.cs b/Content.Server/GameTicking/GameTicker.RoundFlow.cs
index 2e4121e505..e64837ca9f 100644
--- a/Content.Server/GameTicking/GameTicker.RoundFlow.cs
+++ b/Content.Server/GameTicking/GameTicker.RoundFlow.cs
@@ -69,6 +69,16 @@ namespace Content.Server.GameTicking
[ViewVariables]
public int RoundId { get; private set; }
+ ///
+ /// Returns true if the round's map is eligible to be updated.
+ ///
+ ///
+ public bool CanUpdateMap()
+ {
+ return RunLevel == GameRunLevel.PreRoundLobby &&
+ _roundStartTime - RoundPreloadTime > _gameTiming.CurTime;
+ }
+
///
/// Loads all the maps for the given round.
///
@@ -77,11 +87,13 @@ namespace Content.Server.GameTicking
///
private void LoadMaps()
{
+ if (_mapManager.MapExists(DefaultMap))
+ return;
+
AddGamePresetRules();
DefaultMap = _mapManager.CreateMap();
_mapManager.AddUninitializedMap(DefaultMap);
- var startTime = _gameTiming.RealTime;
var maps = new List();
@@ -121,9 +133,6 @@ namespace Content.Server.GameTicking
LoadGameMap(map, toLoad, null);
}
-
- var timeSpan = _gameTiming.RealTime - startTime;
- _sawmill.Info($"Loaded maps in {timeSpan.TotalMilliseconds:N2}ms.");
}
@@ -170,6 +179,7 @@ namespace Content.Server.GameTicking
SendServerMessage(Loc.GetString("game-ticker-start-round"));
+ // Just in case it hasn't been loaded previously we'll try loading it.
LoadMaps();
// map has been selected so update the lobby info text
@@ -487,14 +497,23 @@ namespace Content.Server.GameTicking
RoundLengthMetric.Inc(frameTime);
}
- if (RunLevel != GameRunLevel.PreRoundLobby || Paused ||
- _roundStartTime > _gameTiming.CurTime ||
+ if (RunLevel != GameRunLevel.PreRoundLobby ||
+ Paused ||
+ _roundStartTime - RoundPreloadTime > _gameTiming.CurTime ||
_roundStartCountdownHasNotStartedYetDueToNoPlayers)
{
return;
}
- StartRound();
+ if (_roundStartTime < _gameTiming.CurTime)
+ {
+ StartRound();
+ }
+ // Preload maps so we can start faster
+ else if (_roundStartTime - RoundPreloadTime < _gameTiming.CurTime)
+ {
+ LoadMaps();
+ }
}
public TimeSpan RoundDuration()
diff --git a/Content.Server/GameTicking/GameTicker.Spawning.cs b/Content.Server/GameTicking/GameTicker.Spawning.cs
index 6acef242f2..0826638a6f 100644
--- a/Content.Server/GameTicking/GameTicker.Spawning.cs
+++ b/Content.Server/GameTicking/GameTicker.Spawning.cs
@@ -3,6 +3,7 @@ using System.Linq;
using Content.Server.Ghost;
using Content.Server.Ghost.Components;
using Content.Server.Players;
+using Content.Server.Shuttles.Systems;
using Content.Server.Spawners.Components;
using Content.Server.Speech.Components;
using Content.Server.Station.Components;
@@ -227,6 +228,13 @@ namespace Content.Server.GameTicking
Loc.GetString("job-greet-station-name", ("stationName", metaData.EntityName)));
}
+ // Arrivals is unable to do this during spawning as no actor is attached yet.
+ // We also want this message last.
+ if (lateJoin && _arrivals.Enabled)
+ {
+ _chatManager.DispatchServerMessage(player, Loc.GetString("latejoin-arrivals-direction"));
+ }
+
// We raise this event directed to the mob, but also broadcast it so game rules can do something now.
PlayersJoinedRoundNormally++;
var aev = new PlayerSpawnCompleteEvent(mob, player, jobId, lateJoin, PlayersJoinedRoundNormally, station, character);
diff --git a/Content.Server/GameTicking/GameTicker.cs b/Content.Server/GameTicking/GameTicker.cs
index 97f07cb1d4..a7f7ef5471 100644
--- a/Content.Server/GameTicking/GameTicker.cs
+++ b/Content.Server/GameTicking/GameTicker.cs
@@ -9,6 +9,7 @@ using Content.Server.Maps;
using Content.Server.Players.PlayTimeTracking;
using Content.Server.Preferences.Managers;
using Content.Server.ServerUpdates;
+using Content.Server.Shuttles.Systems;
using Content.Server.Station.Systems;
using Content.Shared.Chat;
using Content.Shared.Damage;
@@ -34,8 +35,8 @@ namespace Content.Server.GameTicking
{
public sealed partial class GameTicker : SharedGameTicker
{
+ [Dependency] private readonly ArrivalsSystem _arrivals = default!;
[Dependency] private readonly MapLoaderSystem _map = default!;
- [Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[ViewVariables] private bool _initialized;
diff --git a/Content.Server/Physics/Controllers/MoverController.cs b/Content.Server/Physics/Controllers/MoverController.cs
index a202c44784..2e9e4fcb80 100644
--- a/Content.Server/Physics/Controllers/MoverController.cs
+++ b/Content.Server/Physics/Controllers/MoverController.cs
@@ -264,7 +264,7 @@ namespace Content.Server.Physics.Controllers
// Reset inputs for non-piloted shuttles.
foreach (var (shuttle, _) in _shuttlePilots)
{
- if (newPilots.ContainsKey(shuttle) || FTLLocked(shuttle)) continue;
+ if (newPilots.ContainsKey(shuttle) || CanPilot(shuttle)) continue;
_thruster.DisableLinearThrusters(shuttle);
}
@@ -275,7 +275,7 @@ namespace Content.Server.Physics.Controllers
// then do the movement input once for it.
foreach (var (shuttle, pilots) in _shuttlePilots)
{
- if (Paused(shuttle.Owner) || FTLLocked(shuttle) || !TryComp(shuttle.Owner, out PhysicsComponent? body)) continue;
+ if (Paused(shuttle.Owner) || CanPilot(shuttle) || !TryComp(shuttle.Owner, out PhysicsComponent? body)) continue;
var shuttleNorthAngle = Transform(body.Owner).WorldRotation;
@@ -559,10 +559,11 @@ namespace Content.Server.Physics.Controllers
}
}
- private bool FTLLocked(ShuttleComponent shuttle)
+ private bool CanPilot(ShuttleComponent shuttle)
{
- return (TryComp(shuttle.Owner, out var ftl) &&
- (ftl.State & (FTLState.Starting | FTLState.Travelling | FTLState.Arriving)) != 0x0);
+ return TryComp(shuttle.Owner, out var ftl) &&
+ (ftl.State & (FTLState.Starting | FTLState.Travelling | FTLState.Arriving)) != 0x0 ||
+ HasComp(shuttle.Owner);
}
}
diff --git a/Content.Server/Shuttles/Components/ArrivalsShuttleComponent.cs b/Content.Server/Shuttles/Components/ArrivalsShuttleComponent.cs
new file mode 100644
index 0000000000..564f795b33
--- /dev/null
+++ b/Content.Server/Shuttles/Components/ArrivalsShuttleComponent.cs
@@ -0,0 +1,13 @@
+using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
+
+namespace Content.Server.Shuttles.Components;
+
+[RegisterComponent]
+public sealed class ArrivalsShuttleComponent : Component
+{
+ [DataField("station")]
+ public EntityUid Station;
+
+ [DataField("nextTransfer", customTypeSerializer:typeof(TimeOffsetSerializer))]
+ public TimeSpan NextTransfer;
+}
diff --git a/Content.Server/Shuttles/Components/ArrivalsSourceComponent.cs b/Content.Server/Shuttles/Components/ArrivalsSourceComponent.cs
new file mode 100644
index 0000000000..549a5b2903
--- /dev/null
+++ b/Content.Server/Shuttles/Components/ArrivalsSourceComponent.cs
@@ -0,0 +1,10 @@
+namespace Content.Server.Shuttles.Components;
+
+///
+/// Added to a designated arrivals station for players to spawn at, if enabled.
