Typo, redundant string interpolation, namespaces and imports cleanup (#2068)

* Readonly, typos and redundant string interpolations

* Namespaces

* Optimize imports

* Address reviews

* but actually

* Localize missing strings

* Remove redundant vars
This commit is contained in:
DrSmugleaf
2020-09-13 14:23:52 +02:00
committed by GitHub
parent 2e5838bb62
commit 74943a2770
213 changed files with 465 additions and 669 deletions

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@@ -5,7 +5,6 @@ using Content.Shared.Chat;
using Robust.Client.Console; using Robust.Client.Console;
using Robust.Client.Interfaces.Graphics.ClientEye; using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Interfaces.UserInterface; using Robust.Client.Interfaces.UserInterface;
using Robust.Client.Player;
using Robust.Client.UserInterface; using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;

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@@ -1,10 +1,8 @@
using Robust.Client.Graphics; using Content.Shared.GameObjects.Components.ActionBlocking;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Shared.IoC;
using Robust.Shared.GameObjects;
using Content.Shared.GameObjects.Components.ActionBlocking;
using Content.Shared.Preferences.Appearance; using Content.Shared.Preferences.Appearance;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.GameObjects;
using Robust.Shared.Utility; using Robust.Shared.Utility;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;

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@@ -1,8 +1,7 @@
using Robust.Shared.GameObjects; using Content.Shared.GameObjects.Components.ActionBlocking;
using Content.Shared.GameObjects.Components.ActionBlocking;
using Robust.Client.Graphics;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using Robust.Shared.Serialization; using Robust.Client.Graphics;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.ActionBlocking namespace Content.Client.GameObjects.Components.ActionBlocking
{ {

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@@ -2,7 +2,6 @@
using System.Linq; using System.Linq;
using Content.Client.GameObjects.Components.Mobs; using Content.Client.GameObjects.Components.Mobs;
using Content.Client.UserInterface; using Content.Client.UserInterface;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.Input; using Content.Shared.Input;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using Robust.Client.Interfaces.Input; using Robust.Client.Interfaces.Input;

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@@ -1,4 +1,5 @@
using System; using System;
using Content.Shared.GameObjects.Components;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Client.Animations; using Robust.Client.Animations;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
@@ -6,7 +7,6 @@ using Robust.Client.GameObjects.Components.Animations;
using Robust.Client.Interfaces.GameObjects.Components; using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Animations; using Robust.Shared.Animations;
using Robust.Shared.Maths; using Robust.Shared.Maths;
using Content.Shared.GameObjects.Components;
namespace Content.Client.GameObjects.Components.Atmos namespace Content.Client.GameObjects.Components.Atmos
{ {

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@@ -1,15 +1,15 @@
using Content.Shared.GameObjects.Components.Atmos; using System;
using Content.Shared.GameObjects.Components.Atmos;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.Graphics; using Robust.Client.Graphics;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.Interfaces.ResourceManagement; using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.ResourceManagement; using Robust.Client.ResourceManagement;
using Robust.Shared.GameObjects.Components.Renderable; using Robust.Shared.GameObjects.Components.Renderable;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Log; using Robust.Shared.Log;
using Robust.Shared.Utility; using Robust.Shared.Utility;
using System;
using YamlDotNet.RepresentationModel; using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Atmos namespace Content.Client.GameObjects.Components.Atmos

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@@ -1,4 +1,5 @@
using Content.Shared.GameObjects.Atmos; using System;
using Content.Shared.GameObjects.Atmos;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using Robust.Client.Graphics; using Robust.Client.Graphics;
@@ -9,7 +10,6 @@ using Robust.Shared.GameObjects.Components.Renderable;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Log; using Robust.Shared.Log;
using Robust.Shared.Utility; using Robust.Shared.Utility;
using System;
using YamlDotNet.RepresentationModel; using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Atmos namespace Content.Client.GameObjects.Components.Atmos

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@@ -4,7 +4,6 @@ using Content.Client.GameObjects.Components.MedicalScanner;
using Content.Client.Interfaces.GameObjects.Components.Interaction; using Content.Client.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects.Components.Body; using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Damage; using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.Components.Medical;
using Robust.Client.Interfaces.GameObjects.Components; using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;

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@@ -1,5 +1,4 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Globalization;
using Content.Shared.Body.Scanner; using Content.Shared.Body.Scanner;
using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls; using Robust.Client.UserInterface.CustomControls;

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@@ -87,17 +87,17 @@ namespace Content.Client.GameObjects.Components.Cargo
{ {
base.UpdateState(state); base.UpdateState(state);
if (!(state is CargoConsoleInterfaceState cstate)) if (!(state is CargoConsoleInterfaceState cState))
return; return;
if (RequestOnly != cstate.RequestOnly) if (RequestOnly != cState.RequestOnly)
{ {
RequestOnly = cstate.RequestOnly; RequestOnly = cState.RequestOnly;
_menu.UpdateRequestOnly(); _menu.UpdateRequestOnly();
} }
BankId = cstate.BankId; BankId = cState.BankId;
BankName = cstate.BankName; BankName = cState.BankName;
BankBalance = cstate.BankBalance; BankBalance = cState.BankBalance;
ShuttleCapacity = cstate.ShuttleCapacity; ShuttleCapacity = cState.ShuttleCapacity;
_menu.UpdateCargoCapacity(); _menu.UpdateCargoCapacity();
_menu.UpdateBankData(); _menu.UpdateBankData();
} }

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@@ -5,7 +5,6 @@ using JetBrains.Annotations;
using Robust.Client.GameObjects.Components.UserInterface; using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects.Components.UserInterface; using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.IoC;
using Robust.Shared.Localization; using Robust.Shared.Localization;
using static Content.Shared.GameObjects.Components.Chemistry.ReagentDispenser.SharedReagentDispenserComponent; using static Content.Shared.GameObjects.Components.Chemistry.ReagentDispenser.SharedReagentDispenserComponent;

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@@ -1,12 +1,7 @@
using System; using System.Collections.Generic;
using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Medical;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Client.GameObjects.Components.UserInterface; using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface; using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using static Content.Shared.GameObjects.Components.Medical.SharedCloningPodComponent; using static Content.Shared.GameObjects.Components.Medical.SharedCloningPodComponent;
namespace Content.Client.GameObjects.Components.CloningPod namespace Content.Client.GameObjects.Components.CloningPod

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@@ -1,5 +1,4 @@
using System; using System;
using Content.Shared.GameObjects.Components.Medical;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components; using Robust.Client.Interfaces.GameObjects.Components;
using static Content.Shared.GameObjects.Components.Medical.SharedCloningPodComponent; using static Content.Shared.GameObjects.Components.Medical.SharedCloningPodComponent;

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@@ -9,7 +9,6 @@ using Robust.Shared.Localization;
using Robust.Shared.Maths; using Robust.Shared.Maths;
using Robust.Shared.Timing; using Robust.Shared.Timing;
using Robust.Shared.Utility; using Robust.Shared.Utility;
using Robust.Shared.Localization;
using static Content.Shared.GameObjects.Components.Medical.SharedCloningPodComponent; using static Content.Shared.GameObjects.Components.Medical.SharedCloningPodComponent;
namespace Content.Client.GameObjects.Components.CloningPod namespace Content.Client.GameObjects.Components.CloningPod

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@@ -2,7 +2,6 @@
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Client.GameObjects.Components.UserInterface; using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Shared.GameObjects.Components.UserInterface; using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Localization;
using static Content.Shared.GameObjects.Components.Disposal.SharedDisposalRouterComponent; using static Content.Shared.GameObjects.Components.Disposal.SharedDisposalRouterComponent;
namespace Content.Client.GameObjects.Components.Disposal namespace Content.Client.GameObjects.Components.Disposal

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@@ -2,7 +2,6 @@
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Client.GameObjects.Components.UserInterface; using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Shared.GameObjects.Components.UserInterface; using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Localization;
using static Content.Shared.GameObjects.Components.Disposal.SharedDisposalTaggerComponent; using static Content.Shared.GameObjects.Components.Disposal.SharedDisposalTaggerComponent;
namespace Content.Client.GameObjects.Components.Disposal namespace Content.Client.GameObjects.Components.Disposal

