Files
tbd-station-14/Content.Server/Body/BodyCommands.cs
DrSmugleaf 74943a2770 Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
* Readonly, typos and redundant string interpolations

* Namespaces

* Optimize imports

* Address reviews

* but actually

* Localize missing strings

* Remove redundant vars
2020-09-13 14:23:52 +02:00

238 lines
7.9 KiB
C#

#nullable enable
using System;
using System.Linq;
using Content.Server.GameObjects.Components.Body;
using Content.Shared.Body.Part;
using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Damage;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.Body
{
class AddHandCommand : IClientCommand
{
public string Command => "addhand";
public string Description => "Adds a hand to your entity.";
public string Help => $"Usage: {Command}";
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
{
if (player == null)
{
shell.SendText(player, "Only a player can run this command.");
return;
}
if (player.AttachedEntity == null)
{
shell.SendText(player, "You have no entity.");
return;
}
if (!player.AttachedEntity.TryGetComponent(out BodyManagerComponent? body))
{
var random = IoCManager.Resolve<IRobustRandom>();
var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}";
shell.SendText(player, text);
return;
}
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
prototypeManager.TryIndex("bodyPart.LHand.BasicHuman", out BodyPartPrototype prototype);
var part = new BodyPart(prototype);
var slot = part.GetHashCode().ToString();
body.Template.Slots.Add(slot, BodyPartType.Hand);
body.TryAddPart(slot, part, true);
}
}
class RemoveHandCommand : IClientCommand
{
public string Command => "removehand";
public string Description => "Removes a hand from your entity.";
public string Help => $"Usage: {Command}";
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
{
if (player == null)
{
shell.SendText(player, "Only a player can run this command.");
return;
}
if (player.AttachedEntity == null)
{
shell.SendText(player, "You have no entity.");
return;
}
if (!player.AttachedEntity.TryGetComponent(out BodyManagerComponent? body))
{
var random = IoCManager.Resolve<IRobustRandom>();
var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}";
shell.SendText(player, text);
return;
}
var hand = body.Parts.FirstOrDefault(x => x.Value.PartType == BodyPartType.Hand);
if (hand.Value == null)
{
shell.SendText(player, "You have no hands.");
}
else
{
body.RemovePart(hand.Value, true);
}
}
}
class DestroyMechanismCommand : IClientCommand
{
public string Command => "destroymechanism";
public string Description => "Destroys a mechanism from your entity";
public string Help => $"Usage: {Command} <mechanism>";
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
{
if (player == null)
{
shell.SendText(player, "Only a player can run this command.");
return;
}
if (args.Length == 0)
{
shell.SendText(player, Help);
return;
}
if (player.AttachedEntity == null)
{
shell.SendText(player, "You have no entity.");
return;
}
if (!player.AttachedEntity.TryGetComponent(out BodyManagerComponent? body))
{
var random = IoCManager.Resolve<IRobustRandom>();
var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}";
shell.SendText(player, text);
return;
}
var mechanismName = string.Join(" ", args).ToLowerInvariant();
foreach (var part in body.Parts.Values)
foreach (var mechanism in part.Mechanisms)
{
if (mechanism.Name.ToLowerInvariant() == mechanismName)
{
part.DestroyMechanism(mechanism);
shell.SendText(player, $"Mechanism with name {mechanismName} has been destroyed.");
return;
}
}
shell.SendText(player, $"No mechanism was found with name {mechanismName}.");
}
}
class HurtCommand : IClientCommand
{
public string Command => "hurt";
public string Description => "Ouch";
public string Help => $"Usage: {Command} <type> <amount> (<entity uid/_>) (<ignoreResistance>)";
private void SendDamageTypes(IConsoleShell shell, IPlayerSession? player)
{
var msg = "";
foreach (var dClass in Enum.GetNames(typeof(DamageClass)))
{
msg += $"\n{dClass}";
var types = Enum.Parse<DamageClass>(dClass).ToTypes();
foreach (var dType in types)
{
msg += $"\n - {dType}";
}
}
shell.SendText(player, $"Damage Types:{msg}");
}
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
{
// Check if we have enough for the dmg types to show
if (args.Length > 0 && args[0] == "?")
{
SendDamageTypes(shell, player);
return;
}
// Not enough args
if (args.Length < 2)
{
shell.SendText(player, Help);
return;
}
var ignoreResistance = false;
var entityUid = player != null && player.AttachedEntityUid.HasValue ? player.AttachedEntityUid.Value : EntityUid.Invalid;
if (!int.TryParse(args[1], out var amount) ||
args.Length >= 3 && args[2] != "_" && !EntityUid.TryParse(args[2], out entityUid) ||
args.Length >= 4 && !bool.TryParse(args[3], out ignoreResistance))
{
shell.SendText(player, Help);
return;
}
if (entityUid == EntityUid.Invalid)
{
shell.SendText(player, "Not a valid entity.");
return;
}
if (!IoCManager.Resolve<IEntityManager>().TryGetEntity(entityUid, out var ent))
{
shell.SendText(player, "Entity couldn't be found.");
return;
}
if (!ent.TryGetComponent(out IDamageableComponent? damageable))
{
shell.SendText(player, "Entity can't be damaged.");
return;
}
if (Enum.TryParse<DamageClass>(args[0], true, out var dmgClass))
{
if (!damageable.ChangeDamage(dmgClass, amount, ignoreResistance))
shell.SendText(player, "Something went wrong!");
return;
}
// Fall back to DamageType
else if (Enum.TryParse<DamageType>(args[0], true, out var dmgType))
{
if (!damageable.ChangeDamage(dmgType, amount, ignoreResistance))
shell.SendText(player, "Something went wrong!");
return;
}
else
{
SendDamageTypes(shell, player);
}
}
}
}