+///
+[RegisterComponent]
+public sealed class ArrivalsSourceComponent : Component
+{
+
+}
diff --git a/Content.Server/Shuttles/Components/ClockedInComponent.cs b/Content.Server/Shuttles/Components/ClockedInComponent.cs
new file mode 100644
index 0000000000..5415b72b14
--- /dev/null
+++ b/Content.Server/Shuttles/Components/ClockedInComponent.cs
@@ -0,0 +1,11 @@
+namespace Content.Server.Shuttles.Components;
+
+///
+/// Added to players after having been spawned onto the station.
+/// Prevents them from taking the arrivals shuttle.
+///
+[RegisterComponent]
+public sealed class ClockedInComponent : Component
+{
+
+}
diff --git a/Content.Server/Shuttles/Components/PendingClockInComponent.cs b/Content.Server/Shuttles/Components/PendingClockInComponent.cs
new file mode 100644
index 0000000000..549bc13438
--- /dev/null
+++ b/Content.Server/Shuttles/Components/PendingClockInComponent.cs
@@ -0,0 +1,10 @@
+namespace Content.Server.Shuttles.Components;
+
+///
+/// Added to arrivals latejoins until they have arrived at the station.
+///
+[RegisterComponent]
+public sealed class PendingClockInComponent : Component
+{
+
+}
diff --git a/Content.Server/Shuttles/Components/StationArrivalsComponent.cs b/Content.Server/Shuttles/Components/StationArrivalsComponent.cs
new file mode 100644
index 0000000000..fded1b1d3a
--- /dev/null
+++ b/Content.Server/Shuttles/Components/StationArrivalsComponent.cs
@@ -0,0 +1,15 @@
+using Robust.Shared.Utility;
+
+namespace Content.Server.Shuttles.Components;
+
+///
+/// Added to a station that is available for arrivals shuttles.
+///
+[RegisterComponent]
+public sealed class StationArrivalsComponent : Component
+{
+ [DataField("shuttle")]
+ public EntityUid Shuttle;
+
+ [DataField("shuttlePath")] public ResourcePath ShuttlePath = new("/Maps/Shuttles/arrivals.yml");
+}
diff --git a/Content.Server/Shuttles/Events/FTLStartedEvent.cs b/Content.Server/Shuttles/Events/FTLStartedEvent.cs
new file mode 100644
index 0000000000..091559163f
--- /dev/null
+++ b/Content.Server/Shuttles/Events/FTLStartedEvent.cs
@@ -0,0 +1,9 @@
+using Robust.Shared.Map;
+
+namespace Content.Server.Shuttles.Events;
+
+///
+/// Raised when a shuttle has moved to FTL space.
+///
+[ByRefEvent]
+public readonly record struct FTLStartedEvent(EntityUid? FromMapUid, Matrix3 FTLFrom, Angle FromRotation);
diff --git a/Content.Server/Shuttles/Systems/ArrivalsSystem.cs b/Content.Server/Shuttles/Systems/ArrivalsSystem.cs
new file mode 100644
index 0000000000..97bf75b673
--- /dev/null
+++ b/Content.Server/Shuttles/Systems/ArrivalsSystem.cs
@@ -0,0 +1,372 @@
+using System.Linq;
+using Content.Server.Administration;
+using Content.Server.Chat.Managers;
+using Content.Server.GameTicking;
+using Content.Server.GameTicking.Events;
+using Content.Server.Shuttles.Components;
+using Content.Server.Shuttles.Events;
+using Content.Server.Spawners.Components;
+using Content.Server.Spawners.EntitySystems;
+using Content.Server.Station.Components;
+using Content.Server.Station.Systems;
+using Content.Shared.Administration;
+using Content.Shared.CCVar;
+using Content.Shared.Shuttles.Components;
+using Content.Shared.Spawners.Components;
+using Content.Shared.Tiles;
+using Robust.Server.GameObjects;
+using Robust.Shared.Configuration;
+using Robust.Shared.Console;
+using Robust.Shared.Map;
+using Robust.Shared.Random;
+using Robust.Shared.Timing;
+using Robust.Shared.Utility;
+
+namespace Content.Server.Shuttles.Systems;
+
+///
+/// If enabled spawns players on a separate arrivals station before they can transfer to the main station.
+///
+public sealed class ArrivalsSystem : EntitySystem
+{
+ [Dependency] private readonly IConfigurationManager _cfgManager = default!;
+ [Dependency] private readonly IConsoleHost _console = default!;
+ [Dependency] private readonly IGameTiming _timing = default!;
+ [Dependency] private readonly IMapManager _mapManager = default!;
+ [Dependency] private readonly IRobustRandom _random = default!;
+ [Dependency] private readonly GameTicker _ticker = default!;
+ [Dependency] private readonly MapLoaderSystem _loader = default!;
+ [Dependency] private readonly SharedTransformSystem _transform = default!;
+ [Dependency] private readonly ShuttleSystem _shuttles = default!;
+ [Dependency] private readonly StationSpawningSystem _stationSpawning = default!;
+ [Dependency] private readonly StationSystem _station = default!;
+
+ ///
+ /// If enabled then spawns players on an alternate map so they can take a shuttle to the station.
+ ///
+ public bool Enabled { get; private set; }
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent(OnPlayerSpawn, before: new []{typeof(SpawnPointSystem)});
+ SubscribeLocalEvent(OnArrivalsStartup);
+ SubscribeLocalEvent(OnShuttleStartup);
+ SubscribeLocalEvent(OnShuttleUnpaused);
+ SubscribeLocalEvent(OnStationInit);
+ SubscribeLocalEvent(OnRoundStarting);
+ SubscribeLocalEvent(OnArrivalsFTL);
+
+ // Don't invoke immediately as it will get set in the natural course of things.