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@@ -2,7 +2,6 @@
using Content.Shared.GameObjects.Components; using Content.Shared.GameObjects.Components;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using System;
namespace Content.Client.GameObjects.Components namespace Content.Client.GameObjects.Components
{ {

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@@ -169,8 +169,8 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
public void SendEquipMessage(Slots slot) public void SendEquipMessage(Slots slot)
{ {
var equipmessage = new ClientInventoryMessage(slot, ClientInventoryUpdate.Equip); var equipMessage = new ClientInventoryMessage(slot, ClientInventoryUpdate.Equip);
SendNetworkMessage(equipmessage); SendNetworkMessage(equipMessage);
} }
public void SendUseMessage(Slots slot) public void SendUseMessage(Slots slot)

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@@ -6,8 +6,8 @@ using JetBrains.Annotations;
using Robust.Client.GameObjects.Components.UserInterface; using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface; using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.ViewVariables;
using Robust.Shared.Localization; using Robust.Shared.Localization;
using Robust.Shared.ViewVariables;
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines; using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
namespace Content.Client.GameObjects.Components.HUD.Inventory namespace Content.Client.GameObjects.Components.HUD.Inventory
@@ -56,7 +56,7 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
{ {
foreach (var (slot, name) in Inventory) foreach (var (slot, name) in Inventory)
{ {
_strippingMenu.AddButton(EquipmentSlotDefines.SlotNames[slot], name, (ev) => _strippingMenu.AddButton(SlotNames[slot], name, (ev) =>
{ {
SendMessage(new StrippingInventoryButtonPressed(slot)); SendMessage(new StrippingInventoryButtonPressed(slot));
}); });

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@@ -1,7 +1,6 @@
 
using Content.Shared.GameObjects.Components; using Content.Shared.GameObjects.Components;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Client.GameObjects;
namespace Content.Client.GameObjects.Components.Interactable namespace Content.Client.GameObjects.Components.Interactable
{ {

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@@ -10,9 +10,9 @@ using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Renderable; using Robust.Shared.GameObjects.Components.Renderable;
using Robust.Shared.Interfaces.GameObjects.Components; using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
using Robust.Shared.Utility; using Robust.Shared.Utility;
using Robust.Shared.Maths;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components.Items namespace Content.Client.GameObjects.Components.Items

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@@ -77,15 +77,15 @@ namespace Content.Client.GameObjects.Components.Kitchen
protected override void UpdateState(BoundUserInterfaceState state) protected override void UpdateState(BoundUserInterfaceState state)
{ {
base.UpdateState(state); base.UpdateState(state);
if (!(state is MicrowaveUpdateUserInterfaceState cstate)) if (!(state is MicrowaveUpdateUserInterfaceState cState))
{ {
return; return;
} }
_menu.ToggleBusyDisableOverlayPanel(cstate.IsMicrowaveBusy); _menu.ToggleBusyDisableOverlayPanel(cState.IsMicrowaveBusy);
RefreshContentsDisplay(cstate.ReagentQuantities, cstate.ContainedSolids); RefreshContentsDisplay(cState.ReagentQuantities, cState.ContainedSolids);
var currentlySelectedTimeButton = (Button) _menu.CookTimeButtonVbox.GetChild(cstate.ActiveButtonIndex); var currentlySelectedTimeButton = (Button) _menu.CookTimeButtonVbox.GetChild(cState.ActiveButtonIndex);
currentlySelectedTimeButton.Pressed = true; currentlySelectedTimeButton.Pressed = true;
var label = cstate.ActiveButtonIndex <= 0 ? Loc.GetString("INSTANT") : cstate.CurrentCookTime.ToString(); var label = cState.ActiveButtonIndex <= 0 ? Loc.GetString("INSTANT") : cState.CurrentCookTime.ToString();
_menu._cookTimeInfoLabel.Text = $"{Loc.GetString("COOK TIME")}: {label}"; _menu._cookTimeInfoLabel.Text = $"{Loc.GetString("COOK TIME")}: {label}";
} }

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@@ -35,11 +35,11 @@ namespace Content.Client.GameObjects.Components.Kitchen
sprite.LayerSetState(MicrowaveVisualizerLayers.BaseUnlit, "mw_running_unlit"); sprite.LayerSetState(MicrowaveVisualizerLayers.BaseUnlit, "mw_running_unlit");
var audioParams = AudioParams.Default; var audioParams = AudioParams.Default;
audioParams.Loop = true; audioParams.Loop = true;
var schedSound = new ScheduledSound(); var scheduledSound = new ScheduledSound();
schedSound.Filename = "/Audio/Machines/microwave_loop.ogg"; scheduledSound.Filename = "/Audio/Machines/microwave_loop.ogg";
schedSound.AudioParams = audioParams; scheduledSound.AudioParams = audioParams;
_loopingSoundComponent.StopAllSounds(); _loopingSoundComponent.StopAllSounds();
_loopingSoundComponent.AddScheduledSound(schedSound); _loopingSoundComponent.AddScheduledSound(scheduledSound);
break; break;
default: default:

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@@ -1,13 +1,10 @@
using System; using System;
using Content.Shared.GameObjects.Components;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Client.Animations; using Robust.Client.Animations;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using Robust.Client.GameObjects.Components.Animations; using Robust.Client.GameObjects.Components.Animations;
using Robust.Shared.Animations; using Robust.Shared.Animations;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components namespace Content.Client.GameObjects.Components
{ {

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@@ -1,19 +1,19 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using Content.Shared.GameObjects.Components;
using Robust.Client.Animations;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using Robust.Client.GameObjects.Components.Animations;
using Robust.Shared.Animations; using Robust.Shared.Animations;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Random; using Robust.Shared.Interfaces.Random;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using Content.Shared.GameObjects.Components;
using Robust.Shared.Log; using Robust.Shared.Log;
using Robust.Shared.Maths; using Robust.Shared.Maths;
using Robust.Shared.Interfaces.Serialization; using Robust.Shared.Serialization;
using Robust.Client.Animations; using Robust.Shared.ViewVariables;
using Robust.Client.GameObjects.Components.Animations;
using System.Linq;
namespace Content.Client.GameObjects.Components namespace Content.Client.GameObjects.Components
{ {

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@@ -1,9 +1,9 @@
using Content.Shared.GameObjects.Components.Mobs; using Content.Client.GameObjects.Components.ActionBlocking;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.Preferences; using Content.Shared.Preferences;
using Content.Shared.Preferences.Appearance; using Content.Shared.Preferences.Appearance;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Content.Client.GameObjects.Components.ActionBlocking;
namespace Content.Client.GameObjects.Components.Mobs namespace Content.Client.GameObjects.Components.Mobs
{ {

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@@ -1,5 +1,5 @@
using Robust.Shared.GameObjects; using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.GameObjects.Components.Movement; using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.Movement namespace Content.Client.GameObjects.Components.Movement
{ {

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@@ -1,8 +1,6 @@
using Robust.Shared.GameObjects; using Content.Client.Interfaces.GameObjects.Components.Interaction;
using Robust.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Movement; using Content.Shared.GameObjects.Components.Movement;
using Content.Client.Interfaces.GameObjects.Components.Interaction; using Robust.Shared.GameObjects;
using Content.Shared.Physics;
namespace Content.Client.GameObjects.Components.Movement namespace Content.Client.GameObjects.Components.Movement
{ {

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@@ -83,9 +83,8 @@ namespace Content.Client.GameObjects.Components.PDA
protected override void UpdateState(BoundUserInterfaceState state) protected override void UpdateState(BoundUserInterfaceState state)
{ {
base.UpdateState(state); base.UpdateState(state);
DebugTools.Assert((state is PDAUBoundUserInterfaceState)); DebugTools.Assert(state is PDAUBoundUserInterfaceState);
var cstate = (PDAUBoundUserInterfaceState)state;
switch (state) switch (state)
{ {
case PDAUpdateState msg: case PDAUpdateState msg:

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@@ -1,9 +1,6 @@
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components; using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using System;
using System.Collections.Generic;
using System.Text;
using static Content.Shared.GameObjects.Components.Power.AME.SharedAMEControllerComponent; using static Content.Shared.GameObjects.Components.Power.AME.SharedAMEControllerComponent;
namespace Content.Client.GameObjects.Components.Power.AME namespace Content.Client.GameObjects.Components.Power.AME

