* HandsGuiState * Gui state setting methods * code cleanup * Removes TryGetHands * ClientHand * Gui Hands * Refactor WIP 1 * Hand index * refactors 2 * wip 3 * wip 4 * wiip 4 * wip 5 * wip 6 * wip 7 * wip 8 * wip 9 * wip 11 * Hand ui mostly looks fine * hands gui cleanup 1 * cleanup 2 * wip 13 * hand enabled * stuff * Hands gui gap fix * onpressed test * hand gui buttons events work * bag activation works * fix item use * todo comment * hands activate fix * Moves Client Hands back to using strings to identify active hand * fixes action hand highlighting * diff fix * serverhand * SharedHand * SharedHand, IReadOnlyHand * Client Hands only stores SharedHand * cleanup server hands * server hand container shutdown * misc renames, refactors of serverhand * stuff 1 * stuff 3 * server hand refactor 1 * Undo API changes to remove massive diff * More API name fixes * server hands cleanup 2 * cleanup 3 * dropping cleanup * Cleanup 4 * MoveItemFromHand * Stuff * region sorting * Hand Putter methods cleanup * stuff 2 * Merges all of serverhand and clienthand into sharedhand * Other hands systems, hack to make inhands update (gui state set every frame, visualzier updated every frame) * GetFinalDropCoordinates cleanup * SwapHands cleanup * Moves server hands code to shared hands * Fixed hand selected and deselected * Naming fixes * Server hands system cleanup * Hands privacy fixes * Client hand updates when containers are modified * HeldItemVisualizer * Fixes hand gui item status panel * method name fix * Swap hands prediction * Dropping prediction * Fixes pickup entity animation * Fixes HeldItemsVisualizer * moves item pickup to shared * PR cleanup * fixes hand enabling/disabling * build fix * Conflict fixes * Fixes pickup animation * Uses component directed message subscriptions * event unsubscriptions in hand system * unsubscribe fix * CanInsertEntityIntoHand checks if hand is enabled * Moving items from one hand to another checks if the hands can pick up and drop * Fixes stop pulling not re-enabling hand * Fixes pickup animation for entities containers on the floor * Fixes using held items * Fixes multiple hands guis appearing * test fix * removes obsolete system sunsubscribes * Checks IsFirstTimePredicted before playing drop animation * fixes hand item deleted crash * Uses Get to get other system * Replaces AppearanceComponent with SharedAppearanceComponent * Replaces EnsureComponent with TryGetComponent * Improves event class names * Moves property up to top of class * Moves code for determining the hand visualizer rsi state into the visualizer instead of being determined on hand component * Eventbus todo comment * Yaml fix for changed visualizer name * Makes HandsVisuals a byte * Removes state from HandsVisualizer * Fixes hand using interaction method name * Namespace changes fixes * Fix for changed hand interaction method * missing } * conflict build fix * Moves cleint HandsSystem to correct folder * Moved namespace fix for interaction test * Moves Handsvisualizer ot correct folder * Moves SharedHandsSystem to correct folder * Fixes errors from moving namespace of hand systems * Fixes PDA component changes * Fixes ActionsComponent diff * Fixes inventory component diff * fixes null ref * Replaces obsolete Loc.GetString usage with fluent translations * Fluent for hands disarming * SwapHands and Drop user input specify to the server which hand * Pickup animation WorldPosiiton todo * Cleans up hands gui subscription handling * Fixes change in ActionBlockerSystem access * Namespace references fixes * HandsComponent PlayerAttached/Detached messages are handled through eventbus * Fixes GasCanisterSystem drop method usage * Fix gameticker equipping method at new location Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
563 lines
18 KiB
C#
563 lines
18 KiB
C#
#nullable enable
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Access.Components;
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using Content.Server.Hands.Components;
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using Content.Server.Items;
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using Content.Server.PDA.Managers;
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using Content.Server.UserInterface;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Hands.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Notification.Managers;
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using Content.Shared.PDA;
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using Content.Shared.Tag;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.PDA
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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[ComponentReference(typeof(IAccess))]
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public class PDAComponent : SharedPDAComponent, IInteractUsing, IActivate, IUse, IAccess, IMapInit
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{
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[Dependency] private readonly IPDAUplinkManager _uplinkManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[ViewVariables] private ContainerSlot _idSlot = default!;
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[ViewVariables] private ContainerSlot _penSlot = default!;
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[ViewVariables] private bool _lightOn;
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[ViewVariables] [DataField("idCard")] private string? _startingIdCard = "AssistantIDCard";
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[ViewVariables] [DataField("pen")] private string? _startingPen = "Pen";
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[ViewVariables] public string? OwnerName { get; private set; }
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[ViewVariables] public IdCardComponent? ContainedID { get; private set; }
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[ViewVariables] public bool IdSlotEmpty => _idSlot.ContainedEntity == null;
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[ViewVariables] public bool PenSlotEmpty => _penSlot.ContainedEntity == null;
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private UplinkAccount? _syndicateUplinkAccount;
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[ViewVariables] public UplinkAccount? SyndicateUplinkAccount => _syndicateUplinkAccount;
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[ViewVariables] private readonly PdaAccessSet _accessSet;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(PDAUiKey.Key);
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public PDAComponent()
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{
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_accessSet = new PdaAccessSet(this);
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}
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protected override void Initialize()
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{
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base.Initialize();
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_idSlot = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, "pda_entity_container");
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_penSlot = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, "pda_pen_slot");
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
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}
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UpdatePDAAppearance();
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}
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public void MapInit()
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{
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if (!string.IsNullOrEmpty(_startingIdCard))
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{
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var idCard = _entityManager.SpawnEntity(_startingIdCard, Owner.Transform.Coordinates);
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var idCardComponent = idCard.GetComponent<IdCardComponent>();
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_idSlot.Insert(idCardComponent.Owner);
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ContainedID = idCardComponent;
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}
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if (!string.IsNullOrEmpty(_startingPen))
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{
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var pen = _entityManager.SpawnEntity(_startingPen, Owner.Transform.Coordinates);
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_penSlot.Insert(pen);