+ Enabled = _cfgManager.GetCVar(CCVars.ArrivalsShuttles);
+ _cfgManager.OnValueChanged(CCVars.ArrivalsShuttles, SetArrivals);
+
+ // Command so admins can set these for funsies
+ _console.RegisterCommand("arrivals", ArrivalsCommand, ArrivalsCompletion);
+ }
+
+ private CompletionResult ArrivalsCompletion(IConsoleShell shell, string[] args)
+ {
+ if (args.Length != 1)
+ return CompletionResult.Empty;
+
+ return new CompletionResult(new CompletionOption[]
+ {
+ // Enables and disable are separate comms in case you don't want to accidentally toggle it, compared to
+ // returns which doesn't have an immediate effect
+ new("enable", Loc.GetString("cmd-arrivals-enable-hint")),
+ new("disable", Loc.GetString("cmd-arrivals-disable-hint")),
+ new("returns", Loc.GetString("cmd-arrivals-returns-hint")),
+ new ("force", Loc.GetString("cmd-arrivals-force-hint"))
+ }, "Option");
+ }
+
+ [AdminCommand(AdminFlags.Fun)]
+ private void ArrivalsCommand(IConsoleShell shell, string argstr, string[] args)
+ {
+ if (args.Length != 1)
+ {
+ shell.WriteError(Loc.GetString("cmd-arrivals-invalid"));
+ return;
+ }
+
+ switch (args[0])
+ {
+ case "enable":
+ _cfgManager.SetCVar(CCVars.ArrivalsShuttles, true);
+ break;
+ case "disable":
+ _cfgManager.SetCVar(CCVars.ArrivalsShuttles, false);
+ break;
+ case "returns":
+ var existing = _cfgManager.GetCVar(CCVars.ArrivalsReturns);
+ _cfgManager.SetCVar(CCVars.ArrivalsReturns, !existing);
+ shell.WriteLine(Loc.GetString("cmd-arrivals-returns", ("value", !existing)));
+ break;
+ case "force":
+ var query = AllEntityQuery();
+ var spawnPoints = EntityQuery().ToList();
+
+ TryGetArrivals(out var arrivalsUid);
+
+ while (query.MoveNext(out var uid, out _, out var pendingXform))
+ {
+ _random.Shuffle(spawnPoints);
+
+ foreach (var (point, xform) in spawnPoints)
+ {
+ if (point.SpawnType != SpawnPointType.LateJoin || xform.GridUid == arrivalsUid)
+ continue;
+
+ _transform.SetCoordinates(uid, pendingXform, xform.Coordinates);
+ break;
+ }
+
+ RemCompDeferred(uid);
+ shell.WriteLine(Loc.GetString("cmd-arrivals-forced", ("uid", ToPrettyString(uid))));
+ }
+ break;
+ default:
+ shell.WriteError(Loc.GetString($"cmd-arrivals-invalid"));
+ break;
+ }
+ }
+
+ public override void Shutdown()
+ {
+ base.Shutdown();
+ _cfgManager.UnsubValueChanged(CCVars.ArrivalsShuttles, SetArrivals);
+ }
+
+ private void OnArrivalsFTL(EntityUid uid, ArrivalsShuttleComponent component, ref FTLStartedEvent args)
+ {
+ // Anyone already clocked in yeet them off the shuttle.
+ if (!_cfgManager.GetCVar(CCVars.ArrivalsReturns) && args.FromMapUid != null)
+ {
+ var clockedQuery = AllEntityQuery();
+
+ // Clock them in when they FTL
+ while (clockedQuery.MoveNext(out var cUid, out _, out var xform))
+ {
+ if (xform.GridUid != uid)
+ continue;
+
+ var rotation = xform.LocalRotation;
+ _transform.SetCoordinates(cUid, new EntityCoordinates(args.FromMapUid.Value, args.FTLFrom.Transform(xform.LocalPosition)));
+ _transform.SetWorldRotation(cUid, args.FromRotation + rotation);
+ }
+ }
+
+ var pendingQuery = AllEntityQuery();
+
+ // Clock them in when they FTL
+ while (pendingQuery.MoveNext(out var pUid, out _, out var xform))
+ {
+ if (xform.GridUid != uid)
+ continue;
+
+ EnsureComp(pUid);
+ }
+ }
+
+ private void OnStationInit(StationInitializedEvent ev)
+ {
+ EnsureComp(ev.Station);
+ }
+
+ private void OnPlayerSpawn(PlayerSpawningEvent ev)
+ {
+ // Only works on latejoin even if enabled.
+ if (!Enabled || _ticker.RunLevel != GameRunLevel.InRound)
+ return;
+
+ var points = EntityQuery().ToList();
+ _random.Shuffle(points);
+ TryGetArrivals(out var arrivals);
+
+ if (TryComp(arrivals, out var arrivalsXform))
+ {
+ var mapId = arrivalsXform.MapID;
+
+ foreach (var (spawnPoint, xform) in points)
+ {
+ if (spawnPoint.SpawnType != SpawnPointType.LateJoin || xform.MapID != mapId)
+ continue;
+
+ ev.SpawnResult = _stationSpawning.SpawnPlayerMob(
+ xform.Coordinates,
+ ev.Job,
+ ev.HumanoidCharacterProfile,
+ ev.Station);
+
+ EnsureComp(ev.SpawnResult.Value);
+ return;
+ }
+ }
+ }
+
+ private void OnShuttleStartup(EntityUid uid, ArrivalsShuttleComponent component, ComponentStartup args)
+ {
+ EnsureComp(uid);
+ }
+
+ private void OnShuttleUnpaused(EntityUid uid, ArrivalsShuttleComponent component, ref EntityUnpausedEvent args)
+ {
+ component.NextTransfer += args.PausedTime;
+ }
+
+ private bool TryGetArrivals(out EntityUid uid)
+ {
+ var arrivalsQuery = EntityQueryEnumerator();
+
+ while (arrivalsQuery.MoveNext(out uid, out _))
+ {
+ return true;
+ }
+
+ return false;
+ }
+
+ public override void Update(float frameTime)
+ {
+ base.Update(frameTime);
+
+ var query = EntityQueryEnumerator();
+ var curTime = _timing.CurTime;
+ TryGetArrivals(out var arrivals);
+
+ // TODO: FTL fucker, if on an edge tile every N seconds check for wall or w/e
+ // TODO: Docking should be per-grid rather than per dock and bump off when undocking.
+
+ // TODO: Stop dispatch if emergency shuttle has arrived.
+ // TODO: Need server join message specifying shuttle wait time or smth.
+ // TODO: Need maps
+ // TODO: Need emergency suits on shuttle probs
+ // TODO: Need some kind of comp to shunt people off if they try to get on?
+ if (TryComp(arrivals, out var arrivalsXform))
+ {
+ while (query.MoveNext(out var comp, out var shuttle, out var xform))
+ {
+ if (comp.NextTransfer > curTime || !TryComp(comp.Station, out var data))
+ continue;
+
+ // Go back to arrivals source
+ if (xform.MapUid != arrivalsXform.MapUid)
+ {
+ if (arrivals.IsValid())
+ _shuttles.FTLTravel(shuttle, arrivals, dock: true);
+ }
+ // Go to station
+ else
+ {
+ var targetGrid = _station.GetLargestGrid(data);
+
+ if (targetGrid != null)
+ _shuttles.FTLTravel(shuttle, targetGrid.Value, dock: true);
+ }
+
+ comp.NextTransfer += TimeSpan.FromSeconds(_cfgManager.GetCVar(CCVars.ArrivalsCooldown));
+ }
+ }
+ }
+
+ private void OnRoundStarting(RoundStartingEvent ev)
+ {
+ // Setup arrivals station
+ if (!Enabled)
+ return;
+
+ SetupArrivalsStation();
+ }
+
+ private void SetupArrivalsStation()
+ {
+ var mapId = _mapManager.CreateMap();
+
+ if (!_loader.TryLoad(mapId, _cfgManager.GetCVar(CCVars.ArrivalsMap).ToString(), out var uids))
+ {
+ return;
+ }
+
+ foreach (var id in uids)
+ {
+ EnsureComp(id);
+ EnsureComp(id);
+ }
+
+ // Handle roundstart stations.
+ var query = AllEntityQuery();
+
+ while (query.MoveNext(out var uid, out var comp))
+ {
+ SetupShuttle(uid, comp);
+ }
+ }
+
+ private void SetArrivals(bool obj)
+ {
+ Enabled = obj;
+
+ if (Enabled)
+ {
+ SetupArrivalsStation();
+ var query = AllEntityQuery();
+
+ while (query.MoveNext(out var sUid, out var comp))
+ {
+ SetupShuttle(sUid, comp);
+ }
+ }
+ else
+ {
+ var sourceQuery = AllEntityQuery();
+
+ while (sourceQuery.MoveNext(out var uid, out _))
+ {
+ QueueDel(uid);
+ }
+
+ var shuttleQuery = AllEntityQuery();
+
+ while (shuttleQuery.MoveNext(out var uid, out _))
+ {
+ QueueDel(uid);
+ }
+ }
+ }
+
+ private void OnArrivalsStartup(EntityUid uid, StationArrivalsComponent component, ComponentStartup args)
+ {
+ if (!Enabled)
+ return;
+
+ // If it's a latespawn station then this will fail but that's okey
+ SetupShuttle(uid, component);
+ }
+
+ private void SetupShuttle(EntityUid uid, StationArrivalsComponent component)
+ {
+ if (!Deleted(component.Shuttle))
+ return;
+
+ // Spawn arrivals on a dummy map then dock it to the source.