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@@ -1,9 +1,6 @@
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components; using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using System;
using System.Collections.Generic;
using System.Text;
using static Content.Shared.GameObjects.Components.Power.AME.SharedAMEShieldComponent; using static Content.Shared.GameObjects.Components.Power.AME.SharedAMEShieldComponent;
namespace Content.Client.GameObjects.Components.Power.AME namespace Content.Client.GameObjects.Components.Power.AME

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@@ -5,9 +5,6 @@ using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects.Components.UserInterface; using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Localization; using Robust.Shared.Localization;
using System;
using System.Collections.Generic;
using System.Text;
using static Content.Shared.GameObjects.Components.Power.AME.SharedAMEControllerComponent; using static Content.Shared.GameObjects.Components.Power.AME.SharedAMEControllerComponent;
namespace Content.Client.GameObjects.Components.Power.AME namespace Content.Client.GameObjects.Components.Power.AME

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@@ -11,7 +11,7 @@ namespace Content.Client.GameObjects.Components.Research
[ComponentReference(typeof(SharedLatheDatabaseComponent))] [ComponentReference(typeof(SharedLatheDatabaseComponent))]
public class ProtolatheDatabaseComponent : SharedProtolatheDatabaseComponent public class ProtolatheDatabaseComponent : SharedProtolatheDatabaseComponent
{ {
[Dependency] private IPrototypeManager _prototypeManager = default!; [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
/// <summary> /// <summary>
/// Invoked when the database gets updated. /// Invoked when the database gets updated.

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@@ -37,8 +37,8 @@ namespace Content.Client.GameObjects.Components.Research
protected override void UpdateState(BoundUserInterfaceState state) protected override void UpdateState(BoundUserInterfaceState state)
{ {
base.UpdateState(state); base.UpdateState(state);
if (!(state is SharedResearchClientComponent.ResearchClientBoundInterfaceState rstate)) return; if (!(state is SharedResearchClientComponent.ResearchClientBoundInterfaceState rState)) return;
_menu.Populate(rstate.ServerCount, rstate.ServerNames, rstate.ServerIds, rstate.SelectedServerId); _menu.Populate(rState.ServerCount, rState.ServerNames, rState.ServerIds, rState.SelectedServerId);
} }
} }

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@@ -66,12 +66,12 @@ namespace Content.Client.GameObjects.Components.Storage
/// <summary> /// <summary>
/// Copies received values from server about contents of storage container /// Copies received values from server about contents of storage container
/// </summary> /// </summary>
/// <param name="storagestate"></param> /// <param name="storageState"></param>
private void HandleStorageMessage(StorageHeldItemsMessage storagestate) private void HandleStorageMessage(StorageHeldItemsMessage storageState)
{ {
StoredEntities = new Dictionary<EntityUid, int>(storagestate.StoredEntities); StoredEntities = new Dictionary<EntityUid, int>(storageState.StoredEntities);
StorageSizeUsed = storagestate.StorageSizeUsed; StorageSizeUsed = storageState.StorageSizeUsed;
StorageCapacityMax = storagestate.StorageSizeMax; StorageCapacityMax = storageState.StorageSizeMax;
Window.BuildEntityList(); Window.BuildEntityList();
} }
@@ -94,10 +94,10 @@ namespace Content.Client.GameObjects.Components.Storage
/// <summary> /// <summary>
/// Function for clicking one of the stored entity buttons in the UI, tells server to remove that entity /// Function for clicking one of the stored entity buttons in the UI, tells server to remove that entity
/// </summary> /// </summary>
/// <param name="entityuid"></param> /// <param name="entityUid"></param>
private void Interact(EntityUid entityuid) private void Interact(EntityUid entityUid)
{ {
SendNetworkMessage(new RemoveEntityMessage(entityuid)); SendNetworkMessage(new RemoveEntityMessage(entityUid));
} }
/// <summary> /// <summary>
@@ -198,21 +198,21 @@ namespace Content.Client.GameObjects.Components.Storage
{ {
EntityList.DisposeAllChildren(); EntityList.DisposeAllChildren();
var storagelist = StorageEntity.StoredEntities; var storageList = StorageEntity.StoredEntities;
foreach (var entityuid in storagelist) foreach (var entityUid in storageList)
{ {
var entity = IoCManager.Resolve<IEntityManager>().GetEntity(entityuid.Key); var entity = IoCManager.Resolve<IEntityManager>().GetEntity(entityUid.Key);
var button = new EntityButton() var button = new EntityButton()
{ {
EntityuID = entityuid.Key, EntityUid = entityUid.Key,
MouseFilter = MouseFilterMode.Stop, MouseFilter = MouseFilterMode.Stop,
}; };
button.ActualButton.OnToggled += OnItemButtonToggled; button.ActualButton.OnToggled += OnItemButtonToggled;
//Name and Size labels set //Name and Size labels set
button.EntityName.Text = entity.Name; button.EntityName.Text = entity.Name;
button.EntitySize.Text = string.Format("{0}", entityuid.Value); button.EntitySize.Text = string.Format("{0}", entityUid.Value);
//Gets entity sprite and assigns it to button texture //Gets entity sprite and assigns it to button texture
if (entity.TryGetComponent(out ISpriteComponent sprite)) if (entity.TryGetComponent(out ISpriteComponent sprite))
@@ -226,12 +226,12 @@ namespace Content.Client.GameObjects.Components.Storage
//Sets information about entire storage container current capacity //Sets information about entire storage container current capacity
if (StorageEntity.StorageCapacityMax != 0) if (StorageEntity.StorageCapacityMax != 0)
{ {
Information.Text = String.Format("Items: {0}, Stored: {1}/{2}", storagelist.Count, Information.Text = String.Format("Items: {0}, Stored: {1}/{2}", storageList.Count,
StorageEntity.StorageSizeUsed, StorageEntity.StorageCapacityMax); StorageEntity.StorageSizeUsed, StorageEntity.StorageCapacityMax);
} }
else else
{ {
Information.Text = String.Format("Items: {0}", storagelist.Count); Information.Text = String.Format("Items: {0}", storageList.Count);
} }
} }
@@ -243,7 +243,7 @@ namespace Content.Client.GameObjects.Components.Storage
{ {
var control = (EntityButton) args.Button.Parent; var control = (EntityButton) args.Button.Parent;
args.Button.Pressed = false; args.Button.Pressed = false;
StorageEntity.Interact(control.EntityuID); StorageEntity.Interact(control.EntityUid);
} }
/// <summary> /// <summary>
@@ -265,7 +265,7 @@ namespace Content.Client.GameObjects.Components.Storage
/// </summary> /// </summary>
private class EntityButton : PanelContainer private class EntityButton : PanelContainer
{ {
public EntityUid EntityuID { get; set; } public EntityUid EntityUid { get; set; }
public Button ActualButton { get; } public Button ActualButton { get; }
public SpriteView EntitySpriteView { get; } public SpriteView EntitySpriteView { get; }
public Control EntityControl { get; } public Control EntityControl { get; }

View File

@@ -1,4 +1,5 @@
using Content.Client.UserInterface.Stylesheets; using System;
using Content.Client.UserInterface.Stylesheets;
using Content.Shared.GameObjects; using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels; using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
using Robust.Client.Graphics.Drawing; using Robust.Client.Graphics.Drawing;
@@ -7,7 +8,6 @@ using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Maths; using Robust.Shared.Maths;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
using System;
namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels
{ {

View File

@@ -1,4 +1,5 @@
using Content.Client.UserInterface.Stylesheets; using System;
using Content.Client.UserInterface.Stylesheets;
using Content.Client.Utility; using Content.Client.Utility;
using Content.Shared.GameObjects; using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels; using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
@@ -8,7 +9,6 @@ using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Maths; using Robust.Shared.Maths;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
using System;
namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels
{ {

View File

@@ -1,4 +1,5 @@
using Content.Client.UserInterface.Stylesheets; using System;
using Content.Client.UserInterface.Stylesheets;
using Content.Client.Utility; using Content.Client.Utility;
using Content.Shared.GameObjects; using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels; using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
@@ -8,9 +9,6 @@ using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Maths; using Robust.Shared.Maths;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
using System;
using System.Collections.Generic;
using System.Text;
namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels
{ {

