Commit Graph

9498 Commits

Author SHA1 Message Date
themias
53f18e8e91 microwave ejection tweak (#23460) 2024-01-03 17:36:31 -07:00
Nemanja
4662d463b8 Chill bounties + fixes (#23411)
* Chill bounties + fixes

* localize

* fix arbitage
2024-01-03 17:34:47 -07:00
Leon Friedrich
9bff44d141 Replace EntityUid parsing with NetEntity (#23474)
* Replace EntityUid parsing with NetEntity

* fix

* Other changes required for arch

* And anothher
2024-01-04 11:04:31 +11:00
lzk
59e758ae2a Vendors now will say "Thanks for using!" (#23023)
* comit1

* comit2

* comit 3

* Update Content.Server/VendingMachines/VendingMachineSystem.cs

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-01-03 17:21:53 -05:00
themias
0235b196dc refueling lit welder explosion fix (#23469)
* refueling lit welder explosion fix

* add DamgeOnToolInteract to wall dispenser
2024-01-03 16:23:36 -05:00
deathride58
aa6645c8e9 Blindness rework - damaged eyes are now a stylized simulation of legal blindness (#23212)
* blindness rework - damaged eyes now simulate legal blindness

* hEY THATS FOR DEMONSTRATION PURPOSES ONLY AAA

* attributions

* makes eyeclosecomponent adminbus compatible

* useshader(null)
2024-01-03 01:07:02 -08:00
Mr. 27
0e18d54cf7 head revolutionaries are now blue (#23432)
* inital2

* raemove break
2024-01-03 19:32:38 +11:00
metalgearsloth
9f47079d02 Fix remote solution injection (#23429)
Checks if its own fixture is hard so the fly-by fixture can't also proc it.
2024-01-03 18:57:36 +11:00
DrSmugleaf
bc304a3127 Fix another error on round restart when terminating spreaders (#23201)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-03 18:57:28 +11:00
themias
e7d1302357 Fix a few cyborg interactions (#23391)
Fix cyborg interactions
2024-01-03 17:31:58 +11:00
metalgearsloth
2166958bd0 AutoCompState + ItemToggle fixes (#23422)
* AutoCompState + ItemToggle fixes

Fix a lot of the comp states that are never actually networked and also cleaned up ItemToggle events a bunch. ItemToggle will still need some future work for lights and sounds.

* Also catch these
2024-01-03 17:24:02 +11:00
Nemanja
1c11332fa4 Flatpacks and the Flatpacker 1001 (#23338)
* Flatpacker and flatpacks

* ok that's good enough

* convert solars/AME to flatpacks

* mats, mats, we are the mats

* basic mechanics are DONE

* thing

* final UI

* sloth

* rped jumpscare

* rename
2024-01-03 17:16:02 +11:00
778b
439d6ff44e Fixed mice behavior of eating everything (#23322)
* Added precondition for EatTask

* Added Thirsty precondition for htn drink task

* Added start state for hungry and thirsty components

* Update nutrition.yml

* Fixed pascalcase's
2024-01-02 13:49:20 -05:00
Trevor Day
207ca6f423 Add admin logs for drawing with syringe. (#23333)
Add logs for drawing with syringe.
2024-01-02 13:47:31 -05:00
Skye
fbe72c848a ChemMaster buffer preserves list ordering (#23352)
ChemMaster now maintains list order on reagent removal
2024-01-02 10:51:21 -05:00
Ilya246
49dbbc5721 fix emagged lathes (#23318)
* implement

* pass uid

* fix

* fix dementia

* event implementation

* fix
2024-01-02 02:11:13 -05:00
Nemanja
719b44f1ce Fix all objectives on end screen being bolded (#23345)
fix all objectives on end screen being bolded.
2024-01-02 17:19:41 +11:00
Nemanja
2988d60bd4 Fix anti-anomaly zones (#23357) 2024-01-02 17:18:41 +11:00
Nemanja
8d9a76c95d Fix defibs resetting rot timer + slimes not having perishable (#23340)
* Fix defibs resetting rot timer + slimes not having perishable

* fix the sound too
2024-01-02 13:12:32 +11:00
Ed
77cc81d376 Anti Anomaly zones (#23187)
* add

* its work now

* pipi

* Update Content.Server/Anomaly/AnomalySystem.Generator.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* fix ()

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-01-01 17:30:05 -07:00
deathride58
0ffd4e953e Adds current panic bunker status to the server's /status API (#23330)
allows the server to advertise its current panic bunker status
2024-01-01 17:16:03 -07:00
Łukasz Mędrek
3a7fda10df Fix reptilians pulling after being zombiefied (#23066)
* Fix reptilians pulling after being zombiefied

Now being zombefied removes ability to pull objects, regardless of if
the entity could pull without using their hands.