+ var dummyMap = _mapManager.CreateMap();
+
+ if (TryGetArrivals(out var arrivals) &&
+ _loader.TryLoad(dummyMap, component.ShuttlePath.ToString(), out var shuttleUids))
+ {
+ component.Shuttle = shuttleUids[0];
+ var shuttleComp = Comp(component.Shuttle);
+ var arrivalsComp = EnsureComp(component.Shuttle);
+ arrivalsComp.Station = uid;
+ EnsureComp(uid);
+ _shuttles.FTLTravel(shuttleComp, arrivals, hyperspaceTime: 10f, dock: true);
+ arrivalsComp.NextTransfer = _timing.CurTime + TimeSpan.FromSeconds(_cfgManager.GetCVar(CCVars.ArrivalsCooldown));
+ }
+
+ // Don't start the arrivals shuttle immediately docked so power has a time to stabilise?
+ var timer = AddComp(_mapManager.GetMapEntityId(dummyMap));
+ timer.Lifetime = 15f;
+ }
+}
diff --git a/Content.Server/Shuttles/Systems/DockingSystem.AutoDock.cs b/Content.Server/Shuttles/Systems/DockingSystem.AutoDock.cs
index d120ca2b71..3b56894ed4 100644
--- a/Content.Server/Shuttles/Systems/DockingSystem.AutoDock.cs
+++ b/Content.Server/Shuttles/Systems/DockingSystem.AutoDock.cs
@@ -71,7 +71,11 @@ public sealed partial class DockingSystem
// TODO: Validation
if (!TryComp(args.DockEntity, out var dock) ||
- !dock.Docked) return;
+ !dock.Docked ||
+ HasComp(Transform(uid).GridUid))
+ {
+ return;
+ }
Undock(dock);
}
@@ -81,7 +85,12 @@ public sealed partial class DockingSystem
_sawmill.Debug($"Received autodock request for {ToPrettyString(args.DockEntity)}");
var player = args.Session.AttachedEntity;
- if (player == null || !HasComp(args.DockEntity)) return;
+ if (player == null ||
+ !HasComp(args.DockEntity) ||
+ HasComp(Transform(uid).GridUid))
+ {
+ return;
+ }
// TODO: Validation
var comp = EnsureComp(args.DockEntity);
diff --git a/Content.Server/Shuttles/Systems/ShuttleConsoleSystem.cs b/Content.Server/Shuttles/Systems/ShuttleConsoleSystem.cs
index 94c65bf212..3147dc01c2 100644
--- a/Content.Server/Shuttles/Systems/ShuttleConsoleSystem.cs
+++ b/Content.Server/Shuttles/Systems/ShuttleConsoleSystem.cs
@@ -63,7 +63,10 @@ namespace Content.Server.Shuttles.Systems
private void OnDestinationMessage(EntityUid uid, ShuttleConsoleComponent component, ShuttleConsoleDestinationMessage args)
{
- if (!TryComp(args.Destination, out var dest)) return;
+ if (!TryComp(args.Destination, out var dest))
+ {
+ return;
+ }
if (!dest.Enabled) return;
@@ -77,10 +80,16 @@ namespace Content.Server.Shuttles.Systems
RaiseLocalEvent(entity.Value, ref getShuttleEv);
entity = getShuttleEv.Console;
- if (entity == null || dest.Whitelist?.IsValid(entity.Value, EntityManager) == false) return;
+ if (entity == null || dest.Whitelist?.IsValid(entity.Value, EntityManager) == false)
+ {
+ return;
+ }
if (!TryComp(entity, out var xform) ||
- !TryComp(xform.GridUid, out var shuttle)) return;
+ !TryComp(xform.GridUid, out var shuttle))
+ {
+ return;
+ }
if (HasComp(xform.GridUid))
{
diff --git a/Content.Server/Shuttles/Systems/ShuttleSystem.EmergencyShuttle.cs b/Content.Server/Shuttles/Systems/ShuttleSystem.EmergencyShuttle.cs
index 59427c269e..fa8338b100 100644
--- a/Content.Server/Shuttles/Systems/ShuttleSystem.EmergencyShuttle.cs
+++ b/Content.Server/Shuttles/Systems/ShuttleSystem.EmergencyShuttle.cs
@@ -11,6 +11,7 @@ using Content.Server.Station.Systems;
using Content.Shared.CCVar;
using Content.Shared.Database;
using Content.Shared.Shuttles.Events;
+using Content.Shared.Tiles;
using Robust.Server.GameObjects;
using Robust.Server.Maps;
using Robust.Server.Player;
@@ -448,6 +449,7 @@ public sealed partial class ShuttleSystem
_shuttleIndex += _mapManager.GetGrid(shuttle.Value).LocalAABB.Width + ShuttleSpawnBuffer;
component.EmergencyShuttle = shuttle;
+ EnsureComp(shuttle.Value);
}
private void CleanupEmergencyShuttle()
diff --git a/Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs b/Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs
index 78191c64b3..bada13d9a0 100644
--- a/Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs
+++ b/Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs
@@ -15,6 +15,7 @@ using System.Diagnostics.CodeAnalysis;
using Content.Server.Shuttles.Events;
using Content.Shared.Buckle.Components;
using Content.Shared.Doors.Components;
+using Content.Shared.Shuttles.Components;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
@@ -40,7 +41,6 @@ public sealed partial class ShuttleSystem
private const float DefaultTravelTime = 30f;
private const float DefaultArrivalTime = 5f;
private const float FTLCooldown = 30f;
-
private const float ShuttleFTLRange = 100f;
///
@@ -84,6 +84,12 @@ public sealed partial class ShuttleSystem
public bool CanFTL(EntityUid? uid, [NotNullWhen(false)] out string? reason, TransformComponent? xform = null)
{
+ if (HasComp(uid))
+ {
+ reason = Loc.GetString("shuttle-console-prevent");
+ return false;
+ }
+
reason = null;
if (!TryComp(uid, out var grid) ||
@@ -223,6 +229,9 @@ public sealed partial class ShuttleSystem
DoTheDinosaur(xform);
comp.State = FTLState.Travelling;
+ var fromMapUid = xform.MapUid;
+ var fromMatrix = _transform.GetWorldMatrix(xform);
+ var fromRotation = _transform.GetWorldRotation(xform);
var width = Comp(uid).LocalAABB.Width;
xform.Coordinates = new EntityCoordinates(_mapManager.GetMapEntityId(_hyperSpaceMap!.Value), new Vector2(_index + width / 2f, 0f));
@@ -239,14 +248,16 @@ public sealed partial class ShuttleSystem
_physics.SetAngularDamping(body, 0f);
}
+ SetDockBolts(uid, true);
+ _console.RefreshShuttleConsoles(uid);
+ var ev = new FTLStartedEvent(fromMapUid, fromMatrix, fromRotation);
+ RaiseLocalEvent(uid, ref ev);
+
if (comp.TravelSound != null)
{
comp.TravelStream = SoundSystem.Play(comp.TravelSound.GetSound(),
Filter.Pvs(uid, 4f, entityManager: EntityManager), comp.TravelSound.Params);
}
-
- SetDockBolts(uid, true);
- _console.RefreshShuttleConsoles(uid);
break;
// Arriving, play effects
case FTLState.Travelling:
diff --git a/Content.Server/Spawners/EntitySystems/SpawnPointSystem.cs b/Content.Server/Spawners/EntitySystems/SpawnPointSystem.cs
index f0e936859d..60388bded2 100644
--- a/Content.Server/Spawners/EntitySystems/SpawnPointSystem.cs
+++ b/Content.Server/Spawners/EntitySystems/SpawnPointSystem.cs
@@ -1,5 +1,6 @@
using System.Linq;
using Content.Server.GameTicking;
+using Content.Server.Shuttles.Components;
using Content.Server.Spawners.Components;
using Content.Server.Station.Systems;
using Robust.Shared.Random;
@@ -20,6 +21,9 @@ public sealed class SpawnPointSystem : EntitySystem
private void OnSpawnPlayer(PlayerSpawningEvent args)
{
+ if (args.SpawnResult != null)
+ return;
+
// TODO: Cache all this if it ends up important.