View File

@@ -1,5 +1,4 @@
using Content.Client.UserInterface.Stylesheets; using Content.Client.Utility;
using Content.Client.Utility;
using Content.Shared.GameObjects; using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels; using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
using Robust.Client.Graphics; using Robust.Client.Graphics;
@@ -8,10 +7,6 @@ using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Maths; using Robust.Shared.Maths;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices.ComTypes;
using System.Text;
namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels
{ {

View File

@@ -13,7 +13,7 @@ namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels.Visualize
{ {
base.InitializeEntity(entity); base.InitializeEntity(entity);
var sprite = entity.GetComponent<ISpriteComponent>(); var sprite = entity.GetComponent<ISpriteComponent>();
sprite.LayerSetState(RangedBarrelVisualLayers.Bolt, $"bolt-open"); sprite.LayerSetState(RangedBarrelVisualLayers.Bolt, "bolt-open");
} }
public override void OnChangeData(AppearanceComponent component) public override void OnChangeData(AppearanceComponent component)

View File

@@ -380,7 +380,7 @@ namespace Content.Client.GameObjects.EntitySystems.AI
{ {
foreach (var route in AStarRoutes) foreach (var route in AStarRoutes)
{ {
var highestgScore = route.GScores.Values.Max(); var highestGScore = route.GScores.Values.Max();
foreach (var (tile, score) in route.GScores) foreach (var (tile, score) in route.GScores)
{ {
@@ -399,8 +399,8 @@ namespace Content.Client.GameObjects.EntitySystems.AI
screenHandle.DrawRect(box, new Color( screenHandle.DrawRect(box, new Color(
0.0f, 0.0f,
score / highestgScore, score / highestGScore,
1.0f - (score / highestgScore), 1.0f - (score / highestGScore),
0.1f)); 0.1f));
} }
} }

View File

@@ -16,7 +16,6 @@ using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input; using Robust.Shared.Input;
using Robust.Shared.Input.Binding; using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Log; using Robust.Shared.Log;
using Robust.Shared.Maths; using Robust.Shared.Maths;
@@ -35,7 +34,6 @@ namespace Content.Client.GameObjects.EntitySystems
[Dependency] private readonly IInputManager _inputManager = default!; [Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!; [Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
// drag will be triggered when mouse leaves this deadzone around the click position. // drag will be triggered when mouse leaves this deadzone around the click position.
private const float DragDeadzone = 2f; private const float DragDeadzone = 2f;

View File

@@ -1,7 +1,6 @@
using Content.Client.GameObjects.Components.Instruments; using Content.Client.GameObjects.Components.Instruments;
using Content.Client.UserInterface.Stylesheets; using Content.Client.UserInterface.Stylesheets;
using Content.Client.Utility; using Content.Client.Utility;
using Content.Shared.Utility;
using Robust.Client.Audio.Midi; using Robust.Client.Audio.Midi;
using Robust.Client.Graphics.Drawing; using Robust.Client.Graphics.Drawing;
using Robust.Client.Interfaces.UserInterface; using Robust.Client.Interfaces.UserInterface;

View File

@@ -1,6 +1,6 @@
using Robust.Shared.Network; using System;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using Robust.Shared.Network;
using static Content.Shared.SharedGameTicker; using static Content.Shared.SharedGameTicker;
namespace Content.Client.Interfaces namespace Content.Client.Interfaces

View File

@@ -1,12 +1,9 @@
using System; using System;
using Content.Client.UserInterface; using Content.Client.UserInterface;
using Content.Client.GameObjects.EntitySystems;
using Content.Shared.Input; using Content.Shared.Input;
using Content.Shared.Sandbox; using Content.Shared.Sandbox;
using Robust.Client.Console; using Robust.Client.Console;
using Robust.Client.Interfaces.Console;
using Robust.Client.Interfaces.Input; using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.Graphics.Lighting;
using Robust.Client.Interfaces.Placement; using Robust.Client.Interfaces.Placement;
using Robust.Client.Interfaces.ResourceManagement; using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.Controls;
@@ -213,7 +210,7 @@ namespace Content.Client.Sandbox
private void OnToggleSubfloorButtonClicked(BaseButton.ButtonEventArgs args) private void OnToggleSubfloorButtonClicked(BaseButton.ButtonEventArgs args)
{ {
ToggleSubfloor(); ToggleSubFloor();
} }
private void OnShowMarkersButtonClicked(BaseButton.ButtonEventArgs args) private void OnShowMarkersButtonClicked(BaseButton.ButtonEventArgs args)
@@ -278,7 +275,7 @@ namespace Content.Client.Sandbox
_console.ProcessCommand("togglelight"); _console.ProcessCommand("togglelight");
} }
private void ToggleSubfloor() private void ToggleSubFloor()
{ {
_console.ProcessCommand("showsubfloor"); _console.ProcessCommand("showsubfloor");
} }

View File

@@ -181,9 +181,9 @@ namespace Content.Client.State
} }
*/ */
var transx = x.clicked.Transform; var transX = x.clicked.Transform;
var transy = y.clicked.Transform; var transY = y.clicked.Transform;
val = transx.Coordinates.Y.CompareTo(transy.Coordinates.Y); val = transX.Coordinates.Y.CompareTo(transY.Coordinates.Y);
if (val != 0) if (val != 0)
{ {
return val; return val;

View File

@@ -1,4 +1,6 @@
using Content.Client.Interfaces; using System;
using System.Linq;
using Content.Client.Interfaces;
using Content.Client.Interfaces.Chat; using Content.Client.Interfaces.Chat;
using Content.Client.UserInterface; using Content.Client.UserInterface;
using Content.Shared.Input; using Content.Shared.Input;
@@ -16,8 +18,6 @@ using Robust.Shared.Localization;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Robust.Shared.Timing; using Robust.Shared.Timing;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
using System;
using System.Linq;
using static Content.Shared.SharedGameTicker; using static Content.Shared.SharedGameTicker;
namespace Content.Client.State namespace Content.Client.State

View File

@@ -36,7 +36,7 @@ namespace Content.Client.State
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!; [Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
private MainMenuControl _mainMenuControl; private MainMenuControl _mainMenuControl;
private OptionsMenu OptionsMenu; private OptionsMenu _optionsMenu;
private bool _isConnecting; private bool _isConnecting;
// ReSharper disable once InconsistentNaming // ReSharper disable once InconsistentNaming
@@ -56,7 +56,7 @@ namespace Content.Client.State
_client.RunLevelChanged += RunLevelChanged; _client.RunLevelChanged += RunLevelChanged;
OptionsMenu = new OptionsMenu(); _optionsMenu = new OptionsMenu();
} }
/// <inheritdoc /> /// <inheritdoc />
@@ -66,7 +66,7 @@ namespace Content.Client.State
_netManager.ConnectFailed -= _onConnectFailed; _netManager.ConnectFailed -= _onConnectFailed;
_mainMenuControl.Dispose(); _mainMenuControl.Dispose();
OptionsMenu.Dispose(); _optionsMenu.Dispose();
} }
private void QuitButtonPressed(BaseButton.ButtonEventArgs args) private void QuitButtonPressed(BaseButton.ButtonEventArgs args)
@@ -76,7 +76,7 @@ namespace Content.Client.State
private void OptionsButtonPressed(BaseButton.ButtonEventArgs args) private void OptionsButtonPressed(BaseButton.ButtonEventArgs args)
{ {
OptionsMenu.OpenCentered(); _optionsMenu.OpenCentered();
} }
private void DirectConnectButtonPressed(BaseButton.ButtonEventArgs args) private void DirectConnectButtonPressed(BaseButton.ButtonEventArgs args)
@@ -315,7 +315,7 @@ namespace Content.Client.State
VersionLabel = new Label VersionLabel = new Label
{ {
Text = $"v0.1" Text = "v0.1"
}; };
LayoutContainer.SetAnchorPreset(VersionLabel, LayoutContainer.LayoutPreset.BottomRight); LayoutContainer.SetAnchorPreset(VersionLabel, LayoutContainer.LayoutPreset.BottomRight);

View File

@@ -13,7 +13,7 @@ using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map; using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Timing; using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Color = Robust.Shared.Maths.Color; using Robust.Shared.Maths;
namespace Content.Client.StationEvents namespace Content.Client.StationEvents
{ {

