Commit Graph

9498 Commits

Author SHA1 Message Date
hereelabs
d841e5d966 Merge remote-tracking branch 'wizden/offmed-staging'
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2025-11-23 22:52:14 -05:00
Sir Warock
5b0730b913 Make Asphyxiating pierce Resistances (#41556)
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Make Asphyxiating pierce res
2025-11-24 00:21:45 +00:00
slarticodefast
40710c0d92 STAGING TO MASTER (#41555)
Revert 39040 FTL Fixes (#41540)

Revert "FTL Fixes (#39040)"

This reverts commit 52a9f9b576.

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-23 15:48:24 +01:00
slarticodefast
5e294dcecc Revert 39040 FTL Fixes (#41540)
Revert "FTL Fixes (#39040)"

This reverts commit 52a9f9b576.
2025-11-23 05:14:12 -08:00
Matthew Herber
11a6f57d69 Main menu art credit system (#41328)
* Main menu art credit system

* change to center align in one box

* left align

* Update Resources/Prototypes/lobbyscreens.yml

Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>

* add margin

* Update Resources/Prototypes/lobbyscreens.yml

Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>

* fix formatting

* change to locale

* FTL file

* locid

* handle null list properly

* remove unneeded using

* push

* One more push

---------

Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-11-23 13:00:58 +00:00
Ciarán Walsh
c2f4b5145d Defibs will now also shock anyone still interacting with the target. (#35998)
* Defibs will now also shock anyone still interacting with the target.

* Improvements to test readability

* Apply fixes to other tests

* Refactor the interacting entities query to use an event.

* Include pullers as interacting with the entity they are pulling

* Broadcast event

* Use a constant

* Convert new test to InteractionTest

* Convert existing test

* Add behaviour note

* Revert "Convert existing test"

This reverts commit b8a8f2f68e3733bdb6ec254faf955a42096d47d7.

* Move new test into separate (InteractionTest) test file

* Use ToServer

* Use a constant for prototype id

* Use ToServer

* Add EntProtoId constructor

* Add assertion failure messages

* Manual cleanup of test entities

* Remove obsolete flag

* Add test summaries

* Remove tuple constructor

* Wrap entity deletion in WaitPost

* Extend DoAfter interacting test with an extra mob
2025-11-22 23:44:26 +00:00
slarticodefast
619f432cda staging into master (#41526)
HOTFIX Add logging to gamepreset fallback (#41522)

* Add logging to gamepreset fallback

* cleanup

Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
2025-11-22 00:59:55 +01:00
Errant
8d4888b726 HOTFIX Add logging to gamepreset fallback (#41522)
* Add logging to gamepreset fallback

* cleanup
2025-11-21 23:48:00 +01:00
Errant
b02edf29e3 Admin improvements for Looc and Deadchat (#41273)
* looc and deadchat speak interrupt events

* comment

* admin log tweak

* clean up log entity targets; switch admin deadchat logged entity from player to mob

* one event only

* rename event, broadcast player session with the event
2025-11-21 21:41:24 +00:00
Partmedia
a5c223c0c3 Trip APCs when they exceed a power limit (#41377)
* Implement APC overloading

* Add power test

* Review

* Some more reviews

* Show map coordinates for test failures

* Widen column 2

* Reduce singularity beacon power consumption

* Try to get grid coordinates
2025-11-21 15:01:23 +00:00
ThatGuyUSA
0aa20e13b0 Add admin antag control command for making people into Wizards (#41494)
* innit bruv, but also done!

* added comment to signify why it's like that
2025-11-21 05:50:42 +00:00
Janet Blackquill
d1d939a898 rebase 2025-11-21 00:32:28 -05:00
Samuka
de947988fe Fix the round end trigger for xenoborgs (#41467)
math
2025-11-19 08:56:43 +00:00
slarticodefast
e3c0e01934 Cleanup TipsSystem, add TippyOnTrigger (#41477)
* tippy on trigger and refactor

* optional parameter for command
2025-11-18 18:09:49 +00:00
Samuka
9bab0a3287 add 2 empty lines to xenoborg round end text (#41436)
* add 2 empty lines

* add one line on the top

* swap from the start to the end
2025-11-18 17:44:13 +00:00
ScarKy0
cee38b7bfe Remove Aghosts from "Warp to Most Followed" (#41448)
* init

* review
2025-11-15 23:18:11 +00:00
Samuka
e5daa54e79 Xenoborgs part 7 (#40042)
* add mothership module

