Correctly send saying entity UID to clients.

This commit is contained in:
Pieter-Jan Briers
2019-07-30 23:11:27 +02:00
parent 1df5be6570
commit 211dd56f94

View File

@@ -1,13 +1,10 @@
using System.Linq;
using System.Net.Http;
using Content.Server.Interfaces;
using Content.Server.Interfaces.Chat;
using Content.Shared.Chat;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Resources;
using Robust.Shared.IoC;
namespace Content.Server.Chat
@@ -57,6 +54,7 @@ namespace Content.Server.Chat
msg.Channel = ChatChannel.Local;
msg.Message = message;
msg.MessageWrap = $"{source.Name} says, \"{{0}}\"";
msg.SenderEntity = source.Uid;
_netManager.ServerSendToMany(msg, clients.ToList());
}