Cleanup the namespaces (#8132)

This commit is contained in:
wrexbe
2022-05-13 00:59:03 -07:00
committed by GitHub
parent 61d147aea9
commit bc68ac96dd
1648 changed files with 339 additions and 5284 deletions

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@@ -1,4 +1,3 @@
using System.Collections.Generic;
using BenchmarkDotNet.Attributes; using BenchmarkDotNet.Attributes;
using Moq; using Moq;
using Robust.Shared.Exceptions; using Robust.Shared.Exceptions;

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@@ -1,7 +1,5 @@
using System;
using Content.Client.Parallax.Managers; using Content.Client.Parallax.Managers;
using Content.Client.Parallax; using Content.Client.Parallax;
using Robust.Client.Graphics;
using Robust.Shared.Maths; using Robust.Shared.Maths;
namespace Content.IntegrationTests namespace Content.IntegrationTests

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@@ -1,7 +1,6 @@
using System.Threading.Tasks; using System.Threading.Tasks;
using Content.Shared.Atmos.Monitor; using Content.Shared.Atmos.Monitor;
using NUnit.Framework; using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests.Atmos namespace Content.IntegrationTests.Tests.Atmos

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@@ -1,11 +1,9 @@
using System.Threading.Tasks; using System.Threading.Tasks;
using Content.Server.Body;
using Content.Server.Body.Components; using Content.Server.Body.Components;
using Content.Shared.Body.Components; using Content.Shared.Body.Components;
using Content.Shared.Body.Part; using Content.Shared.Body.Part;
using Content.Shared.Rotation; using Content.Shared.Rotation;
using NUnit.Framework; using NUnit.Framework;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Map; using Robust.Shared.Map;

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@@ -1,10 +1,7 @@
using System.Threading.Tasks; using System.Threading.Tasks;
using Content.Server.Atmos;
using Content.Server.Atmos.Components; using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Components; using Content.Server.Body.Components;
using Content.Server.Body.Systems; using Content.Server.Body.Systems;
using Content.Shared.Atmos;
using Content.Shared.Body.Components; using Content.Shared.Body.Components;
using NUnit.Framework; using NUnit.Framework;
using Robust.Server.Maps; using Robust.Server.Maps;

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@@ -6,7 +6,6 @@ using Content.Shared.Body.Components;
using Content.Shared.Body.Part; using Content.Shared.Body.Part;
using Content.Shared.Buckle.Components; using Content.Shared.Buckle.Components;
using Content.Shared.Hands.EntitySystems; using Content.Shared.Hands.EntitySystems;
using Content.Shared.Item;
using Content.Shared.Standing; using Content.Shared.Standing;
using NUnit.Framework; using NUnit.Framework;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;

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@@ -1,8 +1,6 @@
using System.Reflection; using System.Reflection;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint; using Content.Shared.FixedPoint;
using NUnit.Framework; using NUnit.Framework;
using Robust.Shared.Serialization.Manager;
using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.Markdown.Mapping; using Robust.Shared.Serialization.Markdown.Mapping;
using Robust.Shared.Serialization.Markdown.Value; using Robust.Shared.Serialization.Markdown.Value;

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@@ -1,16 +1,12 @@
using System; using System;
using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
using Content.Client.Clickable; using Content.Client.Clickable;
using Content.Server.GameTicking;
using NUnit.Framework; using NUnit.Framework;
using Robust.Client.Graphics; using Robust.Client.Graphics;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared; using Robust.Shared;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.IntegrationTests.Tests namespace Content.IntegrationTests.Tests
{ {

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@@ -1,5 +1,4 @@
using System; using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
using Content.Server.Database; using Content.Server.Database;

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@@ -2,7 +2,6 @@ using System;
using System.Threading.Tasks; using System.Threading.Tasks;
using Content.Server.GameTicking; using Content.Server.GameTicking;
using Content.Server.GameTicking.Commands; using Content.Server.GameTicking.Commands;
using Content.Shared;
using Content.Shared.CCVar; using Content.Shared.CCVar;
using NUnit.Framework; using NUnit.Framework;
using Robust.Shared.Configuration; using Robust.Shared.Configuration;

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@@ -1,6 +1,4 @@
using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
using Content.Server.Construction.Components;
using Content.Shared.Construction.Prototypes; using Content.Shared.Construction.Prototypes;
using NUnit.Framework; using NUnit.Framework;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;