* option for mothership to open self UI

* fix mothership module

* remove mothership body

* swapp real hands for modules

* action sprite for mothership module

* removed hands from mothership core sprite

* xenoborgs now drop a pinpointer to the mothership core once destroyed

* add pinpointer to space movment module

* add base for XenoborgRule

* add xenoborg antag option

* something was needed

* something else was needed

* add ghost role spawn points

* change name in antag selection to Xenoborg Core

* add random spawnPoint markers that don't do anything

* add spawn points to mothership

* update spawn points

* add xenoborgs rule

* add xenoborgs rule to rotation

* add xenoborgs preset

* update preset with secret version
also added xenoborg mode description

* modify Antag Selection system to allow for custom entities via the AntagSelectionDefinition

* fix ghostroles spawners

* fix rule with new entityPrototype

* add spawnpoints to the mothership

* whitelist system to spawnpoints

* updated xenoborg components

* added xenoborg component to xenoborgs

* updated spawnpoints of xenoborgs in the mothership

* add new tags for xenoborg and mothership core

* add new tags for xenoborgs and mothership core

* update ghostrole spawners for xenoborgs

* message for when you get the xenoborg role

* explode all xenoborgs when mothership core dies

* for real now. explode all xenoborgs when mothership core is destroyed

* round end summary for xenoborgs

* temporary

* add guidebook entry for xenoborgs

* instructions on how to borg players

* removed lock from xenoborg control computer

* announcement when all xenoborgs die

* announcement when mothership core is destroyed

* typos

* fix error

* improve xenoborg mind role

* move sounds to xenoborg and mothership component

* play sounds when turned into xenoborg

* change sprites of mothership core actions

* minor fix

* add custom xenoborg start sound

* carps now attack xenoborgs

* added guide link to xenoborgs

* add guidebook link to xenoborgs

* added guidebook link to mothership core

* add link to source of the sound

* fixed minor issue

* has to be 1

* typo

* add light layer to mothership core sprite

* fixed antag selection system

* update guideboook

* update the guidebook again

* alphabet

* documentation

* simplify documentation

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* make the briefing yml instead of code

* fix bug with sprites

* fix formating

* remove stuff from AntagSelection

* add stuff to AntagSpawner

* fix game rule

* removed secret xenoborg preset

* support for more than one entity for each antag role

* fix gamerule

* fixes

* no xeonborgs

* add xenoborgs to all at once

* engi xenoborg included

* more comments

* more recognizable

* more xenoborgs when more players

* removed unused stuff

* correct access

* removed unnecessary stuff

* use GetAliveHumans and make comments better

* Make the system more robust

* use a constant

* remove overload from the Destroy method

* has to be public to be used in the xenoborg system

* fix the mindrole methods

* not sure, but I was asked to do it

* use a constant for the color

* forgot to make it static

* removed param comments

* removed useless parameters

* fixed stuff

* added event listeneers to xenoborg mind change

* only 4

* unfuck the antagSpawner

* comment

* unfix stuff

* commentary

* removed xenoborg stuff from siliconLawSystem

* move some stuff to the component

* removed space

* removed uncessary stuff

* no need to crate a var

* move stuff from mothership comp to xenoborg comp

* removed XenoborgCoreRoleComponent

* comment on the AntagSelectLocationEvent

* added back empty line

* comment

* make the summary better

* make AntagRoleToPrototypes summary better

* adding useless stuff back cause it was there before

* hascomp instead of trycomp

* again

* LocId instead of string

* make a new logic for the whitelist of the spawnpoint

* added ghostrole tags back

* use hascomp instead of trycomp

* removed whitelist from SpawnPointComponent

* not needed anymore

* no longer subverted

* fixed names

* make it better

* add not

* i'm dumb

* briefing is now handled by the xenoborg system

* call evac if there is too many xenoborgs

* update submodule

* fix division

* Add AutoGenerateComponentPause and AutoPausedField to XenoborgsRuleComponent

* add lines between stuff

* Make the Blocking system more robust

* Make mothership inherit from BaseMob

* remove this stuff cause is bad

* Revert "Make the Blocking system more robust"

This reverts commit 099babfe1daef00e6073e04108920327416e4ca4.

* Mothership core snaps to grid

* stop mothership core from moving

* mothership core is static again

* make guidebook entry on how to xenoborg crew better

* Make mothership core damageable

* If xenoborgs need it, so do zombies i guess

* Start the NextRoundEndCheck

* follow private static readonly naming rule

* Samething

* Fix announcments

* Make it a datafield, no?

* Revert "Make it a datafield, no?"

This reverts commit 62f6255ccccdd583d7f833ae4dbcd09a670f721a.

