* HandsGuiState * Gui state setting methods * code cleanup * Removes TryGetHands * ClientHand * Gui Hands * Refactor WIP 1 * Hand index * refactors 2 * wip 3 * wip 4 * wiip 4 * wip 5 * wip 6 * wip 7 * wip 8 * wip 9 * wip 11 * Hand ui mostly looks fine * hands gui cleanup 1 * cleanup 2 * wip 13 * hand enabled * stuff * Hands gui gap fix * onpressed test * hand gui buttons events work * bag activation works * fix item use * todo comment * hands activate fix * Moves Client Hands back to using strings to identify active hand * fixes action hand highlighting * diff fix * serverhand * SharedHand * SharedHand, IReadOnlyHand * Client Hands only stores SharedHand * cleanup server hands * server hand container shutdown * misc renames, refactors of serverhand * stuff 1 * stuff 3 * server hand refactor 1 * Undo API changes to remove massive diff * More API name fixes * server hands cleanup 2 * cleanup 3 * dropping cleanup * Cleanup 4 * MoveItemFromHand * Stuff * region sorting * Hand Putter methods cleanup * stuff 2 * Merges all of serverhand and clienthand into sharedhand * Other hands systems, hack to make inhands update (gui state set every frame, visualzier updated every frame) * GetFinalDropCoordinates cleanup * SwapHands cleanup * Moves server hands code to shared hands * Fixed hand selected and deselected * Naming fixes * Server hands system cleanup * Hands privacy fixes * Client hand updates when containers are modified * HeldItemVisualizer * Fixes hand gui item status panel * method name fix * Swap hands prediction * Dropping prediction * Fixes pickup entity animation * Fixes HeldItemsVisualizer * moves item pickup to shared * PR cleanup * fixes hand enabling/disabling * build fix * Conflict fixes * Fixes pickup animation * Uses component directed message subscriptions * event unsubscriptions in hand system * unsubscribe fix * CanInsertEntityIntoHand checks if hand is enabled * Moving items from one hand to another checks if the hands can pick up and drop * Fixes stop pulling not re-enabling hand * Fixes pickup animation for entities containers on the floor * Fixes using held items * Fixes multiple hands guis appearing * test fix * removes obsolete system sunsubscribes * Checks IsFirstTimePredicted before playing drop animation * fixes hand item deleted crash * Uses Get to get other system * Replaces AppearanceComponent with SharedAppearanceComponent * Replaces EnsureComponent with TryGetComponent * Improves event class names * Moves property up to top of class * Moves code for determining the hand visualizer rsi state into the visualizer instead of being determined on hand component * Eventbus todo comment * Yaml fix for changed visualizer name * Makes HandsVisuals a byte * Removes state from HandsVisualizer * Fixes hand using interaction method name * Namespace changes fixes * Fix for changed hand interaction method * missing } * conflict build fix * Moves cleint HandsSystem to correct folder * Moved namespace fix for interaction test * Moves Handsvisualizer ot correct folder * Moves SharedHandsSystem to correct folder * Fixes errors from moving namespace of hand systems * Fixes PDA component changes * Fixes ActionsComponent diff * Fixes inventory component diff * fixes null ref * Replaces obsolete Loc.GetString usage with fluent translations * Fluent for hands disarming * SwapHands and Drop user input specify to the server which hand * Pickup animation WorldPosiiton todo * Cleans up hands gui subscription handling * Fixes change in ActionBlockerSystem access * Namespace references fixes * HandsComponent PlayerAttached/Detached messages are handled through eventbus * Fixes GasCanisterSystem drop method usage * Fix gameticker equipping method at new location Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
424 lines
18 KiB
C#
424 lines
18 KiB
C#
using NUnit.Framework;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Reflection;
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using System.Threading.Tasks;
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using Content.Server.Hands.Components;
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using Content.Server.Interaction;
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using Content.Server.Items;
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using Content.Shared.Interaction;
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using Content.Shared.Weapons.Melee;
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using Content.Shared.Hands.Components;
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namespace Content.IntegrationTests.Tests.Interaction.Click
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{
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[TestFixture]
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[TestOf(typeof(InteractionSystem))]
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public class InteractionSystemTests : ContentIntegrationTest
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{
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const string PROTOTYPES = @"
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- type: entity
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id: DummyDebugWall
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components:
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- type: Physics
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bodyType: Dynamic
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fixtures:
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- shape:
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!type:PhysShapeAabb
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bounds: ""-0.25,-0.25,0.25,0.25""
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layer:
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- MobMask
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mask:
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- MobMask
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";
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[Test]
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public async Task InteractionTest()
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{
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var server = StartServerDummyTicker(new ServerContentIntegrationOption
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{
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ContentBeforeIoC = () =>
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{
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IoCManager.Resolve<IEntitySystemManager>().LoadExtraSystemType<TestInteractionSystem>();
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}
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});
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await server.WaitIdleAsync();
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var entityManager = server.ResolveDependency<IEntityManager>();
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var mapManager = server.ResolveDependency<IMapManager>();