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@@ -2,7 +2,6 @@
using Content.Server.Clothing.Components; using Content.Server.Clothing.Components;
using Content.Server.Inventory; using Content.Server.Inventory;
using Content.Shared.Inventory; using Content.Shared.Inventory;
using Content.Shared.Item;
using NUnit.Framework; using NUnit.Framework;
using Robust.Shared.Containers; using Robust.Shared.Containers;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;

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@@ -4,7 +4,6 @@ using System.Threading.Tasks;
using NUnit.Framework; using NUnit.Framework;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using Robust.Client.ResourceManagement; using Robust.Client.ResourceManagement;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests namespace Content.IntegrationTests.Tests

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@@ -6,12 +6,10 @@ using Content.Shared.CCVar;
using Content.Shared.Coordinates; using Content.Shared.Coordinates;
using NUnit.Framework; using NUnit.Framework;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log; using Robust.Shared.Log;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Maths; using Robust.Shared.Maths;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.IntegrationTests.Tests namespace Content.IntegrationTests.Tests
{ {

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@@ -6,7 +6,6 @@ using Content.Server.Fluids.EntitySystems;
using Content.Shared.Chemistry.Components; using Content.Shared.Chemistry.Components;
using Content.Shared.FixedPoint; using Content.Shared.FixedPoint;
using NUnit.Framework; using NUnit.Framework;
using Robust.Server.Maps;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Maths; using Robust.Shared.Maths;

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@@ -7,7 +7,6 @@ using Content.Shared.Coordinates;
using Content.Shared.FixedPoint; using Content.Shared.FixedPoint;
using NUnit.Framework; using NUnit.Framework;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Timing; using Robust.Shared.Timing;

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@@ -5,7 +5,6 @@ using Content.Shared.Alert;
using Content.Shared.Coordinates; using Content.Shared.Coordinates;
using NUnit.Framework; using NUnit.Framework;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map; using Robust.Shared.Map;
namespace Content.IntegrationTests.Tests.Gravity namespace Content.IntegrationTests.Tests.Gravity

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@@ -1,5 +1,4 @@
using System.Threading.Tasks; using System.Threading.Tasks;
using Content.Server.Inventory;
using Content.Shared.Inventory; using Content.Shared.Inventory;
using NUnit.Framework; using NUnit.Framework;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;

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@@ -1,12 +1,10 @@
#nullable enable annotations #nullable enable annotations
using System.Threading.Tasks; using System.Threading.Tasks;
using Content.Client.Items.Components;
using Content.Server.Hands.Components; using Content.Server.Hands.Components;
using Content.Server.Interaction; using Content.Server.Interaction;
using Content.Shared.Hands.Components; using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems; using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction; using Content.Shared.Interaction;
using Content.Shared.Item;
using Content.Shared.Weapons.Melee; using Content.Shared.Weapons.Melee;
using NUnit.Framework; using NUnit.Framework;
using Robust.Shared.Containers; using Robust.Shared.Containers;

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@@ -1,6 +1,5 @@
using System; using System;
using System.Threading.Tasks; using System.Threading.Tasks;
using Content.Server.Inventory;
using Content.Server.Stunnable; using Content.Server.Stunnable;
using Content.Shared.Inventory; using Content.Shared.Inventory;
using NUnit.Framework; using NUnit.Framework;

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@@ -1,9 +1,5 @@
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
using NUnit.Framework; using NUnit.Framework;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Network; using Robust.Shared.Network;

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@@ -8,7 +8,6 @@ using Content.Server.Power.Nodes;
using Content.Shared.Coordinates; using Content.Shared.Coordinates;
using NUnit.Framework; using NUnit.Framework;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Maths; using Robust.Shared.Maths;
using Robust.Shared.Timing; using Robust.Shared.Timing;

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@@ -2,12 +2,10 @@ using System.IO;
using System.Linq; using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
using NUnit.Framework; using NUnit.Framework;
using Robust.Server;
using Robust.Server.Maps; using Robust.Server.Maps;
using Robust.Shared.ContentPack; using Robust.Shared.ContentPack;
using Robust.Shared.Log; using Robust.Shared.Log;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Timing;
using Robust.Shared.Utility; using Robust.Shared.Utility;
namespace Content.IntegrationTests.Tests namespace Content.IntegrationTests.Tests

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@@ -2,7 +2,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
using Content.Server.Administration.Managers;
using Content.Server.Maps; using Content.Server.Maps;
using Content.Server.Station.Systems; using Content.Server.Station.Systems;
using Content.Shared.Preferences; using Content.Shared.Preferences;

