Moves Hands to shared, some prediction (#3829)
* HandsGuiState * Gui state setting methods * code cleanup * Removes TryGetHands * ClientHand * Gui Hands * Refactor WIP 1 * Hand index * refactors 2 * wip 3 * wip 4 * wiip 4 * wip 5 * wip 6 * wip 7 * wip 8 * wip 9 * wip 11 * Hand ui mostly looks fine * hands gui cleanup 1 * cleanup 2 * wip 13 * hand enabled * stuff * Hands gui gap fix * onpressed test * hand gui buttons events work * bag activation works * fix item use * todo comment * hands activate fix * Moves Client Hands back to using strings to identify active hand * fixes action hand highlighting * diff fix * serverhand * SharedHand * SharedHand, IReadOnlyHand * Client Hands only stores SharedHand * cleanup server hands * server hand container shutdown * misc renames, refactors of serverhand * stuff 1 * stuff 3 * server hand refactor 1 * Undo API changes to remove massive diff * More API name fixes * server hands cleanup 2 * cleanup 3 * dropping cleanup * Cleanup 4 * MoveItemFromHand * Stuff * region sorting * Hand Putter methods cleanup * stuff 2 * Merges all of serverhand and clienthand into sharedhand * Other hands systems, hack to make inhands update (gui state set every frame, visualzier updated every frame) * GetFinalDropCoordinates cleanup * SwapHands cleanup * Moves server hands code to shared hands * Fixed hand selected and deselected * Naming fixes * Server hands system cleanup * Hands privacy fixes * Client hand updates when containers are modified * HeldItemVisualizer * Fixes hand gui item status panel * method name fix * Swap hands prediction * Dropping prediction * Fixes pickup entity animation * Fixes HeldItemsVisualizer * moves item pickup to shared * PR cleanup * fixes hand enabling/disabling * build fix * Conflict fixes * Fixes pickup animation * Uses component directed message subscriptions * event unsubscriptions in hand system * unsubscribe fix * CanInsertEntityIntoHand checks if hand is enabled * Moving items from one hand to another checks if the hands can pick up and drop * Fixes stop pulling not re-enabling hand * Fixes pickup animation for entities containers on the floor * Fixes using held items * Fixes multiple hands guis appearing * test fix * removes obsolete system sunsubscribes * Checks IsFirstTimePredicted before playing drop animation * fixes hand item deleted crash * Uses Get to get other system * Replaces AppearanceComponent with SharedAppearanceComponent * Replaces EnsureComponent with TryGetComponent * Improves event class names * Moves property up to top of class * Moves code for determining the hand visualizer rsi state into the visualizer instead of being determined on hand component * Eventbus todo comment * Yaml fix for changed visualizer name * Makes HandsVisuals a byte * Removes state from HandsVisualizer * Fixes hand using interaction method name * Namespace changes fixes * Fix for changed hand interaction method * missing } * conflict build fix * Moves cleint HandsSystem to correct folder * Moved namespace fix for interaction test * Moves Handsvisualizer ot correct folder * Moves SharedHandsSystem to correct folder * Fixes errors from moving namespace of hand systems * Fixes PDA component changes * Fixes ActionsComponent diff * Fixes inventory component diff * fixes null ref * Replaces obsolete Loc.GetString usage with fluent translations * Fluent for hands disarming * SwapHands and Drop user input specify to the server which hand * Pickup animation WorldPosiiton todo * Cleans up hands gui subscription handling * Fixes change in ActionBlockerSystem access * Namespace references fixes * HandsComponent PlayerAttached/Detached messages are handled through eventbus * Fixes GasCanisterSystem drop method usage * Fix gameticker equipping method at new location Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -226,11 +226,11 @@ namespace Content.Client.Actions
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StopHighlightingItemSlots();
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// figure out if it's in hand or inventory and highlight it
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foreach (var hand in _handsComponent!.Hands)
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foreach (var hand in _handsComponent!.Gui!.Hands)
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{
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if (hand.Entity != item || hand.Button == null) continue;
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_highlightingItemSlots.Add(hand.Button);
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hand.Button.Highlight(true);
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if (hand.HeldItem != item || hand.HandButton == null) continue;
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_highlightingItemSlots.Add(hand.HandButton);
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hand.HandButton.Highlight(true);
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return;
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}
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@@ -1,16 +1,14 @@
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Client.Animations;
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using Content.Client.HUD;
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using Content.Shared.Hands.Components;
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using Content.Shared.Item;
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using Robust.Client.GameObjects;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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using Robust.Shared.Players;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.Hands
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@@ -22,239 +20,50 @@ namespace Content.Client.Hands
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{
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[Dependency] private readonly IGameHud _gameHud = default!;
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private HandsGui? _gui;
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private readonly List<Hand> _hands = new();
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[ViewVariables] public IReadOnlyList<Hand> Hands => _hands;
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[ViewVariables] public string? ActiveIndex { get; private set; }
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[ViewVariables] private ISpriteComponent? _sprite;
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[ViewVariables] public IEntity? ActiveHand => GetEntity(ActiveIndex);
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public override bool IsHolding(IEntity entity)
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{
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foreach (var hand in _hands)
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{
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if (hand.Entity == entity)
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{
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return true;
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}
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}
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return false;
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}
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private void AddHand(Hand hand)
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{
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_sprite?.LayerMapReserveBlank($"hand-{hand.Name}");
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_hands.Insert(hand.Index, hand);
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}
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public Hand? GetHand(string? name)
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{
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return Hands.FirstOrDefault(hand => hand.Name == name);
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}
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private bool TryHand(string name, [NotNullWhen(true)] out Hand? hand)
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{
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return (hand = GetHand(name)) != null;
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}
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public IEntity? GetEntity(string? handName)
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{
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if (handName == null)
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{
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return null;
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}
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return GetHand(handName)?.Entity;
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}
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[ViewVariables]
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public HandsGui? Gui { get; private set; }
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protected override void OnRemove()
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{
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ClearGui();
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base.OnRemove();
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_gui?.Dispose();
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}
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protected override void Initialize()
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{
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base.Initialize();
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if (Owner.TryGetComponent(out _sprite))
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{
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foreach (var hand in _hands)
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{
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_sprite.LayerMapReserveBlank($"hand-{hand.Name}");
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UpdateHandSprites(hand);
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}
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}
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}
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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if (curState == null)
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{
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return;
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}
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var cast = (HandsComponentState) curState;
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foreach (var sharedHand in cast.Hands)
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{
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if (!TryHand(sharedHand.Name, out var hand))
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{
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hand = new Hand(this, sharedHand, Owner.EntityManager);
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AddHand(hand);
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}
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else
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{
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hand.Location = sharedHand.Location;
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hand.Entity = sharedHand.EntityUid.HasValue
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? Owner.EntityManager.GetEntity(sharedHand.EntityUid.Value)
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: null;
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}
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hand.Enabled = sharedHand.Enabled;
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UpdateHandSprites(hand);
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}
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foreach (var currentHand in _hands.ToList())
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{
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if (cast.Hands.All(newHand => newHand.Name != currentHand.Name))
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{
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_hands.Remove(currentHand);
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_gui?.RemoveHand(currentHand);
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HideHand(currentHand);
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}
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}
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ActiveIndex = cast.ActiveIndex;
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_gui?.UpdateHandIcons();
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RefreshInHands();
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}
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private void HideHand(Hand hand)
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{
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_sprite?.LayerSetVisible($"hand-{hand.Name}", false);
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}
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private void UpdateHandSprites(Hand hand)
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{
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if (_sprite == null)
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{
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return;
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}
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var entity = hand.Entity;
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var name = hand.Name;
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if (entity == null)
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{
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if (_sprite.LayerMapTryGet($"hand-{name}", out var layer))
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{
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_sprite.LayerSetVisible(layer, false);
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}
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return;
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}
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if (!entity.TryGetComponent(out SharedItemComponent? item))
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if (curState is not HandsComponentState state)
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return;
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if (item.RsiPath == null)
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Hands.Clear();
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foreach (var handState in state.Hands)
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{
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_sprite.LayerSetVisible($"hand-{name}", false);
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var newHand = new Hand(handState.Name, handState.Enabled, handState.Location);
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Hands.Add(newHand);
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}
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else
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ActiveHand = state.ActiveHand;
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UpdateHandContainers();
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UpdateHandVisualizer();
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UpdateHandsGuiState();
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}
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public void SettupGui()
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{
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if (Gui == null)
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{
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var rsi = IoCManager.Resolve<IResourceCache>().GetResource<RSIResource>(SharedSpriteComponent.TextureRoot / item.RsiPath).RSI;
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var handName = hand.Location.ToString().ToLowerInvariant();
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var prefix = item.EquippedPrefix;
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var state = prefix != null ? $"{prefix}-inhand-{handName}" : $"inhand-{handName}";
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if (!rsi.TryGetState(state, out _))
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return;
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var color = item.Color;
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_sprite.LayerSetColor($"hand-{name}", color);
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_sprite.LayerSetVisible($"hand-{name}", true);
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_sprite.LayerSetState($"hand-{name}", state, rsi);
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Gui = new HandsGui();
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_gameHud.HandsContainer.AddChild(Gui);
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Gui.HandClick += args => OnHandClick(args.HandClicked);
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Gui.HandActivate += args => OnActivateInHand(args.HandUsed);
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UpdateHandsGuiState();
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}
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}
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public void RefreshInHands()
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public void ClearGui()
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{
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if (!Initialized) return;
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foreach (var hand in _hands)
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{
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UpdateHandSprites(hand);
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}
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}
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protected override void Startup()
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{
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base.Startup();
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ActiveIndex = _hands.LastOrDefault()?.Name;
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}
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case HandEnabledMsg msg:
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{
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var hand = GetHand(msg.Name);
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if (hand?.Button == null)
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{
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break;
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}
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hand.Button.Blocked.Visible = false;
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break;
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}
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case HandDisabledMsg msg:
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{
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var hand = GetHand(msg.Name);
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if (hand?.Button == null)