View File

@@ -1,9 +1,9 @@
#nullable enable #nullable enable
using System;
using System.Collections.Generic;
using Content.Shared.StationEvents; using Content.Shared.StationEvents;
using Robust.Shared.Interfaces.Network; using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using System;
using System.Collections.Generic;
namespace Content.Client.StationEvents namespace Content.Client.StationEvents
{ {

View File

@@ -1,11 +1,11 @@
using Content.Shared.Input; using System.Collections.Generic;
using Content.Shared.Input;
using Robust.Client.Console; using Robust.Client.Console;
using Robust.Client.Interfaces.Input; using Robust.Client.Interfaces.Input;
using Robust.Client.UserInterface.CustomControls; using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Input.Binding; using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.Network; using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using System.Collections.Generic;
namespace Content.Client.UserInterface.AdminMenu namespace Content.Client.UserInterface.AdminMenu
{ {

View File

@@ -1,4 +1,7 @@
#nullable enable #nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Client.GameObjects.EntitySystems; using Content.Client.GameObjects.EntitySystems;
using Content.Client.StationEvents; using Content.Client.StationEvents;
using Content.Shared.Atmos; using Content.Shared.Atmos;
@@ -18,54 +21,51 @@ using Robust.Shared.Map;
using Robust.Shared.Maths; using Robust.Shared.Maths;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Robust.Shared.Utility; using Robust.Shared.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using static Robust.Client.UserInterface.Controls.BaseButton; using static Robust.Client.UserInterface.Controls.BaseButton;
namespace Content.Client.UserInterface.AdminMenu namespace Content.Client.UserInterface.AdminMenu
{ {
public class AdminMenuWindow : SS14Window public class AdminMenuWindow : SS14Window
{ {
public TabContainer MasterTabContainer; public readonly TabContainer MasterTabContainer;
public VBoxContainer PlayerList; public readonly VBoxContainer PlayerList;
public Label PlayerCount; public readonly Label PlayerCount;
protected override Vector2? CustomSize => (500, 250); protected override Vector2? CustomSize => (500, 250);
private List<CommandButton> _adminButtons = new List<CommandButton> private readonly List<CommandButton> _adminButtons = new List<CommandButton>
{ {
new KickCommandButton(), new KickCommandButton(),
new DirectCommandButton("Admin Ghost", "aghost"), new DirectCommandButton("Admin Ghost", "aghost"),
//TODO: teleport //TODO: teleport
}; };
private List<CommandButton> _adminbusButtons = new List<CommandButton> private readonly List<CommandButton> _adminbusButtons = new List<CommandButton>
{ {
new SpawnEntitiesCommandButton(), new SpawnEntitiesCommandButton(),
new SpawnTilesCommandButton(), new SpawnTilesCommandButton(),
new StationEventsCommandButton(), new StationEventsCommandButton(),
}; };
private List<CommandButton> _debugButtons = new List<CommandButton> private readonly List<CommandButton> _debugButtons = new List<CommandButton>
{ {
new AddAtmosCommandButton(), new AddAtmosCommandButton(),
new FillGasCommandButton(), new FillGasCommandButton(),
}; };
private List<CommandButton> _roundButtons = new List<CommandButton> private readonly List<CommandButton> _roundButtons = new List<CommandButton>
{ {
new DirectCommandButton("Start Round", "startround"), new DirectCommandButton("Start Round", "startround"),
new DirectCommandButton("End Round", "endround"), new DirectCommandButton("End Round", "endround"),
new DirectCommandButton("Restart Round", "restartround"), new DirectCommandButton("Restart Round", "restartround"),
}; };
private List<CommandButton> _serverButtons = new List<CommandButton> private readonly List<CommandButton> _serverButtons = new List<CommandButton>
{ {
new DirectCommandButton("Reboot", "restart"), new DirectCommandButton("Reboot", "restart"),
new DirectCommandButton("Shutdown", "shutdown"), new DirectCommandButton("Shutdown", "shutdown"),
}; };
private static readonly Color SeparatorColor = Color.FromHex("#3D4059"); private static readonly Color SeparatorColor = Color.FromHex("#3D4059");
private class HSeperator : Control private class HSeparator : Control
{ {
public HSeperator() public HSeparator()
{ {
AddChild(new PanelContainer { AddChild(new PanelContainer {
PanelOverride = new StyleBoxFlat PanelOverride = new StyleBoxFlat
@@ -135,7 +135,7 @@ namespace Content.Client.UserInterface.AdminMenu
header header
} }
}); });
PlayerList.AddChild(new HSeperator()); PlayerList.AddChild(new HSeparator());
var useAltColor = false; var useAltColor = false;
foreach (var player in sessions) foreach (var player in sessions)
@@ -464,7 +464,7 @@ namespace Content.Client.UserInterface.AdminMenu
public override string RequiredCommand => "events"; public override string RequiredCommand => "events";
public override string? SubmitText => "Run"; public override string? SubmitText => "Run";
private CommandUIDropDown _eventsDropDown = new CommandUIDropDown private readonly CommandUIDropDown _eventsDropDown = new CommandUIDropDown
{ {
Name = "Event", Name = "Event",
GetData = () => GetData = () =>
@@ -487,7 +487,7 @@ namespace Content.Client.UserInterface.AdminMenu
Name = "Pause", Name = "Pause",
Handler = () => Handler = () =>
{ {
IoCManager.Resolve<IClientConsole>().ProcessCommand($"events pause"); IoCManager.Resolve<IClientConsole>().ProcessCommand("events pause");
}, },
}, },
new CommandUIButton new CommandUIButton
@@ -495,7 +495,7 @@ namespace Content.Client.UserInterface.AdminMenu
Name = "Resume", Name = "Resume",
Handler = () => Handler = () =>
{ {
IoCManager.Resolve<IClientConsole>().ProcessCommand($"events resume"); IoCManager.Resolve<IClientConsole>().ProcessCommand("events resume");
}, },
}, },
}; };
@@ -511,14 +511,14 @@ namespace Content.Client.UserInterface.AdminMenu
public override string Name => "Kick"; public override string Name => "Kick";
public override string RequiredCommand => "kick"; public override string RequiredCommand => "kick";
private CommandUIDropDown _playerDropDown = new CommandUIDropDown private readonly CommandUIDropDown _playerDropDown = new CommandUIDropDown
{ {
Name = "Player", Name = "Player",
GetData = () => IoCManager.Resolve<IPlayerManager>().Sessions.ToList<object>(), GetData = () => IoCManager.Resolve<IPlayerManager>().Sessions.ToList<object>(),
GetDisplayName = (obj) => $"{((IPlayerSession) obj).Name} ({((IPlayerSession) obj).AttachedEntity?.Name})", GetDisplayName = (obj) => $"{((IPlayerSession) obj).Name} ({((IPlayerSession) obj).AttachedEntity?.Name})",
GetValueFromData = (obj) => ((IPlayerSession) obj).Name, GetValueFromData = (obj) => ((IPlayerSession) obj).Name,
}; };
private CommandUILineEdit _reason = new CommandUILineEdit private readonly CommandUILineEdit _reason = new CommandUILineEdit
{ {
Name = "Reason" Name = "Reason"
}; };
@@ -540,7 +540,7 @@ namespace Content.Client.UserInterface.AdminMenu
public override string Name => "Add Atmos"; public override string Name => "Add Atmos";
public override string RequiredCommand => "addatmos"; public override string RequiredCommand => "addatmos";
private CommandUIDropDown _grid = new CommandUIDropDown private readonly CommandUIDropDown _grid = new CommandUIDropDown
{ {
Name = "Grid", Name = "Grid",
GetData = () => IoCManager.Resolve<IMapManager>().GetAllGrids().Where(g => (int) g.Index != 0).ToList<object>(), GetData = () => IoCManager.Resolve<IMapManager>().GetAllGrids().Where(g => (int) g.Index != 0).ToList<object>(),
@@ -564,7 +564,7 @@ namespace Content.Client.UserInterface.AdminMenu
public override string Name => "Fill Gas"; public override string Name => "Fill Gas";
public override string RequiredCommand => "fillgas"; public override string RequiredCommand => "fillgas";
private CommandUIDropDown _grid = new CommandUIDropDown private readonly CommandUIDropDown _grid = new CommandUIDropDown
{ {
Name = "Grid", Name = "Grid",
GetData = () => IoCManager.Resolve<IMapManager>().GetAllGrids().Where(g => (int) g.Index != 0).ToList<object>(), GetData = () => IoCManager.Resolve<IMapManager>().GetAllGrids().Where(g => (int) g.Index != 0).ToList<object>(),
@@ -572,7 +572,7 @@ namespace Content.Client.UserInterface.AdminMenu
GetValueFromData = (obj) => ((IMapGrid) obj).Index.ToString(), GetValueFromData = (obj) => ((IMapGrid) obj).Index.ToString(),
}; };
private CommandUIDropDown _gas = new CommandUIDropDown private readonly CommandUIDropDown _gas = new CommandUIDropDown
{ {
Name = "Gas", Name = "Gas",
GetData = () => GetData = () =>