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@@ -4,7 +4,6 @@ using System.Threading.Tasks;
using Content.Shared.Tag; using Content.Shared.Tag;
using NUnit.Framework; using NUnit.Framework;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;

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@@ -2,17 +2,14 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using Content.Shared.Decals; using Content.Shared.Decals;
using Content.Shared.SubFloor;
using Robust.Client.ResourceManagement; using Robust.Client.ResourceManagement;
using Robust.Client.Utility; using Robust.Client.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Robust.Shared.Timing; using Robust.Shared.Timing;
using Robust.Shared.Utility; using Robust.Shared.Utility;
using SixLabors.ImageSharp; using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats; using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing; using SixLabors.ImageSharp.Processing;
using static Robust.Client.Graphics.RSI.State;
using static Robust.UnitTesting.RobustIntegrationTest; using static Robust.UnitTesting.RobustIntegrationTest;
namespace Content.MapRenderer.Painters; namespace Content.MapRenderer.Painters;

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@@ -1,17 +1,13 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Content.Shared.SubFloor;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using Robust.Client.Graphics; using Robust.Client.Graphics;
using Robust.Client.ResourceManagement; using Robust.Client.ResourceManagement;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Timing; using Robust.Shared.Timing;
using SixLabors.ImageSharp; using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats; using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing; using SixLabors.ImageSharp.Processing;
using TerraFX.Interop.Windows;
using static Robust.Client.Graphics.RSI.State;
using static Robust.UnitTesting.RobustIntegrationTest; using static Robust.UnitTesting.RobustIntegrationTest;
namespace Content.MapRenderer.Painters; namespace Content.MapRenderer.Painters;

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@@ -2,7 +2,6 @@
using System.Collections.Concurrent; using System.Collections.Concurrent;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Server.Decals;
using Content.Shared.Decals; using Content.Shared.Decals;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;

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@@ -1,5 +1,4 @@
using System; using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Migrations;
namespace Content.Server.Database.Migrations.Postgres namespace Content.Server.Database.Migrations.Postgres
{ {

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@@ -1,5 +1,4 @@
using System; using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Migrations;
namespace Content.Server.Database.Migrations.Sqlite namespace Content.Server.Database.Migrations.Sqlite
{ {

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@@ -5,8 +5,6 @@ using Content.Server.AI.Utility.AiLogic;
using Content.Shared.Administration; using Content.Shared.Administration;
using Content.Shared.Movement.Components; using Content.Shared.Movement.Components;
using Robust.Shared.Console; using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Commands namespace Content.Server.AI.Commands
{ {

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@@ -1,11 +1,8 @@
using System;
using System.Text; using System.Text;
using Content.Server.Administration; using Content.Server.Administration;
using Content.Server.AI.EntitySystems; using Content.Server.AI.EntitySystems;
using Content.Shared.Administration; using Content.Shared.Administration;
using Robust.Shared.Console; using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
namespace Content.Server.AI.Commands namespace Content.Server.AI.Commands
{ {

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@@ -1,7 +1,4 @@
using System.Collections.Generic;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.AI.Components namespace Content.Server.AI.Components
{ {

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@@ -1,6 +1,4 @@
using Content.Server.AI.EntitySystems; using Content.Server.AI.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.AI.Components namespace Content.Server.AI.Components
{ {

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@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Components; using Content.Server.AI.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
namespace Content.Server.AI.EntitySystems namespace Content.Server.AI.EntitySystems

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@@ -1,4 +1,3 @@
using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Server.AI.Components; using Content.Server.AI.Components;
using Content.Server.MobState.States; using Content.Server.MobState.States;
@@ -6,8 +5,6 @@ using Content.Shared.CCVar;
using Content.Shared.MobState; using Content.Shared.MobState;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Shared.Configuration; using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Random; using Robust.Shared.Random;
namespace Content.Server.AI.EntitySystems namespace Content.Server.AI.EntitySystems

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@@ -1,7 +1,6 @@
using Content.Server.AI.LoadBalancer; using Content.Server.AI.LoadBalancer;
using Content.Shared.AI; using Content.Shared.AI;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.EntitySystems namespace Content.Server.AI.EntitySystems
{ {

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@@ -1,7 +1,5 @@
using System.Collections.Generic;
using Content.Server.AI.Utility.Actions; using Content.Server.AI.Utility.Actions;
using Content.Server.AI.WorldState; using Content.Server.AI.WorldState;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.LoadBalancer namespace Content.Server.AI.LoadBalancer
{ {

