Admin improvements for Looc and Deadchat (#41273)

* looc and deadchat speak interrupt events

* comment

* admin log tweak

* clean up log entity targets; switch admin deadchat logged entity from player to mob

* one event only

* rename event, broadcast player session with the event
This commit is contained in:
Errant
2025-11-21 22:41:24 +01:00
committed by GitHub
parent eb95f4b214
commit b02edf29e3
3 changed files with 45 additions and 13 deletions

View File

@@ -270,6 +270,12 @@ public sealed partial class ChatSystem : SharedChatSystem
if (!_critLoocEnabled && _mobStateSystem.IsCritical(source))
return;
// Systems can differentiate Looc and DeadChat by type, and cancel the speak attempt if necessary.
var ev = new InGameOocMessageAttemptEvent(player, sendType);
RaiseLocalEvent(source, ref ev, true);
if (ev.Cancelled)
return;
switch (sendType)
{
case InGameOOCChatType.Dead:
@@ -419,18 +425,18 @@ public sealed partial class ChatSystem : SharedChatSystem
if (originalMessage == message)
{
if (name != Name(source))
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Say from {ToPrettyString(source):user} as {name}: {originalMessage}.");
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Say from {source} as {name}: {originalMessage}.");
else
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Say from {ToPrettyString(source):user}: {originalMessage}.");
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Say from {source}: {originalMessage}.");
}
else
{
if (name != Name(source))
_adminLogger.Add(LogType.Chat, LogImpact.Low,
$"Say from {ToPrettyString(source):user} as {name}, original: {originalMessage}, transformed: {message}.");
$"Say from {source} as {name}, original: {originalMessage}, transformed: {message}.");
else
_adminLogger.Add(LogType.Chat, LogImpact.Low,
$"Say from {ToPrettyString(source):user}, original: {originalMessage}, transformed: {message}.");
$"Say from {source}, original: {originalMessage}, transformed: {message}.");
}
}
@@ -508,18 +514,18 @@ public sealed partial class ChatSystem : SharedChatSystem
if (originalMessage == message)
{
if (name != Name(source))
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Whisper from {ToPrettyString(source):user} as {name}: {originalMessage}.");
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Whisper from {source} as {name}: {originalMessage}.");
else
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Whisper from {ToPrettyString(source):user}: {originalMessage}.");
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Whisper from {source}: {originalMessage}.");
}
else
{
if (name != Name(source))
_adminLogger.Add(LogType.Chat, LogImpact.Low,
$"Whisper from {ToPrettyString(source):user} as {name}, original: {originalMessage}, transformed: {message}.");
$"Whisper from {source} as {name}, original: {originalMessage}, transformed: {message}.");
else
_adminLogger.Add(LogType.Chat, LogImpact.Low,
$"Whisper from {ToPrettyString(source):user}, original: {originalMessage}, transformed: {message}.");
$"Whisper from {source}, original: {originalMessage}, transformed: {message}.");
}
}
@@ -554,9 +560,9 @@ public sealed partial class ChatSystem : SharedChatSystem
SendInVoiceRange(ChatChannel.Emotes, action, wrappedMessage, source, range, author);
if (!hideLog)
if (name != Name(source))
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Emote from {ToPrettyString(source):user} as {name}: {action}");
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Emote from {source} as {name}: {action}");
else
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Emote from {ToPrettyString(source):user}: {action}");
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Emote from {source}: {action}");
}
// ReSharper disable once InconsistentNaming
@@ -579,7 +585,7 @@ public sealed partial class ChatSystem : SharedChatSystem
("message", FormattedMessage.EscapeText(message)));
SendInVoiceRange(ChatChannel.LOOC, message, wrappedMessage, source, hideChat ? ChatTransmitRange.HideChat : ChatTransmitRange.Normal, player.UserId);
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"LOOC from {player:Player}: {message}");
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"LOOC from {source}: {message}");
}
private void SendDeadChat(EntityUid source, ICommonSession player, string message, bool hideChat)
@@ -593,7 +599,7 @@ public sealed partial class ChatSystem : SharedChatSystem
("adminChannelName", Loc.GetString("chat-manager-admin-channel-name")),
("userName", player.Channel.UserName),
("message", FormattedMessage.EscapeText(message)));
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Admin dead chat from {player:Player}: {message}");
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Admin dead chat from {source}: {message}");
}
else
{
@@ -601,7 +607,7 @@ public sealed partial class ChatSystem : SharedChatSystem
("deadChannelName", Loc.GetString("chat-manager-dead-channel-name")),
("playerName", (playerName)),
("message", FormattedMessage.EscapeText(message)));
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Dead chat from {player:Player}: {message}");
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Dead chat from {source}: {message}");
}
_chatManager.ChatMessageToMany(ChatChannel.Dead, message, wrappedMessage, source, hideChat, true, clients.ToList(), author: player.UserId);

View File

@@ -1,4 +1,5 @@
using Content.Shared.ActionBlocker;
using Content.Shared.Chat;
using Content.Shared.Emoting;
using Content.Shared.Interaction.Events;
using Content.Shared.Item;
@@ -31,6 +32,8 @@ public sealed class AdminFrozenSystem : EntitySystem
SubscribeLocalEvent<AdminFrozenComponent, ChangeDirectionAttemptEvent>(OnAttempt);
SubscribeLocalEvent<AdminFrozenComponent, EmoteAttemptEvent>(OnEmoteAttempt);
SubscribeLocalEvent<AdminFrozenComponent, SpeakAttemptEvent>(OnSpeakAttempt);
SubscribeLocalEvent<AdminFrozenComponent, InGameOocMessageAttemptEvent>(OnInGameOocMessageAttempt);
SubscribeLocalEvent<InGameOocMessageAttemptEvent>(OnInGameOocMessageAttemptBroadcast);
}
/// <summary>
@@ -56,6 +59,20 @@ public sealed class AdminFrozenSystem : EntitySystem
args.Cancel();
}
private void OnInGameOocMessageAttempt(Entity<AdminFrozenComponent> ent, ref InGameOocMessageAttemptEvent args)
{
if (!ent.Comp.Muted)
return;
// Despite Type being available, Admin Mute does not care to differentiate. If you are out, you are out.
args.Cancelled = true;
}
private void OnInGameOocMessageAttemptBroadcast(ref InGameOocMessageAttemptEvent args)
{
//TODO Player LOOC mute/ban. Session is in the args, but where to store/check the muted state?
}
private void OnAttempt(EntityUid uid, AdminFrozenComponent component, CancellableEntityEventArgs args)
{
args.Cancel();

View File

@@ -0,0 +1,9 @@
using Robust.Shared.Player;
namespace Content.Shared.Chat;
/// <summary>
/// Event fired before a player's entity speaks on LOOC or Deadchat.
/// </summary>
[ByRefEvent]
public record struct InGameOocMessageAttemptEvent(ICommonSession Session, InGameOOCChatType Type, bool Cancelled = false);