View File

@@ -1,19 +0,0 @@
using System;
using System.Collections.Generic;
using Content.Client.UserInterface.Stylesheets;
using Content.Shared.Input;
using Robust.Client.Input;
using Robust.Client.Interfaces.Input;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Input;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
#nullable enable
namespace Content.Client.UserInterface
{
}

View File

@@ -9,8 +9,6 @@ using Robust.Client.UserInterface.Controls;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Localization; using Robust.Shared.Localization;
using Robust.Shared.Maths; using Robust.Shared.Maths;
using System;
using System.Collections.Generic;
namespace Content.Client.UserInterface namespace Content.Client.UserInterface
{ {

View File

@@ -53,9 +53,9 @@ namespace Content.Client.UserInterface
//Round end text //Round end text
if (!string.IsNullOrEmpty(roundEnd)) if (!string.IsNullOrEmpty(roundEnd))
{ {
var roundendLabel = new RichTextLabel(); var roundEndLabel = new RichTextLabel();
roundendLabel.SetMarkup(Loc.GetString(roundEnd)); roundEndLabel.SetMarkup(Loc.GetString(roundEnd));
RoundEndSummaryTab.AddChild(roundendLabel); RoundEndSummaryTab.AddChild(roundEndLabel);
} }
//Duration //Duration
@@ -72,27 +72,27 @@ namespace Content.Client.UserInterface
//Put observers at the bottom of the list. Put antags on top. //Put observers at the bottom of the list. Put antags on top.
var manifestSortedList = info.OrderBy(p => p.Observer).ThenBy(p => !p.Antag); var manifestSortedList = info.OrderBy(p => p.Observer).ThenBy(p => !p.Antag);
//Create labels for each player info. //Create labels for each player info.
foreach (var plyinfo in manifestSortedList) foreach (var playerInfo in manifestSortedList)
{ {
var playerInfoText = new RichTextLabel() var playerInfoText = new RichTextLabel()
{ {
SizeFlagsVertical = SizeFlags.Fill, SizeFlagsVertical = SizeFlags.Fill,
}; };
if (plyinfo.Observer) if (playerInfo.Observer)
{ {
playerInfoText.SetMarkup( playerInfoText.SetMarkup(
Loc.GetString("[color=gray]{0}[/color] was [color=lightblue]{1}[/color], an observer.", Loc.GetString("[color=gray]{0}[/color] was [color=lightblue]{1}[/color], an observer.",
plyinfo.PlayerOOCName, plyinfo.PlayerICName)); playerInfo.PlayerOOCName, playerInfo.PlayerICName));
} }
else else
{ {
//TODO: On Hover display a popup detailing more play info. //TODO: On Hover display a popup detailing more play info.
//For example: their antag goals and if they completed them sucessfully. //For example: their antag goals and if they completed them sucessfully.
var icNameColor = plyinfo.Antag ? "red" : "white"; var icNameColor = playerInfo.Antag ? "red" : "white";
playerInfoText.SetMarkup( playerInfoText.SetMarkup(
Loc.GetString("[color=gray]{0}[/color] was [color={1}]{2}[/color] playing role of [color=orange]{3}[/color].", Loc.GetString("[color=gray]{0}[/color] was [color={1}]{2}[/color] playing role of [color=orange]{3}[/color].",
plyinfo.PlayerOOCName, icNameColor, plyinfo.PlayerICName, Loc.GetString(plyinfo.Role))); playerInfo.PlayerOOCName, icNameColor, playerInfo.PlayerICName, Loc.GetString(playerInfo.Role)));
} }
innerScrollContainer.AddChild(playerInfoText); innerScrollContainer.AddChild(playerInfoText);
} }

View File

@@ -3,7 +3,6 @@ using Content.Client.UserInterface.Stylesheets;
using Robust.Client.UserInterface; using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls; using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Map;
using Robust.Shared.Maths; using Robust.Shared.Maths;
namespace Content.Client.UserInterface namespace Content.Client.UserInterface

View File

@@ -4,7 +4,6 @@ using Robust.Client.Player;
using Robust.Shared.GameObjects.Systems; using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components; using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Map; using Robust.Shared.Map;
using static Content.Shared.GameObjects.EntitySystems.SharedInteractionSystem; using static Content.Shared.GameObjects.EntitySystems.SharedInteractionSystem;

View File

@@ -1,5 +1,4 @@
using System; using System;
using System.Collections.Generic;
using System.IO; using System.IO;
using System.Threading.Tasks; using System.Threading.Tasks;
using Content.Client; using Content.Client;

View File

@@ -11,7 +11,6 @@ using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Reflection; using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests.AI namespace Content.IntegrationTests.Tests.AI

View File

@@ -10,9 +10,7 @@ using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map; using Robust.Shared.Interfaces.Map;
using Robust.Shared.Log; using Robust.Shared.Log;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Logger = Robust.Shared.Log.Logger;
namespace Content.IntegrationTests.Tests namespace Content.IntegrationTests.Tests
{ {

View File

@@ -1,20 +1,20 @@
#nullable enable #nullable enable
using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
using Content.Client.GameObjects.Components.Items;
using Content.Server.Body;
using Content.Server.GameObjects.Components.ActionBlocking;
using Content.Server.GameObjects.Components.Body;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Shared.Body.Part;
using Content.Shared.GameObjects.Components.Body;
using NUnit.Framework; using NUnit.Framework;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map; using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Map; using Robust.Shared.Map;
using Content.Server.GameObjects.Components.ActionBlocking;
using System.Linq;
using Content.Server.GameObjects.Components.Body;
using Content.Shared.Body.Part;
using Content.Shared.GameObjects.Components.Body;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Content.Server.Body;
using Content.Client.GameObjects.Components.Items;
namespace Content.IntegrationTests.Tests.GameObjects.Components.ActionBlocking namespace Content.IntegrationTests.Tests.GameObjects.Components.ActionBlocking
{ {

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@@ -1,14 +1,14 @@
#nullable enable #nullable enable
using System.Threading.Tasks; using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Movement;
using Content.Shared.Physics;
using NUnit.Framework; using NUnit.Framework;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map; using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Map; using Robust.Shared.Map;
using Content.Server.GameObjects.Components.Movement;
using Content.Shared.Physics;
using Robust.Shared.GameObjects.Components;
namespace Content.IntegrationTests.Tests.GameObjects.Components.Movement namespace Content.IntegrationTests.Tests.GameObjects.Components.Movement
{ {

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@@ -7,7 +7,6 @@ using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map; using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.IntegrationTests.Tests namespace Content.IntegrationTests.Tests
{ {

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@@ -1,4 +1,3 @@
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
@@ -6,7 +5,6 @@ using NUnit.Framework;
using Robust.Server.GameObjects.EntitySystems.TileLookup; using Robust.Server.GameObjects.EntitySystems.TileLookup;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map; using Robust.Shared.Interfaces.Map;
using Robust.Shared.Log;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Maths; using Robust.Shared.Maths;

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@@ -3,7 +3,6 @@ using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage; using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Mobs; using Content.Server.GameObjects.Components.Mobs;
using Content.Server.Utility; using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Inventory;
using NUnit.Framework; using NUnit.Framework;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map; using Robust.Shared.Interfaces.Map;

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@@ -10,7 +10,6 @@ using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map; using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.IntegrationTests.Tests namespace Content.IntegrationTests.Tests
{ {

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@@ -1,14 +1,13 @@
using Content.Server.GameObjects.Components.Power; using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.Components.Power.ApcNetComponents; using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.Components.Power.PowerNetComponents; using Content.Server.GameObjects.Components.Power.PowerNetComponents;
using Content.Shared.Utility;
using NUnit.Framework; using NUnit.Framework;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map; using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Maths;
using System.Threading.Tasks;
using Content.Shared.Utility;
namespace Content.IntegrationTests.Tests namespace Content.IntegrationTests.Tests
{ {

