* HandsGuiState * Gui state setting methods * code cleanup * Removes TryGetHands * ClientHand * Gui Hands * Refactor WIP 1 * Hand index * refactors 2 * wip 3 * wip 4 * wiip 4 * wip 5 * wip 6 * wip 7 * wip 8 * wip 9 * wip 11 * Hand ui mostly looks fine * hands gui cleanup 1 * cleanup 2 * wip 13 * hand enabled * stuff * Hands gui gap fix * onpressed test * hand gui buttons events work * bag activation works * fix item use * todo comment * hands activate fix * Moves Client Hands back to using strings to identify active hand * fixes action hand highlighting * diff fix * serverhand * SharedHand * SharedHand, IReadOnlyHand * Client Hands only stores SharedHand * cleanup server hands * server hand container shutdown * misc renames, refactors of serverhand * stuff 1 * stuff 3 * server hand refactor 1 * Undo API changes to remove massive diff * More API name fixes * server hands cleanup 2 * cleanup 3 * dropping cleanup * Cleanup 4 * MoveItemFromHand * Stuff * region sorting * Hand Putter methods cleanup * stuff 2 * Merges all of serverhand and clienthand into sharedhand * Other hands systems, hack to make inhands update (gui state set every frame, visualzier updated every frame) * GetFinalDropCoordinates cleanup * SwapHands cleanup * Moves server hands code to shared hands * Fixed hand selected and deselected * Naming fixes * Server hands system cleanup * Hands privacy fixes * Client hand updates when containers are modified * HeldItemVisualizer * Fixes hand gui item status panel * method name fix * Swap hands prediction * Dropping prediction * Fixes pickup entity animation * Fixes HeldItemsVisualizer * moves item pickup to shared * PR cleanup * fixes hand enabling/disabling * build fix * Conflict fixes * Fixes pickup animation * Uses component directed message subscriptions * event unsubscriptions in hand system * unsubscribe fix * CanInsertEntityIntoHand checks if hand is enabled * Moving items from one hand to another checks if the hands can pick up and drop * Fixes stop pulling not re-enabling hand * Fixes pickup animation for entities containers on the floor * Fixes using held items * Fixes multiple hands guis appearing * test fix * removes obsolete system sunsubscribes * Checks IsFirstTimePredicted before playing drop animation * fixes hand item deleted crash * Uses Get to get other system * Replaces AppearanceComponent with SharedAppearanceComponent * Replaces EnsureComponent with TryGetComponent * Improves event class names * Moves property up to top of class * Moves code for determining the hand visualizer rsi state into the visualizer instead of being determined on hand component * Eventbus todo comment * Yaml fix for changed visualizer name * Makes HandsVisuals a byte * Removes state from HandsVisualizer * Fixes hand using interaction method name * Namespace changes fixes * Fix for changed hand interaction method * missing } * conflict build fix * Moves cleint HandsSystem to correct folder * Moved namespace fix for interaction test * Moves Handsvisualizer ot correct folder * Moves SharedHandsSystem to correct folder * Fixes errors from moving namespace of hand systems * Fixes PDA component changes * Fixes ActionsComponent diff * Fixes inventory component diff * fixes null ref * Replaces obsolete Loc.GetString usage with fluent translations * Fluent for hands disarming * SwapHands and Drop user input specify to the server which hand * Pickup animation WorldPosiiton todo * Cleans up hands gui subscription handling * Fixes change in ActionBlockerSystem access * Namespace references fixes * HandsComponent PlayerAttached/Detached messages are handled through eventbus * Fixes GasCanisterSystem drop method usage * Fix gameticker equipping method at new location Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
320 lines
12 KiB
C#
320 lines
12 KiB
C#
#nullable enable
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Hands.Components;
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using Content.Server.Items;
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using Content.Server.Power.Components;
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using Content.Server.UserInterface;
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using Content.Shared.Access;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Acts;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Prototypes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Access.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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public class IdCardConsoleComponent : SharedIdCardConsoleComponent, IActivate, IInteractUsing, IBreakAct
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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private ContainerSlot _privilegedIdContainer = default!;
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private ContainerSlot _targetIdContainer = default!;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(IdCardConsoleUiKey.Key);
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[ViewVariables] private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
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private bool PrivilegedIDEmpty => _privilegedIdContainer.ContainedEntities.Count < 1;
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private bool TargetIDEmpty => _targetIdContainer.ContainedEntities.Count < 1;
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protected override void Initialize()
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{
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base.Initialize();
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_privilegedIdContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-privilegedId");