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{
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break;
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}
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hand.Button.Blocked.Visible = true;
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break;
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}
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}
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}
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public void PlayerDetached() { _gui?.Parent?.RemoveChild(_gui); }
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public void PlayerAttached()
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{
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if (_gui == null)
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{
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_gui = new HandsGui();
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}
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else
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{
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_gui.Parent?.RemoveChild(_gui);
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}
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_gameHud.HandsContainer.AddChild(_gui);
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_gui.UpdateHandIcons();
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Gui?.Dispose();
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Gui = null;
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}
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null)
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@@ -263,94 +72,126 @@ namespace Content.Client.Hands
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switch (message)
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{
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case AnimatePickupEntityMessage msg:
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{
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if (Owner.EntityManager.TryGetEntity(msg.EntityId, out var entity))
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{
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ReusableAnimations.AnimateEntityPickup(entity, msg.EntityPosition, Owner.Transform.WorldPosition);
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}
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case PickupAnimationMessage msg:
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RunPickupAnimation(msg);
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break;
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}
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}
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}
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public void SendChangeHand(string index)
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public override void HandsModified()
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{
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SendNetworkMessage(new ClientChangedHandMsg(index));
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base.HandsModified();
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UpdateHandContainers();
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UpdateHandVisualizer();
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UpdateHandsGuiState();
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}
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public void AttackByInHand(string index)
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private void OnHandClick(string handClicked)
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{
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SendNetworkMessage(new ClientAttackByInHandMsg(index));
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}
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if (!TryGetHand(handClicked, out var pressedHand))
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return;
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public void UseActiveHand()
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{
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if (GetEntity(ActiveIndex) != null)
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{
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SendNetworkMessage(new UseInHandMsg());
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}
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}
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public void ActivateItemInHand(string handIndex)
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{
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if (GetEntity(handIndex) == null)
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if (!TryGetActiveHand(out var activeHand))
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return;
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var pressedEntity = pressedHand.HeldEntity;
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var activeEntity = activeHand.HeldEntity;
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if (pressedHand == activeHand && activeEntity != null)
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{
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SendNetworkMessage(new UseInHandMsg()); //use item in hand
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return;
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}
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SendNetworkMessage(new ActivateInHandMsg(handIndex));
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}
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}
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public class Hand
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{
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private bool _enabled = true;
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public Hand(HandsComponent parent, SharedHand hand, IEntityManager manager, HandButton? button = null)
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{
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Parent = parent;
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Index = hand.Index;
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Name = hand.Name;
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Location = hand.Location;
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Button = button;
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if (!hand.EntityUid.HasValue)
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if (pressedHand != activeHand && pressedEntity == null)
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{
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SendNetworkMessage(new ClientChangedHandMsg(pressedHand.Name)); //swap hand
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return;
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}
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manager.TryGetEntity(hand.EntityUid.Value, out var entity);
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Entity = entity;
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if (pressedHand != activeHand && pressedEntity != null && activeEntity != null)
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{
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SendNetworkMessage(new ClientAttackByInHandMsg(pressedHand.Name)); //use active item on held item
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return;
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}
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if (pressedHand != activeHand && pressedEntity != null && activeEntity == null)
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{
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SendNetworkMessage(new MoveItemFromHandMsg(pressedHand.Name)); //move item in hand to active hand
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return;
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}
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}
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private HandsComponent Parent { get; }
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public int Index { get; }
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public string Name { get; }
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public HandLocation Location { get; set; }
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public IEntity? Entity { get; set; }
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public HandButton? Button { get; set; }
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public bool Enabled
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private void OnActivateInHand(string handActivated)
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{
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get => _enabled;
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set
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SendNetworkMessage(new ActivateInHandMsg(handActivated));
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}
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public void UpdateHandContainers()
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{
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if (!Owner.TryGetComponent<ContainerManagerComponent>(out var containerMan))
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return;
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foreach (var hand in Hands)
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{
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if (_enabled == value)
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if (hand.Container == null)
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{
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return;
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containerMan.TryGetContainer(hand.Name, out var container);
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hand.Container = container;
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}
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_enabled = value;
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Parent.Dirty();
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var message = value
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? (ComponentMessage) new HandEnabledMsg(Name)
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: new HandDisabledMsg(Name);
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Parent.HandleMessage(message, Parent);
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Parent.Owner.SendMessage(Parent, message);
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}
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}
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public void UpdateHandVisualizer()
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{
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if (Owner.TryGetComponent(out SharedAppearanceComponent? appearance))
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appearance.SetData(HandsVisuals.VisualState, GetHandsVisualState());
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}
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public void UpdateHandsGuiState()
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{
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Gui?.SetState(GetHandsGuiState());
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}
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private HandsGuiState GetHandsGuiState()
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{
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var handStates = new List<GuiHand>();
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foreach (var hand in ReadOnlyHands)
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{
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var handState = new GuiHand(hand.Name, hand.Location, hand.HeldEntity, hand.Enabled);
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handStates.Add(handState);
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}
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return new HandsGuiState(handStates, ActiveHand);
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}
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private HandsVisualState GetHandsVisualState()
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{
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var hands = new List<HandVisualState>();
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foreach (var hand in ReadOnlyHands)
|
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{
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if (hand.HeldEntity == null)
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continue;
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if (!hand.HeldEntity.TryGetComponent(out SharedItemComponent? item) || item.RsiPath == null)
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continue;
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var handState = new HandVisualState(item.RsiPath, item.EquippedPrefix, hand.Location, item.Color);
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hands.Add(handState);
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}
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return new(hands);
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}
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private void RunPickupAnimation(PickupAnimationMessage msg)
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{
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if (!Owner.EntityManager.TryGetEntity(msg.EntityUid, out var entity))
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return;
|
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|
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if (!IoCManager.Resolve<IGameTiming>().IsFirstTimePredicted)
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return;
|
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|
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ReusableAnimations.AnimateEntityPickup(entity, msg.InitialPosition, msg.PickupDirection);
|
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}
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||||
}
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||||
}
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||||
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@@ -1,4 +1,5 @@
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using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Content.Client.HUD;
|
||||
@@ -15,246 +16,242 @@ using Robust.Client.ResourceManagement;
|
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using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Client.Hands
|
||||
{
|
||||
public class HandsGui : Control
|
||||
{
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
[Dependency] private readonly IItemSlotManager _itemSlotManager = default!;
|
||||
[Dependency] private readonly IGameHud _gameHud = default!;
|
||||
[Dependency] private readonly INetConfigurationManager _configManager = default!;
|
||||
|
||||
private Texture _leftHandTexture;
|
||||
private Texture _middleHandTexture;
|
||||
private Texture _rightHandTexture;
|
||||
private Texture StorageTexture => _gameHud.GetHudTexture("back.png");
|
||||
private Texture BlockedTexture => _resourceCache.GetTexture("/Textures/Interface/Inventory/blocked.png");
|
||||
|
||||
private readonly ItemStatusPanel _topPanel;
|
||||
private ItemStatusPanel StatusPanel { get; }
|
||||
|
||||
private readonly HBoxContainer _guiContainer;
|
||||
private readonly VBoxContainer _handsColumn;
|
||||
private readonly HBoxContainer _handsContainer;
|
||||
private HBoxContainer HandsContainer { get; }
|
||||
|
||||
[ViewVariables]
|
||||
public IReadOnlyList<GuiHand> Hands => _hands;
|
||||
private List<GuiHand> _hands = new();
|
||||
|
||||
private string? ActiveHand { get; set; }
|
||||
|
||||
public Action<HandClickEventArgs>? HandClick; //TODO: Move to Eventbus
|
||||
|
||||
public Action<HandActivateEventArgs>? HandActivate; //TODO: Move to Eventbus
|
||||
|
||||
public HandsGui()
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
_configManager.OnValueChanged(CCVars.HudTheme, UpdateHudTheme);
|
||||
|
||||
_configManager.OnValueChanged(CCVars.HudTheme, UpdateHudTheme, invokeImmediately: true);
|
||||
|
||||
AddChild(_guiContainer = new HBoxContainer
|
||||
AddChild(new HBoxContainer
|
||||
{
|
||||
SeparationOverride = 0,
|
||||
HorizontalAlignment = HAlignment.Center,
|
||||
Children =
|
||||
{
|
||||
(_handsColumn = new VBoxContainer
|
||||
new VBoxContainer
|
||||
{
|
||||
Children =
|
||||
{
|
||||
(_topPanel = ItemStatusPanel.FromSide(HandLocation.Middle)),
|
||||
(_handsContainer = new HBoxContainer{HorizontalAlignment = HAlignment.Center})
|
||||
(StatusPanel = ItemStatusPanel.FromSide(HandLocation.Middle)),
|
||||
(HandsContainer = new HBoxContainer() { HorizontalAlignment = HAlignment.Center } ),
|
||||
}
|
||||
}),
|
||||
},
|
||||
}
|
||||
});
|
||||
_leftHandTexture = _gameHud.GetHudTexture("hand_l.png");
|
||||
_middleHandTexture = _gameHud.GetHudTexture("hand_l.png");
|
||||
_rightHandTexture = _gameHud.GetHudTexture("hand_r.png");
|
||||
}
|
||||
|
||||
private void UpdateHudTheme(int idx)
|
||||
public void SetState(HandsGuiState state)
|
||||
{
|
||||
if (!_gameHud.ValidateHudTheme(idx))
|
||||
ActiveHand = state.ActiveHand;
|
||||
_hands = state.GuiHands;
|
||||
UpdateGui();
|
||||
}
|
||||
|
||||
private void UpdateGui()
|
||||
{
|
||||
HandsContainer.DisposeAllChildren();
|
||||
|
||||
foreach (var hand in _hands)
|
||||
{
|
||||
return;
|
||||
var newButton = MakeHandButton(hand.HandLocation);
|
||||
HandsContainer.AddChild(newButton);
|
||||
hand.HandButton = newButton;
|
||||
|
||||
var handName = hand.Name;
|
||||
newButton.OnPressed += args => OnHandPressed(args, handName);
|
||||
newButton.OnStoragePressed += args => OnStoragePressed(handName);
|
||||
|
||||
newButton.Blocked.Visible = !hand.Enabled;
|
||||
|
||||
_itemSlotManager.SetItemSlot(newButton, hand.HeldItem);
|
||||
}
|
||||
_leftHandTexture = _gameHud.GetHudTexture("hand_l.png");
|
||||
_middleHandTexture = _gameHud.GetHudTexture("hand_l.png");
|
||||
_rightHandTexture = _gameHud.GetHudTexture("hand_r.png");
|
||||
UpdateHandIcons();
|
||||
}
|
||||
|
||||
private Texture HandTexture(HandLocation location)
|
||||
{
|
||||
switch (location)
|
||||
if (TryGetActiveHand(out var activeHand))
|
||||
{
|
||||
case HandLocation.Left:
|
||||
return _leftHandTexture;
|
||||
case HandLocation.Middle:
|
||||
return _middleHandTexture;
|
||||
case HandLocation.Right:
|
||||
return _rightHandTexture;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(location), location, null);
|
||||
activeHand.HandButton.SetActiveHand(true);
|
||||
StatusPanel.Update(activeHand.HeldItem);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a new hand to this control
|
||||
/// </summary>
|
||||
/// <param name="hand">The hand to add to this control</param>
|
||||
/// <param name="buttonLocation">
|
||||
/// The actual location of the button. The right hand is drawn
|
||||
/// on the LEFT of the screen.
