Commit Graph

9498 Commits

Author SHA1 Message Date
Pieter-Jan Briers
77216af44e Don't copy project dependencies for content projects.
#850
2019-08-22 18:44:35 +02:00
Pieter-Jan Briers
ffbff0d765 Fix build 2019-08-22 11:10:14 +02:00
metalgearsloth
9431011ba5 Add more dakka (#307)
* Add more dakka

Some slight codebase changes to facilitate more robust behaviour.

* Update Content.Server/GameObjects/Components/Projectiles/ProjectileComponent.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Remix last stereo to mono

hpistol + ltrifle
2019-08-22 11:08:32 +02:00
Pieter-Jan Briers
ecbf9a7706 Fix build 2019-08-22 09:28:24 +02:00
DamianX
f0053f15bf Added pickaxe, asteroid rock and floors (#301) 2019-08-21 22:50:15 +02:00
ShadowCommander
66c5affa65 Merge branch 'master' of https://github.com/space-wizards/space-station-14 2019-08-20 18:27:12 -07:00
DamianX
be4197351a Fixed examine things (#308) 2019-08-19 22:27:25 +02:00
DamianX
4dcbf28714 IoC'd random (#302)
* Implemented RobustRandom

* update submodule

* update submodule

* Fix benchmark
2019-08-17 12:09:09 -07:00
ShadowCommander
1c81f6097f Merge branch 'master' of https://github.com/space-wizards/space-station-14 2019-08-16 15:46:06 -07:00
DamianX
88920696f3 Vending Machines (#296)
* Vending Machines

* addressed review
2019-08-14 10:49:28 +02:00
Pieter-Jan Briers
72ba0d9458 Don't let bullets fly forever. Give them 10 seconds until deleted. 2019-08-13 23:43:44 +02:00
Pieter-Jan Briers
96eb4afdf6 Import a ton of backpack types. 2019-08-12 21:34:35 +02:00
Pieter-Jan Briers
d4384aef73 Eris computer sprites, visualizer. 2019-08-12 18:43:24 +02:00
ShadowCommander
0071321c53 Merge branch 'master' into Input 2019-08-10 16:08:48 -07:00
ShadowCommander
b59c1a2b0f Merge remote-tracking branch 'upstream/master' 2019-08-10 15:46:57 -07:00
Acruid
8b593d28c6 AI Wander & Barker (#286)
* Retrofit the AI system with new IoC features.
Fixed bug with turret rotation.

* Added new AI WanderProcessor, and it works.

* RNG walking directions are a bit more random now.

* Wander now actually uses the MoverSystem to move.
Wander now talks when he reaches his destination.

* Adds a new Static Barker AI for vending machines, so that they periodically advertise their brand.

* Barker now says some generic slogans.
Misc bug cleanup.

* Removed useless UsedImplicitly attribute from AI dependencies, suppressed unused variable warnings instead.
2019-08-10 14:19:52 +02:00
metalgearsloth
4b30c7e710 Add more tiles and walls (#289) 2019-08-10 14:17:49 +02:00
ShadowCommander
7753ae7c3a Added OpenStorage trigger on ActivateItemInWorld
When ActivateItemInWorld is pressed when hovering over a InventoryButton and the InventorySlot contains a storage item, it will open the StorageGUI.
2019-08-07 15:56:22 -07:00
ShadowCommander
8c59d2e3b9 Removed extra dependencies 2019-08-06 01:09:44 -07:00
ShadowCommander
ca9cc36a93 Merge remote-tracking branch 'upstream/master' into Input 2019-08-04 16:10:06 -07:00
ShadowCommander
7422d9148a Refactored input system 2019-08-04 16:03:51 -07:00
Pieter-Jan Briers
02da078baf Unified those messy FrameEventArgs. 2019-08-04 01:08:55 +02:00
Pieter-Jan Briers
3488ca0173 Try to work around space-wizards/space-station-14#284 2019-08-03 15:07:47 +02:00
Pieter-Jan Briers
8cf5195db6 .NET Core support.
Also dropped x86 because apparently unit tests still work.
2019-08-02 22:45:41 +02:00
ShadowCommander
151d3a3672 Fixed HandsGui and added an icon to access worn inventories (#279)
* Fixed HandsGui children so that HandsGui is clickable

* Added TextureButton for opening Storage items

* Update ClientInventoryComponent.cs

Fixed HandleComponentState so that it only updates the inventory when there are changes.

* Implemented storage button on Inventory

Adds a small button on the bottom right of Storage items when inside the inventory. When the button is pressed it opens the Storage UI.
2019-08-01 01:38:24 +02:00
Pieter-Jan Briers
d5ec234fd3 Ignore some client components on the server. 2019-07-31 22:42:36 +02:00
Pieter-Jan Briers
ceb8cc8421 Use automatic component registration. 2019-07-31 15:07:54 +02:00
Acruid
2ea8bbf4eb Reagents & Solutions (#280)
* Added the ReagentPrototype class.

