Fix anti-anomaly zones (#23357)
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@@ -13,6 +13,7 @@ using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Map;
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using System.Numerics;
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using Robust.Server.GameObjects;
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namespace Content.Server.Anomaly;
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@@ -23,7 +24,7 @@ namespace Content.Server.Anomaly;
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/// </summary>
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public sealed partial class AnomalySystem
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{
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[Dependency] private readonly MapSystem _mapSystem = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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private void InitializeGenerator()
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@@ -133,14 +134,19 @@ public sealed partial class AnomalySystem
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if (!valid)
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continue;
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var pos = _mapSystem.GridTileToLocal(grid, gridComp, tile);
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var mapPos = pos.ToMap(EntityManager, _transform);
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// don't spawn in AntiAnomalyZones
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var antiAnomalyZonesQueue = AllEntityQuery<AntiAnomalyZoneComponent>();
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while (antiAnomalyZonesQueue.MoveNext(out var uid, out var zone))
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var antiAnomalyZonesQueue = AllEntityQuery<AntiAnomalyZoneComponent, TransformComponent>();
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while (antiAnomalyZonesQueue.MoveNext(out var uid, out var zone, out var antiXform))
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{
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var zoneTile = _transform.GetGridTilePositionOrDefault(uid, gridComp);
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if (antiXform.MapID != mapPos.MapId)
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continue;
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var delta = (zoneTile - tile);
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if (delta.LengthSquared < zone.ZoneRadius * zone.ZoneRadius)
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var antiCoordinates = _transform.GetMapCoordinates(antiXform);
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var delta = antiCoordinates.Position - mapPos.Position;
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if (delta.LengthSquared() < zone.ZoneRadius * zone.ZoneRadius)
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{
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valid = false;
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break;
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@@ -149,7 +155,7 @@ public sealed partial class AnomalySystem
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if (!valid)
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continue;
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targetCoords = gridComp.GridTileToLocal(tile);
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targetCoords = pos;
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break;
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}
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