|
||||
/// </param>
|
||||
private void AddHand(Hand hand, HandLocation buttonLocation)
|
||||
private void OnHandPressed(GUIBoundKeyEventArgs args, string handName)
|
||||
{
|
||||
var textureName = "hand_l.png";
|
||||
if(buttonLocation == HandLocation.Right)
|
||||
{
|
||||
textureName = "hand_r.png";
|
||||
}
|
||||
var buttonTexture = HandTexture(buttonLocation);
|
||||
var storageTexture = _gameHud.GetHudTexture("back.png");
|
||||
var blockedTexture = _resourceCache.GetTexture("/Textures/Interface/Inventory/blocked.png");
|
||||
var button = new HandButton(buttonTexture, storageTexture, textureName, blockedTexture, buttonLocation);
|
||||
var slot = hand.Name;
|
||||
|
||||
button.OnPressed += args => HandKeyBindDown(args, slot);
|
||||
button.OnStoragePressed += args => _OnStoragePressed(args, slot);
|
||||
|
||||
_handsContainer.AddChild(button);
|
||||
hand.Button = button;
|
||||
}
|
||||
|
||||
public void RemoveHand(Hand hand)
|
||||
{
|
||||
var button = hand.Button;
|
||||
|
||||
if (button != null)
|
||||
{
|
||||
_handsContainer.RemoveChild(button);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the hands component controlling this gui
|
||||
/// </summary>
|
||||
/// <param name="hands"></param>
|
||||
/// <returns>true if successful and false if failure</returns>
|
||||
private bool TryGetHands([NotNullWhen(true)] out HandsComponent? hands)
|
||||
{
|
||||
hands = default;
|
||||
|
||||
var entity = _playerManager?.LocalPlayer?.ControlledEntity;
|
||||
return entity != null && entity.TryGetComponent(out hands);
|
||||
}
|
||||
|
||||
public void UpdateHandIcons()
|
||||
{
|
||||
if (Parent == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
UpdateDraw();
|
||||
|
||||
if (!TryGetHands(out var component))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: Remove button on remove hand
|
||||
|
||||
var hands = component.Hands.OrderByDescending(x => x.Location).ToArray();
|
||||
for (var i = 0; i < hands.Length; i++)
|
||||
{
|
||||
var hand = hands[i];
|
||||
|
||||
if (hand.Button == null)
|
||||
{
|
||||
AddHand(hand, hand.Location);
|
||||
}
|
||||
|
||||
hand.Button!.Button.Texture = HandTexture(hand.Location);
|
||||
hand.Button!.SetPositionInParent(i);
|
||||
_itemSlotManager.SetItemSlot(hand.Button, hand.Entity);
|
||||
|
||||
hand.Button!.SetActiveHand(component.ActiveIndex == hand.Name);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void HandKeyBindDown(GUIBoundKeyEventArgs args, string slotName)
|
||||
{
|
||||
if (!TryGetHands(out var hands))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.Function == ContentKeyFunctions.MouseMiddle)
|
||||
{
|
||||
hands.SendChangeHand(slotName);
|
||||
args.Handle();
|
||||
return;
|
||||
}
|
||||
|
||||
var entity = hands.GetEntity(slotName);
|
||||
if (entity == null)
|
||||
{
|
||||
if (args.Function == EngineKeyFunctions.UIClick && hands.ActiveIndex != slotName)
|
||||
{
|
||||
hands.SendChangeHand(slotName);
|
||||
args.Handle();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (_itemSlotManager.OnButtonPressed(args, entity))
|
||||
{
|
||||
args.Handle();
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.Function == EngineKeyFunctions.UIClick)
|
||||
{
|
||||
if (hands.ActiveIndex == slotName)
|
||||
{
|
||||
hands.UseActiveHand();
|
||||
}
|
||||
else
|
||||
{
|
||||
hands.AttackByInHand(slotName);
|
||||
}
|
||||
|
||||
args.Handle();
|
||||
HandClick?.Invoke(new HandClickEventArgs(handName));
|
||||
}
|
||||
else if (TryGetHand(handName, out var hand))
|
||||
{
|
||||
_itemSlotManager.OnButtonPressed(args, hand.HeldItem);
|
||||
}
|
||||
}
|
||||
|
||||
private void _OnStoragePressed(GUIBoundKeyEventArgs args, string handIndex)
|
||||
private void OnStoragePressed(string handName)
|
||||
{
|
||||
if (args.Function != EngineKeyFunctions.UIClick || !TryGetHands(out var hands))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
hands.ActivateItemInHand(handIndex);
|
||||
HandActivate?.Invoke(new HandActivateEventArgs(handName));
|
||||
}
|
||||
|
||||
private void UpdatePanels()
|
||||
private bool TryGetActiveHand([NotNullWhen(true)] out GuiHand? activeHand)
|
||||
{
|
||||
if (!TryGetHands(out var component))
|
||||
{
|
||||
return;
|
||||
}
|
||||
TryGetHand(ActiveHand, out activeHand);
|
||||
return activeHand != null;
|
||||
}
|
||||
|
||||
foreach (var hand in component.Hands)
|
||||
{
|
||||
_itemSlotManager.UpdateCooldown(hand.Button, hand.Entity);
|
||||
}
|
||||
private bool TryGetHand(string? handName, [NotNullWhen(true)] out GuiHand? foundHand)
|
||||
{
|
||||
foundHand = null;
|
||||
|
||||
_topPanel.Update(component.GetEntity(component.ActiveIndex));
|
||||
if (handName == null)
|
||||
return false;
|
||||
|
||||
foreach (var hand in _hands)
|
||||
{
|
||||
if (hand.Name == handName)
|
||||
foundHand = hand;
|
||||
}
|
||||
return foundHand != null;
|
||||
}
|
||||
|
||||
protected override void FrameUpdate(FrameEventArgs args)
|
||||
{
|
||||
base.FrameUpdate(args);
|
||||
UpdatePanels();
|
||||
|
||||
foreach (var hand in _hands)
|
||||
_itemSlotManager.UpdateCooldown(hand.HandButton, hand.HeldItem);
|
||||
}
|
||||
|
||||
private HandButton MakeHandButton(HandLocation buttonLocation)
|
||||
{
|
||||
var buttonTextureName = buttonLocation switch
|
||||
{
|
||||
HandLocation.Right => "hand_r.png",
|
||||
_ => "hand_l.png"
|
||||
};
|
||||
var buttonTexture = _gameHud.GetHudTexture(buttonTextureName);
|
||||
|
||||
return new HandButton(buttonTexture, StorageTexture, buttonTextureName, BlockedTexture, buttonLocation);
|
||||
}
|
||||
|
||||
private void UpdateHudTheme(int idx)
|
||||
{
|
||||
UpdateGui();
|
||||
}
|
||||
|
||||
public class HandClickEventArgs
|
||||
{
|
||||
public string HandClicked { get; }
|
||||
|
||||
public HandClickEventArgs(string handClicked)
|
||||
{
|
||||
HandClicked = handClicked;
|
||||
}
|
||||
}
|
||||
|
||||
public class HandActivateEventArgs
|
||||
{
|
||||
public string HandUsed { get; }
|
||||
|
||||
public HandActivateEventArgs(string handUsed)
|
||||
{
|
||||
HandUsed = handUsed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Info on a set of hands to be displayed.
|
||||
/// </summary>
|
||||
public class HandsGuiState
|
||||
{
|
||||
/// <summary>
|
||||
/// The set of hands to be displayed.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public List<GuiHand> GuiHands { get; } = new();
|
||||
|
||||
/// <summary>
|
||||
/// The name of the currently active hand.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public string? ActiveHand { get; }
|
||||
|
||||
public HandsGuiState(List<GuiHand> guiHands, string? activeHand = null)
|
||||
{
|
||||
GuiHands = guiHands;
|
||||
ActiveHand = activeHand;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Info on an individual hand to be displayed.
