* Readonly, typos and redundant string interpolations * Namespaces * Optimize imports * Address reviews * but actually * Localize missing strings * Remove redundant vars
238 lines
7.9 KiB
C#
238 lines
7.9 KiB
C#
#nullable enable
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using System;
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using System.Linq;
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using Content.Server.GameObjects.Components.Body;
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using Content.Shared.Body.Part;
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using Content.Shared.Damage;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Damage;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server.Body
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{
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class AddHandCommand : IClientCommand
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{
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public string Command => "addhand";
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public string Description => "Adds a hand to your entity.";
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public string Help => $"Usage: {Command}";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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{
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if (player == null)
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{
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shell.SendText(player, "Only a player can run this command.");
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return;
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}
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if (player.AttachedEntity == null)
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{
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shell.SendText(player, "You have no entity.");
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return;
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}
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if (!player.AttachedEntity.TryGetComponent(out BodyManagerComponent? body))
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{
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var random = IoCManager.Resolve<IRobustRandom>();
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var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}";
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shell.SendText(player, text);
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return;
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}
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var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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prototypeManager.TryIndex("bodyPart.LHand.BasicHuman", out BodyPartPrototype prototype);
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var part = new BodyPart(prototype);
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var slot = part.GetHashCode().ToString();
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body.Template.Slots.Add(slot, BodyPartType.Hand);
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body.TryAddPart(slot, part, true);
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}
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}
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class RemoveHandCommand : IClientCommand
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{
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public string Command => "removehand";
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public string Description => "Removes a hand from your entity.";
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public string Help => $"Usage: {Command}";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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{
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if (player == null)
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{
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shell.SendText(player, "Only a player can run this command.");
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return;
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}
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if (player.AttachedEntity == null)
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{
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shell.SendText(player, "You have no entity.");
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return;
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}
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if (!player.AttachedEntity.TryGetComponent(out BodyManagerComponent? body))
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{
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var random = IoCManager.Resolve<IRobustRandom>();
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var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}";
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shell.SendText(player, text);
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return;
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}
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var hand = body.Parts.FirstOrDefault(x => x.Value.PartType == BodyPartType.Hand);
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if (hand.Value == null)
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{
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shell.SendText(player, "You have no hands.");
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}
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else
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{
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body.RemovePart(hand.Value, true);
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}
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}
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}
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class DestroyMechanismCommand : IClientCommand
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{
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public string Command => "destroymechanism";
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public string Description => "Destroys a mechanism from your entity";
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public string Help => $"Usage: {Command} <mechanism>";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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{
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if (player == null)
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{
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shell.SendText(player, "Only a player can run this command.");
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return;
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}
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if (args.Length == 0)
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{
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shell.SendText(player, Help);
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return;
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}
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if (player.AttachedEntity == null)
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{
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shell.SendText(player, "You have no entity.");
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return;
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}
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if (!player.AttachedEntity.TryGetComponent(out BodyManagerComponent? body))
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{
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var random = IoCManager.Resolve<IRobustRandom>();
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var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}";
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shell.SendText(player, text);
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return;
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}
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var mechanismName = string.Join(" ", args).ToLowerInvariant();
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foreach (var part in body.Parts.Values)
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foreach (var mechanism in part.Mechanisms)
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{
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if (mechanism.Name.ToLowerInvariant() == mechanismName)
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{
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part.DestroyMechanism(mechanism);
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shell.SendText(player, $"Mechanism with name {mechanismName} has been destroyed.");
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return;
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}
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}
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shell.SendText(player, $"No mechanism was found with name {mechanismName}.");
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}
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}
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class HurtCommand : IClientCommand
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{
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public string Command => "hurt";
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public string Description => "Ouch";
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public string Help => $"Usage: {Command} <type> <amount> (<entity uid/_>) (<ignoreResistance>)";
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private void SendDamageTypes(IConsoleShell shell, IPlayerSession? player)
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{
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var msg = "";
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foreach (var dClass in Enum.GetNames(typeof(DamageClass)))
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{
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msg += $"\n{dClass}";
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var types = Enum.Parse<DamageClass>(dClass).ToTypes();
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foreach (var dType in types)
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{
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msg += $"\n - {dType}";
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}
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}
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shell.SendText(player, $"Damage Types:{msg}");
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}
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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{
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// Check if we have enough for the dmg types to show
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if (args.Length > 0 && args[0] == "?")
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{
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SendDamageTypes(shell, player);
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return;
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}
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// Not enough args
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if (args.Length < 2)
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{
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shell.SendText(player, Help);
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return;
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}
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var ignoreResistance = false;
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var entityUid = player != null && player.AttachedEntityUid.HasValue ? player.AttachedEntityUid.Value : EntityUid.Invalid;
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if (!int.TryParse(args[1], out var amount) ||
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args.Length >= 3 && args[2] != "_" && !EntityUid.TryParse(args[2], out entityUid) ||
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args.Length >= 4 && !bool.TryParse(args[3], out ignoreResistance))
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{
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shell.SendText(player, Help);
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return;
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}
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if (entityUid == EntityUid.Invalid)
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{
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shell.SendText(player, "Not a valid entity.");
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return;
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}
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if (!IoCManager.Resolve<IEntityManager>().TryGetEntity(entityUid, out var ent))
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{
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shell.SendText(player, "Entity couldn't be found.");
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return;
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}
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if (!ent.TryGetComponent(out IDamageableComponent? damageable))
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{
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shell.SendText(player, "Entity can't be damaged.");
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return;
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}
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if (Enum.TryParse<DamageClass>(args[0], true, out var dmgClass))
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{
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if (!damageable.ChangeDamage(dmgClass, amount, ignoreResistance))
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shell.SendText(player, "Something went wrong!");
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return;
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}
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// Fall back to DamageType
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else if (Enum.TryParse<DamageType>(args[0], true, out var dmgType))
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{
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if (!damageable.ChangeDamage(dmgType, amount, ignoreResistance))
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shell.SendText(player, "Something went wrong!");
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return;
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}
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else
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{
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SendDamageTypes(shell, player);
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}
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}
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}
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}
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