var points = EntityQuery().ToList();
_random.Shuffle(points);
@@ -37,9 +41,11 @@ public sealed class SpawnPointSystem : EntitySystem
args.HumanoidCharacterProfile,
args.Station);
+ EnsureComp(args.SpawnResult.Value);
return;
}
- else if (_gameTicker.RunLevel != GameRunLevel.InRound && spawnPoint.SpawnType == SpawnPointType.Job && (args.Job == null || spawnPoint.Job?.ID == args.Job.Prototype.ID))
+
+ if (_gameTicker.RunLevel != GameRunLevel.InRound && spawnPoint.SpawnType == SpawnPointType.Job && (args.Job == null || spawnPoint.Job?.ID == args.Job.Prototype.ID))
{
args.SpawnResult = _stationSpawning.SpawnPlayerMob(
xform.Coordinates,
@@ -47,6 +53,7 @@ public sealed class SpawnPointSystem : EntitySystem
args.HumanoidCharacterProfile,
args.Station);
+ EnsureComp(args.SpawnResult.Value);
return;
}
}
@@ -62,6 +69,7 @@ public sealed class SpawnPointSystem : EntitySystem
args.HumanoidCharacterProfile,
args.Station);
+ EnsureComp(args.SpawnResult.Value);
return;
}
diff --git a/Content.Server/Station/Systems/StationSpawningSystem.cs b/Content.Server/Station/Systems/StationSpawningSystem.cs
index cebbfa6a10..65577ab05a 100644
--- a/Content.Server/Station/Systems/StationSpawningSystem.cs
+++ b/Content.Server/Station/Systems/StationSpawningSystem.cs
@@ -8,6 +8,7 @@ using Content.Server.PDA;
using Content.Server.Roles;
using Content.Server.Station.Components;
using Content.Server.Mind.Commands;
+using Content.Server.Shuttles.Components;
using Content.Shared.Access.Systems;
using Content.Shared.CCVar;
using Content.Shared.Humanoid.Prototypes;
diff --git a/Content.Server/Tiles/FloorTileSystem.cs b/Content.Server/Tiles/FloorTileSystem.cs
deleted file mode 100644
index fc6603c42e..0000000000
--- a/Content.Server/Tiles/FloorTileSystem.cs
+++ /dev/null
@@ -1,110 +0,0 @@
-using Content.Server.Stack;
-using Content.Shared.Audio;
-using Content.Shared.Interaction;
-using Content.Shared.Maps;
-using Content.Shared.Physics;
-using Content.Shared.Stacks;
-using Robust.Shared.Audio;
-using Robust.Shared.Map;
-using Robust.Shared.Map.Components;
-using Robust.Shared.Physics;
-using Robust.Shared.Physics.Components;
-using Robust.Shared.Player;
-using Robust.Shared.Random;
-
-namespace Content.Server.Tiles
-{
- public sealed class FloorTileSystem : EntitySystem
- {
- [Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
- [Dependency] private readonly IMapManager _mapManager = default!;
- [Dependency] private readonly IRobustRandom _random = default!;
- [Dependency] private readonly StackSystem _stackSystem = default!;
- [Dependency] private readonly SharedAudioSystem _audio = default!;
- [Dependency] private readonly EntityLookupSystem _lookup = default!;
-
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent(OnAfterInteract);
- }
-
- private void OnAfterInteract(EntityUid uid, FloorTileComponent component, AfterInteractEvent args)
- {
- if (!args.CanReach || args.Handled)
- return;
-
- if (!TryComp(uid, out var stack))
- return;
-
- if (component.OutputTiles == null)
- return;
-
- // this looks a bit sussy but it might be because it needs to be able to place off of grids and expand them
- var location = args.ClickLocation.AlignWithClosestGridTile();
- var physics = GetEntityQuery();
- foreach (var ent in location.GetEntitiesInTile(lookupSystem: _lookup))
- {
- // check that we the tile we're trying to access isn't blocked by a wall or something
- if (physics.TryGetComponent(ent, out var phys) &&
- phys.BodyType == BodyType.Static &&
- phys.Hard &&
- (phys.CollisionLayer & (int) CollisionGroup.Impassable) != 0)
- return;
- }
- var locationMap = location.ToMap(EntityManager);
- if (locationMap.MapId == MapId.Nullspace)
- return;
- _mapManager.TryGetGrid(location.EntityId, out var mapGrid);
-
- foreach (var currentTile in component.OutputTiles)
- {
- var currentTileDefinition = (ContentTileDefinition) _tileDefinitionManager[currentTile];
-
- if (mapGrid != null)
- {
- var tile = mapGrid.GetTileRef(location);
- var baseTurf = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TypeId];
-
- if (HasBaseTurf(currentTileDefinition, baseTurf.ID))
- {
- if (!_stackSystem.Use(uid, 1, stack))
- continue;
-
- PlaceAt(mapGrid, location, currentTileDefinition.TileId, component.PlaceTileSound);
- args.Handled = true;
- return;
- }
- }
- else if (HasBaseTurf(currentTileDefinition, ContentTileDefinition.SpaceID))
- {
- mapGrid = _mapManager.CreateGrid(locationMap.MapId);
- var gridXform = Transform(mapGrid.Owner);
- gridXform.WorldPosition = locationMap.Position;
- location = new EntityCoordinates(mapGrid.Owner, Vector2.Zero);
- PlaceAt(mapGrid, location, _tileDefinitionManager[component.OutputTiles[0]].TileId, component.PlaceTileSound, mapGrid.TileSize / 2f);
- args.Handled = true;
- return;
- }
- }
- }
-
- public bool HasBaseTurf(ContentTileDefinition tileDef, string baseTurf)
- {
- foreach (var tileBaseTurf in tileDef.BaseTurfs)
- {
- if (baseTurf == tileBaseTurf)
- return true;
- }
-
- return false;
- }
-
- private void PlaceAt(MapGridComponent mapGrid, EntityCoordinates location, ushort tileId, SoundSpecifier placeSound, float offset = 0)
- {
- var variant = _random.Pick(((ContentTileDefinition) _tileDefinitionManager[tileId]).PlacementVariants);
- mapGrid.SetTile(location.Offset(new Vector2(offset, offset)), new Tile(tileId, 0, variant));
- _audio.Play(placeSound, Filter.Pvs(location), location, true, AudioHelpers.WithVariation(0.125f, _random));
- }
- }
-}
diff --git a/Content.Server/Voting/Managers/VoteManager.DefaultVotes.cs b/Content.Server/Voting/Managers/VoteManager.DefaultVotes.cs
index 8ca122a5b2..30bb5c6e34 100644
--- a/Content.Server/Voting/Managers/VoteManager.DefaultVotes.cs
+++ b/Content.Server/Voting/Managers/VoteManager.DefaultVotes.cs
@@ -199,7 +199,7 @@ namespace Content.Server.Voting.Managers
_adminLogger.Add(LogType.Vote, LogImpact.Medium, $"Map vote finished: {picked.MapName}");
var ticker = _entityManager.EntitySysManager.GetEntitySystem();
- if (ticker.RunLevel == GameRunLevel.PreRoundLobby)
+ if (ticker.CanUpdateMap())
{
if (_gameMapManager.TrySelectMapIfEligible(picked.ID))
{
@@ -208,7 +208,14 @@ namespace Content.Server.Voting.Managers
}
else
{
- _chatManager.DispatchServerAnnouncement(Loc.GetString("ui-vote-map-notlobby"));
+ if (ticker.RoundPreloadTime <= TimeSpan.Zero)
+ {
+ _chatManager.DispatchServerAnnouncement(Loc.GetString("ui-vote-map-notlobby"));
+ }
+ else
+ {
+ _chatManager.DispatchServerAnnouncement(Loc.GetString("ui-vote-map-notlobby-time"));
+ }
}
};
}
diff --git a/Content.Shared/CCVar/CCVars.cs b/Content.Shared/CCVar/CCVars.cs
index 38018ed84b..d50ad12461 100644
--- a/Content.Shared/CCVar/CCVars.cs
+++ b/Content.Shared/CCVar/CCVars.cs
@@ -1055,6 +1055,30 @@ namespace Content.Shared.CCVar
public static readonly CVarDef CameraRotationLocked =
CVarDef.Create("shuttle.camera_rotation_locked", false, CVar.REPLICATED);
+ ///
+ /// Whether the arrivals shuttle is enabled.