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using System.Threading; using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
using Content.Server.AI.Components; using Content.Server.AI.Components;
@@ -9,8 +7,6 @@ using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Utility; using Content.Server.AI.WorldState.States.Utility;
using Content.Server.CPUJob.JobQueues; using Content.Server.CPUJob.JobQueues;
using Content.Shared.AI; using Content.Shared.AI;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Utility; using Robust.Shared.Utility;
namespace Content.Server.AI.LoadBalancer namespace Content.Server.AI.LoadBalancer

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@@ -1,6 +1,5 @@
using System.Threading; using System.Threading;
using Content.Server.CPUJob.JobQueues.Queues; using Content.Server.CPUJob.JobQueues.Queues;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.LoadBalancer namespace Content.Server.AI.LoadBalancer
{ {

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@@ -2,8 +2,6 @@ using Content.Server.CombatMode;
using Content.Server.Hands.Components; using Content.Server.Hands.Components;
using Content.Server.Interaction; using Content.Server.Interaction;
using Content.Server.Weapon.Melee.Components; using Content.Server.Weapon.Melee.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Combat.Melee namespace Content.Server.AI.Operators.Combat.Melee
{ {

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@@ -1,8 +1,6 @@
using Content.Server.CombatMode; using Content.Server.CombatMode;
using Content.Server.Interaction; using Content.Server.Interaction;
using Content.Server.Weapon.Melee.Components; using Content.Server.Weapon.Melee.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Combat.Melee namespace Content.Server.AI.Operators.Combat.Melee
{ {

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@@ -2,9 +2,6 @@ using Content.Server.AI.Utility;
using Content.Server.AI.WorldState.States.Inventory; using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.Storage.Components; using Content.Server.Storage.Components;
using Content.Shared.Interaction; using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Inventory namespace Content.Server.AI.Operators.Inventory
{ {

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@@ -1,4 +1,3 @@
using Content.Server.Hands.Components;
using Content.Shared.Hands.EntitySystems; using Content.Shared.Hands.EntitySystems;
namespace Content.Server.AI.Operators.Inventory namespace Content.Server.AI.Operators.Inventory

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@@ -1,7 +1,4 @@
using Content.Server.Hands.Components;
using Content.Shared.Hands.EntitySystems; using Content.Shared.Hands.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Inventory namespace Content.Server.AI.Operators.Inventory
{ {

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@@ -1,9 +1,5 @@
using Content.Server.CombatMode; using Content.Server.CombatMode;
using Content.Server.Interaction; using Content.Server.Interaction;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Inventory namespace Content.Server.AI.Operators.Inventory
{ {

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@@ -2,10 +2,7 @@ using Content.Server.AI.Utility;
using Content.Server.AI.WorldState.States.Inventory; using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.Storage.Components; using Content.Server.Storage.Components;
using Content.Shared.Interaction; using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Robust.Shared.Containers; using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Inventory namespace Content.Server.AI.Operators.Inventory
{ {

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@@ -1,12 +1,7 @@
using Content.Server.Hands.Components;
using Content.Server.Interaction; using Content.Server.Interaction;
using Content.Shared.Hands.EntitySystems; using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Item; using Content.Shared.Item;
using Robust.Shared.Containers; using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Inventory namespace Content.Server.AI.Operators.Inventory
{ {

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@@ -1,8 +1,5 @@
using Content.Server.Hands.Components; using Content.Server.Hands.Components;
using Content.Shared.Hands.EntitySystems; using Content.Shared.Hands.EntitySystems;
using Content.Shared.Item;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Inventory namespace Content.Server.AI.Operators.Inventory
{ {

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@@ -1,6 +1,4 @@
using System;
using Content.Server.AI.Steering; using Content.Server.AI.Steering;
using Robust.Shared.GameObjects;
using Robust.Shared.Utility; using Robust.Shared.Utility;
namespace Content.Server.AI.Operators.Movement namespace Content.Server.AI.Operators.Movement

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@@ -1,6 +1,4 @@
using System;
using Content.Server.AI.Steering; using Content.Server.AI.Steering;
using Robust.Shared.GameObjects;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Utility; using Robust.Shared.Utility;