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@@ -1,5 +1,4 @@
using System.Threading.Tasks; using System.Threading.Tasks;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.EntitySystems.StationEvents; using Content.Server.GameObjects.EntitySystems.StationEvents;
using NUnit.Framework; using NUnit.Framework;
using Robust.Shared.GameObjects.Systems; using Robust.Shared.GameObjects.Systems;

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@@ -1,7 +1,6 @@
using Content.Server.AI.Utility; using Content.Server.AI.Utility;
using Content.Server.AI.WorldState.States.Inventory; using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects.Components.Items.Storage; using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.Utility;
using Content.Shared.Interfaces.GameObjects.Components; using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility; using Content.Shared.Utility;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;

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@@ -1,6 +1,5 @@
using Content.Server.GameObjects.Components.Mobs; using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems.Click; using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Utility;
using Content.Shared.Utility; using Content.Shared.Utility;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC; using Robust.Shared.IoC;

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@@ -2,7 +2,6 @@
using Content.Server.AI.Utility; using Content.Server.AI.Utility;
using Content.Server.AI.WorldState.States.Inventory; using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects.Components.Items.Storage; using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.Utility;
using Content.Shared.Interfaces.GameObjects.Components; using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility; using Content.Shared.Utility;
using Robust.Shared.Containers; using Robust.Shared.Containers;

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@@ -2,7 +2,6 @@
using Content.Server.GameObjects.Components.GUI; using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage; using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems.Click; using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Utility;
using Content.Shared.Utility; using Content.Shared.Utility;
using Robust.Shared.Containers; using Robust.Shared.Containers;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;

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@@ -3,7 +3,6 @@ using System.Collections.Generic;
using Content.Server.AI.Operators.Sequences; using Content.Server.AI.Operators.Sequences;
using Content.Server.AI.Utility.Considerations; using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Containers; using Content.Server.AI.Utility.Considerations.Containers;
using Content.Server.AI.Utility.Considerations.Hands;
using Content.Server.AI.Utility.Considerations.Movement; using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.Utility.Considerations.Nutrition.Drink; using Content.Server.AI.Utility.Considerations.Nutrition.Drink;
using Content.Server.AI.WorldState; using Content.Server.AI.WorldState;

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@@ -1,6 +1,5 @@
using Content.Server.AI.WorldState; using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects.Components.Damage;
using Content.Shared.GameObjects.Components.Damage; using Content.Shared.GameObjects.Components.Damage;
namespace Content.Server.AI.Utility.Considerations.Combat namespace Content.Server.AI.Utility.Considerations.Combat

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@@ -6,12 +6,9 @@ using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Combat.Melee; using Content.Server.AI.Utility.Considerations.Combat.Melee;
using Content.Server.AI.WorldState; using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects.Components.AI;
using Content.Server.GameObjects.Components.Movement; using Content.Server.GameObjects.Components.Movement;
using Content.Server.GameObjects.EntitySystems.AI; using Content.Server.GameObjects.EntitySystems.AI;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems; using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC; using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.ExpandableActions.Combat.Melee namespace Content.Server.AI.Utility.ExpandableActions.Combat.Melee

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@@ -4,13 +4,10 @@ using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.Actions.Combat.Melee; using Content.Server.AI.Utility.Actions.Combat.Melee;
using Content.Server.AI.Utility.Considerations; using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Combat.Melee; using Content.Server.AI.Utility.Considerations.Combat.Melee;
using Content.Server.AI.Utils;
using Content.Server.AI.WorldState; using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects.Components.Movement; using Content.Server.GameObjects.Components.Movement;
using Content.Server.GameObjects.EntitySystems.AI; using Content.Server.GameObjects.EntitySystems.AI;
using Content.Shared.GameObjects.Components.Body;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects.Systems; using Robust.Shared.GameObjects.Systems;
using Robust.Shared.IoC; using Robust.Shared.IoC;

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@@ -9,7 +9,6 @@ using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map; using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Server.Administration namespace Content.Server.Administration
{ {

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@@ -9,8 +9,6 @@ using Content.Server.Interfaces;
using Content.Shared.Atmos; using Content.Shared.Atmos;
using Robust.Shared.GameObjects.Systems; using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Serialization; using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;

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@@ -1,5 +1,7 @@
using Content.Shared.Physics; using Content.Server.Atmos.Reactions;
using Content.Server.Atmos.Reactions; using Content.Server.Interfaces;
using Content.Shared.Atmos;
using Content.Shared.Physics;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components; using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
@@ -8,9 +10,6 @@ using Robust.Shared.IoC;
using Robust.Shared.Maths; using Robust.Shared.Maths;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
using Content.Server.Interfaces;
using Content.Shared.Atmos;
using Robust.Shared.Map;
namespace Content.Server.Atmos namespace Content.Server.Atmos
{ {

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@@ -1,12 +1,9 @@
#nullable enable #nullable enable
using System; using System;
using Content.Server.Interfaces; using Content.Server.Interfaces;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Atmos; using Content.Shared.Atmos;
using Content.Shared.Maps;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
namespace Content.Server.Atmos.Reactions namespace Content.Server.Atmos.Reactions

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@@ -1,8 +1,6 @@
#nullable enable #nullable enable
using Content.Server.Interfaces; using Content.Server.Interfaces;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Atmos; using Content.Shared.Atmos;
using Content.Shared.Maps;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;

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@@ -1,6 +1,5 @@
using System; using System;
using Content.Shared.Atmos; using Content.Shared.Atmos;
using Robust.Shared.Maths;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos namespace Content.Server.Atmos

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@@ -10,7 +10,6 @@ using Content.Server.Utility;
using Content.Shared.Atmos; using Content.Shared.Atmos;
using Content.Shared.Audio; using Content.Shared.Audio;
using Content.Shared.Maps; using Content.Shared.Maps;
using Content.Shared.Utility;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Server.GameObjects.EntitySystems; using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.GameObjects.EntitySystems.TileLookup; using Robust.Server.GameObjects.EntitySystems.TileLookup;

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@@ -1,4 +1,6 @@
#nullable enable #nullable enable
using System;
using System.Linq;
using Content.Server.GameObjects.Components.Body; using Content.Server.GameObjects.Components.Body;
using Content.Shared.Body.Part; using Content.Shared.Body.Part;
using Content.Shared.Damage; using Content.Shared.Damage;
@@ -12,8 +14,6 @@ using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Robust.Shared.Random; using Robust.Shared.Random;
using System;
using System.Linq;
namespace Content.Server.Body namespace Content.Server.Body
{ {

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@@ -3,7 +3,6 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using Content.Server.Body.Mechanisms.Behaviors; using Content.Server.Body.Mechanisms.Behaviors;
using Content.Server.GameObjects.Components.Body; using Content.Server.GameObjects.Components.Body;
using Content.Server.GameObjects.Components.Metabolism;
using Content.Shared.Body.Mechanism; using Content.Shared.Body.Mechanism;
using Content.Shared.GameObjects.Components.Body; using Content.Shared.GameObjects.Components.Body;
using Robust.Shared.IoC; using Robust.Shared.IoC;

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@@ -8,6 +8,7 @@ using Content.Server.Interfaces.GameObjects;
using Content.Server.Observer; using Content.Server.Observer;
using Content.Server.Players; using Content.Server.Players;
using Content.Server.Utility; using Content.Server.Utility;
using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Damage; using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.Interfaces; using Content.Shared.Interfaces;
using Robust.Server.Interfaces.Console; using Robust.Server.Interfaces.Console;
@@ -16,7 +17,6 @@ using Robust.Shared.Enums;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Localization; using Robust.Shared.Localization;
using Content.Shared.Damage;
namespace Content.Server.Chat namespace Content.Server.Chat
{ {

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@@ -1,4 +1,6 @@
using Content.Server.GameObjects.Components.Observer; using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Observer;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces; using Content.Server.Interfaces;
using Content.Server.Interfaces.Chat; using Content.Server.Interfaces.Chat;
@@ -11,9 +13,6 @@ using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network; using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Localization; using Robust.Shared.Localization;
using System;
using System.Collections.Generic;
using System.Linq;
using static Content.Server.Interfaces.Chat.IChatManager; using static Content.Server.Interfaces.Chat.IChatManager;
namespace Content.Server.Chat namespace Content.Server.Chat