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_targetIdContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-targetId");
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Owner.EnsureComponentWarn<AccessReader>();
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Owner.EnsureComponentWarn<ServerUserInterfaceComponent>();
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += OnUiReceiveMessage;
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}
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UpdateUserInterface();
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}
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private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
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{
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if (obj.Session.AttachedEntity == null)
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{
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return;
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}
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switch (obj.Message)
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{
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case IdButtonPressedMessage msg:
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switch (msg.Button)
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{
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case UiButton.PrivilegedId:
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HandleId(obj.Session.AttachedEntity, _privilegedIdContainer);
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break;
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case UiButton.TargetId:
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HandleId(obj.Session.AttachedEntity, _targetIdContainer);
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break;
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}
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break;
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case WriteToTargetIdMessage msg:
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TryWriteToTargetId(msg.FullName, msg.JobTitle, msg.AccessList);
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break;
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}
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UpdateUserInterface();
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}
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/// <summary>
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/// Returns true if there is an ID in <see cref="_privilegedIdContainer"/> and said ID satisfies the requirements of <see cref="AccessReader"/>.
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/// </summary>
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private bool PrivilegedIdIsAuthorized()
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{
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if (!Owner.TryGetComponent(out AccessReader? reader))
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{
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return true;
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}
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var privilegedIdEntity = _privilegedIdContainer.ContainedEntity;
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return privilegedIdEntity != null && reader.IsAllowed(privilegedIdEntity);
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}
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/// <summary>
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/// Called when the "Submit" button in the UI gets pressed.
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/// Writes data passed from the UI into the ID stored in <see cref="_targetIdContainer"/>, if present.
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/// </summary>
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private void TryWriteToTargetId(string newFullName, string newJobTitle, List<string> newAccessList)
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{
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if (!PrivilegedIdIsAuthorized() || _targetIdContainer.ContainedEntity == null)
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{
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return;
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}
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var targetIdEntity = _targetIdContainer.ContainedEntity;
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var targetIdComponent = targetIdEntity.GetComponent<IdCardComponent>();
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targetIdComponent.FullName = newFullName;
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targetIdComponent.JobTitle = newJobTitle;
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if (!newAccessList.TrueForAll(x => _prototypeManager.HasIndex<AccessLevelPrototype>(x)))
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{
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Logger.Warning("Tried to write unknown access tag.");
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return;
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}
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var targetIdAccess = targetIdEntity.GetComponent<AccessComponent>();
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targetIdAccess.SetTags(newAccessList);
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}
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/// <summary>
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/// Called when one of the insert/remove ID buttons gets pressed.