|
||||
/// </summary>
|
||||
public class GuiHand
|
||||
{
|
||||
/// <summary>
|
||||
/// The name of this hand.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public string Name { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Where this hand is located.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public HandLocation HandLocation { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The item being held in this hand.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public IEntity? HeldItem { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The button in the gui associated with this hand. Assumed to be set by gui shortly after being received from the client HandsComponent.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public HandButton HandButton { get; set; } = default!;
|
||||
|
||||
/// <summary>
|
||||
/// If this hand can be used by the player.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public bool Enabled { get; }
|
||||
|
||||
public GuiHand(string name, HandLocation handLocation, IEntity? heldItem, bool enabled)
|
||||
{
|
||||
Name = name;
|
||||
HandLocation = handLocation;
|
||||
HeldItem = heldItem;
|
||||
Enabled = enabled;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,16 +1,80 @@
|
||||
using Content.Shared.Hands;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Input;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Input.Binding;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Players;
|
||||
|
||||
namespace Content.Client.Hands
|
||||
{
|
||||
internal class HandsSystem : EntitySystem
|
||||
internal sealed class HandsSystem : SharedHandsSystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<HandsComponent, PlayerAttachedEvent>((_, component, _) => component.PlayerAttached());
|
||||
SubscribeLocalEvent<HandsComponent, PlayerDetachedEvent>((_, component, _) => component.PlayerDetached());
|
||||
SubscribeLocalEvent<HandsComponent, PlayerAttachedEvent>((_, component, _) => component.SettupGui());
|
||||
SubscribeLocalEvent<HandsComponent, PlayerDetachedEvent>((_, component, _) => component.ClearGui());
|
||||
|
||||
CommandBinds.Builder
|
||||
.Bind(ContentKeyFunctions.SwapHands, InputCmdHandler.FromDelegate(SwapHandsPressed))
|
||||
.Bind(ContentKeyFunctions.Drop, new PointerInputCmdHandler(DropPressed))
|
||||
.Register<HandsSystem>();
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
CommandBinds.Unregister<HandsSystem>();
|
||||
base.Shutdown();
|
||||
}
|
||||
|
||||
private void SwapHandsPressed(ICommonSession? session)
|
||||
{
|
||||
if (session == null)
|
||||
return;
|
||||
|
||||
var player = session.AttachedEntity;
|
||||
|
||||
if (player == null)
|
||||
return;
|
||||
|
||||
if (!player.TryGetComponent(out SharedHandsComponent? hands))
|
||||
return;
|
||||
|
||||
if (!hands.TryGetSwapHandsResult(out var nextHand))
|
||||
return;
|
||||
|
||||
EntityManager.RaisePredictiveEvent(new RequestSetHandEvent(nextHand));
|
||||
}
|
||||
|
||||
private bool DropPressed(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
|
||||
{
|
||||
if (session == null)
|
||||
return false;
|
||||
|
||||
var player = session.AttachedEntity;
|
||||
|
||||
if (player == null)
|
||||
return false;
|
||||
|
||||
if (!player.TryGetComponent(out SharedHandsComponent? hands))
|
||||
return false;
|
||||
|
||||
var activeHand = hands.ActiveHand;
|
||||
|
||||
if (activeHand == null)
|
||||
return false;
|
||||
|
||||
EntityManager.RaisePredictiveEvent(new RequestDropHeldEntityEvent(activeHand, coords));
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void HandleContainerModified(EntityUid uid, SharedHandsComponent component, ContainerModifiedMessage args)
|
||||
{
|
||||
component.HandsModified();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
96
Content.Client/Hands/HandsVisualizer.cs
Normal file
96
Content.Client/Hands/HandsVisualizer.cs
Normal file
@@ -0,0 +1,96 @@
|
||||
using Content.Shared.Hands.Components;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Content.Client.Hands
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class HandsVisualizer : AppearanceVisualizer
|
||||
{
|
||||
|
||||
public override void OnChangeData(AppearanceComponent component)
|
||||
{
|
||||
base.OnChangeData(component);
|
||||
|
||||
if (!component.Owner.TryGetComponent<ISpriteComponent>(out var sprite)) return;
|
||||
if (!component.TryGetData(HandsVisuals.VisualState, out HandsVisualState visualState)) return;
|
||||
|
||||
foreach (HandLocation location in Enum.GetValues(typeof(HandLocation)))
|
||||
{
|
||||
var layerKey = LocationToLayerKey(location);
|
||||
if (sprite.LayerMapTryGet(layerKey, out var layer))
|
||||
{
|
||||
sprite.RemoveLayer(layer);
|
||||
sprite.LayerMapRemove(layer);
|
||||
}
|
||||
}
|
||||
|
||||
var resourceCache = IoCManager.Resolve<IResourceCache>();
|
||||
var hands = visualState.Hands;
|
||||
|
||||
foreach (var hand in hands)
|
||||
{
|
||||
var rsi = resourceCache.GetResource<RSIResource>(SharedSpriteComponent.TextureRoot / hand.RsiPath).RSI;
|
||||
|
||||
var layerKey = LocationToLayerKey(hand.Location);
|
||||
sprite.LayerMapReserveBlank(layerKey);
|
||||
|
||||
var layer = sprite.LayerMapGet(layerKey);
|
||||
sprite.LayerSetVisible(layer, true);
|
||||
sprite.LayerSetRSI(layer, rsi);
|
||||
sprite.LayerSetColor(layer, hand.Color);
|
||||
|
||||
var state = $"inhand-{hand.Location.ToString().ToLowerInvariant()}";
|
||||
if (hand.EquippedPrefix != null)
|
||||
state = $"{hand.EquippedPrefix}-" + state;
|
||||
|
||||
sprite.LayerSetState(layer, state);
|
||||
}
|
||||
}
|
||||
|
||||
private string LocationToLayerKey(HandLocation location)
|
||||
{
|
||||
return location.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
public enum HandsVisuals : byte
|
||||
{
|
||||
VisualState
|
||||
}
|
||||
|
||||
public class HandsVisualState
|
||||
{
|
||||
public List<HandVisualState> Hands { get; } = new();
|
||||
|
||||
public HandsVisualState(List<HandVisualState> hands)
|
||||
{
|
||||
Hands = hands;
|
||||
}
|
||||
}
|
||||
|
||||
public class HandVisualState
|
||||
{
|
||||
public string RsiPath { get; }
|
||||
|
||||
public string? EquippedPrefix { get; }
|
||||
|
||||
public HandLocation Location { get; }
|
||||
|
||||
public Color Color { get; }
|
||||
|
||||
public HandVisualState(string rsiPath, string? equippedPrefix, HandLocation location, Color color)
|
||||
{
|
||||
RsiPath = rsiPath;
|
||||
EquippedPrefix = equippedPrefix;
|
||||
Location = location;
|
||||
Color = color;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -10,18 +10,13 @@ namespace Content.Client.Items.Components
|
||||
[ComponentReference(typeof(SharedItemComponent))]
|
||||
public class ItemComponent : SharedItemComponent
|
||||
{
|
||||
public override bool TryPutInHand(IEntity user)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void OnEquippedPrefixChange()
|
||||
{
|
||||
if (!Owner.TryGetContainer(out var container))
|
||||
return;
|
||||
|
||||
if (container.Owner.TryGetComponent(out HandsComponent? hands))
|
||||
hands.RefreshInHands();
|
||||
hands.UpdateHandVisualizer();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Content.Client.Examine;
|
||||
using Content.Client.Examine;
|
||||
using Content.Client.Items.UI;
|
||||
using Content.Client.Storage;
|
||||
using Content.Client.Verbs;
|
||||
@@ -104,6 +104,7 @@ namespace Content.Client.Items.Managers
|
||||
}
|
||||
|
||||
if (entity == null ||
|
||||
entity.Deleted ||
|
||||
!entity.TryGetComponent(out ItemCooldownComponent? cooldown) ||
|
||||
!cooldown.CooldownStart.HasValue ||
|
||||
!cooldown.CooldownEnd.HasValue)
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System;
|
||||
using Content.Client.CombatMode;
|
||||
using Content.Client.Hands;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Weapons.Ranged.Components;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
@@ -56,13 +57,12 @@ namespace Content.Client.Weapons.Ranged
|
||||
}
|
||||
|
||||
var entity = _playerManager.LocalPlayer?.ControlledEntity;
|
||||
if (entity == null || !entity.TryGetComponent(out HandsComponent? hands))
|
||||
if (entity == null || !entity.TryGetComponent(out SharedHandsComponent? hands))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var held = hands.ActiveHand;
|
||||
if (held == null || !held.TryGetComponent(out ClientRangedWeaponComponent? weapon))
|
||||
if (!hands.TryGetActiveHeldEntity(out var held) || !held.TryGetComponent(out ClientRangedWeaponComponent? weapon))
|
||||
{
|
||||
_blocked = true;
|
||||
return;
|
||||
|
||||
@@ -266,7 +266,7 @@ namespace Content.IntegrationTests.Tests.Buckle
|
||||
Assert.True(buckle.Buckled);
|
||||
|
||||
// With items in all hands
|
||||
foreach (var slot in hands.Hands)
|
||||
foreach (var slot in hands.HandNames)
|
||||
{
|
||||
Assert.NotNull(hands.GetItem(slot));
|
||||
}
|
||||
@@ -288,7 +288,7 @@ namespace Content.IntegrationTests.Tests.Buckle
|
||||
Assert.True(buckle.Buckled);
|
||||
|
||||
// Now with no item in any hand
|
||||
foreach (var slot in hands.Hands)
|
||||
foreach (var slot in hands.HandNames)
|
||||
{
|
||||
Assert.Null(hands.GetItem(slot));
|
||||
}
|
||||
|
||||
@@ -80,8 +80,9 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.ActionBlocking
|
||||
// Test to ensure a player with 4 hands will still only have 2 hands cuffed
|
||||
AddHand(cuffed.Owner);
|
||||
AddHand(cuffed.Owner);
|
||||
|
||||
Assert.That(cuffed.CuffedHandCount, Is.EqualTo(2));
|
||||
Assert.That(hands.Hands.Count(), Is.EqualTo(4));
|
||||
Assert.That(hands.HandNames.Count(), Is.EqualTo(4));
|
||||
|
||||
// Test to give a player with 4 hands 2 sets of cuffs
|
||||
cuffed.TryAddNewCuffs(human, secondCuffs);
|
||||
|
||||
@@ -330,7 +330,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
|
||||
{
|
||||
// drop the item, and the item actions should go away
|
||||
serverPlayerEnt.GetComponent<HandsComponent>()
|
||||
.Drop(serverFlashlight, serverPlayerEnt.Transform.Coordinates, false);
|
||||
.TryDropEntity(serverFlashlight, serverPlayerEnt.Transform.Coordinates, false);
|
||||
Assert.That(serverActionsComponent.ItemActionStates().ContainsKey(serverFlashlight.Uid), Is.False);
|
||||
});
|
||||
|
||||
|
||||
@@ -11,6 +11,7 @@ using Content.Server.Interaction;
|
||||
using Content.Server.Items;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Weapons.Melee;
|
||||
using Content.Shared.Hands.Components;
|
||||
|
||||
namespace Content.IntegrationTests.Tests.Interaction.Click
|
||||
{
|
||||
@@ -66,7 +67,7 @@ namespace Content.IntegrationTests.Tests.Interaction.Click
|
||||
server.Assert(() =>
|
||||
{
|
||||
user = entityManager.SpawnEntity(null, coords);
|
||||
user.EnsureComponent<HandsComponent>().AddHand("hand");
|
||||
user.EnsureComponent<HandsComponent>().AddHand("hand", HandLocation.Left);
|
||||
target = entityManager.SpawnEntity(null, coords);
|
||||
item = entityManager.SpawnEntity(null, coords);
|
||||
item.EnsureComponent<ItemComponent>();
|
||||
@@ -137,7 +138,7 @@ namespace Content.IntegrationTests.Tests.Interaction.Click
|
||||