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@@ -2,7 +2,6 @@ using Content.Server.Hands.Components;
using Content.Server.Nutrition.Components; using Content.Server.Nutrition.Components;
using Content.Server.Nutrition.EntitySystems; using Content.Server.Nutrition.EntitySystems;
using Content.Shared.Hands.EntitySystems; using Content.Shared.Hands.EntitySystems;
using Content.Shared.Nutrition.Components;
using Robust.Shared.Random; using Robust.Shared.Random;
namespace Content.Server.AI.Operators.Nutrition namespace Content.Server.AI.Operators.Nutrition

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@@ -1,11 +1,7 @@
using Content.Server.Hands.Components; using Content.Server.Hands.Components;
using Content.Server.Nutrition.Components; using Content.Server.Nutrition.Components;
using Content.Shared.Hands.EntitySystems; using Content.Shared.Hands.EntitySystems;
using Content.Shared.Item;
using Content.Shared.Nutrition.Components; using Content.Shared.Nutrition.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Random;
namespace Content.Server.AI.Operators.Nutrition namespace Content.Server.AI.Operators.Nutrition
{ {

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@@ -1,7 +1,5 @@
using System.Collections.Generic;
using Content.Server.AI.Operators.Inventory; using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Operators.Movement; using Content.Server.AI.Operators.Movement;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Operators.Sequences namespace Content.Server.AI.Operators.Sequences
{ {

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@@ -1,6 +1,3 @@
using System;
using System.Collections.Generic;
namespace Content.Server.AI.Operators.Sequences namespace Content.Server.AI.Operators.Sequences
{ {
/// <summary> /// <summary>

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@@ -1,16 +1,10 @@
using System;
using System.Collections.Generic;
using Content.Server.Access.Systems;
using Content.Server.AI.Pathfinding.Pathfinders; using Content.Server.AI.Pathfinding.Pathfinders;
using Content.Shared.Access.Systems; using Content.Shared.Access.Systems;
using Content.Shared.AI; using Content.Shared.AI;
using Content.Shared.GameTicking; using Content.Shared.GameTicking;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Server.Player; using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics; using Robust.Shared.Physics;
using Robust.Shared.Timing; using Robust.Shared.Timing;
using Robust.Shared.Utility; using Robust.Shared.Utility;

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@@ -1,6 +1,4 @@
using System.Collections.Generic;
using Content.Server.AI.Pathfinding.Pathfinders; using Content.Server.AI.Pathfinding.Pathfinders;
using Robust.Shared.GameObjects;
using Robust.Shared.Map; using Robust.Shared.Map;
namespace Content.Server.AI.Pathfinding.Accessible namespace Content.Server.AI.Pathfinding.Accessible

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@@ -1,6 +1,3 @@
using System;
using System.Collections.Generic;
namespace Content.Server.AI.Pathfinding.Accessible namespace Content.Server.AI.Pathfinding.Accessible
{ {
/// <summary> /// <summary>

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@@ -1,8 +1,5 @@
using System.Collections.Generic;
using Content.Server.AI.Components; using Content.Server.AI.Components;
using Content.Shared.Access.Systems; using Content.Shared.Access.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Physics; using Robust.Shared.Physics;
namespace Content.Server.AI.Pathfinding.Accessible namespace Content.Server.AI.Pathfinding.Accessible

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using System.Threading; using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
using Content.Server.CPUJob.JobQueues; using Content.Server.CPUJob.JobQueues;

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@@ -1,12 +1,8 @@
using System; using System.Threading;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
using Content.Server.CPUJob.JobQueues; using Content.Server.CPUJob.JobQueues;
using Content.Shared.AI; using Content.Shared.AI;
using Robust.Shared.Log;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Utility; using Robust.Shared.Utility;
namespace Content.Server.AI.Pathfinding.Pathfinders namespace Content.Server.AI.Pathfinding.Pathfinders

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@@ -1,5 +1,3 @@
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Map; using Robust.Shared.Map;
namespace Content.Server.AI.Pathfinding.Pathfinders namespace Content.Server.AI.Pathfinding.Pathfinders

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@@ -1,6 +1,3 @@
using System;
using System.Collections.Generic;
namespace Content.Server.AI.Pathfinding.Pathfinders namespace Content.Server.AI.Pathfinding.Pathfinders
{ {
public sealed class PathfindingComparer : IComparer<ValueTuple<float, PathfindingNode>> public sealed class PathfindingComparer : IComparer<ValueTuple<float, PathfindingNode>>

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@@ -1,10 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Timing; using Robust.Shared.Timing;
namespace Content.Server.AI.Pathfinding namespace Content.Server.AI.Pathfinding