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var mapId = MapId.Nullspace;
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var coords = MapCoordinates.Nullspace;
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server.Assert(() =>
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{
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mapId = mapManager.CreateMap();
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coords = new MapCoordinates(Vector2.Zero, mapId);
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});
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await server.WaitIdleAsync();
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IEntity user = null;
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IEntity target = null;
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IEntity item = null;
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server.Assert(() =>
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{
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user = entityManager.SpawnEntity(null, coords);
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user.EnsureComponent<HandsComponent>().AddHand("hand", HandLocation.Left);
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target = entityManager.SpawnEntity(null, coords);
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item = entityManager.SpawnEntity(null, coords);
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item.EnsureComponent<ItemComponent>();
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});
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await server.WaitRunTicks(1);
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var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
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Assert.That(entitySystemManager.TryGetEntitySystem<InteractionSystem>(out var interactionSystem));
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Assert.That(entitySystemManager.TryGetEntitySystem<TestInteractionSystem>(out var testInteractionSystem));
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var attack = false;
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var interactUsing = false;
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var interactHand = false;
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server.Assert(() =>
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{
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testInteractionSystem.AttackEvent = (_, _, ev) => { Assert.That(ev.Target, Is.EqualTo(target.Uid)); attack = true; };
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testInteractionSystem.InteractUsingEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(target)); interactUsing = true; };
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testInteractionSystem.InteractHandEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(target)); interactHand = true; };
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interactionSystem.DoAttack(user, target.Transform.Coordinates, false, target.Uid);
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interactionSystem.UserInteraction(user, target.Transform.Coordinates, target.Uid);
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Assert.That(attack);
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Assert.That(interactUsing, Is.False);
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Assert.That(interactHand);
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Assert.That(user.TryGetComponent<HandsComponent>(out var hands));
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Assert.That(hands.PutInHand(item.GetComponent<ItemComponent>()));
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interactionSystem.UserInteraction(user, target.Transform.Coordinates, target.Uid);
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Assert.That(interactUsing);
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});
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await server.WaitIdleAsync();
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}
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[Test]
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public async Task InteractionObstructionTest()
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{
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var server = StartServerDummyTicker(new ServerContentIntegrationOption
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{
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ContentBeforeIoC = () =>
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{
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IoCManager.Resolve<IEntitySystemManager>().LoadExtraSystemType<TestInteractionSystem>();
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},
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ExtraPrototypes = PROTOTYPES
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});
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await server.WaitIdleAsync();
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var entityManager = server.ResolveDependency<IEntityManager>();
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var mapManager = server.ResolveDependency<IMapManager>();
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var mapId = MapId.Nullspace;
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var coords = MapCoordinates.Nullspace;
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server.Assert(() =>
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{
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mapId = mapManager.CreateMap();
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coords = new MapCoordinates(Vector2.Zero, mapId);
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});
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await server.WaitIdleAsync();
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IEntity user = null;
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IEntity target = null;
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IEntity item = null;
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IEntity wall = null;
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server.Assert(() =>
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{
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user = entityManager.SpawnEntity(null, coords);
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user.EnsureComponent<HandsComponent>().AddHand("hand", HandLocation.Left);
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target = entityManager.SpawnEntity(null, new MapCoordinates((1.9f, 0), mapId));
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item = entityManager.SpawnEntity(null, coords);
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item.EnsureComponent<ItemComponent>();
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wall = entityManager.SpawnEntity("DummyDebugWall", new MapCoordinates((1, 0), user.Transform.MapID));
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});