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@@ -1,9 +1,10 @@
using Content.Server.AI.Utility.Considerations; using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.WorldState; using Content.Server.AI.WorldState;
using Content.Server.Body.Network;
using Content.Server.GameObjects.Components.Mobs.Speech;
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups; using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
using Content.Server.Interfaces; using Content.Server.Interfaces;
using Content.Server.Interfaces.Chat; using Content.Server.Interfaces.Chat;
using Content.Server.Body.Network;
using Content.Server.Interfaces.GameTicking; using Content.Server.Interfaces.GameTicking;
using Content.Server.Interfaces.PDA; using Content.Server.Interfaces.PDA;
using Content.Server.Sandbox; using Content.Server.Sandbox;
@@ -15,7 +16,6 @@ using Robust.Shared.Interfaces.Log;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Log; using Robust.Shared.Log;
using Robust.Shared.Timing; using Robust.Shared.Timing;
using Content.Server.GameObjects.Components.Mobs.Speech;
namespace Content.Server namespace Content.Server
{ {

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@@ -117,7 +117,7 @@ namespace Content.Server.GameObjects.Components.Access
if (!newAccessList.TrueForAll(x => _prototypeManager.HasIndex<AccessLevelPrototype>(x))) if (!newAccessList.TrueForAll(x => _prototypeManager.HasIndex<AccessLevelPrototype>(x)))
{ {
Logger.Warning($"Tried to write unknown access tag."); Logger.Warning("Tried to write unknown access tag.");
return; return;
} }
var targetIdAccess = targetIdEntity.GetComponent<AccessComponent>(); var targetIdAccess = targetIdEntity.GetComponent<AccessComponent>();

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@@ -1,27 +1,27 @@
using Robust.Server.GameObjects; using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems.DoAfter;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Shared.GameObjects.Components.ActionBlocking;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.EntitySystems; using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Verbs;
using Content.Shared.Interfaces; using Content.Shared.Interfaces;
using Content.Shared.Utility;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems; using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Localization; using Robust.Shared.Localization;
using Content.Server.GameObjects.EntitySystems.DoAfter;
using Robust.Shared.ViewVariables;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Shared.GameObjects.Components.ActionBlocking;
using Content.Shared.GameObjects.Verbs;
using Content.Server.GameObjects.Components.Items.Storage;
using Robust.Shared.Log; using Robust.Shared.Log;
using System.Linq;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Mobs;
using Robust.Shared.Maths; using Robust.Shared.Maths;
using System; using Robust.Shared.ViewVariables;
using System.Collections.Generic;
using Content.Shared.Utility;
using Content.Server.GameObjects.Components.GUI;
namespace Content.Server.GameObjects.Components.ActionBlocking namespace Content.Server.GameObjects.Components.ActionBlocking
{ {

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@@ -1,22 +1,21 @@
using Content.Server.GameObjects.EntitySystems.DoAfter; using System;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems.DoAfter;
using Content.Shared.GameObjects.Components.ActionBlocking;
using Content.Shared.GameObjects.EntitySystems; using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces; using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components; using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems; using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Content.Server.GameObjects.Components.GUI;
using Robust.Shared.Serialization;
using Robust.Shared.Log;
using Robust.Shared.Localization; using Robust.Shared.Localization;
using Robust.Shared.ViewVariables; using Robust.Shared.Log;
using Robust.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.ActionBlocking;
using Content.Server.GameObjects.Components.Mobs;
using Robust.Shared.Maths; using Robust.Shared.Maths;
using System; using Robust.Shared.Serialization;
using Content.Shared.Utility; using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.ActionBlocking namespace Content.Server.GameObjects.Components.ActionBlocking
{ {

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@@ -1,6 +1,5 @@
using Content.Server.Atmos; using Content.Server.Atmos;
using Content.Server.GameObjects.Components.Temperature; using Content.Server.GameObjects.Components.Temperature;
using Content.Shared.Atmos;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Atmos namespace Content.Server.GameObjects.Components.Atmos

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@@ -3,11 +3,10 @@ using System.Runtime.CompilerServices;
using Content.Server.GameObjects.Components.Mobs; using Content.Server.GameObjects.Components.Mobs;
using Content.Server.Interfaces.GameObjects; using Content.Server.Interfaces.GameObjects;
using Content.Shared.Atmos; using Content.Shared.Atmos;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.Damage; using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.Components.Mobs; using Content.Shared.GameObjects.Components.Mobs;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects.Components.Atmos namespace Content.Server.GameObjects.Components.Atmos
{ {

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@@ -1,15 +1,15 @@
using Content.Server.Atmos; using System.Linq;
using Content.Server.Atmos;
using Content.Server.GameObjects.Components.NodeContainer; using Content.Server.GameObjects.Components.NodeContainer;
using Content.Server.GameObjects.Components.NodeContainer.Nodes; using Content.Server.GameObjects.Components.NodeContainer.Nodes;
using Content.Shared.GameObjects.Components.Atmos;
using Content.Shared.GameObjects.Atmos; using Content.Shared.GameObjects.Atmos;
using Content.Shared.GameObjects.Components.Atmos;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Log; using Robust.Shared.Log;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
using System.Linq;
namespace Content.Server.GameObjects.Components.Atmos.Piping namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
{ {
/// <summary> /// <summary>
/// Transfer gas from one <see cref="PipeNode"/> to another. /// Transfer gas from one <see cref="PipeNode"/> to another.

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@@ -1,8 +1,8 @@
using Content.Server.Atmos; using System;
using Content.Server.Atmos;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
using System;
namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
{ {

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@@ -1,10 +1,8 @@
using Content.Server.Atmos; using System;
using Content.Shared.Atmos; using Content.Server.Atmos;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
using System;
using System.Diagnostics;
namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
{ {

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@@ -1,17 +1,17 @@
using Content.Server.Atmos; using System.Linq;
using Content.Server.Atmos;
using Content.Server.GameObjects.Components.NodeContainer; using Content.Server.GameObjects.Components.NodeContainer;
using Content.Server.GameObjects.Components.NodeContainer.Nodes; using Content.Server.GameObjects.Components.NodeContainer.Nodes;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Atmos; using Content.Shared.GameObjects.Atmos;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.GameObjects.Systems; using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Log;
using Robust.Shared.ViewVariables;
using System.Linq;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Atmos.Piping namespace Content.Server.GameObjects.Components.Atmos.Piping.Scrubbers
{ {
/// <summary> /// <summary>
/// Transfers gas from the tile it is on to a <see cref="PipeNode"/>. /// Transfers gas from the tile it is on to a <see cref="PipeNode"/>.

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@@ -1,7 +1,7 @@
using Content.Server.Atmos; using Content.Server.Atmos;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Atmos.Piping namespace Content.Server.GameObjects.Components.Atmos.Piping.Scrubbers
{ {
/// <summary> /// <summary>
/// Placeholder example of scrubber functionality. /// Placeholder example of scrubber functionality.

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@@ -1,17 +1,17 @@
using Content.Server.Atmos; using System.Linq;
using Content.Server.Atmos;
using Content.Server.GameObjects.Components.NodeContainer; using Content.Server.GameObjects.Components.NodeContainer;
using Content.Server.GameObjects.Components.NodeContainer.Nodes; using Content.Server.GameObjects.Components.NodeContainer.Nodes;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Atmos; using Content.Shared.GameObjects.Atmos;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.GameObjects.Systems; using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Log;
using Robust.Shared.ViewVariables;
using System.Linq;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Atmos.Piping namespace Content.Server.GameObjects.Components.Atmos.Piping.Vents
{ {
/// <summary> /// <summary>
/// Transfers gas from a <see cref="PipeNode"/> to the tile it is on. /// Transfers gas from a <see cref="PipeNode"/> to the tile it is on.

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@@ -1,7 +1,7 @@
using Content.Server.Atmos; using Content.Server.Atmos;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Atmos.Piping namespace Content.Server.GameObjects.Components.Atmos.Piping.Vents
{ {
/// <summary> /// <summary>
/// Placeholder example of vent functionality. /// Placeholder example of vent functionality.

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