server.Assert(() =>
|
||||
{
|
||||
user = entityManager.SpawnEntity(null, coords);
|
||||
user.EnsureComponent<HandsComponent>().AddHand("hand");
|
||||
user.EnsureComponent<HandsComponent>().AddHand("hand", HandLocation.Left);
|
||||
target = entityManager.SpawnEntity(null, new MapCoordinates((1.9f, 0), mapId));
|
||||
item = entityManager.SpawnEntity(null, coords);
|
||||
item.EnsureComponent<ItemComponent>();
|
||||
@@ -207,7 +208,7 @@ namespace Content.IntegrationTests.Tests.Interaction.Click
|
||||
server.Assert(() =>
|
||||
{
|
||||
user = entityManager.SpawnEntity(null, coords);
|
||||
user.EnsureComponent<HandsComponent>().AddHand("hand");
|
||||
user.EnsureComponent<HandsComponent>().AddHand("hand", HandLocation.Left);
|
||||
target = entityManager.SpawnEntity(null, new MapCoordinates((InteractionSystem.InteractionRange - 0.1f, 0), mapId));
|
||||
item = entityManager.SpawnEntity(null, coords);
|
||||
item.EnsureComponent<ItemComponent>();
|
||||
@@ -277,7 +278,7 @@ namespace Content.IntegrationTests.Tests.Interaction.Click
|
||||
server.Assert(() =>
|
||||
{
|
||||
user = entityManager.SpawnEntity(null, coords);
|
||||
user.EnsureComponent<HandsComponent>().AddHand("hand");
|
||||
user.EnsureComponent<HandsComponent>().AddHand("hand", HandLocation.Left);
|
||||
target = entityManager.SpawnEntity(null, new MapCoordinates((InteractionSystem.InteractionRange, 0), mapId));
|
||||
item = entityManager.SpawnEntity(null, coords);
|
||||
item.EnsureComponent<ItemComponent>();
|
||||
@@ -349,7 +350,7 @@ namespace Content.IntegrationTests.Tests.Interaction.Click
|
||||
server.Assert(() =>
|
||||
{
|
||||
user = entityManager.SpawnEntity(null, coords);
|
||||
user.EnsureComponent<HandsComponent>().AddHand("hand");
|
||||
user.EnsureComponent<HandsComponent>().AddHand("hand", HandLocation.Left);
|
||||
target = entityManager.SpawnEntity(null, coords);
|
||||
item = entityManager.SpawnEntity(null, coords);
|
||||
item.EnsureComponent<ItemComponent>();
|
||||
|
||||
@@ -20,8 +20,7 @@ namespace Content.Server.AI.Operators.Inventory
|
||||
/// <returns></returns>
|
||||
public override Outcome Execute(float frameTime)
|
||||
{
|
||||
if (!_owner.TryGetComponent(out HandsComponent? handsComponent) ||
|
||||
!handsComponent.TryHand(_entity, out _))
|
||||
if (!_owner.TryGetComponent(out HandsComponent? handsComponent))
|
||||
{
|
||||
return Outcome.Failed;
|
||||
}
|
||||
|
||||
@@ -159,7 +159,7 @@ namespace Content.Server.Access.Components
|
||||
return;
|
||||
}
|
||||
|
||||
if (!hands.Drop(hands.ActiveHand, container))
|
||||
if (!hands.TryPutHandIntoContainer(hands.ActiveHand, container))
|
||||
{
|
||||
Owner.PopupMessage(user, Loc.GetString("access-id-card-console-component-cannot-let-go-error"));
|
||||
return;
|
||||
@@ -216,11 +216,11 @@ namespace Content.Server.Access.Components
|
||||
|
||||
void IActivate.Activate(ActivateEventArgs eventArgs)
|
||||
{
|
||||
if(!eventArgs.User.TryGetComponent(out ActorComponent? actor))
|
||||
if (!eventArgs.User.TryGetComponent(out ActorComponent? actor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
if(!Powered) return;
|
||||
if (!Powered) return;
|
||||
|
||||
UserInterface?.Open(actor.PlayerSession);
|
||||
}
|
||||
|
||||
@@ -193,10 +193,7 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
|
||||
if (!args.User.InRangeUnobstructed(canister, SharedInteractionSystem.InteractionRange, popup: true))
|
||||
return;
|
||||
|
||||
if (!hands.Drop(args.Used, canister.Transform.Coordinates))
|
||||
return;
|
||||
|
||||
if (!container.Insert(args.Used))
|
||||
if (!hands.TryPutEntityIntoContainer(args.Used, container))
|
||||
return;
|
||||
|
||||
args.Handled = true;
|
||||
|
||||
@@ -113,7 +113,7 @@ namespace Content.Server.Cuffs.Components
|
||||
}
|
||||
|
||||
Container.Insert(handcuff);
|
||||
CanStillInteract = Owner.TryGetComponent(out HandsComponent? ownerHands) && ownerHands.Hands.Count() > CuffedHandCount;
|
||||
CanStillInteract = Owner.TryGetComponent(out HandsComponent? ownerHands) && ownerHands.HandNames.Count() > CuffedHandCount;
|
||||
|
||||
OnCuffedStateChanged?.Invoke();
|
||||
UpdateAlert();
|
||||
@@ -136,7 +136,7 @@ namespace Content.Server.Cuffs.Components
|
||||
if (!Owner.TryGetComponent(out HandsComponent? handsComponent)) return;
|
||||
|
||||
var itemCount = handsComponent.GetAllHeldItems().Count();
|
||||
var freeHandCount = handsComponent.Hands.Count() - CuffedHandCount;
|
||||
var freeHandCount = handsComponent.HandNames.Count() - CuffedHandCount;
|
||||
|
||||
if (freeHandCount < itemCount)
|
||||
{
|
||||
@@ -279,7 +279,7 @@ namespace Content.Server.Cuffs.Components
|
||||
}
|
||||
}
|
||||
|
||||
CanStillInteract = Owner.TryGetComponent(out HandsComponent? handsComponent) && handsComponent.Hands.Count() > CuffedHandCount;
|
||||
CanStillInteract = Owner.TryGetComponent(out HandsComponent? handsComponent) && handsComponent.HandNames.Count() > CuffedHandCount;
|
||||
OnCuffedStateChanged?.Invoke();
|
||||
UpdateAlert();
|
||||
Dirty();
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#nullable enable
|
||||
#nullable enable
|
||||
using Content.Server.Cuffs.Components;
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Cuffs;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
@@ -201,7 +201,7 @@ namespace Content.Server.GameTicking
|
||||
foreach (var (hand, prototype) in inhand)
|
||||
{
|
||||
var inhandEntity = _entityManager.SpawnEntity(prototype, entity.Transform.Coordinates);
|
||||
handsComponent.PutInHand(inhandEntity.GetComponent<ItemComponent>(), hand);
|
||||
handsComponent.TryPickupEntity(hand, inhandEntity, checkActionBlocker: false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -21,7 +21,7 @@ namespace Content.Server.Hands.Components
|
||||
/// <summary>
|
||||
/// The hands in this component.
|
||||
/// </summary>
|
||||
IEnumerable<string> Hands { get; }
|
||||
IEnumerable<string> HandNames { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The hand name of the currently active hand.
|
||||
@@ -61,18 +61,6 @@ namespace Content.Server.Hands.Components
|
||||
/// <returns>True if the item was inserted, false otherwise.</returns>
|
||||
bool PutInHand(ItemComponent item, bool mobCheck = true);
|
||||
|
||||
/// <summary>
|
||||
/// Puts an item into a specific hand.
|
||||
/// </summary>
|
||||
/// <param name="item">The item to put in the hand.</param>
|
||||
/// <param name="index">The name of the hand to put the item into.</param>
|
||||
/// <param name="fallback">
|
||||
/// If true and the provided hand is full, the method will fall back to <see cref="PutInHand(ItemComponent)" />
|
||||
/// <param name="mobCheck">Whether to perform an ActionBlocker check to the entity.</param>
|
||||
/// </param>
|
||||
/// <returns>True if the item was inserted into a hand, false otherwise.</returns>
|
||||
bool PutInHand(ItemComponent item, string index, bool fallback=true, bool mobCheck = true);
|
||||
|
||||
/// <summary>
|
||||
/// Checks to see if an item can be put in any hand.
|
||||
/// </summary>
|
||||
@@ -81,43 +69,19 @@ namespace Content.Server.Hands.Components
|
||||
/// <returns>True if the item can be inserted, false otherwise.</returns>
|
||||
bool CanPutInHand(ItemComponent item, bool mobCheck = true);
|
||||
|
||||
/// <summary>
|
||||
/// Checks to see if an item can be put in the specified hand.
|
||||
/// </summary>
|
||||
/// <param name="item">The item to check for.</param>
|
||||
/// <param name="index">The name for the hand to check for.</param>
|
||||
/// <param name="mobCheck">Whether to perform an ActionBlocker check to the entity.</param>
|
||||
/// <returns>True if the item can be inserted, false otherwise.</returns>
|
||||
bool CanPutInHand(ItemComponent item, string index, bool mobCheck = true);
|
||||
|
||||
/// <summary>
|
||||
/// Finds the hand slot holding the specified entity, if any.
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity to look for in our hands.</param>
|
||||
/// <param name="handName">
|
||||
/// The name of the hand slot if the entity is indeed held,
|
||||
/// <see langword="null" /> otherwise.
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// true if the entity is held, false otherwise
|
||||
/// </returns>
|
||||
bool TryHand(IEntity entity, [NotNullWhen(true)] out string? handName);
|
||||
|
||||
/// <summary>
|
||||
/// Drops the item contained in the slot to the same position as our entity.
|
||||
/// </summary>
|
||||
/// <param name="slot">The slot of which to drop to drop the item.</param>
|
||||
/// <param name="mobChecks">Whether to check the <see cref="ActionBlockerSystem.CanDrop()"/> for the mob or not.</param>
|
||||
/// <param name="doDropInteraction">Whether to perform Dropped interactions.</param>
|
||||
/// <param name="mobChecks">Whether to check the <see cref="ActionBlockerSystem.CanDrop()"/> for the mob or not.</param
|
||||
/// <returns>True on success, false if something blocked the drop.</returns>
|
||||
bool Drop(string slot, bool mobChecks = true, bool doDropInteraction = true, bool intentional = true);
|
||||
bool Drop(string slot, bool mobChecks = true, bool intentional = true);
|
||||
|
||||
/// <summary>
|
||||
/// Drops an item held by one of our hand slots to the same position as our owning entity.
|
||||
/// </summary>
|
||||
/// <param name="entity">The item to drop.</param>
|
||||
/// <param name="mobChecks">Whether to check the <see cref="ActionBlockerSystem.CanDrop()"/> for the mob or not.</param>
|
||||
/// <param name="doDropInteraction">Whether to perform Dropped interactions.</param>
|
||||
/// <returns>True on success, false if something blocked the drop.</returns>
|
||||
/// <exception cref="ArgumentNullException">
|
||||
/// Thrown if <see cref="entity"/> is null.
|
||||
@@ -125,7 +89,7 @@ namespace Content.Server.Hands.Components
|
||||
/// <exception cref="ArgumentException">
|
||||
/// Thrown if <see cref="entity"/> is not actually held in any hand.
|
||||
/// </exception>
|
||||
bool Drop(IEntity entity, bool mobChecks = true, bool doDropInteraction = true, bool intentional = true);
|
||||
bool Drop(IEntity entity, bool mobChecks = true, bool intentional = true);
|
||||
|
||||
/// <summary>
|
||||
/// Drops the item in a slot.
|
||||
@@ -133,9 +97,8 @@ namespace Content.Server.Hands.Components
|
||||
/// <param name="slot">The slot to drop the item from.</param>
|
||||
/// <param name="coords"></param>
|
||||
/// <param name="doMobChecks">Whether to check the <see cref="ActionBlockerSystem.CanDrop()"/> for the mob or not.</param>
|
||||
/// <param name="doDropInteraction">Whether to perform Dropped interactions.</param>
|
||||
/// <returns>True if an item was dropped, false otherwise.</returns>
|
||||
bool Drop(string slot, EntityCoordinates coords, bool doMobChecks = true, bool doDropInteraction = true, bool intentional = true);
|
||||
bool TryDropHand(string slot, EntityCoordinates coords, bool doMobChecks = true, bool intentional = true);
|
||||
|
||||
/// <summary>
|
||||
/// Drop the specified entity in our hands to a certain position.