+ ///
+ public static readonly CVarDef ArrivalsShuttles =
+ CVarDef.Create("shuttle.arrivals", true, CVar.SERVERONLY);
+
+ ///
+ /// The map to use for the arrivals station.
+ ///
+ public static readonly CVarDef ArrivalsMap =
+ CVarDef.Create("shuttle.arrivals_map", new ResourcePath("/Maps/Misc/terminal.yml"), CVar.SERVERONLY);
+
+ ///
+ /// Cooldown between arrivals departures. This should be longer than the FTL time or it will double cycle.
+ ///
+ public static readonly CVarDef ArrivalsCooldown =
+ CVarDef.Create("shuttle.arrivals_cooldown", 90f, CVar.SERVERONLY);
+
+ ///
+ /// Are players allowed to return on the arrivals shuttle.
+ ///
+ public static readonly CVarDef ArrivalsReturns =
+ CVarDef.Create("shuttle.arrivals_returns", false, CVar.SERVERONLY);
+
///
/// Whether cargo shuttles are enabled.
///
diff --git a/Content.Shared/GameTicking/SharedGameTicker.cs b/Content.Shared/GameTicking/SharedGameTicker.cs
index 7c93f85a3e..28f29a4142 100644
--- a/Content.Shared/GameTicking/SharedGameTicker.cs
+++ b/Content.Shared/GameTicking/SharedGameTicker.cs
@@ -45,16 +45,18 @@ namespace Content.Shared.GameTicking
public bool YouAreReady { get; }
// UTC.
public TimeSpan StartTime { get; }
+ public TimeSpan PreloadTime { get; }
public TimeSpan RoundStartTimeSpan { get; }
public bool Paused { get; }
- public TickerLobbyStatusEvent(bool isRoundStarted, string? lobbySong, string? lobbyBackground, bool youAreReady, TimeSpan startTime, TimeSpan roundStartTimeSpan, bool paused)
+ public TickerLobbyStatusEvent(bool isRoundStarted, string? lobbySong, string? lobbyBackground, bool youAreReady, TimeSpan startTime, TimeSpan preloadTime, TimeSpan roundStartTimeSpan, bool paused)
{
IsRoundStarted = isRoundStarted;
LobbySong = lobbySong;
LobbyBackground = lobbyBackground;
YouAreReady = youAreReady;
StartTime = startTime;
+ PreloadTime = preloadTime;
RoundStartTimeSpan = roundStartTimeSpan;
Paused = paused;
}
diff --git a/Content.Shared/Shuttles/Components/PreventPilotComponent.cs b/Content.Shared/Shuttles/Components/PreventPilotComponent.cs
new file mode 100644
index 0000000000..76bff898a0
--- /dev/null
+++ b/Content.Shared/Shuttles/Components/PreventPilotComponent.cs
@@ -0,0 +1,12 @@
+using Robust.Shared.GameStates;
+
+namespace Content.Shared.Shuttles.Components;
+
+///
+/// Add to grids that you do not want manually piloted under any circumstances.
+///
+[RegisterComponent, NetworkedComponent]
+public sealed class PreventPilotComponent : Component
+{
+
+}
diff --git a/Content.Shared/Tiles/FloorTileAttemptEvent.cs b/Content.Shared/Tiles/FloorTileAttemptEvent.cs
new file mode 100644
index 0000000000..7d4480f182
--- /dev/null
+++ b/Content.Shared/Tiles/FloorTileAttemptEvent.cs
@@ -0,0 +1,7 @@
+namespace Content.Shared.Tiles;
+
+///
+/// Raised directed on a grid when attempting a floor tile placement.
+///
+[ByRefEvent]
+public record struct FloorTileAttemptEvent(bool Cancelled);
diff --git a/Content.Server/Tiles/FloorTileComponent.cs b/Content.Shared/Tiles/FloorTileComponent.cs
similarity index 87%
rename from Content.Server/Tiles/FloorTileComponent.cs
rename to Content.Shared/Tiles/FloorTileComponent.cs
index 96cebe8971..df4d529619 100644
--- a/Content.Server/Tiles/FloorTileComponent.cs
+++ b/Content.Shared/Tiles/FloorTileComponent.cs
@@ -1,14 +1,15 @@
using Content.Shared.Maps;
using Robust.Shared.Audio;
+using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
-namespace Content.Server.Tiles
+namespace Content.Shared.Tiles
{
///
/// This gives items floor tile behavior, but it doesn't have to be a literal floor tile.
/// A lot of materials use this too. Note that the AfterInteract will fail without a stack component on the item.