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}
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}
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private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage message)
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{
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switch (message.Message)
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{
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case PDARequestUpdateInterfaceMessage _:
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{
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UpdatePDAUserInterface();
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break;
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}
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case PDAToggleFlashlightMessage _:
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{
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ToggleLight();
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break;
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}
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case PDAEjectIDMessage _:
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{
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HandleIDEjection(message.Session.AttachedEntity!);
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break;
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}
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case PDAEjectPenMessage _:
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{
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HandlePenEjection(message.Session.AttachedEntity!);
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break;
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}
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case PDAUplinkBuyListingMessage buyMsg:
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{
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var player = message.Session.AttachedEntity;
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if (player == null)
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break;
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if (!_uplinkManager.TryPurchaseItem(_syndicateUplinkAccount, buyMsg.ItemId,
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player.Transform.Coordinates, out var entity))
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{
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SendNetworkMessage(new PDAUplinkInsufficientFundsMessage(), message.Session.ConnectedClient);
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break;
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}
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if (!player.TryGetComponent(out HandsComponent? hands) || !entity.TryGetComponent(out ItemComponent? item))
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break;
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hands.PutInHandOrDrop(item);
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SendNetworkMessage(new PDAUplinkBuySuccessMessage(), message.Session.ConnectedClient);
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break;
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}
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}
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}
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private void UpdatePDAUserInterface()
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{
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var ownerInfo = new PDAIdInfoText
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{
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ActualOwnerName = OwnerName,
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IdOwner = ContainedID?.FullName,
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JobTitle = ContainedID?.JobTitle
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};
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//Do we have an account? If so provide the info.
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if (_syndicateUplinkAccount != null)
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{
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var accData = new UplinkAccountData(_syndicateUplinkAccount.AccountHolder,
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_syndicateUplinkAccount.Balance);
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var listings = _uplinkManager.FetchListings.Values.ToArray();
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UserInterface?.SetState(new PDAUpdateState(_lightOn, !PenSlotEmpty, ownerInfo, accData, listings));
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}
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else
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{
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UserInterface?.SetState(new PDAUpdateState(_lightOn, !PenSlotEmpty, ownerInfo));
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}
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UpdatePDAAppearance();
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}
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private void UpdatePDAAppearance()
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{
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(PDAVisuals.FlashlightLit, _lightOn);
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appearance.SetData(PDAVisuals.IDCardInserted, !IdSlotEmpty);
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}
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}
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private bool TryInsertIdCard(InteractUsingEventArgs eventArgs, IdCardComponent idCardComponent)
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{
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var item = eventArgs.Using;
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if (_idSlot.Contains(item))
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return false;
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if (!eventArgs.User.TryGetComponent(out IHandsComponent? hands))
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("comp-pda-ui-try-insert-id-card-no-hands"));
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return true;
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}
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IEntity? swap = null;
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if (!IdSlotEmpty)
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{
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// Swap
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swap = _idSlot.ContainedEntities[0];
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}
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if (!hands.Drop(item))
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{
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return true;
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}
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if (swap != null)
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{
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hands.PutInHand(swap.GetComponent<ItemComponent>());
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}
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InsertIdCard(idCardComponent);
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UpdatePDAUserInterface();
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return true;
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}
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private bool TryInsertPen(InteractUsingEventArgs eventArgs)
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{
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var item = eventArgs.Using;
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if (_penSlot.Contains(item))
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return false;
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if (!eventArgs.User.TryGetComponent(out IHandsComponent? hands))
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("comp-pda-ui-try-insert-pen-no-hands"));
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return true;
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}
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IEntity? swap = null;
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if (!PenSlotEmpty)
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{
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// Swap