Fix #23043

* Apply changes from review
2024-01-01 18:31:36 -05:00
Ed
05ee6eb308 Electric anomaly rework (#23173)
* add content

* remove using

* update

* Update ElectricityAnomalyComponent.cs

* 2-5 lightnings

* tweaks

* remove tesla comment (sorry)
2024-01-01 02:24:38 -08:00
Ed
5e1fcfc63e Major Tesla tweaks (#23235)
* add ignore chance

* twekas

* add damaging and repairing

* grounding rod undestructable by tesla
2023-12-31 23:33:48 -08:00
Nemanja
2b01899d63 Make the material ejection control completely generic (#23308)
* Finish decoupling material ejection from lathes

* commented
2023-12-31 23:16:25 -08:00
Nemanja
ad5f7a5c76 Give throwing a cooldown (#23311) 2024-01-01 14:24:37 +11:00
LankLTE
e76d8390bd add cvar for custom panic bunker reason (#23267)
Panic bunker cvar
2023-12-31 21:53:49 -05:00
Rainfey
3ea7c5e4f7 Ensure correct number of thieves are selected (#23270)
Fix thief selection

Co-authored-by: Rainfall <rainfey0+git@gmail.com>
2023-12-31 21:25:28 -05:00
Ed
bf7aa47b32 More artifact content (#22574)
* 3 new effect

* new trigger

* swap portal to Cak

* cake

* portals

* finish

* pupupu

* limitations (same maps)

* its broken now

* a

* portal fix, thx deltanedas
2023-12-31 21:19:03 -05:00
Nemanja
f538a2e34a Add reagent sources to the guidebook (#22627)
* source in my guidebook

* finish it!

* sir yes sir oorah

* network that bitch, baby
2023-12-30 23:34:59 -08:00
LankLTE
3737266285 message notes no longer show seen notes in chat (#23271)
Fix chat messages
2023-12-31 01:01:05 -06:00
Hannah Giovanna Dawson
f850047341 Migrate Lathe Material Ejection Code to MaterialStorage (#23199)
* SS14-23184 Migrate Lathe Material Ejection Code to MaterialStorage

The lathe material ejection code acts as a do-nothing
man-in-the-middle system that does work that would be
reasonable for any MaterialStorage-using machine to
use. This has been fixed by migrating the ejection
code to MaterialStorage, allowing anything that uses
the system to eject mats it is storing.

* Fix some YAML references. Science!!
2023-12-30 20:08:33 -05:00
Nemanja
cfb129c5a4 Buff heat and flame damage (#23238) 2023-12-30 16:28:00 -07:00
Whisper
da055fcd98 make healing sounds audible (#23211) 2023-12-30 15:32:00 -07:00
Kot
f8c83b7134 Fix next map not being displayed on the lobby UI after map vote (#23231)
Fix map not being displayed in lobby ui after map vote
2023-12-30 12:51:36 -05:00
Guillaume E
4fe93cf456 Artifact analyzer now pauses on power-loss (#22974)
* Artifact analyzer now pauses on power-loss

Instead of just cancelling the current scan, the artifact analyzer
will now pause in case of power-loss.

Scanning will automatically resume when power returns.

* Improve artifact scanning pausing

This builds upon the latest improvements in artifact scanning
regarding UI update.
2023-12-30 12:49:24 -05:00
Nemanja
c3f81bfe03 Hyper convection lathes and industrial ore processor (#23202)
* Hyper-convection lathes and industrial ore processor

* balance

* gold... why not?

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-12-31 03:18:58 +11:00
metalgearsloth
3a166e1423 Reduce shuttle smimsh allocations (#22952) 2023-12-31 03:12:52 +11:00
Hannah Giovanna Dawson
84f544ff10 Clean out tags when attempting to speak/whisper/emote (#23055)
A few bugs have popped up where (legal) string formatting tags
have been duplicated out into whisper and local.

Using the RemoveMarkup static we can sanitize attempted
speech to remove markup.
2023-12-29 20:38:11 -04:00
TemporalOroboros
d23c8d5c19 Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
Emisse
938d6d9945 Revert "Solution Entities" (#23160)
Revert "Solution Entities (#21916)"

This reverts commit d75e743dd7.
2023-12-28 20:45:42 -07:00
TemporalOroboros
d75e743dd7 Solution Entities (#21916)
* Creates Content.Shared.Chemistry.Solutions
Copies Solution class to new namespace
Obsoletes old Solution class

* Switches over to the Solutions.Solution Solution

* Creates Content.Shared.Chemistry.Containers
Copies relevant components/systems to the new namespace
Obsoletes old versions