|
||||
@@ -147,7 +110,6 @@ namespace Content.Server.Hands.Components
|
||||
/// <param name="entity">The entity to drop, must be held in one of the hands.</param>
|
||||
/// <param name="coords">The coordinates to drop the entity at.</param>
|
||||
/// <param name="doMobChecks">Whether to check the <see cref="ActionBlockerSystem.CanDrop()"/> for the mob or not.</param>
|
||||
/// <param name="doDropInteraction">Whether to perform Dropped interactions.</param>
|
||||
/// <returns>
|
||||
/// True if the drop succeeded,
|
||||
/// false if it failed (due to failing to eject from our hand slot, etc...)
|
||||
@@ -158,22 +120,21 @@ namespace Content.Server.Hands.Components
|
||||
/// <exception cref="ArgumentException">
|
||||
/// Thrown if <see cref="entity"/> is not actually held in any hand.
|
||||
/// </exception>
|
||||
bool Drop(IEntity entity, EntityCoordinates coords, bool doMobChecks = true, bool doDropInteraction = true, bool intentional = true);
|
||||
bool TryDropEntity(IEntity entity, EntityCoordinates coords, bool doMobChecks = true, bool intentional = true);
|
||||
|
||||
/// <summary>
|
||||
/// Drop the item contained in a slot into another container.
|
||||
/// </summary>
|
||||
/// <param name="slot">The slot of which to drop the entity.</param>
|
||||
/// <param name="targetContainer">The container to drop into.</param>
|
||||
/// <param name="doMobChecks">Whether to check the <see cref="ActionBlockerSystem.CanDrop"/> for the mob or not.</param>
|
||||
/// <param name="doDropInteraction">Whether to perform Dropped interactions.</param>
|
||||
/// <param name="doMobChecks">Whether to check the <see cref="ActionBlockerSystem.CanDrop(IEntity)"/> for the mob or not.</param>
|
||||
/// <returns>True on success, false if something was blocked (insertion or removal).</returns>
|
||||
/// <exception cref="InvalidOperationException">
|
||||
/// Thrown if dry-run checks reported OK to remove and insert,
|
||||
/// but practical remove or insert returned false anyways.
|
||||
/// This is an edge-case that is currently unhandled.
|
||||
/// </exception>
|
||||
bool Drop(string slot, BaseContainer targetContainer, bool doMobChecks = true, bool doDropInteraction = true, bool intentional = true);
|
||||
bool TryPutHandIntoContainer(string slot, BaseContainer targetContainer, bool doMobChecks = true);
|
||||
|
||||
/// <summary>
|
||||
/// Drops an item in one of the hands into a container.
|
||||
@@ -181,7 +142,6 @@ namespace Content.Server.Hands.Components
|
||||
/// <param name="entity">The item to drop.</param>
|
||||
/// <param name="targetContainer">The container to drop into.</param>
|
||||
/// <param name="doMobChecks">Whether to check the <see cref="ActionBlockerSystem.CanDrop()"/> for the mob or not.</param>
|
||||
/// <param name="doDropInteraction">Whether to perform Dropped interactions.</param>
|
||||
/// <returns>True on success, false if something was blocked (insertion or removal).</returns>
|
||||
/// <exception cref="InvalidOperationException">
|
||||
/// Thrown if dry-run checks reported OK to remove and insert,
|
||||
@@ -194,7 +154,7 @@ namespace Content.Server.Hands.Components
|
||||
/// <exception cref="ArgumentException">
|
||||
/// Thrown if <see cref="entity"/> is not actually held in any hand.
|
||||
/// </exception>
|
||||
bool Drop(IEntity entity, BaseContainer targetContainer, bool doMobChecks = true, bool doDropInteraction = true, bool intentional = true);
|
||||
bool Drop(IEntity entity, BaseContainer targetContainer, bool doMobChecks = true);
|
||||
|
||||
/// <summary>
|
||||
/// Checks whether the item in the specified hand can be dropped.
|
||||
@@ -213,7 +173,7 @@ namespace Content.Server.Hands.Components
|
||||
/// <exception cref="InvalidOperationException">
|
||||
/// Thrown if a hand with specified name already exists.
|
||||
/// </exception>
|
||||
void AddHand(string name);
|
||||
void AddHand(string name, HandLocation handLocation);
|
||||
|
||||
/// <summary>
|
||||
/// Removes a hand from this hands component.
|
||||
@@ -230,7 +190,5 @@ namespace Content.Server.Hands.Components
|
||||
/// <param name="name">The hand name to check.</param>
|
||||
/// <returns>True if the hand exists, false otherwise.</returns>
|
||||
bool HasHand(string name);
|
||||
|
||||
void HandleSlotModifiedMaybe(ContainerModifiedMessage message);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,10 +9,9 @@ using Content.Server.Stack;
|
||||
using Content.Server.Storage.Components;
|
||||
using Content.Server.Throwing;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Hands;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Input;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Movement.Components;
|
||||
using Content.Shared.Notification;
|
||||
using Content.Shared.Notification.Managers;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.Player;
|
||||
@@ -28,22 +27,15 @@ using static Content.Shared.Inventory.EquipmentSlotDefines;
|
||||
namespace Content.Server.Hands
|
||||
{
|
||||
[UsedImplicitly]
|
||||
internal sealed class HandsSystem : EntitySystem
|
||||
internal sealed class HandsSystem : SharedHandsSystem
|
||||
{
|
||||
private const float ThrowForce = 1.5f; // Throwing force of mobs in Newtons
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<EntRemovedFromContainerMessage>(HandleContainerModified);
|
||||
SubscribeLocalEvent<EntInsertedIntoContainerMessage>(HandleContainerModified);
|
||||
SubscribeLocalEvent<HandsComponent, ExaminedEvent>(HandleExamined);
|
||||
|
||||
CommandBinds.Builder
|
||||
.Bind(ContentKeyFunctions.SwapHands, InputCmdHandler.FromDelegate(HandleSwapHands))
|
||||
.Bind(ContentKeyFunctions.Drop, new PointerInputCmdHandler(HandleDrop))
|
||||
.Bind(ContentKeyFunctions.ActivateItemInHand, InputCmdHandler.FromDelegate(HandleActivateItem))
|
||||
.Bind(ContentKeyFunctions.ThrowItemInHand, new PointerInputCmdHandler(HandleThrowItem))
|
||||
.Bind(ContentKeyFunctions.SmartEquipBackpack, InputCmdHandler.FromDelegate(HandleSmartEquipBackpack))
|
||||
@@ -51,7 +43,6 @@ namespace Content.Server.Hands
|
||||
.Register<HandsSystem>();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
@@ -59,14 +50,6 @@ namespace Content.Server.Hands
|
||||
CommandBinds.Unregister<HandsSystem>();
|
||||
}
|
||||
|
||||
private static void HandleContainerModified(ContainerModifiedMessage args)
|
||||
{
|
||||
if (args.Container.Owner.TryGetComponent(out IHandsComponent? handsComponent))
|
||||
{
|
||||
handsComponent.HandleSlotModifiedMaybe(args);
|
||||
}
|
||||
}
|
||||
|
||||
//TODO: Actually shows all items/clothing/etc.
|
||||
private void HandleExamined(EntityUid uid, HandsComponent component, ExaminedEvent args)
|
||||
{
|
||||
@@ -76,142 +59,69 @@ namespace Content.Server.Hands
|
||||
}
|
||||
}
|
||||
|
||||
private static bool TryGetAttachedComponent<T>(IPlayerSession? session, [NotNullWhen(true)] out T? component)
|
||||
where T : Component
|
||||
protected override void HandleContainerModified(EntityUid uid, SharedHandsComponent component, ContainerModifiedMessage args)
|
||||
{
|
||||
component = default;
|
||||
|
||||
var ent = session?.AttachedEntity;
|
||||
|
||||
if (ent == null || !ent.IsValid() || !ent.TryGetComponent(out T? comp))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
component = comp;
|
||||
return true;
|
||||
component.Dirty();
|
||||
}
|
||||
|
||||
private static void HandleSwapHands(ICommonSession? session)
|
||||
private bool TryGetHandsComp(ICommonSession? session, [NotNullWhen(true)] out SharedHandsComponent? hands)
|
||||
{
|
||||
if (!TryGetAttachedComponent(session as IPlayerSession, out HandsComponent? handsComp))
|
||||
{
|
||||
return;
|
||||
}
|
||||
hands = default;
|
||||
|
||||
var interactionSystem = Get<InteractionSystem>();
|
||||
|
||||
var oldItem = handsComp.GetActiveHand;
|
||||
|
||||
handsComp.SwapHands();
|
||||
|
||||
var newItem = handsComp.GetActiveHand;
|
||||
|
||||
if (oldItem != null)
|
||||
{
|
||||
interactionSystem.HandDeselectedInteraction(handsComp.Owner, oldItem.Owner);
|
||||
}
|
||||
|
||||
if (newItem != null)
|
||||
{
|
||||
interactionSystem.HandSelectedInteraction(handsComp.Owner, newItem.Owner);
|
||||
}
|
||||
}
|
||||
|
||||
private bool HandleDrop(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
|
||||
{
|
||||
var ent = ((IPlayerSession?) session)?.AttachedEntity;
|
||||
|
||||
if (ent == null || !ent.IsValid())
|
||||
if (session is not IPlayerSession playerSession)
|
||||
return false;
|
||||
|
||||
if (!ent.TryGetComponent(out HandsComponent? handsComp))
|
||||
return false;
|
||||
|
||||
if (handsComp.ActiveHand == null || handsComp.GetActiveHand == null)
|
||||
return false;
|
||||
|
||||
// It's important to note that the calculations are done in map coordinates (they're absolute).
|
||||
// They're translated back to EntityCoordinates at the end.