* remove stuff

* doesn't need to move

* is kinda of a structure

* so it doesn't pry floors as soon as it spawns

* powercell hand to mothership core module

* label for new hand

* core_e -> core-e

* mothership core can pilot the shuttle again

* fix duplicated tag + description to xenoborg tags

* scout xenoborg can now move in space without the jetpack so it can better use the sword module

* improve basic xenoborg module

* remove changes from zombie rule comp

* swap AllEntityQuery for EntityQueryEnumerator

* new line at the end

* change to 15 seconds

* make MothershipCoreDeathAnnouncmentSent into a datafield

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
2025-11-14 22:10:09 +00:00
BeBright
a76b6213a9 MingGetBriefing -> MindGetBriefing (#41413)
Co-authored-by: BeBright <98597725+be1bright@users.noreply.github.com>
2025-11-13 16:24:28 +00:00
slarticodefast
affdf24a3e Stable to master merge (#41375)
* HOTFIX: Reword Wizard objective text to be more hostile (#41371)

Initial commit

* HOTFIX: automatically reset fallback gamemode to default (#41367)

automatically reset fallback gamemode to default after the round

* [HOTFIX] Prevent Payload Enumeration Failure.  (#41376)

* Prevent payload enumeration failure when spawning entities

* hate it here

* boop

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

---------

Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-11-10 21:11:50 +01:00
Princess Cheeseballs
db37a797ac [HOTFIX] Prevent Payload Enumeration Failure. (#41376)
* Prevent payload enumeration failure when spawning entities

* hate it here

* boop

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-11-10 20:52:56 +01:00
ArtisticRoomba
94d39f7fca Document Atmospherics Utils (#41385)
* Utils docs

* Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.Utils.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-10 19:05:31 +00:00
ArtisticRoomba
26d95b7944 Document Atmospherics API (#41382)
* api docs

* rem using dir. linq in atmospherics not allowed.

* address review
2025-11-10 18:42:13 +00:00
Errant
589b9eddc7 HOTFIX: automatically reset fallback gamemode to default (#41367)
automatically reset fallback gamemode to default after the round
2025-11-09 22:43:55 +01:00
slarticodefast
7155d0d291 Cleanup BatterySystem (#41298)
* cleanup

* fix fixtures

* this belongs into the next PR

* review

* misc

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-11-08 20:55:02 +00:00
Justin Pfeifler
4f0b1f377e Gravity Generators cannot be unanchored while active (#41256)
* Add unanchor attempt check

* Combine shared component and server component

- Combines SharedGravityGeneratorComponent and GravityGeneratorComponent
- AutoNetworked the GravityActiveBool

* Remove SharedGravityGeneratorComponent

* Update to SharedGravityGeneratorComponent

* Fix to be a complete sentence

* Dirty GravityActive whenever changed

* Rename component and remove view variables

* Update referenced component name

* Move unanchor attempt to shared system

* Add client system

* Revert popup to PopupEntity

* Fix popup to be PopupClient

* Set access restriction on GravityActive
2025-11-07 00:53:27 +00:00
chromiumboy
53083ef771 Gas analyzer fix for gas pipe manifolds (#41325)
Initial commit
2025-11-06 06:20:37 +00:00
Janet Blackquill
340f6b02b3 Merge branch 'master' into offmed-staging 2025-11-05 16:52:49 -05:00
UpAndLeaves
c72c1c4f34 Move TileFireEvent to Shared (#41285)
* Move to shared

* cleanup

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-11-04 22:08:22 +00:00
ArtisticRoomba
9241a13413 Document Atmospherics Hotspot (#41283)
* hotspot partial docs

* Finalize docs
2025-11-04 11:27:10 +00:00
ScarKy0
5748118188 Clone toolshed commands (#41261)
* init

* fuck this file its such a mess why wont anyone sort this holy shit

* review
2025-11-03 13:05:56 +00:00
ArtisticRoomba
e6bbd40e72 Document Atmospherics ExcitedGroups (#41269)
Document ExcitedGroups
2025-11-03 11:49:36 +00:00
ArtisticRoomba
94d04c74d9 Cleanup and document TileAtmosphere (#41254)
* Cleanup and document TileAtmosphere

* superconduction
2025-11-03 09:18:20 +00:00
ArtisticRoomba
101a5bbc9f Cleanup and document AirtightData/MonstermosInfo (#41258)
cleanup and document airtightdata/monstermosinfo
2025-11-02 15:06:25 +00:00
Connor Huffine
16cfbd3d14 Remove warning from CloningPodSystem (#41246)
* Change raw string to protoId

* Address comment
2025-11-02 01:08:19 +00:00
eoineoineoin
fb22cefd8d Borg module action QOL: put module name into tooltips (#38750)
* Borg module action QOL: put module name into tooltips

