Cleanup the namespaces (#8132)

This commit is contained in:
wrexbe
2022-05-13 00:59:03 -07:00
committed by GitHub
parent 61d147aea9
commit bc68ac96dd
1648 changed files with 339 additions and 5284 deletions

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@@ -1,4 +1,3 @@
using System.Collections.Generic;
using BenchmarkDotNet.Attributes;
using Moq;
using Robust.Shared.Exceptions;

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@@ -1,7 +1,5 @@
using System;
using Content.Client.Parallax.Managers;
using Content.Client.Parallax;
using Robust.Client.Graphics;
using Robust.Shared.Maths;
namespace Content.IntegrationTests

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@@ -1,7 +1,6 @@
using System.Threading.Tasks;
using Content.Shared.Atmos.Monitor;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests.Atmos

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@@ -1,11 +1,9 @@
using System.Threading.Tasks;
using Content.Server.Body;
using Content.Server.Body.Components;
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Content.Shared.Rotation;
using NUnit.Framework;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;

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@@ -1,10 +1,7 @@
using System.Threading.Tasks;
using Content.Server.Atmos;
using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Shared.Atmos;
using Content.Shared.Body.Components;
using NUnit.Framework;
using Robust.Server.Maps;

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@@ -6,7 +6,6 @@ using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Content.Shared.Buckle.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Item;
using Content.Shared.Standing;
using NUnit.Framework;
using Robust.Shared.GameObjects;

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@@ -1,8 +1,6 @@
using System.Reflection;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using NUnit.Framework;
using Robust.Shared.Serialization.Manager;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.Markdown.Mapping;
using Robust.Shared.Serialization.Markdown.Value;

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@@ -1,16 +1,12 @@
using System;
using System.Linq;
using System.Threading.Tasks;
using Content.Client.Clickable;
using Content.Server.GameTicking;
using NUnit.Framework;
using Robust.Client.Graphics;
using Robust.Server.GameObjects;
using Robust.Shared;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.IntegrationTests.Tests
{

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@@ -1,5 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.Database;

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@@ -2,7 +2,6 @@ using System;
using System.Threading.Tasks;
using Content.Server.GameTicking;
using Content.Server.GameTicking.Commands;
using Content.Shared;
using Content.Shared.CCVar;
using NUnit.Framework;
using Robust.Shared.Configuration;

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@@ -1,6 +1,4 @@
using System.Linq;
using System.Threading.Tasks;
using Content.Server.Construction.Components;
using Content.Shared.Construction.Prototypes;
using NUnit.Framework;
using Robust.Shared.Prototypes;

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@@ -2,7 +2,6 @@
using Content.Server.Clothing.Components;
using Content.Server.Inventory;
using Content.Shared.Inventory;
using Content.Shared.Item;
using NUnit.Framework;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;

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@@ -4,7 +4,6 @@ using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Client.GameObjects;
using Robust.Client.ResourceManagement;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests

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@@ -6,12 +6,10 @@ using Content.Shared.CCVar;
using Content.Shared.Coordinates;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.IntegrationTests.Tests
{

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@@ -6,7 +6,6 @@ using Content.Server.Fluids.EntitySystems;
using Content.Shared.Chemistry.Components;
using Content.Shared.FixedPoint;
using NUnit.Framework;
using Robust.Server.Maps;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;

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@@ -7,7 +7,6 @@ using Content.Shared.Coordinates;
using Content.Shared.FixedPoint;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Timing;

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@@ -5,7 +5,6 @@ using Content.Shared.Alert;
using Content.Shared.Coordinates;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.IntegrationTests.Tests.Gravity

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@@ -1,5 +1,4 @@
using System.Threading.Tasks;
using Content.Server.Inventory;
using Content.Shared.Inventory;
using NUnit.Framework;
using Robust.Shared.GameObjects;

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@@ -1,12 +1,10 @@
#nullable enable annotations
using System.Threading.Tasks;
using Content.Client.Items.Components;
using Content.Server.Hands.Components;
using Content.Server.Interaction;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Item;
using Content.Shared.Weapons.Melee;
using NUnit.Framework;
using Robust.Shared.Containers;

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@@ -1,6 +1,5 @@
using System;
using System.Threading.Tasks;
using Content.Server.Inventory;
using Content.Server.Stunnable;
using Content.Shared.Inventory;
using NUnit.Framework;