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swap = _penSlot.ContainedEntities[0];
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}
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if (!hands.Drop(item))
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{
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return true;
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}
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if (swap != null)
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{
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hands.PutInHand(swap.GetComponent<ItemComponent>());
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}
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// Insert Pen
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_penSlot.Insert(item);
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UpdatePDAUserInterface();
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return true;
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}
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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var item = eventArgs.Using;
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if (item.TryGetComponent<IdCardComponent>(out var idCardComponent))
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{
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return TryInsertIdCard(eventArgs, idCardComponent);
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}
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if (item.HasTag("Write"))
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{
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return TryInsertPen(eventArgs);
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}
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return false;
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}
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent(out ActorComponent? actor))
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{
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return;
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}
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UserInterface?.Toggle(actor.PlayerSession);
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UpdatePDAAppearance();
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}
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent(out ActorComponent? actor))
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{
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return false;
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}
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UserInterface?.Toggle(actor.PlayerSession);
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UpdatePDAAppearance();
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return true;
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}
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public void SetPDAOwner(string name)
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{
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OwnerName = name;
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UpdatePDAUserInterface();
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}
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public void InsertIdCard(IdCardComponent card)
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{
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_idSlot.Insert(card.Owner);
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ContainedID = card;
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Weapons/Guns/MagIn/batrifle_magin.ogg", Owner);
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}
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/// <summary>
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/// Initialize the PDA's syndicate uplink account.
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/// </summary>
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/// <param name="acc"></param>
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public void InitUplinkAccount(UplinkAccount acc)
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{
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_syndicateUplinkAccount = acc;
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_uplinkManager.AddNewAccount(_syndicateUplinkAccount);
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_syndicateUplinkAccount.BalanceChanged += account =>
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{
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UpdatePDAUserInterface();
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};
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UpdatePDAUserInterface();
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}
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private void ToggleLight()
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{
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if (!Owner.TryGetComponent(out PointLightComponent? light))
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{
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return;
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}
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_lightOn = !_lightOn;
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light.Enabled = _lightOn;
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Items/flashlight_toggle.ogg", Owner);
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UpdatePDAUserInterface();
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}
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private void HandleIDEjection(IEntity pdaUser)
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{
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if (ContainedID == null)
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{
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return;
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}
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var cardEntity = ContainedID.Owner;
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_idSlot.Remove(cardEntity);
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var hands = pdaUser.GetComponent<HandsComponent>();
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var cardItemComponent = cardEntity.GetComponent<ItemComponent>();
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hands.PutInHandOrDrop(cardItemComponent);
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ContainedID = null;
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/id_swipe.ogg", Owner);
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UpdatePDAUserInterface();
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}
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private void HandlePenEjection(IEntity pdaUser)
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{
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if (PenSlotEmpty)
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return;
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var pen = _penSlot.ContainedEntities[0];
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_penSlot.Remove(pen);
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var hands = pdaUser.GetComponent<HandsComponent>();
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var itemComponent = pen.GetComponent<ItemComponent>();
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hands.PutInHandOrDrop(itemComponent);
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UpdatePDAUserInterface();
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}
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[Verb]
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public sealed class EjectIDVerb : Verb<PDAComponent>
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{
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protected override void GetData(IEntity user, PDAComponent component, VerbData data)
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{
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if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString("eject-id-verb-get-data-text");
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data.Visibility = component.IdSlotEmpty ? VerbVisibility.Invisible : VerbVisibility.Visible;
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data.IconTexture = "/Textures/Interface/VerbIcons/eject.svg.192dpi.png";
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}
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protected override void Activate(IEntity user, PDAComponent component)