|
||||
var entMap = ent.Transform.MapPosition;
|
||||
var targetPos = coords.ToMapPos(EntityManager);
|
||||
var dropVector = targetPos - entMap.Position;
|
||||
var targetVector = Vector2.Zero;
|
||||
|
||||
if (dropVector != Vector2.Zero)
|
||||
{
|
||||
var targetLength = MathF.Min(dropVector.Length, SharedInteractionSystem.InteractionRange - 0.001f); // InteractionRange is reduced due to InRange not dealing with floating point error
|
||||
var newCoords = new MapCoordinates(dropVector.Normalized * targetLength + entMap.Position, entMap.MapId);
|
||||
var rayLength = Get<SharedInteractionSystem>().UnobstructedDistance(entMap, newCoords, ignoredEnt: ent);
|
||||
targetVector = dropVector.Normalized * rayLength;
|
||||
}
|
||||
|
||||
var resultMapCoordinates = new MapCoordinates(entMap.Position + targetVector, entMap.MapId);
|
||||
var resultEntCoordinates = EntityCoordinates.FromMap(coords.GetParent(EntityManager), resultMapCoordinates);
|
||||
handsComp.Drop(handsComp.ActiveHand, resultEntCoordinates);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void HandleActivateItem(ICommonSession? session)
|
||||
{
|
||||
if (!TryGetAttachedComponent(session as IPlayerSession, out HandsComponent? handsComp))
|
||||
return;
|
||||
|
||||
handsComp.ActivateItem();
|
||||
}
|
||||
|
||||
private bool HandleThrowItem(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
|
||||
{
|
||||
var playerEnt = ((IPlayerSession?) session)?.AttachedEntity;
|
||||
var playerEnt = playerSession?.AttachedEntity;
|
||||
|
||||
if (playerEnt == null || !playerEnt.IsValid())
|
||||
return false;
|
||||
|
||||
if (!playerEnt.TryGetComponent(out HandsComponent? handsComp))
|
||||
playerEnt.TryGetComponent(out hands);
|
||||
return hands != null;
|
||||
}
|
||||
|
||||
private void HandleActivateItem(ICommonSession? session)
|
||||
{
|
||||
if (!TryGetHandsComp(session, out var hands))
|
||||
return;
|
||||
|
||||
hands.UseActiveHeldEntity();
|
||||
}
|
||||
|
||||
private bool HandleThrowItem(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
|
||||
{
|
||||
if (session is not IPlayerSession playerSession)
|
||||
return false;
|
||||
|
||||
if (handsComp.ActiveHand == null || !handsComp.CanDrop(handsComp.ActiveHand))
|
||||
var playerEnt = playerSession.AttachedEntity;
|
||||
|
||||
if (playerEnt == null || !playerEnt.IsValid() || !playerEnt.TryGetComponent(out SharedHandsComponent? hands))
|
||||
return false;
|
||||
|
||||
var throwEnt = handsComp.GetItem(handsComp.ActiveHand)?.Owner;
|
||||
|
||||
if (throwEnt == null)
|
||||
if (!hands.TryGetActiveHeldEntity(out var throwEnt))
|
||||
return false;
|
||||
|
||||
if (!handsComp.ThrowItem())
|
||||
if (!Get<InteractionSystem>().TryThrowInteraction(hands.Owner, throwEnt))
|
||||
return false;
|
||||
|
||||
// throw the item, split off from a stack if it's meant to be thrown individually
|
||||
if (!throwEnt.TryGetComponent(out StackComponent? stackComp) || stackComp.Count < 2 || !stackComp.ThrowIndividually)
|
||||
if (throwEnt.TryGetComponent(out StackComponent? stack) && stack.Count > 1 && stack.ThrowIndividually)
|
||||
{
|
||||
handsComp.Drop(handsComp.ActiveHand);
|
||||
}
|
||||
else
|
||||
{
|
||||
var splitStack = Get<StackSystem>().Split(throwEnt.Uid, stackComp, 1, playerEnt.Transform.Coordinates);
|
||||
var splitStack = Get<StackSystem>().Split(throwEnt.Uid, stack, 1, playerEnt.Transform.Coordinates);
|
||||
|
||||
if (splitStack == null)
|
||||
return false;
|
||||
|
||||
throwEnt = splitStack;
|
||||
}
|
||||
else if (!hands.TryDropEntityToFloor(throwEnt))
|
||||
return false;
|
||||
|
||||
var direction = coords.ToMapPos(EntityManager) - playerEnt.Transform.WorldPosition;
|
||||
if (direction == Vector2.Zero) return true;
|
||||
if (direction == Vector2.Zero)
|
||||
return true;
|
||||
|
||||
direction = direction.Normalized * MathF.Min(direction.Length, 8.0f);
|
||||
var yeet = direction * ThrowForce * 15;
|
||||
|
||||
// Softer yeet in weightlessness
|
||||
if (playerEnt.IsWeightless())
|
||||
{
|
||||
throwEnt.TryThrow(yeet / 4, playerEnt, 10.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
throwEnt.TryThrow(yeet, playerEnt);
|
||||
}
|
||||
var throwVec = direction.Normalized * MathF.Min(direction.Length, hands.ThrowRange) * hands.ThrowForceMultiplier;
|
||||
throwEnt.TryThrow(throwVec, playerEnt);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -228,26 +138,26 @@ namespace Content.Server.Hands
|
||||
|
||||
private void HandleSmartEquip(ICommonSession? session, Slots equipmentSlot)
|
||||
{
|
||||
var plyEnt = ((IPlayerSession?) session)?.AttachedEntity;
|
||||
if (session is not IPlayerSession playerSession)
|
||||
return;
|
||||
|
||||
var plyEnt = playerSession.AttachedEntity;
|
||||
|
||||
if (plyEnt == null || !plyEnt.IsValid())
|
||||
return;
|
||||
|
||||
if (!plyEnt.TryGetComponent(out HandsComponent? handsComp) ||
|
||||
!plyEnt.TryGetComponent(out InventoryComponent? inventoryComp))
|
||||
if (!plyEnt.TryGetComponent(out SharedHandsComponent? hands) ||
|
||||
!plyEnt.TryGetComponent(out InventoryComponent? inventory))
|
||||
return;
|
||||
|
||||
if (!inventoryComp.TryGetSlotItem(equipmentSlot, out ItemComponent? equipmentItem)
|
||||
|| !equipmentItem.Owner.TryGetComponent<ServerStorageComponent>(out var storageComponent))
|
||||
if (!inventory.TryGetSlotItem(equipmentSlot, out ItemComponent? equipmentItem) ||
|
||||
!equipmentItem.Owner.TryGetComponent(out ServerStorageComponent? storageComponent))
|
||||
{
|
||||
plyEnt.PopupMessage(Loc.GetString("hands-system-missing-equipment-slot",
|
||||
("slotName", SlotNames[equipmentSlot].ToLower())));
|
||||
plyEnt.PopupMessage(Loc.GetString("hands-system-missing-equipment-slot", ("equipment", SlotNames[equipmentSlot].ToLower())));
|
||||
return;
|
||||
}
|
||||
|
||||
var heldItem = handsComp.GetItem(handsComp.ActiveHand)?.Owner;
|
||||
|
||||
if (heldItem != null)
|
||||
if (hands.ActiveHandIsHoldingEntity())
|
||||
{
|
||||
storageComponent.PlayerInsertHeldEntity(plyEnt);
|
||||
}
|
||||
@@ -255,14 +165,16 @@ namespace Content.Server.Hands
|
||||
{
|
||||
if (storageComponent.StoredEntities.Count == 0)
|
||||
{
|
||||
plyEnt.PopupMessage(Loc.GetString("hands-system-empty-equipment-slot",
|
||||
("slotName", SlotNames[equipmentSlot].ToLower())));
|
||||
plyEnt.PopupMessage(Loc.GetString("hands-system-empty-equipment-slot", ("equipment", SlotNames[equipmentSlot].ToLower())));
|
||||
}
|
||||
else
|
||||
{
|
||||
var lastStoredEntity = Enumerable.Last(storageComponent.StoredEntities);
|
||||
if (storageComponent.Remove(lastStoredEntity))
|
||||
handsComp.PutInHandOrDrop(lastStoredEntity.GetComponent<ItemComponent>());
|
||||
{
|
||||
if (!hands.TryPickupEntityToActiveHand(lastStoredEntity))
|
||||
lastStoredEntity.Transform.Coordinates = plyEnt.Transform.Coordinates;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -575,7 +575,7 @@ namespace Content.Server.Interaction
|
||||
/// Calls EquippedHand on all components that implement the IEquippedHand interface
|
||||
/// on an item.
|
||||
/// </summary>
|
||||
public void EquippedHandInteraction(IEntity user, IEntity item, SharedHand hand)
|
||||
public void EquippedHandInteraction(IEntity user, IEntity item, HandState hand)
|
||||
{
|
||||
var equippedHandMessage = new EquippedHandEvent(user, item, hand);
|
||||
RaiseLocalEvent(item.Uid, equippedHandMessage);
|
||||
@@ -594,7 +594,7 @@ namespace Content.Server.Interaction
|
||||
/// Calls UnequippedHand on all components that implement the IUnequippedHand interface
|
||||
/// on an item.
|
||||
/// </summary>
|
||||
public void UnequippedHandInteraction(IEntity user, IEntity item, SharedHand hand)
|
||||
public void UnequippedHandInteraction(IEntity user, IEntity item, HandState hand)
|
||||
{
|
||||
var unequippedHandMessage = new UnequippedHandEvent(user, item, hand);
|
||||
RaiseLocalEvent(item.Uid, unequippedHandMessage);
|
||||
@@ -761,7 +761,7 @@ namespace Content.Server.Interaction
|
||||
var ev = new WideAttackEvent(item, user, coordinates);
|
||||
RaiseLocalEvent(item.Uid, ev, false);
|
||||
|
||||
if(ev.Handled)
|
||||
if (ev.Handled)
|
||||
return;
|
||||
}
|
||||
else
|
||||
@@ -769,7 +769,7 @@ namespace Content.Server.Interaction
|
||||
var ev = new ClickAttackEvent(item, user, coordinates, targetUid);
|
||||
RaiseLocalEvent(item.Uid, ev, false);
|
||||
|
||||
if(ev.Handled)
|
||||
if (ev.Handled)
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -785,7 +785,7 @@ namespace Content.Server.Interaction
|
||||
|
||||
// TODO: Make this saner?
|
||||
// Attempt to do unarmed combat. We don't check for handled just because at this point it doesn't matter.