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@@ -1,12 +1,7 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Pathfinding.Accessible; using Content.Server.AI.Pathfinding.Accessible;
using Content.Server.AI.Pathfinding.Pathfinders; using Content.Server.AI.Pathfinding.Pathfinders;
using Content.Shared.Access.Systems; using Content.Shared.Access.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Server.AI.Pathfinding namespace Content.Server.AI.Pathfinding
{ {

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@@ -1,13 +1,8 @@
using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Server.Doors.Components; using Content.Server.Doors.Components;
using Content.Shared.Access.Components; using Content.Shared.Access.Components;
using Content.Shared.Doors.Components; using Content.Shared.Doors.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics; using Robust.Shared.Physics;
using Robust.Shared.Utility; using Robust.Shared.Utility;

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using System.Threading; using System.Threading;
using Content.Server.Access; using Content.Server.Access;
using Content.Server.AI.Pathfinding.Pathfinders; using Content.Server.AI.Pathfinding.Pathfinders;
@@ -8,10 +6,7 @@ using Content.Server.CPUJob.JobQueues.Queues;
using Content.Shared.Access.Systems; using Content.Shared.Access.Systems;
using Content.Shared.GameTicking; using Content.Shared.GameTicking;
using Content.Shared.Physics; using Content.Shared.Physics;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics; using Robust.Shared.Physics;
using Robust.Shared.Utility; using Robust.Shared.Utility;

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@@ -1,11 +1,7 @@
using System.Collections.Generic;
using Content.Server.AI.Pathfinding.Pathfinders; using Content.Server.AI.Pathfinding.Pathfinders;
using Content.Shared.AI; using Content.Shared.AI;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Server.AI.Pathfinding namespace Content.Server.AI.Pathfinding
{ {

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@@ -5,7 +5,6 @@ using Content.Server.AI.Components;
using Content.Server.AI.Pathfinding; using Content.Server.AI.Pathfinding;
using Content.Server.AI.Pathfinding.Pathfinders; using Content.Server.AI.Pathfinding.Pathfinders;
using Content.Server.CPUJob.JobQueues; using Content.Server.CPUJob.JobQueues;
using Content.Server.Doors.Components;
using Content.Shared.Access.Systems; using Content.Shared.Access.Systems;
using Content.Shared.Doors.Components; using Content.Shared.Doors.Components;
using Content.Shared.Interaction; using Content.Shared.Interaction;

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@@ -1,5 +1,3 @@
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map; using Robust.Shared.Map;
namespace Content.Server.AI.Steering namespace Content.Server.AI.Steering

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@@ -1,5 +1,3 @@
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map; using Robust.Shared.Map;
namespace Content.Server.AI.Steering namespace Content.Server.AI.Steering

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@@ -1,13 +1,9 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators; using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory; using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Utility.Considerations; using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Inventory; using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.WorldState; using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.Gloves namespace Content.Server.AI.Utility.Actions.Clothing.Gloves
{ {

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators.Sequences; using Content.Server.AI.Operators.Sequences;
using Content.Server.AI.Utility.Considerations; using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Containers; using Content.Server.AI.Utility.Considerations.Containers;
@@ -7,8 +5,6 @@ using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.Utility.Considerations.Movement; using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.WorldState; using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.Gloves namespace Content.Server.AI.Utility.Actions.Clothing.Gloves
{ {

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@@ -1,13 +1,9 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators; using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory; using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Utility.Considerations; using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Inventory; using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.WorldState; using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.Head namespace Content.Server.AI.Utility.Actions.Clothing.Head
{ {

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators.Sequences; using Content.Server.AI.Operators.Sequences;
using Content.Server.AI.Utility.Considerations; using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Containers; using Content.Server.AI.Utility.Considerations.Containers;
@@ -7,8 +5,6 @@ using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.Utility.Considerations.Movement; using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.WorldState; using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.Head namespace Content.Server.AI.Utility.Actions.Clothing.Head
{ {

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@@ -1,13 +1,9 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators; using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory; using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Utility.Considerations; using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Inventory; using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.WorldState; using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.OuterClothing namespace Content.Server.AI.Utility.Actions.Clothing.OuterClothing
{ {

