Files
tbd-station-14/Content.Client/Sandbox/SandboxManager.cs
DrSmugleaf 74943a2770 Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
* Readonly, typos and redundant string interpolations

* Namespaces

* Optimize imports

* Address reviews

* but actually

* Localize missing strings

* Remove redundant vars
2020-09-13 14:23:52 +02:00

294 lines
10 KiB
C#

using System;
using Content.Client.UserInterface;
using Content.Shared.Input;
using Content.Shared.Sandbox;
using Robust.Client.Console;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.Placement;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
namespace Content.Client.Sandbox
{
// Layout for the SandboxWindow
public class SandboxWindow : SS14Window
{
public Button RespawnButton;
public Button SpawnEntitiesButton;
public Button SpawnTilesButton;
public Button GiveFullAccessButton; //A button that just puts a captain's ID in your hands.
public Button GiveAghostButton;
public Button ToggleLightButton;
public Button SuicideButton;
public Button ToggleSubfloorButton;
public Button ShowMarkersButton; //Shows spawn points
public Button ShowBbButton; //Shows bounding boxes
public SandboxWindow(ILocalizationManager loc)
{
Resizable = false;
Title = "Sandbox Panel";
var vBox = new VBoxContainer { SeparationOverride = 4 };
Contents.AddChild(vBox);
RespawnButton = new Button { Text = loc.GetString("Respawn") };
vBox.AddChild(RespawnButton);
SpawnEntitiesButton = new Button { Text = loc.GetString("Spawn Entities") };
vBox.AddChild(SpawnEntitiesButton);
SpawnTilesButton = new Button { Text = loc.GetString("Spawn Tiles") };
vBox.AddChild(SpawnTilesButton);
GiveFullAccessButton = new Button { Text = loc.GetString("Give AA Id") };
vBox.AddChild(GiveFullAccessButton);
GiveAghostButton = new Button { Text = loc.GetString("Ghost") };
vBox.AddChild(GiveAghostButton);
ToggleLightButton = new Button { Text = loc.GetString("Toggle Lights"), ToggleMode = true };
vBox.AddChild(ToggleLightButton);
ToggleSubfloorButton = new Button { Text = loc.GetString("Toggle Subfloor"), ToggleMode = true };
vBox.AddChild(ToggleSubfloorButton);
SuicideButton = new Button { Text = loc.GetString("Suicide") };
vBox.AddChild(SuicideButton);
ShowMarkersButton = new Button { Text = loc.GetString("Show Spawns"), ToggleMode = true };
vBox.AddChild(ShowMarkersButton);
ShowBbButton = new Button { Text = loc.GetString("Show Bb"), ToggleMode = true };
vBox.AddChild(ShowBbButton);
}
}
internal class SandboxManager : SharedSandboxManager, ISandboxManager
{
[Dependency] private readonly IClientConsole _console = default!;
[Dependency] private readonly IGameHud _gameHud = default!;
[Dependency] private readonly IClientNetManager _netManager = default!;
[Dependency] private readonly ILocalizationManager _localization = default!;
[Dependency] private readonly IPlacementManager _placementManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
public bool SandboxAllowed { get; private set; }
public event Action<bool> AllowedChanged;
private SandboxWindow _window;
private EntitySpawnWindow _spawnWindow;
private TileSpawnWindow _tilesSpawnWindow;
private bool _sandboxWindowToggled;
bool SpawnEntitiesButton { get; set; }
public void Initialize()
{
_netManager.RegisterNetMessage<MsgSandboxStatus>(nameof(MsgSandboxStatus),
message => SetAllowed(message.SandboxAllowed));
_netManager.RegisterNetMessage<MsgSandboxGiveAccess>(nameof(MsgSandboxGiveAccess));
_netManager.RegisterNetMessage<MsgSandboxRespawn>(nameof(MsgSandboxRespawn));
_netManager.RegisterNetMessage<MsgSandboxGiveAghost>(nameof(MsgSandboxGiveAghost));
_netManager.RegisterNetMessage<MsgSandboxSuicide>(nameof(MsgSandboxSuicide));
_gameHud.SandboxButtonToggled = SandboxButtonPressed;
_inputManager.SetInputCommand(ContentKeyFunctions.OpenEntitySpawnWindow,
InputCmdHandler.FromDelegate(session => ToggleEntitySpawnWindow()));
_inputManager.SetInputCommand(ContentKeyFunctions.OpenSandboxWindow,
InputCmdHandler.FromDelegate(session => ToggleSandboxWindow()));