* Added the new Solution class.

* Added new shared SolutionComponent to the ECS system.

* Added some basic element and chemical reagent prototypes.

* Added a new Beaker item utilizing the SolutionComponent. This is a testing/debug entity, and should be removed or changed soon.

* Added filters for code coverage.

* Nightly work.

* Added the server SolutionComponent class.

* Added a bucket.
Verbs set up for solution interaction.

* Adds water tank entity to the game.

* Added a full water tank entity.
Solutions are properly serialized.
Solution can be poured between two containers.

* Solution class can now be enumerated.
SolutionComponent now calculates the color of the solution.

* Minor Cleanup.
2019-07-31 14:10:06 +02:00
Pieter-Jan Briers
211dd56f94 Correctly send saying entity UID to clients. 2019-07-30 23:11:27 +02:00
Pieter-Jan Briers
1132e5b6a7 Update submodule: light cleanup. 2019-07-30 13:31:46 +02:00
Pieter-Jan Briers
930cb61af8 Flashlight improvements:
1. Sound effects
2. fixed sprite having a hole
2019-07-27 11:56:36 +02:00
Pieter-Jan Briers
2e230c089b Opening lockers or crates makes sound now. 2019-07-27 09:23:00 +02:00
Acruid
232e4951b0 Fixes InteractionSystem so that a player can pick up an item from a grid that isn't at the world origin. 2019-07-24 10:59:19 -07:00
Pieter-Jan Briers
1fbb5915aa Better inventory window, inventory buttons on game HUD.
Part of #272
2019-07-23 23:24:47 +02:00
Víctor Aguilera Puerto
5f276cd39d Simple quick equip (#275)
* Quick equip

* Minor improvements.
2019-07-19 16:31:56 +02:00
Pieter-Jan Briers
8cb3b9b2e6 Make respawn command work without argument. 2019-07-19 12:40:03 +02:00
Pieter-Jan Briers
1a92d08399 Improves examine code
Examining now has larger range. Ghosts have no range limit.
Fixed some messy code and some bad netcode.
2019-07-19 10:45:55 +02:00
metalgearsloth
1f320eccd7 Add basic teleportation and portals (#269)
* Add basic teleportation and portals

* Address PJB's feedback and minor cleanup
2019-07-19 10:09:33 +02:00
Pieter-Jan Briers
22c5b6eb31 Better join chat messages. 2019-07-19 01:21:09 +02:00
Víctor Aguilera Puerto
d9077bde74 Adds IThrown, ILand interfaces. Adds dice. (#273)
* Dice, IThrown, ILand

* Adds sounds to the dice using a sound collection.

* Seed random instance better.

* Missed a ")", should compile now
2019-07-18 23:33:02 +02:00
Pieter-Jan Briers
b9215d214e Fix ContainerSlot not serializing correctly when empty. 2019-07-08 13:35:05 +02:00
Pieter-Jan Briers
558f6ab8a5 Removal of TrySpawn* methods, update submodule. 2019-07-07 22:24:44 +02:00
Pieter-Jan Briers
8ff4c22f42 Polish explosions somewhat.
Just makes them less ugly. Slightly.
2019-07-07 00:39:00 +02:00
Pieter-Jan Briers
c4523a956d Stupidly shoddy combat mode system.
Doesn't even work for guns, oh well.
2019-06-30 00:01:41 +02:00
Pieter-Jan Briers
f97977323a Improve integration testing 2019-06-29 01:58:16 +02:00
Injazz
10801af2f7 Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247)
* initial explosiveComponent

* remove garbagee

* assets

* tile mass deletion baby

* grenades

* tweaks

* Update Content.Server/GameObjects/Components/Explosion/ExplosiveComponent.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Ex_act based on damage, fixes and tweaks

* One finishing touch

Done the most cringe way

* ex_act explosions, tables are destructible now

also adds fuel tanks

* adds ex_act to mobs
2019-06-07 13:15:20 +02:00
Pieter-Jan Briers
f551bd32d6 Update submodule, client integration test. 2019-06-04 19:08:15 +02:00
Injazz
c156af34c4 Adds security and clown outfits, and SoundEmitters (#253)
* ports clown and sec outfits

* bikehorn and soundemitters

* very smol bike horn

* working fine sounds

* Oh wow i can do it through github

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* fixes for review

* fixes prototype

* fixing entrypoint
2019-06-03 20:16:47 +02:00
Víctor Aguilera Puerto
50bc1bff48 Fix bug where lathe databases didn't get serialized correctly. (#252) 2019-06-02 01:18:54 +02:00
Injazz
400778eb73 improves hitscan weapons (#248)
- fixes inhand sprite visibility
- adds visible charge level
- refactor sound recourse load, now you can specify fire sound from YAML
- adds laser cannon - more powerful laser
- adds new assets for cannon
2019-06-02 01:16:55 +02:00