Files
tbd-station-14/Content.Server/Hands/HandsSystem.cs
collinlunn f2816e8081 Moves Hands to shared, some prediction (#3829)
* HandsGuiState

* Gui state setting methods

* code cleanup

* Removes TryGetHands

* ClientHand

* Gui Hands

* Refactor WIP 1

* Hand index

* refactors 2

* wip 3

* wip 4

* wiip 4

* wip 5

* wip 6

* wip 7

* wip 8

* wip 9

* wip 11

* Hand ui mostly looks fine

* hands gui cleanup 1

* cleanup 2

* wip 13

* hand enabled

* stuff

* Hands gui gap fix

* onpressed test

* hand gui buttons events work

* bag activation works

* fix item use

* todo comment

* hands activate fix

* Moves Client Hands back to using strings to identify active hand

* fixes action hand highlighting

* diff fix

* serverhand

* SharedHand

* SharedHand, IReadOnlyHand

* Client Hands only stores SharedHand

* cleanup server hands

* server hand container shutdown

* misc renames, refactors of serverhand

* stuff 1

* stuff 3

* server hand refactor 1

* Undo API changes to remove massive diff

* More API name fixes

* server hands cleanup 2

* cleanup 3

* dropping cleanup

* Cleanup 4

* MoveItemFromHand

* Stuff

* region sorting

* Hand Putter methods cleanup

* stuff 2

* Merges all of serverhand and clienthand into sharedhand

* Other hands systems, hack to make inhands update (gui state set every frame, visualzier updated every frame)

* GetFinalDropCoordinates cleanup

* SwapHands cleanup

* Moves server hands code to shared hands

* Fixed hand selected and deselected

* Naming fixes

* Server hands system cleanup

* Hands privacy fixes

* Client hand updates when containers are modified

* HeldItemVisualizer

* Fixes hand gui item status panel

* method name fix

* Swap hands prediction

* Dropping prediction

* Fixes pickup entity animation

* Fixes HeldItemsVisualizer

* moves item pickup to shared

* PR cleanup

* fixes hand enabling/disabling

* build fix

* Conflict fixes

* Fixes pickup animation

* Uses component directed message subscriptions

* event unsubscriptions in hand system

* unsubscribe fix

* CanInsertEntityIntoHand checks if hand is enabled

* Moving items from one hand to another checks if the hands can pick up and drop

* Fixes stop pulling not re-enabling hand

* Fixes pickup animation for entities containers on the floor

* Fixes using held items

* Fixes multiple hands guis appearing

* test fix

* removes obsolete system sunsubscribes

* Checks IsFirstTimePredicted before playing drop animation

* fixes hand item deleted crash

* Uses Get to get other system

* Replaces AppearanceComponent with SharedAppearanceComponent

* Replaces EnsureComponent with TryGetComponent

* Improves event class names

* Moves property up to top of class

* Moves code for determining the hand visualizer rsi state into the visualizer instead of being determined on hand component