_inputManager.SetInputCommand(ContentKeyFunctions.OpenTileSpawnWindow,
InputCmdHandler.FromDelegate(session => ToggleTilesWindow()));
}
private void SandboxButtonPressed(bool newValue)
{
_sandboxWindowToggled = newValue;
UpdateSandboxWindowVisibility();
}
private void ToggleSandboxWindow()
{
_sandboxWindowToggled = !_sandboxWindowToggled;
UpdateSandboxWindowVisibility();
}
private void UpdateSandboxWindowVisibility()
{
if (_sandboxWindowToggled && SandboxAllowed)
OpenWindow();
else
_window?.Close();
}
private void SetAllowed(bool newAllowed)
{
if (newAllowed == SandboxAllowed)
{
return;
}
SandboxAllowed = newAllowed;
_gameHud.SandboxButtonVisible = newAllowed;
if (!newAllowed)
{
// Sandbox permission revoked, close window.
_window?.Close();
}
AllowedChanged?.Invoke(newAllowed);
}
private void OpenWindow()
{
if (_window != null)
{
return;
}
_window = new SandboxWindow(_localization);
_window.OnClose += WindowOnOnClose;
_window.RespawnButton.OnPressed += OnRespawnButtonOnOnPressed;
_window.SpawnTilesButton.OnPressed += OnSpawnTilesButtonClicked;
_window.SpawnEntitiesButton.OnPressed += OnSpawnEntitiesButtonClicked;
_window.GiveFullAccessButton.OnPressed += OnGiveAdminAccessButtonClicked;
_window.GiveAghostButton.OnPressed += OnGiveAghostButtonClicked;
_window.ToggleLightButton.OnToggled += OnToggleLightButtonClicked;
_window.SuicideButton.OnPressed += OnSuicideButtonClicked;
_window.ToggleSubfloorButton.OnPressed += OnToggleSubfloorButtonClicked;
_window.ShowMarkersButton.OnPressed += OnShowMarkersButtonClicked;
_window.ShowBbButton.OnPressed += OnShowBbButtonClicked;
_window.OpenCentered();
}
private void WindowOnOnClose()
{
_window = null;
_gameHud.SandboxButtonDown = false;
_sandboxWindowToggled = false;
}
private void OnRespawnButtonOnOnPressed(BaseButton.ButtonEventArgs args)
{
_netManager.ClientSendMessage(_netManager.CreateNetMessage<MsgSandboxRespawn>());
}
private void OnSpawnEntitiesButtonClicked(BaseButton.ButtonEventArgs args)
{
ToggleEntitySpawnWindow();
}
private void OnSpawnTilesButtonClicked(BaseButton.ButtonEventArgs args)
{
ToggleTilesWindow();
}
private void OnToggleLightButtonClicked(BaseButton.ButtonEventArgs args)
{
ToggleLight();
}
private void OnToggleSubfloorButtonClicked(BaseButton.ButtonEventArgs args)
{
ToggleSubFloor();
}
private void OnShowMarkersButtonClicked(BaseButton.ButtonEventArgs args)
{
ShowMarkers();
}
private void OnShowBbButtonClicked(BaseButton.ButtonEventArgs args)
{
ShowBb();
}
private void OnGiveAdminAccessButtonClicked(BaseButton.ButtonEventArgs args)
{
_netManager.ClientSendMessage(_netManager.CreateNetMessage<MsgSandboxGiveAccess>());
}
private void OnGiveAghostButtonClicked(BaseButton.ButtonEventArgs args)
{
_netManager.ClientSendMessage(_netManager.CreateNetMessage<MsgSandboxGiveAghost>());
}
private void OnSuicideButtonClicked(BaseButton.ButtonEventArgs args)
{
_netManager.ClientSendMessage(_netManager.CreateNetMessage<MsgSandboxSuicide>());
}
private void ToggleEntitySpawnWindow()
{
if (_spawnWindow == null)
_spawnWindow = new EntitySpawnWindow(_placementManager, _prototypeManager, _resourceCache, _localization);
if (_spawnWindow.IsOpen)
{
_spawnWindow.Close();
}
else
{
_spawnWindow = new EntitySpawnWindow(_placementManager, _prototypeManager, _resourceCache, _localization);
_spawnWindow.OpenToLeft();
}
}
private void ToggleTilesWindow()
{
if (_tilesSpawnWindow == null)
_tilesSpawnWindow = new TileSpawnWindow(_tileDefinitionManager, _placementManager, _resourceCache);
if (_tilesSpawnWindow.IsOpen)
{
_tilesSpawnWindow.Close();
}
else
{
_tilesSpawnWindow = new TileSpawnWindow(_tileDefinitionManager, _placementManager, _resourceCache);
_tilesSpawnWindow.OpenToLeft();
}
}
private void ToggleLight()
{
_console.ProcessCommand("togglelight");
}
private void ToggleSubFloor()
{
_console.ProcessCommand("showsubfloor");
}
private void ShowMarkers()
{
_console.ProcessCommand("showmarkers");
}
private void ShowBb()
{
_console.ProcessCommand("showbb");
}
}
}