///
- [RegisterComponent]
+ [RegisterComponent, NetworkedComponent]
public sealed class FloorTileComponent : Component
{
[DataField("outputs", customTypeSerializer: typeof(PrototypeIdListSerializer))]
diff --git a/Content.Shared/Tiles/FloorTileSystem.cs b/Content.Shared/Tiles/FloorTileSystem.cs
new file mode 100644
index 0000000000..1f84801e21
--- /dev/null
+++ b/Content.Shared/Tiles/FloorTileSystem.cs
@@ -0,0 +1,127 @@
+using Content.Shared.Audio;
+using Content.Shared.Interaction;
+using Content.Shared.Maps;
+using Content.Shared.Physics;
+using Content.Shared.Popups;
+using Content.Shared.Stacks;
+using Robust.Shared.Audio;
+using Robust.Shared.Map;
+using Robust.Shared.Map.Components;
+using Robust.Shared.Network;
+using Robust.Shared.Physics;
+using Robust.Shared.Physics.Components;
+using Robust.Shared.Player;
+using Robust.Shared.Random;
+using Robust.Shared.Timing;
+
+namespace Content.Shared.Tiles;
+
+public sealed class FloorTileSystem : EntitySystem
+{
+ [Dependency] private readonly IGameTiming _timing = default!;
+ [Dependency] private readonly IMapManager _mapManager = default!;
+ [Dependency] private readonly INetManager _netManager = default!;
+ [Dependency] private readonly IRobustRandom _random = default!;
+ [Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
+ [Dependency] private readonly EntityLookupSystem _lookup = default!;
+ [Dependency] private readonly SharedAudioSystem _audio = default!;
+ [Dependency] private readonly SharedPopupSystem _popup = default!;
+ [Dependency] private readonly SharedStackSystem _stackSystem = default!;
+ [Dependency] private readonly SharedTransformSystem _transform = default!;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+ SubscribeLocalEvent(OnAfterInteract);
+ }
+
+ private void OnAfterInteract(EntityUid uid, FloorTileComponent component, AfterInteractEvent args)
+ {
+ if (!args.CanReach || args.Handled)
+ return;
+
+ if (!TryComp(uid, out var stack))
+ return;
+
+ if (component.OutputTiles == null)
+ return;
+
+ // this looks a bit sussy but it might be because it needs to be able to place off of grids and expand them
+ var location = args.ClickLocation.AlignWithClosestGridTile();
+ var physics = GetEntityQuery();
+ foreach (var ent in location.GetEntitiesInTile(lookupSystem: _lookup))
+ {
+ // check that we the tile we're trying to access isn't blocked by a wall or something
+ if (physics.TryGetComponent(ent, out var phys) &&
+ phys.BodyType == BodyType.Static &&
+ phys.Hard &&
+ (phys.CollisionLayer & (int) CollisionGroup.Impassable) != 0)
+ return;
+ }
+ var locationMap = location.ToMap(EntityManager, _transform);
+ if (locationMap.MapId == MapId.Nullspace)
+ return;
+ _mapManager.TryGetGrid(location.EntityId, out var mapGrid);
+
+ foreach (var currentTile in component.OutputTiles)
+ {
+ var currentTileDefinition = (ContentTileDefinition) _tileDefinitionManager[currentTile];
+
+ if (mapGrid != null)
+ {
+ var ev = new FloorTileAttemptEvent();
+ RaiseLocalEvent(mapGrid);
+
+ if (HasComp(mapGrid.Owner) || ev.Cancelled)
+ {
+ if (_netManager.IsClient && _timing.IsFirstTimePredicted)
+ _popup.PopupEntity(Loc.GetString("invalid-floor-placement"), args.User);
+
+ return;
+ }
+
+ var tile = mapGrid.GetTileRef(location);
+ var baseTurf = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TypeId];
+
+ if (HasBaseTurf(currentTileDefinition, baseTurf.ID))
+ {
+ if (!_stackSystem.Use(uid, 1, stack))
+ continue;
+
+ PlaceAt(args.User, mapGrid, location, currentTileDefinition.TileId, component.PlaceTileSound);
+ args.Handled = true;
+ return;
+ }
+ }
+ else if (HasBaseTurf(currentTileDefinition, ContentTileDefinition.SpaceID))
+ {
+ mapGrid = _mapManager.CreateGrid(locationMap.MapId);
+ var gridXform = Transform(mapGrid.Owner);
+ _transform.SetWorldPosition(gridXform, locationMap.Position);
+ location = new EntityCoordinates(mapGrid.Owner, Vector2.Zero);
+ PlaceAt(args.User, mapGrid, location, _tileDefinitionManager[component.OutputTiles[0]].TileId, component.PlaceTileSound, mapGrid.TileSize / 2f);
+ args.Handled = true;
+ return;
+ }
+ }
+ }
+
+ public bool HasBaseTurf(ContentTileDefinition tileDef, string baseTurf)
+ {
+ foreach (var tileBaseTurf in tileDef.BaseTurfs)
+ {
+ if (baseTurf == tileBaseTurf)
+ return true;
+ }
+
+ return false;
+ }
+
+ private void PlaceAt(EntityUid user, MapGridComponent mapGrid, EntityCoordinates location, ushort tileId, SoundSpecifier placeSound, float offset = 0)
+ {
+ var variant = _random.Pick(((ContentTileDefinition) _tileDefinitionManager[tileId]).PlacementVariants);
+ mapGrid.SetTile(location.Offset(new Vector2(offset, offset)), new Tile(tileId, 0, variant));
+
+ _audio.PlayPredicted(placeSound, location, user, AudioHelpers.WithVariation(0.125f, _random));
+ }
+}
diff --git a/Content.Shared/Tiles/ProtectedGridComponent.cs b/Content.Shared/Tiles/ProtectedGridComponent.cs
new file mode 100644
index 0000000000..2848c1cee9
--- /dev/null
+++ b/Content.Shared/Tiles/ProtectedGridComponent.cs
@@ -0,0 +1,12 @@
+using Robust.Shared.GameStates;
+
+namespace Content.Shared.Tiles;
+
+///
+/// Prevents floor tile updates when attached to a grid.
+///
+[RegisterComponent, NetworkedComponent]
+public sealed class ProtectedGridComponent : Component
+{
+
+}
diff --git a/Resources/ConfigPresets/Build/development.toml b/Resources/ConfigPresets/Build/development.toml
index af662f2e5c..12fd79bdce 100644
--- a/Resources/ConfigPresets/Build/development.toml
+++ b/Resources/ConfigPresets/Build/development.toml
@@ -14,3 +14,4 @@ preload = false
auto_call_time = 0
cargo = false
emergency_enabled = false
+arrivals = false
diff --git a/Resources/Locale/en-US/game-ticking/game-ticker.ftl b/Resources/Locale/en-US/game-ticking/game-ticker.ftl
index 0a6fceb89e..5dbeb5088d 100644
--- a/Resources/Locale/en-US/game-ticking/game-ticker.ftl
+++ b/Resources/Locale/en-US/game-ticking/game-ticker.ftl
@@ -34,3 +34,4 @@ player-leave-message = Player {$name} left.
latejoin-arrival-announcement = {$character} ({$job}) has arrived at the station!
latejoin-arrival-sender = Station
+latejoin-arrivals-direction = A shuttle transferring you to your station will arrive shortly.
diff --git a/Resources/Locale/en-US/lobby/lobby-state.ftl b/Resources/Locale/en-US/lobby/lobby-state.ftl
index e9a6218bd1..e63954a560 100644
--- a/Resources/Locale/en-US/lobby/lobby-state.ftl
+++ b/Resources/Locale/en-US/lobby/lobby-state.ftl
@@ -1,4 +1,5 @@
lobby-state-paused = Paused
+lobby-state-preloading = Soon
lobby-state-right-now-question = Right Now?
lobby-state-right-now-confirmation = Right Now
lobby-state-round-start-countdown-text = Round Starts In: {$timeLeft}
diff --git a/Resources/Locale/en-US/shuttles/arrivals.ftl b/Resources/Locale/en-US/shuttles/arrivals.ftl
new file mode 100644
index 0000000000..d720be34b4
--- /dev/null
+++ b/Resources/Locale/en-US/shuttles/arrivals.ftl
@@ -0,0 +1,10 @@
+cmd-arrivals-enable-hint = Enables arrivals
+cmd-arrivals-disable-hint = Disables arrivals
+
+cmd-arrivals-returns = Set arrivals returns to {$value}.
+cmd-arrivals-returns-hint = Toggles allowing players to return via arrivals.
+
+cmd-arrivals-invalid = Invalid arg supplied.
+
+cmd-arrivals-force-hint = Forces players to arrive.
+cmd-arrivals-forced = Forced {$uid} to arrive to the station.
