Files
tbd-station-14/Content.Server/AI/Utility/Actions/Combat/Melee/EquipMelee.cs
2022-05-13 17:59:03 +10:00

47 lines
1.7 KiB
C#

using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Combat.Melee;
using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Combat;
namespace Content.Server.AI.Utility.Actions.Combat.Melee
{
public sealed class EquipMelee : UtilityAction
{
public EntityUid Target { get; set; } = default!;
public override void SetupOperators(Blackboard context)
{
ActionOperators = new Queue<AiOperator>(new AiOperator[]
{
new EquipEntityOperator(Owner, Target)
});
}
protected override void UpdateBlackboard(Blackboard context)
{
base.UpdateBlackboard(context);
context.GetState<WeaponEntityState>().SetValue(Target);
context.GetState<TargetEntityState>().SetValue(Target);
}
protected override IReadOnlyCollection<Func<float>> GetConsiderations(Blackboard context)
{
var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
return new[]
{
considerationsManager.Get<CanPutTargetInInventoryCon>()
.BoolCurve(context),
considerationsManager.Get<MeleeWeaponSpeedCon>()
.QuadraticCurve(context, 1.0f, 0.5f, 0.0f, 0.0f),
considerationsManager.Get<MeleeWeaponDamageCon>()
.QuadraticCurve(context, 1.0f, 0.25f, 0.0f, 0.0f),
};
}
}
}