Files
tbd-station-14/Content.Server/Atmos/GasVaporComponent.cs
DrSmugleaf 74943a2770 Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
* Readonly, typos and redundant string interpolations

* Namespaces

* Optimize imports

* Address reviews

* but actually

* Localize missing strings

* Remove redundant vars
2020-09-13 14:23:52 +02:00

122 lines
4.0 KiB
C#

using Content.Server.Atmos.Reactions;
using Content.Server.Interfaces;
using Content.Shared.Atmos;
using Content.Shared.Physics;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos
{
[RegisterComponent]
class GasVaporComponent : Component, ICollideBehavior, IGasMixtureHolder
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
public override string Name => "GasVapor";
[ViewVariables] public GasMixture Air { get; set; }
private bool _running;
private Vector2 _direction;
private float _velocity;
private float _disspateTimer = 0;
private float _dissipationInterval;
private Gas _gas;
private float _gasVolume;
private float _gasTemperature;
private float _gasAmount;
public override void Initialize()
{
base.Initialize();
Air = new GasMixture(_gasVolume){Temperature = _gasTemperature};
Air.SetMoles(_gas,_gasAmount);
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _dissipationInterval, "dissipationInterval", 1);
serializer.DataField(ref _gas, "gas", Gas.WaterVapor);
serializer.DataField(ref _gasVolume, "gasVolume", 200);
serializer.DataField(ref _gasTemperature, "gasTemperature", Atmospherics.T20C);
serializer.DataField(ref _gasAmount, "gasAmount", 20);
}
public void StartMove(Vector2 dir, float velocity)
{
_running = true;
_direction = dir;
_velocity = velocity;
if (Owner.TryGetComponent(out ICollidableComponent collidable))
{
var controller = collidable.EnsureController<GasVaporController>();
controller.Move(_direction, _velocity);
}
}
public void Update(float frameTime)
{
if (!_running)
return;
if (Owner.TryGetComponent(out ICollidableComponent collidable))
{
var worldBounds = collidable.WorldAABB;
var mapGrid = _mapManager.GetGrid(Owner.Transform.GridID);
var tiles = mapGrid.GetTilesIntersecting(worldBounds);
foreach (var tile in tiles)
{
var pos = tile.GridIndices.ToEntityCoordinates(_mapManager, tile.GridIndex);
var atmos = pos.GetTileAtmosphere(_entityManager);
if (atmos?.Air == null)
{
return;
}
if (atmos.Air.React(this) != ReactionResult.NoReaction)
{
Owner.Delete();
}
}
}
_disspateTimer += frameTime;
if (_disspateTimer > _dissipationInterval)
{
Air.SetMoles(_gas, Air.TotalMoles/2 );
}
if (Air.TotalMoles < 1)
{
Owner.Delete();
}
}
void ICollideBehavior.CollideWith(IEntity collidedWith)
{
// Check for collision with a impassable object (e.g. wall) and stop
if (collidedWith.TryGetComponent(out ICollidableComponent collidable) &&
(collidable.CollisionLayer & (int) CollisionGroup.Impassable) != 0 &&
collidable.Hard &&
Owner.TryGetComponent(out ICollidableComponent coll))
{
var controller = coll.EnsureController<GasVaporController>();
controller.Stop();
Owner.Delete();
}
}
}
}