58 lines
2.1 KiB
C#
58 lines
2.1 KiB
C#
using Content.Server.Hands.Components;
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using Content.Server.Nutrition.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Nutrition.Components;
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namespace Content.Server.AI.Operators.Nutrition
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{
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public sealed class UseFoodInInventoryOperator : AiOperator
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{
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private readonly EntityUid _owner;
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private readonly EntityUid _target;
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private float _interactionCooldown;
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public UseFoodInInventoryOperator(EntityUid owner, EntityUid target)
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{
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_owner = owner;
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_target = target;
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}
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public override Outcome Execute(float frameTime)
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{
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if (_interactionCooldown >= 0)
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{
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_interactionCooldown -= frameTime;
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return Outcome.Continuing;
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}
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var entities = IoCManager.Resolve<IEntityManager>();
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var sysMan = IoCManager.Resolve<IEntitySystemManager>();
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var handsSys = sysMan.GetEntitySystem<SharedHandsSystem>();
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// TODO: Also have this check storage a la backpack etc.
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if (entities.Deleted(_target) ||
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!entities.TryGetComponent(_owner, out HandsComponent? handsComponent))
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{
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return Outcome.Failed;
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}
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if (!handsSys.TrySelect<FoodComponent>(_owner, out var foodComponent, handsComponent))
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return Outcome.Failed;
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if (!handsSys.TryUseItemInHand(_owner, false, handsComponent))
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return Outcome.Failed;
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if ((!entities.EntityExists(_target) ? EntityLifeStage.Deleted : entities.GetComponent<MetaDataComponent>(_target).EntityLifeStage) >= EntityLifeStage.Deleted ||
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foodComponent.UsesRemaining == 0 ||
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entities.TryGetComponent(_owner, out HungerComponent? hungerComponent) &&
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hungerComponent.CurrentHunger >= hungerComponent.HungerThresholds[HungerThreshold.Okay])
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{
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return Outcome.Success;
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}
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/// do afters for food might mess this up?
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return Outcome.Continuing;
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}
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}
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}
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