\ No newline at end of file
diff --git a/Resources/Locale/en-US/shuttles/console.ftl b/Resources/Locale/en-US/shuttles/console.ftl
index b23d0fd881..a89a367d06 100644
--- a/Resources/Locale/en-US/shuttles/console.ftl
+++ b/Resources/Locale/en-US/shuttles/console.ftl
@@ -3,6 +3,7 @@ shuttle-pilot-end = Stopped piloting
shuttle-console-in-ftl = Can't FTL while in FTL!
shuttle-console-proximity = Too close to nearby objects
+shuttle-console-prevent = You are unable to pilot this ship.
# Display
shuttle-console-display-label = Display
diff --git a/Resources/Locale/en-US/tiles/placement.ftl b/Resources/Locale/en-US/tiles/placement.ftl
new file mode 100644
index 0000000000..e4f148e273
--- /dev/null
+++ b/Resources/Locale/en-US/tiles/placement.ftl
@@ -0,0 +1 @@
+invalid-floor-placement = Unable to place there
\ No newline at end of file
diff --git a/Resources/Locale/en-US/voting/managers/vote-manager.ftl b/Resources/Locale/en-US/voting/managers/vote-manager.ftl
index 33129a95d5..18b67464f6 100644
--- a/Resources/Locale/en-US/voting/managers/vote-manager.ftl
+++ b/Resources/Locale/en-US/voting/managers/vote-manager.ftl
@@ -17,4 +17,5 @@ ui-vote-gamemode-win = { $winner } won the gamemode vote!
ui-vote-map-title = Next map
ui-vote-map-tie = Tie for map vote! Picking... { $picked }
ui-vote-map-win = { $winner } won the map vote!
-ui-vote-map-notlobby = Voting for maps is only valid in the pre-round lobby!
\ No newline at end of file
+ui-vote-map-notlobby-time = Voting for maps is only valid in the pre-round lobby!
+ui-vote-map-notlobby-time = Voting for maps is only valid in the pre-round lobby with { $time } remaining!
diff --git a/Resources/Maps/Misc/terminal.yml b/Resources/Maps/Misc/terminal.yml
new file mode 100644
index 0000000000..92e451d007
--- /dev/null
+++ b/Resources/Maps/Misc/terminal.yml
@@ -0,0 +1,6184 @@
+meta:
+ format: 3
+ name: DemoStation
+ author: Space-Wizards
+ postmapinit: false
+tilemap:
+ 0: Space
+ 1: FloorArcadeBlue
+ 2: FloorArcadeBlue2
+ 3: FloorArcadeRed
+ 4: FloorAsteroidCoarseSand0
+ 5: FloorAsteroidCoarseSandDug
+ 6: FloorAsteroidIronsand1
+ 7: FloorAsteroidIronsand2
+ 8: FloorAsteroidIronsand3
+ 9: FloorAsteroidIronsand4
+ 10: FloorAsteroidSand
+ 11: FloorAsteroidTile
+ 12: FloorBar
+ 13: FloorBasalt
+ 14: FloorBlue
+ 15: FloorBlueCircuit
+ 16: FloorBoxing
+ 17: FloorCarpetClown
+ 18: FloorCarpetOffice
+ 19: FloorCave
+ 20: FloorCaveDrought
+ 21: FloorClown
+ 22: FloorDark
+ 23: FloorDarkDiagonal
+ 24: FloorDarkDiagonalMini
+ 25: FloorDarkHerringbone
+ 26: FloorDarkMini
+ 27: FloorDarkMono
+ 28: FloorDarkOffset
+ 29: FloorDarkPavement
+ 30: FloorDarkPavementVertical
+ 31: FloorDarkPlastic
+ 32: FloorDesert
+ 33: FloorDirt
+ 34: FloorEighties
+ 35: FloorElevatorShaft
+ 36: FloorFlesh
+ 37: FloorFreezer
+ 38: FloorGlass
+ 39: FloorGold
+ 40: FloorGrass
+ 41: FloorGrassDark
+ 42: FloorGrassJungle
+ 43: FloorGrassLight
+ 44: FloorGreenCircuit
+ 45: FloorGym
+ 46: FloorHydro
+ 47: FloorKitchen
+ 48: FloorLaundry
+ 49: FloorLino
+ 50: FloorLowDesert
+ 51: FloorMetalDiamond
+ 52: FloorMime
+ 53: FloorMono
+ 54: FloorPlanetDirt
+ 55: FloorPlanetGrass
+ 56: FloorPlastic
+ 57: FloorRGlass
+ 58: FloorReinforced
+ 59: FloorRockVault
+ 60: FloorShowroom
+ 61: FloorShuttleBlue
+ 62: FloorShuttleOrange
+ 63: FloorShuttlePurple
+ 64: FloorShuttleRed
+ 65: FloorShuttleWhite
+ 66: FloorSilver
+ 67: FloorSnow
+ 68: FloorSteel
+ 69: FloorSteelDiagonal
+ 70: FloorSteelDiagonalMini
+ 71: FloorSteelDirty
+ 72: FloorSteelHerringbone
+ 73: FloorSteelMini
+ 74: FloorSteelMono
+ 75: FloorSteelOffset
+ 76: FloorSteelPavement
+ 77: FloorSteelPavementVertical
+ 78: FloorTechMaint
+ 79: FloorTechMaint2
+ 80: FloorTechMaint3
+ 81: FloorWhite
+ 82: FloorWhiteDiagonal
+ 83: FloorWhiteDiagonalMini
+ 84: FloorWhiteHerringbone
+ 85: FloorWhiteMini
+ 86: FloorWhiteMono
+ 87: FloorWhiteOffset
+ 88: FloorWhitePavement
+ 89: FloorWhitePavementVertical
+ 90: FloorWhitePlastic
+ 91: FloorWood
+ 92: FloorWoodTile
+ 93: Lattice
+ 94: Plating
+entities:
+- uid: 0
+ components:
+ - name: NT-EM Terminal
+ type: MetaData
+ - parent: 1
+ type: Transform
+ - chunks:
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+ ind: -1,-1
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+ 0,0:
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+ -1,0:
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+ 0,-2:
+ ind: 0,-2
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+ -1,-2:
+ ind: -1,-2
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+ type: MapGrid
+ - type: Broadphase
+ - angularDamping: 0.05
+ linearDamping: 0.05
+ fixedRotation: False
+ bodyType: Dynamic
+ type: Physics
+ - fixtures: []
+ type: Fixtures
+ - id: Empty
+ type: BecomesStation
+ - type: OccluderTree
+ - type: Shuttle
+ - nextUpdate: 5103.5217478
+ type: GridPathfinding
+ - gravityShakeSound: !type:SoundPathSpecifier
+ path: /Audio/Effects/alert.ogg
+ type: Gravity
+ - chunkCollection:
+ version: 2
+ nodes:
+ - node:
+ color: '#FFFFFFFF'
+ id: BushCThree
+ decals:
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+ id: Bushc1
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+ id: Grassb5
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+ id: Grassb2
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+ id: Bushj3
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+ id: Bushf1
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+ id: Bushf2
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+ id: Bushe3
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+ id: Bushe4
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+ id: BrickTileSteelLineN
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+ id: BrickTileSteelLineS
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+ 180: 8,-12
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+ 183: 8,-17
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+ id: HalfTileOverlayGreyscale90
+ decals:
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+ id: FullTileOverlayGreyscale
+ decals:
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+ 213: 2,-3
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+ id: ThreeQuarterTileOverlayGreyscale270
+ decals:
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+ id: WarnBox
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+ id: Bot
+ decals:
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+ color: '#FFFFFFFF'
+ id: Arrows
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diff --git a/Resources/Maps/Shuttles/arrivals.yml b/Resources/Maps/Shuttles/arrivals.yml
new file mode 100644
index 0000000000..9098bd2107
--- /dev/null
+++ b/Resources/Maps/Shuttles/arrivals.yml
@@ -0,0 +1,2512 @@
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