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@@ -1,9 +1,5 @@
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Network;

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@@ -8,7 +8,6 @@ using Content.Server.Power.Nodes;
using Content.Shared.Coordinates;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Timing;

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@@ -2,12 +2,10 @@ using System.IO;
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Server;
using Robust.Server.Maps;
using Robust.Shared.ContentPack;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.IntegrationTests.Tests

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@@ -2,7 +2,6 @@
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.Administration.Managers;
using Content.Server.Maps;
using Content.Server.Station.Systems;
using Content.Shared.Preferences;

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@@ -4,7 +4,6 @@ using System.Threading.Tasks;
using Content.Shared.Tag;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;

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@@ -2,17 +2,14 @@
using System.Collections.Generic;
using System.IO;
using Content.Shared.Decals;
using Content.Shared.SubFloor;
using Robust.Client.ResourceManagement;
using Robust.Client.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
using static Robust.Client.Graphics.RSI.State;
using static Robust.UnitTesting.RobustIntegrationTest;
namespace Content.MapRenderer.Painters;

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@@ -1,17 +1,13 @@
using System;
using System.Collections.Generic;
using Content.Shared.SubFloor;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Timing;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
using TerraFX.Interop.Windows;
using static Robust.Client.Graphics.RSI.State;
using static Robust.UnitTesting.RobustIntegrationTest;
namespace Content.MapRenderer.Painters;

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@@ -2,7 +2,6 @@
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using Content.Server.Decals;
using Content.Shared.Decals;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;

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@@ -1,5 +1,4 @@
using System;
using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Migrations;
namespace Content.Server.Database.Migrations.Postgres
{

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@@ -1,5 +1,4 @@
using System;
using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Migrations;
namespace Content.Server.Database.Migrations.Sqlite
{

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@@ -5,8 +5,6 @@ using Content.Server.AI.Utility.AiLogic;
using Content.Shared.Administration;
using Content.Shared.Movement.Components;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Commands
{

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@@ -1,11 +1,8 @@
using System;
using System.Text;
using Content.Server.Administration;
using Content.Server.AI.EntitySystems;
using Content.Shared.Administration;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
namespace Content.Server.AI.Commands
{

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@@ -1,7 +1,4 @@
using System.Collections.Generic;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.AI.Components
{

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@@ -1,6 +1,4 @@
using Content.Server.AI.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.AI.Components
{

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@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Prototypes;
namespace Content.Server.AI.EntitySystems

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@@ -1,4 +1,3 @@
using System.Collections.Generic;
using System.Linq;
using Content.Server.AI.Components;
using Content.Server.MobState.States;
@@ -6,8 +5,6 @@ using Content.Shared.CCVar;
using Content.Shared.MobState;
using JetBrains.Annotations;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Random;
namespace Content.Server.AI.EntitySystems

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@@ -1,7 +1,6 @@
using Content.Server.AI.LoadBalancer;
using Content.Shared.AI;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.EntitySystems
{

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@@ -1,7 +1,5 @@
using System.Collections.Generic;
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.WorldState;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.LoadBalancer
{

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using Content.Server.AI.Components;
@@ -9,8 +7,6 @@ using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Utility;
using Content.Server.CPUJob.JobQueues;
using Content.Shared.AI;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
namespace Content.Server.AI.LoadBalancer

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@@ -1,6 +1,5 @@
using System.Threading;
using Content.Server.CPUJob.JobQueues.Queues;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.LoadBalancer
{

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@@ -2,8 +2,6 @@ using Content.Server.CombatMode;
using Content.Server.Hands.Components;
using Content.Server.Interaction;
using Content.Server.Weapon.Melee.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Combat.Melee
{

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@@ -1,8 +1,6 @@
using Content.Server.CombatMode;
using Content.Server.Interaction;
using Content.Server.Weapon.Melee.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Combat.Melee
{

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@@ -2,9 +2,6 @@ using Content.Server.AI.Utility;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.Storage.Components;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Inventory
{

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@@ -1,4 +1,3 @@
using Content.Server.Hands.Components;
using Content.Shared.Hands.EntitySystems;
namespace Content.Server.AI.Operators.Inventory

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@@ -1,7 +1,4 @@
using Content.Server.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Inventory
{

