Commit Graph

21 Commits

Author SHA1 Message Date
Víctor Aguilera Puerto
a815b50f6d Welders now use EntityQuery to update instead of subscriptions. 2020-08-15 00:02:17 +02:00
Víctor Aguilera Puerto
2dc4bbd604 Fix welder updating when deleted 2020-08-14 23:54:50 +02:00
Víctor Aguilera Puerto
4ebd7e0dbc Welder now exposes temperature to hotspot every update. 2020-08-14 18:03:52 +02:00
DrSmugleaf
4a8ed41e3a Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports

* Cleanup fixes

* Merge conflict fixes

* Merge conflict fixes

* Merge conflict fixes
2020-08-13 14:40:27 +02:00
Víctor Aguilera Puerto
32e4c24342 Adds atmos helpers, welding tool now lights up fires 2020-08-11 22:34:37 +02:00
Exp
c61e6d541b Moves ExamineSystem to Shared & adds next step info to construction examine (#1567) 2020-08-01 17:37:12 +02:00
Exp
a7b2a1ad2f Fix welder making unwanted sounds (#1536)
* Fix Welding making sounds if not actually welded something

* Fix Sound Error

* -Hardcode bad
-Removed duplicate sound on suicide
2020-07-29 15:14:04 +02:00
Acruid
ea94f4a182 Moved interaction interfaces from Server to Shared. 2020-07-18 22:51:56 -07:00
DrSmugleaf
e1f9033a69 Merge branch 'master' into buckle-locker-fix-1262 2020-07-08 15:35:20 +02:00
DrSmugleaf
d20e4969e2 Add light to lit welders (#1282)
* Add light to lit welders

* Fix null errors

* Make the welder light orange
2020-07-08 13:41:32 +02:00
bhespiritu
df395b9435 Fixed Welding Tool Not Updating (#1314)
* Fix Welding Tool Not Updating

- Added in the ISolutionChange interface so that it dirties the entity any time the amount of welding fuel changes. This applies whether it's lit or unlit.
- I also removed some redundant code.

* Update Content.Server/GameObjects/Components/Interactable/WelderComponent.cs

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-07-08 11:46:54 +02:00
DrSmugleaf
7cc5a3fb65 Merge conflict fixes 2020-07-07 00:23:41 +02:00
chairbender
b35333d366 Click Drag Functionality + Refactor Interaction Interfaces (#1125)
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-06 23:27:03 +02:00
Acruid
3ee480a3b1 Deconstruction Features (#1242)
* ConstructionSystem now detects when a tool is used on an arbitrary entity.

* Refactored building logic from ConstructionComponent to ConstructionSystem.

* Add OnDeconstruct events so that deconstruction can be blocked if prerequisites are not met.

* Multi-step deconstruction works.
Windows can be deconstructed using a screwdriver.

* In-hand construction and deconstruction works.

* Intermediate entities now have a better name assigned to them when created.

* Removed a question mark to appease Jenkins.

* Instead of running ExposeData on the existing ItemComponent of an intermediateFrame, the system will now replace the existing ItemComponent with a new one, and run ExposeData on the new one.
2020-07-02 14:50:57 -07:00
Remie Richards
2e38c194f7 IExamine can now limit certain details behind a 'details' range check. (#1039)
* IExamine can now limit certain details behind a 'details' range check.

* Comic's Review fixes.
- colour -> color. My ancestors are saddened by this.
- Can see wire panel opened/closed at any distance again.
2020-05-31 20:29:06 +02:00
Leo
312ec5760c Adds ISuicideAct and support for Held Item and Environmental suicides (#1010) 2020-05-28 01:05:12 +02:00
Swept
8860ca6e2c Crowbar, Wrench, Welder inhand (#990) 2020-05-24 21:44:22 +02:00
zumorica
154ff47446 Add a few useful popups to welders. 2020-05-23 14:26:41 +02:00
zumorica
06d2cc74ed Refactor a bunch of stuff. 2020-05-19 14:17:48 +02:00
zumorica
06c7030514 Some work 2020-05-17 12:58:54 +02:00
zumorica
b1db8d1e7a Add WelderComponent back 2020-05-11 15:26:07 +02:00