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await server.WaitRunTicks(1);
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var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
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Assert.That(entitySystemManager.TryGetEntitySystem<InteractionSystem>(out var interactionSystem));
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Assert.That(entitySystemManager.TryGetEntitySystem<TestInteractionSystem>(out var testInteractionSystem));
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var attack = false;
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var interactUsing = false;
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var interactHand = false;
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server.Assert(() =>
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{
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testInteractionSystem.AttackEvent = (_, _, ev) => { Assert.That(ev.Target, Is.EqualTo(target.Uid)); attack = true; };
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testInteractionSystem.InteractUsingEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(target)); interactUsing = true; };
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testInteractionSystem.InteractHandEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(target)); interactHand = true; };
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interactionSystem.DoAttack(user, target.Transform.Coordinates, false, target.Uid);
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interactionSystem.UserInteraction(user, target.Transform.Coordinates, target.Uid);
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Assert.That(attack, Is.False);
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Assert.That(interactUsing, Is.False);
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Assert.That(interactHand, Is.False);
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Assert.That(user.TryGetComponent<HandsComponent>(out var hands));
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Assert.That(hands.PutInHand(item.GetComponent<ItemComponent>()));
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interactionSystem.UserInteraction(user, target.Transform.Coordinates, target.Uid);
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Assert.That(interactUsing, Is.False);
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});
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await server.WaitIdleAsync();
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}
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[Test]
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public async Task InteractionInRangeTest()
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{
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var server = StartServerDummyTicker(new ServerContentIntegrationOption
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{
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ContentBeforeIoC = () =>
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{
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IoCManager.Resolve<IEntitySystemManager>().LoadExtraSystemType<TestInteractionSystem>();
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}
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});
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await server.WaitIdleAsync();
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var entityManager = server.ResolveDependency<IEntityManager>();
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var mapManager = server.ResolveDependency<IMapManager>();
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var mapId = MapId.Nullspace;
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var coords = MapCoordinates.Nullspace;
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server.Assert(() =>
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{
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mapId = mapManager.CreateMap();
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coords = new MapCoordinates(Vector2.Zero, mapId);
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});
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await server.WaitIdleAsync();
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IEntity user = null;
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IEntity target = null;
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IEntity item = null;
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server.Assert(() =>
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{
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user = entityManager.SpawnEntity(null, coords);
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user.EnsureComponent<HandsComponent>().AddHand("hand", HandLocation.Left);
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target = entityManager.SpawnEntity(null, new MapCoordinates((InteractionSystem.InteractionRange - 0.1f, 0), mapId));
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item = entityManager.SpawnEntity(null, coords);
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item.EnsureComponent<ItemComponent>();
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});
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await server.WaitRunTicks(1);
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var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
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Assert.That(entitySystemManager.TryGetEntitySystem<InteractionSystem>(out var interactionSystem));
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Assert.That(entitySystemManager.TryGetEntitySystem<TestInteractionSystem>(out var testInteractionSystem));
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var attack = false;
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var interactUsing = false;
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var interactHand = false;
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server.Assert(() =>
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{
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testInteractionSystem.AttackEvent = (_, _, ev) => { Assert.That(ev.Target, Is.EqualTo(target.Uid)); attack = true; };
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testInteractionSystem.InteractUsingEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(target)); interactUsing = true; };
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testInteractionSystem.InteractHandEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(target)); interactHand = true; };
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interactionSystem.DoAttack(user, target.Transform.Coordinates, false, target.Uid);
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interactionSystem.UserInteraction(user, target.Transform.Coordinates, target.Uid);
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Assert.That(attack);
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Assert.That(interactUsing, Is.False);