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@@ -1,9 +1,5 @@
using Content.Server.CombatMode;
using Content.Server.Interaction;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Inventory
{

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@@ -2,10 +2,7 @@ using Content.Server.AI.Utility;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.Storage.Components;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Inventory
{

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@@ -1,12 +1,7 @@
using Content.Server.Hands.Components;
using Content.Server.Interaction;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Item;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Inventory
{

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@@ -1,8 +1,5 @@
using Content.Server.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Item;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Inventory
{

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@@ -1,6 +1,4 @@
using System;
using Content.Server.AI.Steering;
using Robust.Shared.GameObjects;
using Robust.Shared.Utility;
namespace Content.Server.AI.Operators.Movement

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@@ -1,6 +1,4 @@
using System;
using Content.Server.AI.Steering;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Utility;

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@@ -2,7 +2,6 @@ using Content.Server.Hands.Components;
using Content.Server.Nutrition.Components;
using Content.Server.Nutrition.EntitySystems;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Nutrition.Components;
using Robust.Shared.Random;
namespace Content.Server.AI.Operators.Nutrition

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@@ -1,11 +1,7 @@
using Content.Server.Hands.Components;
using Content.Server.Nutrition.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Item;
using Content.Shared.Nutrition.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Random;
namespace Content.Server.AI.Operators.Nutrition
{

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@@ -1,7 +1,5 @@
using System.Collections.Generic;
using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Operators.Movement;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Operators.Sequences
{

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using System;
using System.Collections.Generic;
namespace Content.Server.AI.Operators.Sequences
{
/// <summary>

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using System;
using System.Collections.Generic;
using Content.Server.Access.Systems;
using Content.Server.AI.Pathfinding.Pathfinders;
using Content.Shared.Access.Systems;
using Content.Shared.AI;
using Content.Shared.GameTicking;
using JetBrains.Annotations;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Timing;
using Robust.Shared.Utility;

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@@ -1,6 +1,4 @@
using System.Collections.Generic;
using Content.Server.AI.Pathfinding.Pathfinders;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Server.AI.Pathfinding.Accessible

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@@ -1,6 +1,3 @@
using System;
using System.Collections.Generic;
namespace Content.Server.AI.Pathfinding.Accessible
{
/// <summary>

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using System.Collections.Generic;
using Content.Server.AI.Components;
using Content.Shared.Access.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Physics;
namespace Content.Server.AI.Pathfinding.Accessible

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using Content.Server.CPUJob.JobQueues;

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@@ -1,12 +1,8 @@
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading;
using System.Threading.Tasks;
using Content.Server.CPUJob.JobQueues;
using Content.Shared.AI;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
namespace Content.Server.AI.Pathfinding.Pathfinders

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using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Server.AI.Pathfinding.Pathfinders

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@@ -1,6 +1,3 @@
using System;
using System.Collections.Generic;
namespace Content.Server.AI.Pathfinding.Pathfinders
{
public sealed class PathfindingComparer : IComparer<ValueTuple<float, PathfindingNode>>

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@@ -1,10 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
namespace Content.Server.AI.Pathfinding

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@@ -1,12 +1,7 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Pathfinding.Accessible;
using Content.Server.AI.Pathfinding.Pathfinders;
using Content.Shared.Access.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Server.AI.Pathfinding
{

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@@ -1,13 +1,8 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.Doors.Components;
using Content.Shared.Access.Components;
using Content.Shared.Doors.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Utility;

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using System.Threading;
using Content.Server.Access;
using Content.Server.AI.Pathfinding.Pathfinders;
@@ -8,10 +6,7 @@ using Content.Server.CPUJob.JobQueues.Queues;
using Content.Shared.Access.Systems;
using Content.Shared.GameTicking;
using Content.Shared.Physics;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Utility;

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@@ -1,11 +1,7 @@
using System.Collections.Generic;
using Content.Server.AI.Pathfinding.Pathfinders;
using Content.Shared.AI;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Server.AI.Pathfinding
{

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@@ -5,7 +5,6 @@ using Content.Server.AI.Components;
using Content.Server.AI.Pathfinding;
using Content.Server.AI.Pathfinding.Pathfinders;
using Content.Server.CPUJob.JobQueues;
using Content.Server.Doors.Components;
using Content.Shared.Access.Systems;
using Content.Shared.Doors.Components;
using Content.Shared.Interaction;