* Switches over to the Containers.XYZ namespace

* Creates SolutionSystem and obsoletes old SolutionContainerSystem methods

* Start using SolutionSystem for Solution manipulation

* EnumerateSolutions

* Move TryGetMixableSolution

* Move EnsureSolution to Server

* Create Solution Entities

* Stop using obsolete solution system methods

* Fix prototype component tests

* Add using ..Audio.Systems; back

* Wrap solution container slots in ContainerSlots

* Actually add the slot to the solution container map

* Dirty SolutionContainerComponent when ensuring solutions

* Revert namespace changes

* Remerge SolutionSystem and SolutionContainerSystem

* SolutionContainerManagerComponent refactor

* Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release

* Readd examine reagent sorting

* Fix errors

* Poke tests

* Fix solution names not being applied

* Fix WoolyComponent including statement

* Fix merge skew

* Fix compile errors

* Make reactions use solntities

* Reindent solution class namespace

* Field attribute changes

* AutoGenerateComponentState for SolutionContainerComponent

* SolutionContainerComponent -> ContainedSolutionComponent

* ref ReactionAttemptEvent

* Denetwork preinit solutions

* Misc 1

* Nullable TryGetSolution out vars

* Cache associated solutions

* Fix merge skew

* Use explicit regions in SharedSolutionContainerSystem.Capabilities

* Add debug assert

* Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent

* ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName

* SolutionComponent doc comments

* Implicit DataField names and property purge

* ReagentEffect DataField names

* Local variables for readability

* Sort using statements + Entity<T> event handlers

* Fix compile erros

* Fix compile errors

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-12-28 17:58:14 -08:00
AJCM-git
a4dd4828cf Access logs tweaks and fixes (#23096)
* Fix AccessRecord not serializing correctly on map saves

* record struct my beloved

* Final tweaks

* pro

* This is no longer necessary
2023-12-28 19:32:46 -05:00
Nemanja
99d78c4b97 Station beacons (#23136)
* Station beacons

* crate

* remove navmap from warp points

* ack

* oh damn

* okay emisser
2023-12-28 17:02:21 -07:00
qwerltaz
2fe1164a03 flammable entities hotfix (#23113)
* flammable fix

* move air check and ignition to if statement
2023-12-28 18:28:15 -05:00
Dakamakat
ff77e830d3 Fix Admin-spawned Nukies not counting as dead (#23103)
fix(NukeopsRuleSystem): admin created nukeops not count as dead
2023-12-28 12:16:04 -05:00
Ed
88d7cfb4c0 Tesla (#21124)
* upload all textures
finished easiest part - TeslaGenerator

* Added Tesla energy logic

* add lightning pulse priority

* work

* optimise lightning arc system

* now tesla moving to LightningTarget entity and consume it

* some audio work
add airlock and computers to the LightningTarget

* add nice visual and explosions
add crashing to game

* rsi meta fix

* disabling explosions (crashing server)
I'll get back to that problem later.

* adding important admin logging

* a little bit of cleaning and documentation

* Persistent attempts to fix the server crashing on explosions. Accidental cleaning of everything I see.

* now the tesla incinerates everything it touches except the containment field.

* colliders work

* fix falling tesla on ground after being exploded

* add consume sound, add spawn and collapses sound

* added TeslaGenerator to cargo trading console

* add all tesla part to cargo trading console

* Tesla coils: Turn on and off, get energy from lightning, give energy to the grid.

* tesla coil is ready

* tesla grounding rod is ready

* clean up

* clean up 2

* grounding rods now working without power

* add LightningResistance parameter for LightningTarget Component

* add chaotic teleport

* eletrocution remove?

* deltanedas fix pack

* more fixes

* FIXES

* FIIIXEEES

* The "Grounding Rod" component is removed, and replaced with "LightiningSparking", which is responsible for changing the visuals when hit by lightning. Duplicate code from the coil is removed.

* ops

* fix

* nah, is escaped anyway

* increase tesla collider size

* keron bb

* try fix test?

* fix

* bruh

* check turn off sus comp

* prototype cleaning

* FIIX

* return and fix sus component

* fix tesla eating lightnings, now mini tesla is electrocuted

* commented some issues

* remove linq sorting
fix jumping system
minor fixes

* fix second Linq

* fix tesla colliders! Yeah, it works

* fix componentregistration

* Just retests

* not fix

* FIX TESLA

* fixes

* store targets

* back

* make dictionary of hashsets

* some sloth fixes

* stump

* playtest balance energy generation, return to unpotimized (but working) lightning shoot

* parity

* work on

* some new fix, some new bug (chasingComponent not chasing)

* comment

* fix ChasingWalkSystem

* fix collider tesla problem

* revert old unoptimized shoot lightning

* new fix pack

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-12-28 13:11:50 +00:00
TemporalOroboros
7a77d6d5dd Content ecs containers (#22484) 2023-12-28 01:30:03 -04:00
Nemanja
9bd03824ac GORILLA Gauntlets (#23012)
* GORILLA gauntlets

* oh shit this too
2023-12-27 20:11:13 -07:00
Nemanja
3e08fe07cd clerical error station event (#23091) 2023-12-27 20:09:05 -07:00