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Assert.That(interactHand);
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Assert.That(user.TryGetComponent<HandsComponent>(out var hands));
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Assert.That(hands.PutInHand(item.GetComponent<ItemComponent>()));
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interactionSystem.UserInteraction(user, target.Transform.Coordinates, target.Uid);
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Assert.That(interactUsing);
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});
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await server.WaitIdleAsync();
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}
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[Test]
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public async Task InteractionOutOfRangeTest()
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{
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var server = StartServerDummyTicker(new ServerContentIntegrationOption
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{
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ContentBeforeIoC = () =>
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{
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IoCManager.Resolve<IEntitySystemManager>().LoadExtraSystemType<TestInteractionSystem>();
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}
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});
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await server.WaitIdleAsync();
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var entityManager = server.ResolveDependency<IEntityManager>();
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var mapManager = server.ResolveDependency<IMapManager>();
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var mapId = MapId.Nullspace;
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var coords = MapCoordinates.Nullspace;
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server.Assert(() =>
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{
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mapId = mapManager.CreateMap();
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coords = new MapCoordinates(Vector2.Zero, mapId);
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});
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await server.WaitIdleAsync();
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IEntity user = null;
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IEntity target = null;
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IEntity item = null;
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server.Assert(() =>
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{
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user = entityManager.SpawnEntity(null, coords);
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user.EnsureComponent<HandsComponent>().AddHand("hand", HandLocation.Left);
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target = entityManager.SpawnEntity(null, new MapCoordinates((InteractionSystem.InteractionRange, 0), mapId));
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item = entityManager.SpawnEntity(null, coords);
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item.EnsureComponent<ItemComponent>();
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});
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await server.WaitRunTicks(1);
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var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
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Assert.That(entitySystemManager.TryGetEntitySystem<InteractionSystem>(out var interactionSystem));
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Assert.That(entitySystemManager.TryGetEntitySystem<TestInteractionSystem>(out var testInteractionSystem));
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var attack = false;
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var interactUsing = false;
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var interactHand = false;
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server.Assert(() =>
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{
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testInteractionSystem.AttackEvent = (_, _, ev) => { Assert.That(ev.Target, Is.EqualTo(target.Uid)); attack = true; };
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testInteractionSystem.InteractUsingEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(target)); interactUsing = true; };
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testInteractionSystem.InteractHandEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(target)); interactHand = true; };
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interactionSystem.DoAttack(user, target.Transform.Coordinates, false, target.Uid);
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interactionSystem.UserInteraction(user, target.Transform.Coordinates, target.Uid);
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Assert.That(attack, Is.False);
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Assert.That(interactUsing, Is.False);
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Assert.That(interactHand, Is.False);
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Assert.That(user.TryGetComponent<HandsComponent>(out var hands));
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Assert.That(hands.PutInHand(item.GetComponent<ItemComponent>()));
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interactionSystem.UserInteraction(user, target.Transform.Coordinates, target.Uid);
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Assert.That(interactUsing, Is.False);
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});
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await server.WaitIdleAsync();
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}
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[Test]
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public async Task InsideContainerInteractionBlockTest()
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{
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var server = StartServerDummyTicker(new ServerContentIntegrationOption
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{
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ContentBeforeIoC = () =>
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{
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IoCManager.Resolve<IEntitySystemManager>().LoadExtraSystemType<TestInteractionSystem>();
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},
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FailureLogLevel = Robust.Shared.Log.LogLevel.Error
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});
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await server.WaitIdleAsync();
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var entityManager = server.ResolveDependency<IEntityManager>();