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators.Sequences; using Content.Server.AI.Operators.Sequences;
using Content.Server.AI.Utility.Considerations; using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Containers; using Content.Server.AI.Utility.Considerations.Containers;
@@ -7,8 +5,6 @@ using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.Utility.Considerations.Movement; using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.WorldState; using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.OuterClothing namespace Content.Server.AI.Utility.Actions.Clothing.OuterClothing
{ {

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@@ -1,13 +1,9 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators; using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory; using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Utility.Considerations; using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Inventory; using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.WorldState; using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.Shoes namespace Content.Server.AI.Utility.Actions.Clothing.Shoes
{ {

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators.Sequences; using Content.Server.AI.Operators.Sequences;
using Content.Server.AI.Utility.Considerations; using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Containers; using Content.Server.AI.Utility.Considerations.Containers;
@@ -7,8 +5,6 @@ using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.Utility.Considerations.Movement; using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.WorldState; using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.Shoes namespace Content.Server.AI.Utility.Actions.Clothing.Shoes
{ {

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators; using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory; using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Utility.Considerations; using Content.Server.AI.Utility.Considerations;
@@ -8,8 +6,6 @@ using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.WorldState; using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Combat; using Content.Server.AI.WorldState.States.Combat;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Combat.Melee namespace Content.Server.AI.Utility.Actions.Combat.Melee
{ {

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators; using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Combat.Melee; using Content.Server.AI.Operators.Combat.Melee;
using Content.Server.AI.Operators.Movement; using Content.Server.AI.Operators.Movement;
@@ -14,8 +12,6 @@ using Content.Server.AI.WorldState.States.Combat;
using Content.Server.AI.WorldState.States.Inventory; using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.AI.WorldState.States.Movement; using Content.Server.AI.WorldState.States.Movement;
using Content.Server.Weapon.Melee.Components; using Content.Server.Weapon.Melee.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Combat.Melee namespace Content.Server.AI.Utility.Actions.Combat.Melee
{ {

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators.Sequences; using Content.Server.AI.Operators.Sequences;
using Content.Server.AI.Utility.Considerations; using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Combat.Melee; using Content.Server.AI.Utility.Considerations.Combat.Melee;
@@ -8,8 +6,6 @@ using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.WorldState; using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Combat; using Content.Server.AI.WorldState.States.Combat;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Combat.Melee namespace Content.Server.AI.Utility.Actions.Combat.Melee
{ {

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators; using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Combat.Melee; using Content.Server.AI.Operators.Combat.Melee;
using Content.Server.AI.Operators.Movement; using Content.Server.AI.Operators.Movement;
@@ -12,8 +10,6 @@ using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Combat; using Content.Server.AI.WorldState.States.Combat;
using Content.Server.AI.WorldState.States.Movement; using Content.Server.AI.WorldState.States.Movement;
using Content.Server.Weapon.Melee.Components; using Content.Server.Weapon.Melee.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Combat.Melee namespace Content.Server.AI.Utility.Actions.Combat.Melee
{ {

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@@ -1,5 +1,3 @@
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Utility.Actions namespace Content.Server.AI.Utility.Actions
{ {
public interface IAiUtility public interface IAiUtility

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators; using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory; using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Operators.Movement; using Content.Server.AI.Operators.Movement;
@@ -10,7 +8,6 @@ using Content.Server.AI.Utility.Considerations.State;
using Content.Server.AI.WorldState; using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory; using Content.Server.AI.WorldState.States.Inventory;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Idle namespace Content.Server.AI.Utility.Actions.Idle
{ {

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators; using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Generic; using Content.Server.AI.Operators.Generic;
using Content.Server.AI.Operators.Movement; using Content.Server.AI.Operators.Movement;
@@ -8,8 +6,6 @@ using Content.Server.AI.Pathfinding.Accessible;
using Content.Server.AI.Utility.Considerations; using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.ActionBlocker; using Content.Server.AI.Utility.Considerations.ActionBlocker;
using Content.Server.AI.WorldState; using Content.Server.AI.WorldState;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Random; using Robust.Shared.Random;

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators.Sequences; using Content.Server.AI.Operators.Sequences;
using Content.Server.AI.Utility.Considerations; using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Containers; using Content.Server.AI.Utility.Considerations.Containers;
@@ -7,8 +5,6 @@ using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.Utility.Considerations.Nutrition.Drink; using Content.Server.AI.Utility.Considerations.Nutrition.Drink;
using Content.Server.AI.WorldState; using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Nutrition.Drink namespace Content.Server.AI.Utility.Actions.Nutrition.Drink
{ {