* Fix tests

* Tidy up component lookups

* formatting

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-01 17:13:57 +00:00
Princess Cheeseballs
04b71d8203 Make CuffableComponent and CuffableSystem not Crash (Hopefully) (#39123)
* This system is ancient

* Destroy that API

* Address reviews

* Destroy merge conflicts from orbit

* seems to work fine

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-11-01 13:22:13 +00:00
Connor Huffine
3d095c8eed Remove unused dependency (#41231) 2025-11-01 09:42:05 +00:00
Hannah Giovanna Dawson
696debc606 Migrate random shuttle events to load dynamically (#40326) 2025-11-01 00:36:44 +00:00
ArtisticRoomba
1f38a34217 Atmospherics Substepping (#40465)
* initial shitcode commit

* command boilerplate

* command flushed out and docs fixes

* missed one important thing in method extraction

* do loc properly

* rest later

* address review

* this worked on my laptop but not on my desktop but okay

* review comments

* address review
2025-10-31 20:45:50 +00:00
Errant
d893cda971 Fix for Tesla Twins Miniboss (#41199)
* increase QA standards on the Tesla Generator production line

* comment

* Inert datafield and code

* I'm not even supposed to be here today
2025-10-31 20:23:28 +00:00
Connor Huffine
ce920e6f0d Remove double includes (#41211) 2025-10-31 10:38:10 +00:00
Connor Huffine
050dae8aa7 Remove unused dependencies (#41213) 2025-10-31 10:37:10 +00:00
Super
dd61991b1c Add multi-job exclusion support to objectives, and add more appropriate job restrictions to certain thief objectives. (#40065)
* multi exclusion!

* quick correction

* migrate all job: fields to jobs fields to avoid test fails. breaking change!!!
2025-10-31 09:26:25 +00:00
Connor Huffine
c30321d886 Remove inaccessible code (#41209)
Remove false check
2025-10-31 01:14:54 +00:00
NoreUhh
ae2067c5be Add 2 New Reagents (Felinase and Caninase) (#41136)
* Flavors, Flavor Profiles, Reagent Text

* Base Reagent and Mix reaction

* Borkinase, flavor stuff

* Final touches me thinks

* Comment out shit

* Update fun.yml

removed comments

* Update fun.yml

Increased output for borkinase and felinase

* explosive reaction

creates razorium when mixed and makes a radioactive explosion. screaming explosion funny!!!

* reagent descriptions

updated em

* chem is no longer nuclear bomb

* remove tile-break scale

* recipe change

done through web view dont kill me im lazy

* removed cellular, halved rads

done through web again, dont end me thanks

* updated locale to reflect name change

* updated reagent to reflect name change

* updated reactions to reflect name changes

---------

Co-authored-by: NoreUhh <noreuhh@gmail.com>
2025-10-31 01:02:43 +00:00
Connor Huffine
040ceb162b TemperatureSystem Base Class Initialization (#41196)
Add base class initialization
2025-10-30 09:29:02 +00:00
Princess Cheeseballs
f039432aa5 Stable merge (#41171)
* [HOTFIX] Fix status effect removal from entity effects and buckets not being draggable (#41168)

just do less work it's that easy!

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* [Hotfix] Fix Phalanx (#41170)

feex

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

---------

Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-28 12:14:52 -07:00
Princess Cheeseballs
5c09eed080 [Hotfix] Fix Phalanx (#41170)
feex

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-28 14:33:46 -04:00
Hannah Giovanna Dawson
cdbe92d37d Update DamageableSystem to modern standards (#39417)
* Update DamageableSystem to modern standards

* DamageContainerId -> DamageContainerID with lint flag

* Replace strings with protoids

* Make CVar subscription declarations all consistently whitespaced

* ChangeDamage -> TryChangeDamage, cope with C# jank

* Revert event signature changes

* Restore a comment

* Re-add two queries

* Init the queries

* Use appearanceQuery in DamageChanged

* Use damageableQuery in TryChangeDamage

* Use damageableQuery in SetDamageModifierSetId

* Final cleanup, fix sandboxing

* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage

* Re-organize DamageableSystem

* first big fuck you breaking change.

* THATS A LOT OF DAMAGE!!!

* Fix test fails

* test fixes 2

* push it

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-27 19:53:04 +00:00
sleepyyapril
41f6bcf00e Discord Command Arguments as List (#41113)
* start (i got distracted)

* feat: list-based arguments for the discord implementation

* chore: unnecessary?

* chore: rename ArgumentList to Arguments

* fix: rename error

* chore: todo

* fix: error, again. I'm silly.

* chore: review

* *sound of flames*
2025-10-27 14:15:51 +00:00