|
||||
if(wideAttack)
|
||||
if (wideAttack)
|
||||
RaiseLocalEvent(user.Uid, new WideAttackEvent(user, user, coordinates), false);
|
||||
else
|
||||
RaiseLocalEvent(user.Uid, new ClickAttackEvent(user, user, coordinates, targetUid), false);
|
||||
|
||||
@@ -522,7 +522,7 @@ namespace Content.Server.Inventory.Components
|
||||
var activeItem = hands.GetActiveHand;
|
||||
if (activeHand != null && activeItem != null && activeItem.Owner.TryGetComponent(out ItemComponent? clothing))
|
||||
{
|
||||
hands.Drop(activeHand, doDropInteraction: false);
|
||||
hands.TryDropNoInteraction();
|
||||
if (!Equip(msg.Inventoryslot, clothing, true, out var reason))
|
||||
{
|
||||
hands.PutInHand(clothing);
|
||||
|
||||
@@ -31,23 +31,6 @@ namespace Content.Server.Items
|
||||
}
|
||||
}
|
||||
|
||||
public override bool TryPutInHand(IEntity user)
|
||||
{
|
||||
if (!CanPickup(user))
|
||||
return false;
|
||||
|
||||
if (!user.TryGetComponent(out IHandsComponent? hands))
|
||||
return false;
|
||||
|
||||
var activeHand = hands.ActiveHand;
|
||||
|
||||
if (activeHand == null)
|
||||
return false;
|
||||
|
||||
hands.PutInHand(this, activeHand, false);
|
||||
return true;
|
||||
}
|
||||
|
||||
[Verb]
|
||||
public sealed class PickUpVerb : Verb<ItemComponent>
|
||||
{
|
||||
@@ -74,3 +57,4 @@ namespace Content.Server.Items
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@ using Content.Server.Items;
|
||||
using Content.Server.PDA.Managers;
|
||||
using Content.Server.UserInterface;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.Notification.Managers;
|
||||
@@ -123,19 +124,21 @@ namespace Content.Server.PDA
|
||||
|
||||
case PDAUplinkBuyListingMessage buyMsg:
|
||||
{
|
||||
if (message.Session.AttachedEntity == null)
|
||||
var player = message.Session.AttachedEntity;
|
||||
if (player == null)
|
||||
break;
|
||||
|
||||
if (!_uplinkManager.TryPurchaseItem(_syndicateUplinkAccount, buyMsg.ItemId,
|
||||
message.Session.AttachedEntity.Transform.Coordinates, out var entity))
|
||||
player.Transform.Coordinates, out var entity))
|
||||
{
|
||||
SendNetworkMessage(new PDAUplinkInsufficientFundsMessage(), message.Session.ConnectedClient);
|
||||
break;
|
||||
}
|
||||
|
||||
HandsComponent.PutInHandOrDropStatic(
|
||||
message.Session.AttachedEntity,
|
||||
entity.GetComponent<ItemComponent>());
|
||||
if (!player.TryGetComponent(out HandsComponent? hands) || !entity.TryGetComponent(out ItemComponent? item))
|
||||
break;
|
||||
|
||||
hands.PutInHandOrDrop(item);
|
||||
|
||||
SendNetworkMessage(new PDAUplinkBuySuccessMessage(), message.Session.ConnectedClient);
|
||||
break;
|
||||
|
||||
@@ -128,7 +128,7 @@ namespace Content.Server.Strip
|
||||
return dictionary;
|
||||
}
|
||||
|
||||
foreach (var hand in hands.Hands)
|
||||
foreach (var hand in hands.HandNames)
|
||||
{
|
||||
dictionary[hand] = hands.GetItem(hand)?.Owner.Name ?? "None";
|
||||
}
|
||||
@@ -243,7 +243,7 @@ namespace Content.Server.Strip
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!hands.CanPutInHand(item, hand, false))
|
||||
if (!hands.CanPickupEntity(hand, item.Owner, checkActionBlocker: false))
|
||||
{
|
||||
user.PopupMessageCursor(Loc.GetString("strippable-component-cannot-put-message",("owner", Owner)));
|
||||
return false;
|
||||
@@ -267,8 +267,8 @@ namespace Content.Server.Strip
|
||||
var result = await doAfterSystem.DoAfter(doAfterArgs);
|
||||
if (result != DoAfterStatus.Finished) return;
|
||||
|
||||
userHands.Drop(hand, false);
|
||||
hands.PutInHand(item!, hand, false, false);
|
||||
userHands.Drop(hand);
|
||||
hands.TryPickupEntity(hand, item!.Owner, checkActionBlocker: false);
|
||||
UpdateSubscribed();
|
||||
}
|
||||
|
||||
|
||||
@@ -42,7 +42,7 @@ namespace Content.Shared.Actions.Components
|
||||
/// <summary>
|
||||
/// hand it's currently in, null if not in a hand.
|
||||
/// </summary>
|
||||
public SharedHand? InHand { get; private set; }
|
||||
public HandState? InHand { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity currently holding this in hand or equip slot. Null if not held.
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -23,12 +23,12 @@ namespace Content.Shared.Hands
|
||||
|
||||
public class EquippedHandEventArgs : UserEventArgs
|
||||
{
|
||||
public EquippedHandEventArgs(IEntity user, SharedHand hand) : base(user)
|
||||
public EquippedHandEventArgs(IEntity user, HandState hand) : base(user)
|
||||
{
|
||||
Hand = hand;
|
||||
}
|
||||
|
||||
public SharedHand Hand { get; }
|
||||
public HandState Hand { get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -50,9 +50,9 @@ namespace Content.Shared.Hands
|
||||
/// <summary>
|
||||
/// Hand that the item was placed into.
|
||||
/// </summary>
|
||||
public SharedHand Hand { get; }
|
||||
public HandState Hand { get; }
|
||||
|
||||
public EquippedHandEvent(IEntity user, IEntity equipped, SharedHand hand)
|
||||
public EquippedHandEvent(IEntity user, IEntity equipped, HandState hand)
|
||||
{
|
||||
User = user;
|
||||
Equipped = equipped;
|
||||
|
||||
@@ -22,12 +22,12 @@ namespace Content.Shared.Hands
|
||||
|
||||
public class UnequippedHandEventArgs : UserEventArgs
|
||||
{
|
||||
public UnequippedHandEventArgs(IEntity user, SharedHand hand) : base(user)
|
||||
public UnequippedHandEventArgs(IEntity user, HandState hand) : base(user)
|
||||
{
|
||||
Hand = hand;
|
||||
}
|
||||
|
||||
public SharedHand Hand { get; }
|
||||
public HandState Hand { get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -49,9 +49,9 @@ namespace Content.Shared.Hands
|
||||
/// <summary>
|
||||
/// Hand that the item is removed from.
|
||||
/// </summary>
|
||||
public SharedHand Hand { get; }
|
||||
public HandState Hand { get; }
|
||||
|
||||
public UnequippedHandEvent(IEntity user, IEntity unequipped, SharedHand hand)
|
||||
public UnequippedHandEvent(IEntity user, IEntity unequipped, HandState hand)
|
||||
{
|
||||
User = user;
|
||||
Unequipped = unequipped;
|
||||
|
||||
79
Content.Shared/Hands/SharedHandsSystem.cs
Normal file
79
Content.Shared/Hands/SharedHandsSystem.cs
Normal file
@@ -0,0 +1,79 @@
|
||||
using Content.Shared.Hands.Components;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Serialization;
|
||||
using System;
|
||||
|
||||
namespace Content.Shared.Hands
|
||||
{
|
||||
public abstract class SharedHandsSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<SharedHandsComponent, EntRemovedFromContainerMessage>(HandleContainerModified);
|
||||
SubscribeLocalEvent<SharedHandsComponent, EntInsertedIntoContainerMessage>(HandleContainerModified);
|
||||
|
||||
SubscribeLocalEvent<RequestSetHandEvent>(HandleSetHand);
|
||||
SubscribeNetworkEvent<RequestSetHandEvent>(HandleSetHand);
|
||||
|
||||
SubscribeLocalEvent<RequestDropHeldEntityEvent>(HandleDrop);
|
||||
SubscribeNetworkEvent<RequestDropHeldEntityEvent>(HandleDrop);
|
||||
}
|
||||
|
||||
private void HandleSetHand(RequestSetHandEvent msg, EntitySessionEventArgs eventArgs)
|
||||
{
|
||||
var entity = eventArgs.SenderSession?.AttachedEntity;
|
||||
|
||||
if (entity == null || !entity.TryGetComponent(out SharedHandsComponent? hands))
|
||||
return;
|
||||
|
||||
hands.ActiveHand = msg.HandName;
|
||||
}
|
||||
|
||||
private void HandleDrop(RequestDropHeldEntityEvent msg, EntitySessionEventArgs eventArgs)
|
||||
{
|
||||
var entity = eventArgs.SenderSession?.AttachedEntity;
|
||||
|
||||
if (entity == null || !entity.TryGetComponent(out SharedHandsComponent? hands))
|
||||
return;
|
||||
|
||||
hands.TryDropHand(msg.HandName, msg.DropTarget);
|
||||
}
|
||||
|
||||
protected abstract void HandleContainerModified(EntityUid uid, SharedHandsComponent component, ContainerModifiedMessage args);
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class RequestSetHandEvent : EntityEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// The hand to be swapped to.
|
||||
/// </summary>
|
||||
public string HandName { get; }
|
||||
|
||||
public RequestSetHandEvent(string handName)
|
||||
{
|
||||
HandName = handName;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class RequestDropHeldEntityEvent : EntityEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// The hand to drop from.
|
||||
/// </summary>
|
||||
public string HandName { get; }
|
||||
|
||||
public EntityCoordinates DropTarget { get; }
|
||||
|
||||
public RequestDropHeldEntityEvent(string handName, EntityCoordinates dropTarget)
|
||||
{
|
||||
HandName = handName;
|
||||
DropTarget = dropTarget;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Interaction.Helpers;
|
||||
using Content.Shared.Inventory;
|
||||
@@ -136,14 +137,22 @@ namespace Content.Shared.Item
|
||||
|
||||
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
|
||||
{
|
||||
return TryPutInHand(eventArgs.User);
|
||||
}
|
||||
var user = eventArgs.User;
|
||||
|
||||
/// <summary>
|
||||
/// Tries to put this item in a player's hands.
|
||||
/// TODO: Move server implementation here once hands are in shared.
|
||||
/// </summary>
|
||||
public abstract bool TryPutInHand(IEntity user);
|
||||
if (!CanPickup(user))
|
||||
return false;
|
||||
|
||||
if (!user.TryGetComponent(out SharedHandsComponent? hands))
|
||||
return false;
|
||||
|
||||
var activeHand = hands.ActiveHand;
|
||||
|
||||
if (activeHand == null)
|
||||
return false;
|
||||
|
||||
hands.TryPickupEntityToActiveHand(Owner);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected virtual void OnEquippedPrefixChange() { }
|
||||
|
||||
|
||||
@@ -207,6 +207,7 @@
|
||||
fireStackAlternateState: 3
|
||||
- type: CreamPiedVisualizer
|
||||
state: creampie_human
|
||||
- type: HandsVisualizer
|
||||
- type: CombatMode
|
||||
- type: Climbing
|
||||
- type: Cuffable
|
||||
|
||||
Reference in New Issue
Block a user