* Readonly, typos and redundant string interpolations * Namespaces * Optimize imports * Address reviews * but actually * Localize missing strings * Remove redundant vars
43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
using System.Threading.Tasks;
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using Content.Server.GameObjects.EntitySystems.StationEvents;
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using NUnit.Framework;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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namespace Content.IntegrationTests.Tests.StationEvents
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{
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[TestFixture]
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public class StationEventsSystemTest : ContentIntegrationTest
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{
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[Test]
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public async Task Test()
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{
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var server = StartServerDummyTicker();
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server.Assert(() =>
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{
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// Idle each event once
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var stationEventsSystem = EntitySystem.Get<StationEventSystem>();
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var dummyFrameTime = (float) IoCManager.Resolve<IGameTiming>().TickPeriod.TotalSeconds;
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foreach (var stationEvent in stationEventsSystem.StationEvents)
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{
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stationEvent.Startup();
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stationEvent.Update(dummyFrameTime);
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stationEvent.Shutdown();
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Assert.That(stationEvent.Occurrences == 1);
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}
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stationEventsSystem.ResettingCleanup();
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foreach (var stationEvent in stationEventsSystem.StationEvents)
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{
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Assert.That(stationEvent.Occurrences == 0);
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}
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});
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await server.WaitIdleAsync();
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}
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}
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} |