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators; using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory; using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Operators.Nutrition; using Content.Server.AI.Operators.Nutrition;
@@ -8,8 +6,6 @@ using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.Utility.Considerations.Nutrition.Drink; using Content.Server.AI.Utility.Considerations.Nutrition.Drink;
using Content.Server.AI.WorldState; using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Nutrition.Drink namespace Content.Server.AI.Utility.Actions.Nutrition.Drink
{ {

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators.Sequences; using Content.Server.AI.Operators.Sequences;
using Content.Server.AI.Utility.Considerations; using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Containers; using Content.Server.AI.Utility.Considerations.Containers;
@@ -7,8 +5,6 @@ using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.Utility.Considerations.Nutrition.Food; using Content.Server.AI.Utility.Considerations.Nutrition.Food;
using Content.Server.AI.WorldState; using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Nutrition.Food namespace Content.Server.AI.Utility.Actions.Nutrition.Food
{ {

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators; using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory; using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Operators.Nutrition; using Content.Server.AI.Operators.Nutrition;
@@ -8,8 +6,6 @@ using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.Utility.Considerations.Nutrition.Food; using Content.Server.AI.Utility.Considerations.Nutrition.Food;
using Content.Server.AI.WorldState; using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Nutrition.Food namespace Content.Server.AI.Utility.Actions.Nutrition.Food
{ {

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@@ -1,12 +1,7 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators; using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Movement; using Content.Server.AI.Operators.Movement;
using Content.Server.AI.Utility.Considerations; using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.WorldState; using Content.Server.AI.WorldState;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
namespace Content.Server.AI.Utility.Actions.Test namespace Content.Server.AI.Utility.Actions.Test
{ {

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@@ -1,9 +1,6 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators; using Content.Server.AI.Operators;
using Content.Server.AI.WorldState; using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Utility; using Content.Server.AI.WorldState.States.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.Utility; using Robust.Shared.Utility;
namespace Content.Server.AI.Utility.Actions namespace Content.Server.AI.Utility.Actions

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@@ -1,7 +1,4 @@
using System.Collections.Generic;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.AI.Utility namespace Content.Server.AI.Utility
{ {

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@@ -1,8 +1,6 @@
using Content.Server.AI.WorldState; using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Content.Shared.ActionBlocker; using Content.Shared.ActionBlocker;
using Content.Shared.Movement;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Utility.Considerations.ActionBlocker namespace Content.Server.AI.Utility.Considerations.ActionBlocker
{ {

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@@ -3,8 +3,6 @@ using Content.Server.AI.WorldState.States.Clothing;
using Content.Server.AI.WorldState.States.Inventory; using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.Clothing.Components; using Content.Server.Clothing.Components;
using Content.Shared.Inventory; using Content.Shared.Inventory;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Considerations.Clothing namespace Content.Server.AI.Utility.Considerations.Clothing
{ {

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@@ -1,6 +1,5 @@
using Content.Server.AI.WorldState; using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Clothing; using Content.Server.AI.WorldState.States.Clothing;
using Content.Shared.Inventory;
namespace Content.Server.AI.Utility.Considerations.Clothing namespace Content.Server.AI.Utility.Considerations.Clothing
{ {

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@@ -1,8 +1,6 @@
using Content.Server.AI.WorldState; using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Content.Server.Weapon.Melee.Components; using Content.Server.Weapon.Melee.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Considerations.Combat.Melee namespace Content.Server.AI.Utility.Considerations.Combat.Melee
{ {

View File

@@ -1,8 +1,6 @@
using Content.Server.AI.WorldState; using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Inventory; using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.Weapon.Melee.Components; using Content.Server.Weapon.Melee.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Considerations.Combat.Melee namespace Content.Server.AI.Utility.Considerations.Combat.Melee
{ {

View File

@@ -1,8 +1,6 @@
using Content.Server.AI.WorldState; using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Combat; using Content.Server.AI.WorldState.States.Combat;
using Content.Server.Weapon.Melee.Components; using Content.Server.Weapon.Melee.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Considerations.Combat.Melee namespace Content.Server.AI.Utility.Considerations.Combat.Melee
{ {

View File

@@ -1,8 +1,6 @@
using Content.Server.AI.WorldState; using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Inventory; using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.Weapon.Melee.Components; using Content.Server.Weapon.Melee.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Considerations.Combat.Melee namespace Content.Server.AI.Utility.Considerations.Combat.Melee
{ {

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