Files
tbd-station-14/Content.Server/GameTicking/GameTicker.Lobby.cs
metalgearsloth f3a06a0696 Add arrivals (#14755)
* Arrivals

* More arrivals and shitty uhh preload

* cvar

* a

* clockin + maps

* shitter prevention

* Placement

* a

* cvar for tests and dev

* weh
2023-03-22 04:29:55 -05:00

185 lines
6.4 KiB
C#

using System.Linq;
using Content.Shared.GameTicking;
using Content.Server.Station.Components;
using Robust.Server.Player;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Players;
using System.Text;
namespace Content.Server.GameTicking
{
public sealed partial class GameTicker
{
[ViewVariables]
private readonly Dictionary<NetUserId, PlayerGameStatus> _playerGameStatuses = new();
[ViewVariables]
private TimeSpan _roundStartTime;
/// <summary>
/// How long before RoundStartTime do we load maps.
/// </summary>
[ViewVariables]
public TimeSpan RoundPreloadTime { get; } = TimeSpan.FromSeconds(15);
[ViewVariables]
private TimeSpan _pauseTime;
[ViewVariables]
public new bool Paused { get; set; }
[ViewVariables]
private bool _roundStartCountdownHasNotStartedYetDueToNoPlayers;
/// <summary>
/// The game status of a players user Id. May contain disconnected players
/// </summary>
public IReadOnlyDictionary<NetUserId, PlayerGameStatus> PlayerGameStatuses => _playerGameStatuses;
public void UpdateInfoText()
{
RaiseNetworkEvent(GetInfoMsg(), Filter.Empty().AddPlayers(_playerManager.NetworkedSessions));
}
private string GetInfoText()
{
if (Preset == null)
{
return string.Empty;
}
var playerCount = $"{_playerManager.PlayerCount}";
var readyCount = _playerGameStatuses.Values.Count(x => x == PlayerGameStatus.ReadyToPlay);
StringBuilder stationNames = new StringBuilder();
if (_stationSystem.Stations.Count != 0)
{
foreach (EntityUid entUID in _stationSystem.Stations)
{
StationDataComponent? stationData = null;
MetaDataComponent? metaData = null;
if (Resolve(entUID, ref stationData, ref metaData, logMissing: true))
{
if (stationNames.Length > 0)
stationNames.Append('\n');
stationNames.Append(metaData.EntityName);
}
}
}
else
{
stationNames.Append(Loc.GetString("game-ticker-no-map-selected"));
}
var gmTitle = Loc.GetString(Preset.ModeTitle);
var desc = Loc.GetString(Preset.Description);
return Loc.GetString(RunLevel == GameRunLevel.PreRoundLobby ? "game-ticker-get-info-preround-text" : "game-ticker-get-info-text",
("roundId", RoundId), ("playerCount", playerCount), ("readyCount", readyCount), ("mapName", stationNames.ToString()),("gmTitle", gmTitle),("desc", desc));
}
private TickerLobbyReadyEvent GetStatusSingle(ICommonSession player, PlayerGameStatus gameStatus)
{
return new (new Dictionary<NetUserId, PlayerGameStatus> { { player.UserId, gameStatus } });
}
private TickerLobbyReadyEvent GetPlayerStatus()
{
var players = new Dictionary<NetUserId, PlayerGameStatus>();
foreach (var player in _playerGameStatuses.Keys)
{
_playerGameStatuses.TryGetValue(player, out var status);
players.Add(player, status);
}
return new TickerLobbyReadyEvent(players);
}
private TickerLobbyStatusEvent GetStatusMsg(IPlayerSession session)
{
_playerGameStatuses.TryGetValue(session.UserId, out var status);
return new TickerLobbyStatusEvent(RunLevel != GameRunLevel.PreRoundLobby, LobbySong, LobbyBackground,status == PlayerGameStatus.ReadyToPlay, _roundStartTime, RoundPreloadTime, _roundStartTimeSpan, Paused);
}
private void SendStatusToAll()
{
foreach (var player in _playerManager.ServerSessions)
{
RaiseNetworkEvent(GetStatusMsg(player), player.ConnectedClient);
}
}
private TickerLobbyInfoEvent GetInfoMsg()
{
return new (GetInfoText());
}
private void UpdateLateJoinStatus()
{
RaiseNetworkEvent(new TickerLateJoinStatusEvent(DisallowLateJoin));
}
public bool PauseStart(bool pause = true)
{
if (Paused == pause)
{
return false;
}
Paused = pause;
if (pause)
{
_pauseTime = _gameTiming.CurTime;
}
else if (_pauseTime != default)
{
_roundStartTime += _gameTiming.CurTime - _pauseTime;
}
RaiseNetworkEvent(new TickerLobbyCountdownEvent(_roundStartTime, Paused));
_chatManager.DispatchServerAnnouncement(Loc.GetString(Paused
? "game-ticker-pause-start"
: "game-ticker-pause-start-resumed"));
return true;
}
public bool TogglePause()
{
PauseStart(!Paused);
return Paused;
}
public void ToggleReadyAll(bool ready)
{
var status = ready ? PlayerGameStatus.ReadyToPlay : PlayerGameStatus.NotReadyToPlay;
foreach (var playerUserId in _playerGameStatuses.Keys)
{
_playerGameStatuses[playerUserId] = status;
if (!_playerManager.TryGetSessionById(playerUserId, out var playerSession))
continue;
RaiseNetworkEvent(GetStatusMsg(playerSession), playerSession.ConnectedClient);
RaiseNetworkEvent(GetStatusSingle(playerSession, status));
}
}
public void ToggleReady(IPlayerSession player, bool ready)
{
if (!_playerGameStatuses.ContainsKey(player.UserId))
return;
if (!_userDb.IsLoadComplete(player))
return;
var status = ready ? PlayerGameStatus.ReadyToPlay : PlayerGameStatus.NotReadyToPlay;
_playerGameStatuses[player.UserId] = ready ? PlayerGameStatus.ReadyToPlay : PlayerGameStatus.NotReadyToPlay;
RaiseNetworkEvent(GetStatusMsg(player), player.ConnectedClient);
RaiseNetworkEvent(GetStatusSingle(player, status));
// update server info to reflect new ready count
UpdateInfoText();
}
}
}