* Eventbus todo comment

* Yaml fix for changed visualizer name

* Makes HandsVisuals a byte

* Removes state from HandsVisualizer

* Fixes hand using interaction method name

* Namespace changes fixes

* Fix for changed hand interaction method

* missing }

* conflict build fix

* Moves cleint HandsSystem to correct folder

* Moved namespace fix for interaction test

* Moves Handsvisualizer ot correct folder

* Moves SharedHandsSystem to correct folder

* Fixes errors from moving namespace of hand systems

* Fixes PDA component changes

* Fixes ActionsComponent diff

* Fixes inventory component diff

* fixes null ref

* Replaces obsolete Loc.GetString usage with fluent translations

* Fluent for hands disarming

* SwapHands and Drop user input specify to the server which hand

* Pickup animation WorldPosiiton todo

* Cleans up hands gui subscription handling

* Fixes change in ActionBlockerSystem access

* Namespace references fixes

* HandsComponent PlayerAttached/Detached messages are handled through eventbus

* Fixes GasCanisterSystem drop method usage

* Fix gameticker equipping method at new location

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-06-21 19:21:20 +10:00

183 lines
6.5 KiB
C#

using System;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Server.Hands.Components;
using Content.Server.Interaction;
using Content.Server.Inventory.Components;
using Content.Server.Items;
using Content.Server.Stack;
using Content.Server.Storage.Components;
using Content.Server.Throwing;
using Content.Shared.Examine;
using Content.Shared.Hands;
using Content.Shared.Hands.Components;
using Content.Shared.Input;
using Content.Shared.Notification.Managers;
using JetBrains.Annotations;
using Robust.Server.Player;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Input.Binding;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Players;
using static Content.Shared.Inventory.EquipmentSlotDefines;
namespace Content.Server.Hands
{
[UsedImplicitly]
internal sealed class HandsSystem : SharedHandsSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HandsComponent, ExaminedEvent>(HandleExamined);
CommandBinds.Builder
.Bind(ContentKeyFunctions.ActivateItemInHand, InputCmdHandler.FromDelegate(HandleActivateItem))
.Bind(ContentKeyFunctions.ThrowItemInHand, new PointerInputCmdHandler(HandleThrowItem))
.Bind(ContentKeyFunctions.SmartEquipBackpack, InputCmdHandler.FromDelegate(HandleSmartEquipBackpack))
.Bind(ContentKeyFunctions.SmartEquipBelt, InputCmdHandler.FromDelegate(HandleSmartEquipBelt))
.Register<HandsSystem>();
}
public override void Shutdown()
{
base.Shutdown();
CommandBinds.Unregister<HandsSystem>();
}
//TODO: Actually shows all items/clothing/etc.
private void HandleExamined(EntityUid uid, HandsComponent component, ExaminedEvent args)
{
foreach (var inhand in component.GetAllHeldItems())
{
args.Message.AddText($"\n{Loc.GetString("comp-hands-examine", ("user", component.Owner), ("item", inhand.Owner))}");
}
}
protected override void HandleContainerModified(EntityUid uid, SharedHandsComponent component, ContainerModifiedMessage args)
{
component.Dirty();
}
private bool TryGetHandsComp(ICommonSession? session, [NotNullWhen(true)] out SharedHandsComponent? hands)
{
hands = default;
if (session is not IPlayerSession playerSession)
return false;
var playerEnt = playerSession?.AttachedEntity;
if (playerEnt == null || !playerEnt.IsValid())
return false;
playerEnt.TryGetComponent(out hands);
return hands != null;
}
private void HandleActivateItem(ICommonSession? session)
{
if (!TryGetHandsComp(session, out var hands))
return;
hands.UseActiveHeldEntity();
}
private bool HandleThrowItem(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
{
if (session is not IPlayerSession playerSession)
return false;
var playerEnt = playerSession.AttachedEntity;
if (playerEnt == null || !playerEnt.IsValid() || !playerEnt.TryGetComponent(out SharedHandsComponent? hands))
return false;
if (!hands.TryGetActiveHeldEntity(out var throwEnt))
return false;
if (!Get<InteractionSystem>().TryThrowInteraction(hands.Owner, throwEnt))
return false;
if (throwEnt.TryGetComponent(out StackComponent? stack) && stack.Count > 1 && stack.ThrowIndividually)
{
var splitStack = Get<StackSystem>().Split(throwEnt.Uid, stack, 1, playerEnt.Transform.Coordinates);
if (splitStack == null)
return false;
throwEnt = splitStack;
}
else if (!hands.TryDropEntityToFloor(throwEnt))
return false;
var direction = coords.ToMapPos(EntityManager) - playerEnt.Transform.WorldPosition;
if (direction == Vector2.Zero)
return true;
var throwVec = direction.Normalized * MathF.Min(direction.Length, hands.ThrowRange) * hands.ThrowForceMultiplier;
throwEnt.TryThrow(throwVec, playerEnt);
return true;
}
private void HandleSmartEquipBackpack(ICommonSession? session)
{
HandleSmartEquip(session, Slots.BACKPACK);
}
private void HandleSmartEquipBelt(ICommonSession? session)
{
HandleSmartEquip(session, Slots.BELT);
}
private void HandleSmartEquip(ICommonSession? session, Slots equipmentSlot)
{
if (session is not IPlayerSession playerSession)
return;
var plyEnt = playerSession.AttachedEntity;
if (plyEnt == null || !plyEnt.IsValid())
return;
if (!plyEnt.TryGetComponent(out SharedHandsComponent? hands) ||
!plyEnt.TryGetComponent(out InventoryComponent? inventory))
return;
if (!inventory.TryGetSlotItem(equipmentSlot, out ItemComponent? equipmentItem) ||
!equipmentItem.Owner.TryGetComponent(out ServerStorageComponent? storageComponent))
{
plyEnt.PopupMessage(Loc.GetString("hands-system-missing-equipment-slot", ("equipment", SlotNames[equipmentSlot].ToLower())));
return;
}
if (hands.ActiveHandIsHoldingEntity())
{
storageComponent.PlayerInsertHeldEntity(plyEnt);
}
else if (storageComponent.StoredEntities != null)
{
if (storageComponent.StoredEntities.Count == 0)
{
plyEnt.PopupMessage(Loc.GetString("hands-system-empty-equipment-slot", ("equipment", SlotNames[equipmentSlot].ToLower())));
}
else
{
var lastStoredEntity = Enumerable.Last(storageComponent.StoredEntities);
if (storageComponent.Remove(lastStoredEntity))
{
if (!hands.TryPickupEntityToActiveHand(lastStoredEntity))
lastStoredEntity.Transform.Coordinates = plyEnt.Transform.Coordinates;
}
}
}
}
}
}