Files
tbd-station-14/Content.Server/GameObjects/Components/Atmos/Piping/Pumps/PressurePumpComponent.cs
DrSmugleaf 74943a2770 Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
* Readonly, typos and redundant string interpolations

* Namespaces

* Optimize imports

* Address reviews

* but actually

* Localize missing strings

* Remove redundant vars
2020-09-13 14:23:52 +02:00

66 lines
2.5 KiB
C#

using System;
using Content.Server.Atmos;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
{
[RegisterComponent]
[ComponentReference(typeof(BasePumpComponent))]
public class PressurePumpComponent : BasePumpComponent
{
public override string Name => "PressurePump";
/// <summary>
/// The pressure this pump will try to bring its oulet too.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public int PressurePumpTarget
{
get => _pressurePumpTarget;
set => _pressurePumpTarget = Math.Clamp(value, 0, MaxPressurePumpTarget);
}
private int _pressurePumpTarget;
/// <summary>
/// Max value <see cref="PressurePumpTarget"/> can be set to.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public int MaxPressurePumpTarget
{
get => _maxPressurePumpTarget;
set => Math.Max(value, 0);
}
private int _maxPressurePumpTarget;
/// <summary>
/// Every upate, this pump will only increase the outlet pressure by this fraction of the amount needed to reach the <see cref="PressurePumpTarget"/>.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float TransferRatio
{
get => _transferRatio;
set => _transferRatio = Math.Clamp(value, 0, 1);
}
private float _transferRatio;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _pressurePumpTarget, "startingPressurePumpTarget", 0);
serializer.DataField(ref _maxPressurePumpTarget, "maxPressurePumpTarget", 100);
serializer.DataField(ref _transferRatio, "transferRatio", 0.5f);
}
protected override void PumpGas(GasMixture inletGas, GasMixture outletGas)
{
var goalDiff = PressurePumpTarget - outletGas.Pressure;
var realGoalPressureDiff = goalDiff * TransferRatio;
var realTargetPressure = outletGas.Pressure + realGoalPressureDiff;
var realCappedTargetPressure = Math.Max(realTargetPressure, outletGas.Pressure); //no lowering the outlet's pressure
inletGas.PumpGasTo(outletGas, realCappedTargetPressure);
}
}
}