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@@ -1,5 +1,3 @@
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Server.AI.Steering

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@@ -1,5 +1,3 @@
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Server.AI.Steering

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@@ -1,13 +1,9 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.Gloves
{

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators.Sequences;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Containers;
@@ -7,8 +5,6 @@ using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.Gloves
{

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@@ -1,13 +1,9 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.Head
{

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators.Sequences;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Containers;
@@ -7,8 +5,6 @@ using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.Head
{

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@@ -1,13 +1,9 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.OuterClothing
{

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators.Sequences;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Containers;
@@ -7,8 +5,6 @@ using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.OuterClothing
{

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@@ -1,13 +1,9 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.Shoes
{

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators.Sequences;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Containers;
@@ -7,8 +5,6 @@ using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.Shoes
{

View File

@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Utility.Considerations;
@@ -8,8 +6,6 @@ using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Combat;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Combat.Melee
{

View File

@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Combat.Melee;
using Content.Server.AI.Operators.Movement;
@@ -14,8 +12,6 @@ using Content.Server.AI.WorldState.States.Combat;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.AI.WorldState.States.Movement;
using Content.Server.Weapon.Melee.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Combat.Melee
{

View File

@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators.Sequences;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Combat.Melee;
@@ -8,8 +6,6 @@ using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Combat;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Combat.Melee
{

View File

@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Combat.Melee;
using Content.Server.AI.Operators.Movement;
@@ -12,8 +10,6 @@ using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Combat;
using Content.Server.AI.WorldState.States.Movement;
using Content.Server.Weapon.Melee.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Combat.Melee
{

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@@ -1,5 +1,3 @@
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Utility.Actions
{
public interface IAiUtility

View File

@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Operators.Movement;
@@ -10,7 +8,6 @@ using Content.Server.AI.Utility.Considerations.State;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Idle
{

View File

@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Generic;
using Content.Server.AI.Operators.Movement;
@@ -8,8 +6,6 @@ using Content.Server.AI.Pathfinding.Accessible;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.ActionBlocker;
using Content.Server.AI.WorldState;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Random;

View File

@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators.Sequences;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Containers;
@@ -7,8 +5,6 @@ using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.Utility.Considerations.Nutrition.Drink;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Nutrition.Drink
{

View File

@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Operators.Nutrition;
@@ -8,8 +6,6 @@ using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.Utility.Considerations.Nutrition.Drink;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Nutrition.Drink
{

View File

@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators.Sequences;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Containers;
@@ -7,8 +5,6 @@ using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.Utility.Considerations.Nutrition.Food;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Nutrition.Food
{

View File

@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Operators.Nutrition;
@@ -8,8 +6,6 @@ using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.Utility.Considerations.Nutrition.Food;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Nutrition.Food
{

View File

@@ -1,12 +1,7 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Movement;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.WorldState;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
namespace Content.Server.AI.Utility.Actions.Test
{

View File

@@ -1,9 +1,6 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.Utility;
namespace Content.Server.AI.Utility.Actions

View File

@@ -1,7 +1,4 @@
using System.Collections.Generic;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.AI.Utility
{

View File

@@ -1,8 +1,6 @@
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Shared.ActionBlocker;
using Content.Shared.Movement;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Utility.Considerations.ActionBlocker
{

View File

@@ -3,8 +3,6 @@ using Content.Server.AI.WorldState.States.Clothing;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.Clothing.Components;
using Content.Shared.Inventory;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Considerations.Clothing
{

View File

@@ -1,6 +1,5 @@
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Clothing;
using Content.Shared.Inventory;
namespace Content.Server.AI.Utility.Considerations.Clothing
{

View File

@@ -1,8 +1,6 @@
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.Weapon.Melee.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Considerations.Combat.Melee
{

View File

@@ -1,8 +1,6 @@
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.Weapon.Melee.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Considerations.Combat.Melee
{

View File

@@ -1,8 +1,6 @@
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Combat;
using Content.Server.Weapon.Melee.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Considerations.Combat.Melee
{

View File

@@ -1,8 +1,6 @@
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.Weapon.Melee.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Considerations.Combat.Melee
{

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