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var mapManager = server.ResolveDependency<IMapManager>();
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var mapId = MapId.Nullspace;
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var coords = MapCoordinates.Nullspace;
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server.Assert(() =>
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{
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mapId = mapManager.CreateMap();
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coords = new MapCoordinates(Vector2.Zero, mapId);
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});
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await server.WaitIdleAsync();
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IEntity user = null;
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IEntity target = null;
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IEntity item = null;
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IEntity containerEntity = null;
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IContainer container = null;
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server.Assert(() =>
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{
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user = entityManager.SpawnEntity(null, coords);
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user.EnsureComponent<HandsComponent>().AddHand("hand", HandLocation.Left);
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target = entityManager.SpawnEntity(null, coords);
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item = entityManager.SpawnEntity(null, coords);
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item.EnsureComponent<ItemComponent>();
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containerEntity = entityManager.SpawnEntity(null, coords);
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container = ContainerHelpers.EnsureContainer<Container>(containerEntity, "InteractionTestContainer");
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});
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await server.WaitRunTicks(1);
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var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
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Assert.That(entitySystemManager.TryGetEntitySystem<InteractionSystem>(out var interactionSystem));
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Assert.That(entitySystemManager.TryGetEntitySystem<TestInteractionSystem>(out var testInteractionSystem));
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await server.WaitIdleAsync();
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var attack = false;
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var interactUsing = false;
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var interactHand = false;
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server.Assert(() =>
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{
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Assert.That(container.Insert(user));
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Assert.That(user.Transform.Parent.Owner, Is.EqualTo(containerEntity));
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testInteractionSystem.AttackEvent = (_, _, ev) => { Assert.That(ev.Target, Is.EqualTo(containerEntity.Uid)); attack = true; };
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testInteractionSystem.InteractUsingEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(containerEntity)); interactUsing = true; };
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testInteractionSystem.InteractHandEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(containerEntity)); interactHand = true; };
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interactionSystem.DoAttack(user, target.Transform.Coordinates, false, target.Uid);
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interactionSystem.UserInteraction(user, target.Transform.Coordinates, target.Uid);
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Assert.That(attack, Is.False);
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Assert.That(interactUsing, Is.False);
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Assert.That(interactHand, Is.False);
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interactionSystem.DoAttack(user, containerEntity.Transform.Coordinates, false, containerEntity.Uid);
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interactionSystem.UserInteraction(user, containerEntity.Transform.Coordinates, containerEntity.Uid);
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Assert.That(attack);
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Assert.That(interactUsing, Is.False);
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Assert.That(interactHand);
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Assert.That(user.TryGetComponent<HandsComponent>(out var hands));
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Assert.That(hands.PutInHand(item.GetComponent<ItemComponent>()));
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interactionSystem.UserInteraction(user, target.Transform.Coordinates, target.Uid);
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Assert.That(interactUsing, Is.False);
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interactionSystem.UserInteraction(user, containerEntity.Transform.Coordinates, containerEntity.Uid);
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Assert.That(interactUsing, Is.True);
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});
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await server.WaitIdleAsync();
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}
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[Reflect(false)]
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private class TestInteractionSystem : EntitySystem
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{
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public ComponentEventHandler<HandsComponent, ClickAttackEvent> AttackEvent;
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public EntityEventHandler<InteractUsingEvent> InteractUsingEvent;
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public EntityEventHandler<InteractHandEvent> InteractHandEvent;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HandsComponent, ClickAttackEvent>((u, c, e) => AttackEvent?.Invoke(u, c, e));
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SubscribeLocalEvent<InteractUsingEvent>((e) => InteractUsingEvent?.Invoke(e));
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SubscribeLocalEvent<InteractHandEvent>((e) => InteractHandEvent?.Invoke(e));
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}
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}
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}
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}
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