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/// </summary>
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private void HandleId(IEntity user, ContainerSlot container)
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{
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if (!user.TryGetComponent(out IHandsComponent? hands))
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{
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Owner.PopupMessage(user, Loc.GetString("access-id-card-console-component-no-hands-error"));
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return;
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}
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if (container.ContainedEntity == null)
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{
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InsertIdFromHand(user, container, hands);
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}
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else
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{
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PutIdInHand(container, hands);
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}
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}
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private void InsertIdFromHand(IEntity user, ContainerSlot container, IHandsComponent hands)
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{
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var isId = hands.GetActiveHand?.Owner.HasComponent<IdCardComponent>();
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if (isId != true)
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{
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return;
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}
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if (hands.ActiveHand == null)
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{
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return;
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}
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if (!hands.TryPutHandIntoContainer(hands.ActiveHand, container))
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{
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Owner.PopupMessage(user, Loc.GetString("access-id-card-console-component-cannot-let-go-error"));
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return;
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}
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UpdateUserInterface();
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}
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private void PutIdInHand(ContainerSlot container, IHandsComponent hands)
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{
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var idEntity = container.ContainedEntity;
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if (idEntity == null || !container.Remove(idEntity))
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{
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return;
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}
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UpdateUserInterface();
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hands.PutInHand(idEntity.GetComponent<ItemComponent>());
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}
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private void UpdateUserInterface()
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{
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var isPrivilegedIdPresent = _privilegedIdContainer.ContainedEntity != null;
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var targetIdEntity = _targetIdContainer.ContainedEntity;
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IdCardConsoleBoundUserInterfaceState newState;
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// this could be prettier
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if (targetIdEntity == null)
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{
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newState = new IdCardConsoleBoundUserInterfaceState(
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isPrivilegedIdPresent,
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PrivilegedIdIsAuthorized(),
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false,
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null,
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null,
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null,
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_privilegedIdContainer.ContainedEntity?.Name ?? string.Empty,
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_targetIdContainer.ContainedEntity?.Name ?? string.Empty);
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}
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else
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{
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var targetIdComponent = targetIdEntity.GetComponent<IdCardComponent>();
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var targetAccessComponent = targetIdEntity.GetComponent<AccessComponent>();
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newState = new IdCardConsoleBoundUserInterfaceState(
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isPrivilegedIdPresent,
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PrivilegedIdIsAuthorized(),
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true,
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targetIdComponent.FullName,
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targetIdComponent.JobTitle,
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targetAccessComponent.Tags.ToArray(),
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_privilegedIdContainer.ContainedEntity?.Name ?? string.Empty,
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_targetIdContainer.ContainedEntity?.Name ?? string.Empty);
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}
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UserInterface?.SetState(newState);
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}
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent(out ActorComponent? actor))
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{
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return;
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}
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if (!Powered) return;
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UserInterface?.Open(actor.PlayerSession);
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}
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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var item = eventArgs.Using;
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var user = eventArgs.User;
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if (!PrivilegedIDEmpty && !TargetIDEmpty)
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{
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return false;
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}
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if (!item.HasComponent<IdCardComponent>() || !user.TryGetComponent(out IHandsComponent? hand))
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{
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return false;
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}
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if (PrivilegedIDEmpty)
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{
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InsertIdFromHand(user, _privilegedIdContainer, hand);
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}
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else if (TargetIDEmpty)
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{
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InsertIdFromHand(user, _targetIdContainer, hand);
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}
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UpdateUserInterface();
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return true;
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}
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[Verb]
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public sealed class EjectPrivilegedIDVerb : Verb<IdCardConsoleComponent>
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{
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protected override void GetData(IEntity user, IdCardConsoleComponent component, VerbData data)
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{
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if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString("access-eject-privileged-id-verb-get-data-text");
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data.IconTexture = "/Textures/Interface/VerbIcons/eject.svg.192dpi.png";
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data.Visibility = component.PrivilegedIDEmpty ? VerbVisibility.Invisible : VerbVisibility.Visible;
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}
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protected override void Activate(IEntity user, IdCardConsoleComponent component)
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{
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if (!user.TryGetComponent(out IHandsComponent? hand))
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{
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return;
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}
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component.PutIdInHand(component._privilegedIdContainer, hand);
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}
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}
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public sealed class EjectTargetIDVerb : Verb<IdCardConsoleComponent>
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{
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protected override void GetData(IEntity user, IdCardConsoleComponent component, VerbData data)
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{
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if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString("access-eject-target-id-verb-get-data-text");
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data.Visibility = component.TargetIDEmpty ? VerbVisibility.Invisible : VerbVisibility.Visible;
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data.IconTexture = "/Textures/Interface/VerbIcons/eject.svg.192dpi.png";
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}
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protected override void Activate(IEntity user, IdCardConsoleComponent component)
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{
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if (!user.TryGetComponent(out IHandsComponent? hand))
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{
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return;
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}
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component.PutIdInHand(component._targetIdContainer, hand);
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}
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}
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public void OnBreak(BreakageEventArgs eventArgs)
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{
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var privileged = _privilegedIdContainer.ContainedEntity;
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if (privileged != null)
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_privilegedIdContainer.Remove(privileged);
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var target = _targetIdContainer.ContainedEntity;
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if (target != null)
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_targetIdContainer.Remove(target);
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}
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}
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}
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