Files
tbd-station-14/Content.MapRenderer/Painters/GridPainter.cs
2022-05-13 17:59:03 +10:00

152 lines
5.8 KiB
C#

using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using Content.Shared.Decals;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using SixLabors.ImageSharp;
using static Robust.UnitTesting.RobustIntegrationTest;
namespace Content.MapRenderer.Painters
{
public sealed class GridPainter
{
private readonly EntityPainter _entityPainter;
private readonly DecalPainter _decalPainter;
private readonly IEntityManager _cEntityManager;
private readonly IMapManager _cMapManager;
private readonly IEntityManager _sEntityManager;
private readonly IMapManager _sMapManager;
private readonly ConcurrentDictionary<GridId, List<EntityData>> _entities;
private readonly Dictionary<GridId, List<DecalData>> _decals;
public GridPainter(ClientIntegrationInstance client, ServerIntegrationInstance server)
{
_entityPainter = new EntityPainter(client, server);
_decalPainter = new DecalPainter(client, server);
_cEntityManager = client.ResolveDependency<IEntityManager>();
_cMapManager = client.ResolveDependency<IMapManager>();
_sEntityManager = server.ResolveDependency<IEntityManager>();
_sMapManager = server.ResolveDependency<IMapManager>();
_entities = GetEntities();
_decals = GetDecals();
}
public void Run(Image gridCanvas, IMapGrid grid)
{
var stopwatch = new Stopwatch();
stopwatch.Start();
if (!_entities.TryGetValue(grid.Index, out var entities))
{
Console.WriteLine($"No entities found on grid {grid.Index}");
return;
}
// Decals are always painted before entities, and are also optional.
if (_decals.TryGetValue(grid.Index, out var decals))
_decalPainter.Run(gridCanvas, decals);
_entityPainter.Run(gridCanvas, entities);
Console.WriteLine($"{nameof(GridPainter)} painted grid {grid.Index} in {(int) stopwatch.Elapsed.TotalMilliseconds} ms");
}
private ConcurrentDictionary<GridId, List<EntityData>> GetEntities()
{
var stopwatch = new Stopwatch();
stopwatch.Start();
var components = new ConcurrentDictionary<GridId, List<EntityData>>();
foreach (var entity in _sEntityManager.GetEntities())
{
if (!_sEntityManager.HasComponent<SharedSpriteComponent>(entity))
{
continue;
}
var prototype = _sEntityManager.GetComponent<MetaDataComponent>(entity).EntityPrototype;
if (prototype == null)
{
continue;
}
if (!_cEntityManager.TryGetComponent(entity, out SpriteComponent sprite))
{
throw new InvalidOperationException(
$"No sprite component found on an entity for which a server sprite component exists. Prototype id: {prototype.ID}");
}
var transform = _sEntityManager.GetComponent<TransformComponent>(entity);
if (_cMapManager.TryGetGrid(transform.GridID, out var grid))
{
var position = transform.LocalPosition;
var (x, y) = TransformLocalPosition(position, grid);
var data = new EntityData(sprite, x, y);
components.GetOrAdd(transform.GridID, _ => new List<EntityData>()).Add(data);
}
}
Console.WriteLine($"Found {components.Values.Sum(l => l.Count)} entities on {components.Count} grids in {(int) stopwatch.Elapsed.TotalMilliseconds} ms");
return components;
}
private Dictionary<GridId, List<DecalData>> GetDecals()
{
var stopwatch = new Stopwatch();
stopwatch.Start();
var decals = new Dictionary<GridId, List<DecalData>>();
foreach (var grid in _sMapManager.GetAllGrids())
{
// TODO this needs to use the client entity manager because the client
// actually has the correct z-indices for decals for some reason when the server doesn't,
// BUT can't do that yet because the client hasn't actually received everything yet
// for some reason decal moment i guess.
if (_sEntityManager.TryGetComponent<DecalGridComponent>(grid.GridEntityId, out var comp))
{
foreach (var (_, list) in comp.ChunkCollection.ChunkCollection)
{
foreach (var (_, decal) in list)
{
var (x, y) = TransformLocalPosition(decal.Coordinates, grid);
decals.GetOrNew(grid.Index).Add(new DecalData(decal, x, y));
}
}
}
}
Console.WriteLine($"Found {decals.Values.Sum(l => l.Count)} decals on {decals.Count} grids in {(int) stopwatch.Elapsed.TotalMilliseconds} ms");
return decals;
}
private (float x, float y) TransformLocalPosition(Vector2 position, IMapGrid grid)
{
var xOffset = (int) Math.Abs(grid.LocalBounds.Left);
var yOffset = (int) Math.Abs(grid.LocalBounds.Bottom);
var tileSize = grid.TileSize;
var x = ((float) Math.Floor(position.X) + xOffset) * tileSize * TilePainter.TileImageSize;
var y = ((float) Math.Floor(position.Y) + yOffset) * tileSize * TilePainter.TileImageSize;
return (x, y);
}
}
}