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{
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component.HandleIDEjection(user);
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}
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}
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[Verb]
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public sealed class EjectPenVerb : Verb<PDAComponent>
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{
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protected override void GetData(IEntity user, PDAComponent component, VerbData data)
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{
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if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString("eject-pen-verb-get-data-text");
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data.Visibility = component.PenSlotEmpty ? VerbVisibility.Invisible : VerbVisibility.Visible;
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data.IconTexture = "/Textures/Interface/VerbIcons/eject.svg.192dpi.png";
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}
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protected override void Activate(IEntity user, PDAComponent component)
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{
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component.HandlePenEjection(user);
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}
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}
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[Verb]
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public sealed class ToggleFlashlightVerb : Verb<PDAComponent>
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{
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protected override void GetData(IEntity user, PDAComponent component, VerbData data)
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{
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if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString("toggle-flashlight-verb-get-data-text");
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data.IconTexture = "/Textures/Interface/VerbIcons/light.svg.192dpi.png";
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}
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protected override void Activate(IEntity user, PDAComponent component)
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{
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component.ToggleLight();
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}
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}
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private ISet<string>? GetContainedAccess()
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{
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return ContainedID?.Owner?.GetComponent<AccessComponent>()?.Tags;
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}
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ISet<string> IAccess.Tags => _accessSet;
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bool IAccess.IsReadOnly => true;
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void IAccess.SetTags(IEnumerable<string> newTags)
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{
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throw new NotSupportedException("PDA access list is read-only.");
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}
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private sealed class PdaAccessSet : ISet<string>
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{
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private readonly PDAComponent _pdaComponent;
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private static readonly HashSet<string> EmptySet = new();
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public PdaAccessSet(PDAComponent pdaComponent)
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{
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_pdaComponent = pdaComponent;
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}
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public IEnumerator<string> GetEnumerator()
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{
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var contained = _pdaComponent.GetContainedAccess() ?? EmptySet;
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return contained.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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void ICollection<string>.Add(string item)
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{
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throw new NotSupportedException("PDA access list is read-only.");
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}
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public void ExceptWith(IEnumerable<string> other)
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{
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throw new NotSupportedException("PDA access list is read-only.");
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}
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public void IntersectWith(IEnumerable<string> other)
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{
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throw new NotSupportedException("PDA access list is read-only.");
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}
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public bool IsProperSubsetOf(IEnumerable<string> other)
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{
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var set = _pdaComponent.GetContainedAccess() ?? EmptySet;
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return set.IsProperSubsetOf(other);
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}
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public bool IsProperSupersetOf(IEnumerable<string> other)
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{
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var set = _pdaComponent.GetContainedAccess() ?? EmptySet;
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return set.IsProperSupersetOf(other);
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}
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public bool IsSubsetOf(IEnumerable<string> other)
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{
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var set = _pdaComponent.GetContainedAccess() ?? EmptySet;
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return set.IsSubsetOf(other);
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}
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public bool IsSupersetOf(IEnumerable<string> other)
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{
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var set = _pdaComponent.GetContainedAccess() ?? EmptySet;
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return set.IsSupersetOf(other);
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}
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public bool Overlaps(IEnumerable<string> other)
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{
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var set = _pdaComponent.GetContainedAccess() ?? EmptySet;
|
|
return set.Overlaps(other);
|
|
}
|
|
|
|
public bool SetEquals(IEnumerable<string> other)
|
|
{
|
|
var set = _pdaComponent.GetContainedAccess() ?? EmptySet;
|
|
return set.SetEquals(other);
|
|
}
|
|
|
|
public void SymmetricExceptWith(IEnumerable<string> other)
|
|
{
|
|
throw new NotSupportedException("PDA access list is read-only.");
|
|
}
|
|
|
|
public void UnionWith(IEnumerable<string> other)
|
|
{
|
|
throw new NotSupportedException("PDA access list is read-only.");
|
|
}
|
|
|
|
bool ISet<string>.Add(string item)
|
|
{
|
|
throw new NotSupportedException("PDA access list is read-only.");
|
|
}
|
|
|
|
public void Clear()
|
|
{
|
|
throw new NotSupportedException("PDA access list is read-only.");
|
|
}
|
|
|
|
public bool Contains(string item)
|
|
{
|
|
return _pdaComponent.GetContainedAccess()?.Contains(item) ?? false;
|
|
}
|
|
|
|
public void CopyTo(string[] array, int arrayIndex)
|
|
{
|
|
var set = _pdaComponent.GetContainedAccess() ?? EmptySet;
|
|
set.CopyTo(array, arrayIndex);
|
|
}
|
|
|
|
public bool Remove(string item)
|
|
{
|
|
throw new NotSupportedException("PDA access list is read-only.");
|
|
}
|
|
|
|
public int Count => _pdaComponent.GetContainedAccess()?.Count ?? 0;
|
|
public bool IsReadOnly => true;
|
|
}
|
|
}
|
|
}
|