* Arrivals * More arrivals and shitty uhh preload * cvar * a * clockin + maps * shitter prevention * Placement * a * cvar for tests and dev * weh
13 lines
252 B
C#
13 lines
252 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Tiles;
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/// <summary>
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/// Prevents floor tile updates when attached to a grid.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed class ProtectedGridComponent : Component
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{
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}
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